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Boots, Dora, Queen of Hearts (Sara Ramirez), Rabbit (Alan Cumming), Mad Hatter (Mel Brooks), Cheshire Cat (Jewel) Photo: Best Possible Screen Grab/Nickelodeon. ©2014 Viacom, International, Inc. All Rights Reserved
The idea behind this was something along the lines of, guy finds a remote control that controls absolutely every electrical thing, then uses it to drive another man insane.
However, thanks to the ever so lovely uni deadlines, it ended up just being an animation of a guy finding a remote control in some box and finding it fascinating that it controls a blender and some DVD players. w00t....
This was finished over a period of 3 days where it's all I did (the half with the conversation and walk in was done over 2 weeks, ages ago). It's so jerky as I didn't have time to do all the frames I needed to. I finished it off this morning after getting just 2 hours sleep inbetween filming it, then charging the battery of my camera after an hour.
The sound isn't great quality... but I'm no studio lady. The voices are done by Matt Dayton (he is not mattness) as he is a great voice person of great voice ways, I shall be bugging him to do it again :P. Unfortunately I had to use my own voice at times when putting all the sound in this morning as the whooole animation is basically completely different to my script as they didn't give us enough time to do both animations well AND the essay.
*breaths*
Oh yeah, sorry it's orange and just photographed, I had no time to scan it and photoshop it either.
Ah ok, it's generally just piss poor... but here, you can watch it anyway :P
Plus, how many times does that guy morph into someone else in just a minute? XD
LA LIGA PRESENTA: DESAFÍOS Y ALTERNATIVAS PARA
COPRODUCIR CON ÉXITO / LA LIGA PRESENTS: CHALLENGES
AND ALTERNATIVES TO SUCCESSFUL CO-PRODUCTION
Un panel en donde productores Latam y europeos
comparten sus recorridos y reflexionan sobre las claves
para coproducir proyectos y no morir en el intento. • A
panel where Latin American and European producers share
their experiences and reflect on the keys to co-produce
projects and not die trying
PANELISTS
Ron Dyens, Founder & Head,
Sacrebleu / Florencia Lemoine,
Producer, GF Films & GG VFX / Andrés
Lieban,
Partner & Creative Director, 2DLab
Raúl Berninches
Executive Producer, Magoproduction
MODERATOR
Bea Bartolomé
Coordinator, Premios Quirino
Fotografías por Jennifer Haslop// VS22- INCAA
The Animation Decathlon is a unique interactive arts installation combining cutting edge architectural projections, outdoor video gaming and original sound design in the courtyard of Kensington Town Hall.
The event is the culmination of a year long project working with children and young people across Kensington and Chelsea to create a fantastic series of 2012 - inspired drawings and animations. Click here to find out more about the project
On Saturday 21 March, the animated athletes and crowds they’ve created will be projected metres high onto the Town Hall and surrounding buildings where they will sprint, pole vault and swim across the sides of the buildings transforming the area into an ‘Olympic’ arena.
Animation of 28 DSLR frames (reduced to 640x480 format). The images were made using cross-polarized light through a petrographic microscope. The lower polarizer was rotated 5 degrees between frames. Field of view is about 0.0003 inch, top to bottom.
The "Ghubara" meteorite is found on the surface of the desert in Ghubara, Jiddat Al Harasis, Oman. Since its discovery in 1954 about 5,000kg have been recovered. It is unusually rich in noble gases and is classified as a regolith breccia L5 meteorite with xenolithic (mixed) inclusions.
Thin section acquired from Mike Kagelmacher (Rock-Slides on eBay).
Animated film N'yarey
Release year: 2024
#animation #Nyarey #nazargermanov #filmNyarey #2danimation #animatedfilm
it's a test of my animation abilities. I haven't animated frame by frame for about two (or one?) years and surprisingly didn't forget how to do it.
A 3D animation using Adobe After Effects. Enjoy! All footage taken from the single original image posted here - www.flickr.com/photos/48232585@N00/16199618349/
Best resolution video here - www.youtube.com/watch?v=RhLRl6LRzDM
Animation diagram show the succession (evolution) in mangrove forest - original: daintreevillage.asn.au - redecorate & animated: me
Mingle Media TV and our Red Carpet Report team were invited to come out to the the LA Premiere of Disney's Big Hero 6 at the El Capitan Theatre in Hollywood. The movie will open on November 7th along with the new short film “Feast” also from Disney Animation Studios.
