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Photographs by Larato Maduna of the A MAZE./Johannesburg 2nd international games/media art festival which ran from 5-7 September 2033. A MAZE./Johannesburg was produced by A MAZE. together with Wits Digital Arts. The event brought South African, European, and African indie game designers and digital artists/activists/entrepreneurs together in Johannesburg for the three days of game play, digital art, workshops, talks and parties. For more info see:

www.amaze-johannesburg.co.za

Photographs by Larato Maduna of the A MAZE./Johannesburg 2nd international games/media art festival which ran from 5-7 September 2033. A MAZE./Johannesburg was produced by A MAZE. together with Wits Digital Arts. The event brought South African, European, and African indie game designers and digital artists/activists/entrepreneurs together in Johannesburg for the three days of game play, digital art, workshops, talks and parties. For more info see:

www.amaze-johannesburg.co.za

Interior of really big house

Fantasy Art and Portraits showcases the art from fantasy computer games. We feel Art Lovers shouldn't have to buy and play games just to enjoy great art. It is our mission to bring the art of computer games to Art Lovers who might otherwise miss it.

 

And because computer games offer the chance to enter the artist's vision, play around with it, and make your own pictures, this is also a site for Writers looking for cover art and Roleplayers looking for portraits for their characters.

 

Drop by and have a look now!

 

If you like fantasy art of all kinds, come follow our blog!--We introduce fantasy art *every day* (and not just computer game art).

 

The controller for the Nintendo Wii taken in infrared with infrared pass filter to see through the dark front plastic.

I found the graphics of this - admittedly dated - game very washed out and indistinct. Added to this was what - I presume - the desert dust that the developers thought would add some 'realism'!

Photographs by Larato Maduna of the A MAZE./Johannesburg 2nd international games/media art festival which ran from 5-7 September 2033. A MAZE./Johannesburg was produced by A MAZE. together with Wits Digital Arts. The event brought South African, European, and African indie game designers and digital artists/activists/entrepreneurs together in Johannesburg for the three days of game play, digital art, workshops, talks and parties. For more info see:

www.amaze-johannesburg.co.za

Photographs by Larato Maduna of the A MAZE./Johannesburg 2nd international games/media art festival which ran from 5-7 September 2033. A MAZE./Johannesburg was produced by A MAZE. together with Wits Digital Arts. The event brought South African, European, and African indie game designers and digital artists/activists/entrepreneurs together in Johannesburg for the three days of game play, digital art, workshops, talks and parties. For more info see:

www.amaze-johannesburg.co.za

Firsflook is the gaming and pop culture event of the Benelux where the latest games, gadgets and hardware shown for the first time to the Dutch and Belgian players and where all aspects of "nerd culture" are offering. Think of Cosplay, eSports, and (for the first time in 2016) Comic artists and a huge marketplace.

 

firstlookfestival.nl/

 

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www.flickr.com/photos/mchenryarts ||

www.facebook.com/McHenryArts ||

 

People who are the main subject of the photo can use this for your personal use, for example, the use on Facebook, etc. The only requirement is a link to my Facebook or Flickr Page. ||

 

Personen, welche das Hauptmotiv eines Bildes sind, dürfen dieses Bild für ihre Persönlichen Zwecke nutzen, z.B. Einbindung bei Facebook, etc. Einzige Bedingung ist eine Verlinktung auf meine Facebook- oder Flickr-Page. ||

  

Nutzungsvereinbarung / Terms of Use :

mchenryarts.wordpress.com/tou/

The making of a Weighted Companion Cube cake.

 

Pre-icing (and most corner parts).

Fantasy Art and Portraits showcases the art from fantasy computer games. We feel Art Lovers shouldn't have to buy and play games just to enjoy great art. It is our mission to bring the art of computer games to Art Lovers who might otherwise miss it.

 

And because computer games offer the chance to enter the artist's vision, play around with it, and make your own pictures, this is also a site for Writers looking for cover art and Roleplayers looking for portraits for their characters.

 

Drop by and have a look now!

 

If you like fantasy art of all kinds, come follow our blog!--We introduce fantasy art *every day* (and not just computer game art).

 

Photographs by Larato Maduna of the A MAZE./Johannesburg 2nd international games/media art festival which ran from 5-7 September 2033. A MAZE./Johannesburg was produced by A MAZE. together with Wits Digital Arts. The event brought South African, European, and African indie game designers and digital artists/activists/entrepreneurs together in Johannesburg for the three days of game play, digital art, workshops, talks and parties. For more info see:

www.amaze-johannesburg.co.za

hmv Nintendo 3DS launch event - London, Tuesday 8th February, 2011

Games Lab was launched at Atrium on 30th June.

 

Budding games designers in Wales will have a new edge thanks to Gameslab Wales, a new Knowledge Transfer Centre at the University of Glamorgan, developed in partnership with the Welsh Government and the computer games industry.

