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Firsflook is the gaming and pop culture event of the Benelux where the latest games, gadgets and hardware shown for the first time to the Dutch and Belgian players and where all aspects of "nerd culture" are offering. Think of Cosplay, eSports, and (for the first time in 2016) Comic artists and a huge marketplace.
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People who are the main subject of the photo can use this for your personal use, for example, the use on Facebook, etc. The only requirement is a link to my Facebook or Flickr Page. ||
Personen, welche das Hauptmotiv eines Bildes sind, dürfen dieses Bild für ihre Persönlichen Zwecke nutzen, z.B. Einbindung bei Facebook, etc. Einzige Bedingung ist eine Verlinktung auf meine Facebook- oder Flickr-Page. ||
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Heroes of the Pacific: Another 'what if' scenario - here my P51 takes down a FW 190 over the Pacific (WOOT!)...
The B version - naturally - is the second unlocked version of the Mustang in the game.
Read my review of Heroes of the Pacific versus Battlestations: Pacific over at Milgeek.co.uk:
Having completed Fallout 3 as a 'nice guy' I thought it would be cool to see what happened if you played the game again as a 'bad guy'!
Naughty me - I blew up Megatron!
Founded in 1979 by Joel Billings, Strategic Simulations, Inc., is generally considered the first company to publish a professionally written and packaged wargame, Computer Bismarck . Initially specializing in military strategy games, SSI included maps, well-developed characters, professionally printed user's manuals and other items in their games. Billings was primarily the producer and publisher of SSI games, the earliest of which were written in-house by John Lyons and Ed Williger.
Alan Shen, Senior Design Program Manager in Microsoft's Entertainment Experiences Group, talks about the next generation of user interface design, such as the Microsoft Kinect.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
gamescom 2011 in Cologne.
The world's largest trade fair and event highlight for interactive games and entertainment
Bring DuckTales: Remastered to life on touch devices! GestureWorks Gameplay is a revolutionary new way of interacting with games. Gameplay software for Windows 8 lets gamers use, build, customize, and share Virtual Controllers for touch, which are overlaid on top of existing PC games. - See more at:‪gameplay.gestureworks.com/‬
Tag 04 - 18.08.2012
Gamescom 2012 in Köln.
das größte Messe- und Event-Highlight für interaktive Spiele und Unterhaltung.
gamescom 2012 in Cologne.
The world's largest trade fair and event highlight for interactive games and entertainment
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Spontanes Model-Shooting auf der Gamescom 2013
Gamescom Köln - celebrate the games 2013
das größte Messe- und Event-Highlight für interaktive Spiele und Unterhaltung.
gamescom 2013 in Cologne.
The world's largest trade fair and event highlight for interactive games and entertainment
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Jonathan Gallina, former Lead Game Designer at Propaganda Games, explains the common mistakes of movie-based games and lessons learned from the development of TRON: Evolution.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
The game was released in 1994, but I probably played it a year or so later. I'd played Descent, and liked it, but Heretic was literally more grounded. I'd not played Doom by this point.
This was in the days before anti-aliasing, so as you approached walls, the pixels of the textures enlarged until they filled the screen. I found this fake stone wall tile creation in a kitchen and bathroom shop in Sciennes, Edinburgh.
For all their attempts at realism, computer games are always a radical simplification of reality. It's our generosity in interpreting them which does most of the work.
GestureWorks Gameplay is a revolutionary new way of interacting with games. Gameplay software for Windows 8 lets gamers use, build, customize, and share Virtual Controllers for touch, which are overlaid on top of existing PC games. I - See more at: gameplay.gestureworks.com
In honour of the trailer for the new Tomb Raider movie, based on the very popular video game franchise, I give you this cosplay of the lead character. Lara Croft.
Cosplayer: Ann Catrin Molnes
Location: Aksla in Ã…lesund in an old Nazi bunker
For: An article about cosplayers in the newspaper Sunnmørsposten
The most important event in Atari's history took place at Andy Capp's Tavern on El Camino (157 W. El Camino Real, now Rooster T. Feathers, a comedy club). After Alcorn had finished designing and building the first Pong game, it was installed with a coin-op slot at the tavern. The instant popularity of the game encouraged Bushnell to go into production himself at a nearby deserted roller-skating rink, hiring local students and drop-outs to work on the assembly line.
Volunteers take a moment during a speaker presentation to relax in Omni Beanbags provided by Game Design Expo 2011 sponsor, Sumo Lounge.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
United Front Games' Lead Producer Jeff O'Connell gives a presentation on "Action Mechanics in an Open World Game.". The talk included a description of the action mechanics in True Crime: Hong Kong.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Head of Game Design Dave Warfield chats with Tyler Sigman before his presentation on Game Mechanics.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Advertising Agency: TRAKTOR Wien, Vienna, Austria
Strategy: Antonia Tritthart
Concept: George Moringer, Aleksandar Stojanovic
Creative Directors: George Moringer, Aleksandar Stojanovic
Art Directors: Aleksandar Stojanovic, Bernhard Hörlberger, Julia Reißfelder
Copywriters: Helmut Stekl, Aleksandar Stojanovic
Graphic Designers: Bernhard Hörlberger, Julia Reißfelder
Photographer: Dieter Brasch
3D & Retouching: Vienna Paint
Published: September 2008
United Front Games' Lead Producer Jeff O'Connell and Lead Designer Mike Skupa describe the action mechanics in True Crime: Hong Kong.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
GameStage@AEC is a series at the Ars Electronica Center Linz dedicated to multifarious aspects of computer gaming. It’s produced in cooperation with Gamecraft, a Linz gamer community, Radiated Pixel and the Upper Austria University of Applied Science’s Hagenberg Campus.
Picture is showing "Game Changer" at the Deep Space of the Ars Electronica Center.
Credit: Martin Hieslmair
Firsflook is the gaming and pop culture event of the Benelux where the latest games, gadgets and hardware shown for the first time to the Dutch and Belgian players and where all aspects of "nerd culture" are offering. Think of Cosplay, eSports, and (for the first time in 2016) Comic artists and a huge marketplace.
---------------------------- ||
www.flickr.com/photos/mchenryarts ||
www.facebook.com/McHenryArts ||
People who are the main subject of the photo can use this for your personal use, for example, the use on Facebook, etc. The only requirement is a link to my Facebook or Flickr Page. ||
Personen, welche das Hauptmotiv eines Bildes sind, dürfen dieses Bild für ihre Persönlichen Zwecke nutzen, z.B. Einbindung bei Facebook, etc. Einzige Bedingung ist eine Verlinktung auf meine Facebook- oder Flickr-Page. ||
Nutzungsvereinbarung / Terms of Use :
The Game Design Expo 2010 audience applauds Blue Castle Games’ Josh Bridge and Jason Leigh.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Firsflook is the gaming and pop culture event of the Benelux where the latest games, gadgets and hardware shown for the first time to the Dutch and Belgian players and where all aspects of "nerd culture" are offering. Think of Cosplay, eSports, and (for the first time in 2016) Comic artists and a huge marketplace.
--------------------------- ||
www.flickr.com/photos/mchenryarts ||
www.facebook.com/McHenryArts ||
People who are the main subject of the photo can use this for your personal use, for example, the use on Facebook, etc. The only requirement is a link to my Facebook or Flickr Page. ||
Personen, welche das Hauptmotiv eines Bildes sind, dürfen dieses Bild für ihre Persönlichen Zwecke nutzen, z.B. Einbindung bei Facebook, etc. Einzige Bedingung ist eine Verlinktung auf meine Facebook- oder Flickr-Page. ||
Nutzungsvereinbarung / Terms of Use :