Big Hero 6 is one of the twenty animated feature films submitted for consideration in the 87th Academy Awards.
Get the Story from the Red Carpet Report Team, follow us on Twitter and Facebook at:
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On the Red Carpet
XPRIZE’s real-life “Big Hero 6” walked the red carpet with 6 winners of the XPRIZE Challenge from the amazing submissions of innovative ideas to help solve some of the world’s biggest challenges using science, technology, engineering, art and/or mathematics (S.T.E.A.M.).
About Big Hero 6
From Walt Disney Animation Studios, the team behind “Frozen” and “Wreck-It Ralph,” comes “Big Hero 6,” an action-packed comedy-adventure about the special bond that develops between Baymax (voice of Scott Adsit), a plus-sized inflatable robot, and prodigy Hiro Hamada (voice of Ryan Potter). When a devastating event befalls the city of San Fransokyo and catapults Hiro into the midst of danger, he turns to Baymax and his close friends adrenaline junkie GoGo Tomago (voice of Jamie Chung), neatnik Wasabi (voice of Damon Wayans Jr.), chemistry whiz Honey Lemon (voice of Genesis Rodriguez) and fanboy Fred (voice of T.J. Miller). Determined to uncover the mystery, Hiro transforms his friends into a band of high-tech heroes called “Big Hero 6.”
Inspired by the Marvel comics of the same name, and featuring breathtaking action with all the heart and humor audiences expect from Walt Disney Animation Studios, “Big Hero 6” is directed by Don Hall (“Winnie the Pooh”) and Chris Williams (“Bolt”), and produced by Roy Conli (“Tangled”). Rated PG. For more information, check out www.Disney.com/BigHero6, like on Facebook www.facebook.com/DisneyBigHero6, and follow on Twitter: www.twitter.com/DisneyAnimation.
For more of Mingle Media TV’s Red Carpet Report coverage, please visit our website and follow us on Twitter and Facebook here:
www.facebook.com/minglemediatvnetwork
A very short lego animation between some clones and battle droids. Excuse the "subscribe" thing, this was meant for Youtube. Since I don't have any great Movie editing program, I had to resort to brick built lasers.
This animation is the first 2D Animation I created. As an artist response my role was to experiment, develop and complete an original artwork taking inspiration from certain aspects of an artists work. From my previous work within the same project, I knew my result from this artist was going to be some form of animation.
With research I managed to discover Puuung’s (Park Dami) animating process, combining the traditional ideas of hand-drawn cel, with the contemporary use of Adobe Photoshop’s layering and digital painting features to construct her pieces. This is what I eventually used to create my own looping GIF animation, only with the characters and background image entirely hand drawn and painted.
At first I began completing a series studies of Dami’s original characters, wanting to familiarise myself with her style and artistic visual language. Elements such as her use of a warm-toned palette, a composition that contained both negative space and intricate detail and her interesting use of linework particularly caught my eye. I loved the artists attention to the architectural space that surrounded her figures, so decided to recreate my own environment, while still in the restrictions of the national lockdown.
When it came to creating my own original characters I used the same conceptual element as the artist in deciding to replicate myself and my ideal partner. To do so I had to complete my first character design without any source of reference other than the male anatomy. With myself, I took a short while drawing and sketching my own body to try and capture a sense of the true me within my piece.
From my designs I then deconstructed an existing looping GIF into five key “frames” tracing and transferring before transforming them into my pre-designed characters, this I then created as a loop within Adobe Photoshop.
Animes and Cartoons
Animes? What’s that?
Animes refer to art form or animation that can be found in cinemas. Earlier, it was referred to as an animation particular to Japan which was done using graphics, character and themes. However, of late, it has been understood as a style of animation or television entertainment created in Japan or Japanimation as it was known in the 1970’s. Though anime has emerged as a distinct genre, it still follows the steps of traditional animation- storyboarding, voice-acting, character-design, and cel-production. Earlier, images for animes were made from paper cutouts, blackboards, silhouettes etc. During the 1990’s, animators started making animes by using computer software. In some cases, key frames and in-between animation also gets used.