I don't care what other people think of it, I like the old Walk With Me for DS :)

Photo-a-Day: Year 9, Day 248 - Total Days: 3,170

0.A.D. is a free/libre open source real-time-strategy game, see play0ad.com/

License: cc-by-sa 4.0

attribute to: Horst JENS, spielend-programmieren.at

Downtown Leipzig with walkers, Head Crab-infested civilian and Combine Citadel.

hmv Nintendo 3DS launch event - London, Tuesday 8th February, 2011

The making of a Weighted Companion Cube cake.

 

4 pieces in the stack.

Just Chillin'

11 x 15

Watercolor

12-20-2010

This is my son and grandson that I was painting to try to get the skin tones right.

honstead@paulbunyan.net

DeeAy had this for her wedding!

Fantasy Art and Portraits showcases the art from fantasy computer games. We feel Art Lovers shouldn't have to buy and play games just to enjoy great art. It is our mission to bring the art of computer games to Art Lovers who might otherwise miss it.

 

And because computer games offer the chance to enter the artist's vision, play around with it, and make your own pictures, this is also a site for Writers looking for cover art and Roleplayers looking for portraits for their characters.

 

Drop by and have a look now!

 

If you like fantasy art of all kinds, come follow our blog!--We introduce fantasy art *every day* (and not just computer game art).

 

Molleindustria (Paolo Pedercini)

All Work, No Play

 

Aksioma Project Space

Komenskega 18, Ljubljana

 

May 13 – June 5, 2015

 

Production: Aksioma - Institute for Contemporary Art, Ljubljana, 2015

 

Photo: DK

hmv Nintendo 3DS launch event - London, Tuesday 8th February, 2011

Battlefield 2's USMC Linebacker is a very handy piece of armour. Obviously it provides your team with some degree of aircraft deference, but that auto-cannon is great for dealing with dug in infantry defending a flag. The splash damage from it's shells are terrific for dis-lodging infantry hiding behind rocks and walls and inside buildings.

 

However, it isn't as rapid firing as the Chinese or MEC equivalent - in particular the four barreled Chinese Type 95 can lay down a terrifying hail of fire!

 

www.milgeek.co.uk

Back in the 1980s I cut my computing teeth on the BBC Microcomputer for both work and play.

Despite the limitations of its graphics it was exciting to pilot the spaceship on its trading and shoot-em-up missions.

Initially the game had to be loaded via a Compact Cassette and flying with the keyboard buttons was very difficult.

The Voltmace joystick made flying very much easier and I rose to the ranks of 'Elite'.

 

Over the next 40 years I mastered Photoshop, Video editing and 3D computer imaging. Graphic quality and rendering speeds improved exponentially. Recently I was blown away by the capability of games on the Xbox Series X.

I fulfilled my ambition to set foot on all seven continents many years ago. Now that my wings have been clipped by age and health insurance issues I can at least fly my own planes on virtual visits.

Whilst the nearest that I have gone into space was watching a Space Shuttle take off from Cape Canaveral my journeys are now limitless.

Firsflook is the gaming and pop culture event of the Benelux where the latest games, gadgets and hardware shown for the first time to the Dutch and Belgian players and where all aspects of "nerd culture" are offering. Think of Cosplay, eSports, and (for the first time in 2016) Comic artists and a huge marketplace.

 

firstlookfestival.nl/

 

--------------------------- ||

www.flickr.com/photos/mchenryarts ||

www.facebook.com/McHenryArts ||

 

People who are the main subject of the photo can use this for your personal use, for example, the use on Facebook, etc. The only requirement is a link to my Facebook or Flickr Page. ||

 

Personen, welche das Hauptmotiv eines Bildes sind, dürfen dieses Bild für ihre Persönlichen Zwecke nutzen, z.B. Einbindung bei Facebook, etc. Einzige Bedingung ist eine Verlinktung auf meine Facebook- oder Flickr-Page. ||

  

Nutzungsvereinbarung / Terms of Use :

mchenryarts.wordpress.com/tou/

  

The nifty little Val bomber (kinda a Japanese Stuka). This rather nice screen shot...... Well, read the disclaimer bellow!

 

Disclaimer: Don't ask me how this happened, but taking a screen shot in the 'Reply' mode improves the look of the game ten fold! It doesn't look as good as this during normal play! (IMHO)...If it did it would be an OK game, instead of a crap one!

 

www.milgeek.co.uk

Molleindustria (Paolo Pedercini)

All Work, No Play

aksioma.org/molleindustria

 

Aksioma Project Space

Komenskega 18, Ljubljana

 

May 13 – June 5, 2015

 

Production: Aksioma - Institute for Contemporary Art, Ljubljana, 2015

 

Photo: Jernej Čuček Gerbec

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