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At first I thought it was an ewok...then schnarf...from thundercats then someone said nah, it's Donkey Kong..?
Any ideas?
I also saw some space invaders and a little geez in a space suit - all mosaics.
So, I was playing Crusader Kings as the King of Bulgaria, and one of my vassals happens to be my namesake. This is Dobromir Hriz, the Count of Strymon. Dobromir must be a pretty old name for it to crop up in a simulation of the 12th Century.
Fantasy Art and Portraits showcases the art from fantasy computer games. We feel Art Lovers shouldn't have to buy and play games just to enjoy great art. It is our mission to bring the art of computer games to Art Lovers who might otherwise miss it.
And because computer games offer the chance to enter the artist's vision, play around with it, and make your own pictures, this is also a site for Writers looking for cover art and Roleplayers looking for portraits for their characters.
Drop by and have a look now!
If you like fantasy art of all kinds, come follow our blog!--We introduce fantasy art *every day* (and not just computer game art).
Preparing for my big 'Gold Run' event - I have gotten around 40 of my weapon kits within 1 kill of a gold star award. I want to see just how many of these I can turn gold in one round of BC2!
Fantasy Art and Portraits showcases the art from fantasy computer games. We feel Art Lovers shouldn't have to buy and play games just to enjoy great art. It is our mission to bring the art of computer games to Art Lovers who might otherwise miss it.
And because computer games offer the chance to enter the artist's vision, play around with it, and make your own pictures, this is also a site for Writers looking for cover art and Roleplayers looking for portraits for their characters.
Drop by and have a look now!
If you like fantasy art of all kinds, come follow our blog!--We introduce fantasy art *every day* (and not just computer game art).
Short clip of some of the infantry action in Frontlines: Fuel of War...
Pretty much fast arcade fare, but the addition of the remote control 'toys' makes it interesting!
Molleindustria (Paolo Pedercini)
All Work, No Play
Aksioma Project Space
Komenskega 18, Ljubljana
May 13 – June 5, 2015
Production: Aksioma - Institute for Contemporary Art, Ljubljana, 2015
Photo: DK
Molleindustria (Paolo Pedercini)
All Work, No Play
aksioma.org/molleindustria
Aksioma Project Space
Komenskega 18, Ljubljana
May 13 – June 5, 2015
Production: Aksioma - Institute for Contemporary Art, Ljubljana, 2015
Photo: Jernej Čuček Gerbec
Tactical overview of the Ghost team's positions in the Church yard. No sooner had we moved into the extraction zone than we started taking incoming rounds...
I hastily got my team into defensive positions behind the walls nearest the church - just in time as it turned out!
This sort of squad tactical management is what raises Ghost Recon above the normal 'run & gun' games like Call of Duty. I find it *more* exciting to have to command a team in the heat of battle than simply looking after myself in games like CoD4. The above situation is typical, while trying to get my team into defensive positions I suddenly found that one of my men had lagged behind and was also wounded - meantime we started coming under intense fire from snipers...
It's all adrenaline pumping stuff!
I wrote a short piece on this particular action in the church yard here: Milgeek - 'Ambush! Tale from Ghost Recon (GRAW2)'
Dan Magaha of Firaxis spoke about their roles of Game Producers at the UMBC Digital Entertainment Conference.