Bachelor-degrees-animations-gamings-vfx-graphics-designs-course-program-anime-cartoonThe importance of anatomy is pivotal for creating an anime character. It is said that the body proportions of the character should exactly match those of the human body. Most characters are either seven or eight heads in height. Modifications maybe made so that deformed characters can be created which are usually two to four heads. Some creative alumni from best animation institutes spined courage to defy the credo by creating some animes that have not followed these rules and hence they look similar to cartoons made out of Japan.
One thing that stands out in anime characters are the size of the eyes which are usually exaggerated. This is because the entire gamut of human emotions can be depicted through the eyes. So, for giving depth to the cornea, variable colour shading is done by anime artists. However, there could be an exception as not all animes have large eyes. Depending on the hair colour, the eyes could have corresponding colours. Therefore, it becomes necessary that the hair design is styled colourfully so that action and emotions produce a visual effect. All this are done keeping in mind the mood and thought that the character may have in its mind.
The successes of animes have been attributed to the following reasons:
Spread of television: The sale of TV sets, especially in post-World War II Japan, increased leaps and bounds. Infact by 1965, around 90% of Japanese households owned a TV set! This helped the animated anime series to be such a big hit when it was released in the mid 1960’s.
animaster-Best-Animation-degree-courses-programs-Bangalores-Indian-Tezuka_OsamuSuccess of Tetsuwan Atomu: ‘Tetsuwan Atomu’ (Japanese for Atom boy) was the first anime ever made. It was made by the legendary Osamu Tezuka (1928-1989) and subsequent animators started to follow his example in later years. Till 1963, the Japanese public had to look up to animation made by the Chinese or Americans for ideas and their entertainment. Moreover, since Japan had to still recover from the devastation of the World War II and animation was seen as both expensive and time consuming especially for screening it on TV. However, Tezuka, by founding ‘Mushi Pro’, made the impossible possible.
Then, what are Cartoons?Best-Top-No 1-animation-colleges-institute-academy-center-Bangalore-Karnataka-India-cartoon-veggies
The word cartoon has originated from the word karton meaning strong or heavy paper. Its history can be traced to 1499 wherein the Pope is seen playing a game of cards with the Roman emperor and the kings of France and England. However, the current understanding of cartoon has nothing to with its etymology. Since it can be seen in the print media as well as in films, a cartoon can be referred to as a drawing showing the features of its subjects in a humorously exaggerated way as well as a ‘motion picture using animation techniques to photograph a sequence of drawings rather than real people or objects’. In most situations, the purpose of a cartoon is to induce laughter by focusing on topics that are humorous. Though one may make educational cartoons, the primary market for cartoons has been young children. To denote the humour element in a cartoon, dialogues or captions are used by cartoonists.
When cartoons are seen as a form of visual arts, anatomy is ignored in most cases. This is the reason why we see that the characters have features that would be not relative to the restof the body. They also are done using the process of traditional animation. Though principles of anatomy may not be strictly adhered, some resemblance to humans can be seen. The duration for a cartoon animation cannot be fixed as it could be for few minutes or could stretch for an entire hour. Though most of them are to make people laugh, few cartoons could be satirical at times.
Steps in making an AnimeBest-Top-No 1-animation-colleges-institute-academy-center-Bangalores-Karnataka-Indias-anime-sketch
The following steps maybe considered to make animes:
Three Frames Shooting: Regular animation works on 12-18 frames per second whereas it is 8 or less in the case of animes.
Stop-Images: This technique involves, for example, blocking a character’s mouth while it is speaking by using a single or still image.
Pulling cels: Here, animators move a single animation cel across the background. This saves time spent on drawing as well as money.
Repetition: in this technique, cels are reused or in some cases, animated sequences within a sequence may be also reused. By this, an illusion gets created.
Sectioning: Here, parts of the shots are animated whereas the rest of them are stop-images.
Cel-banking: In this step, the animation cels are reused along with the animated sequence.
Lip-Synching: Cels at the mouth area of the anime are animated. These animations maybe used over and over again.
Short Shot Length: This is a trick that is employed so that the audiences don’t realize that the images are lacking in animation!
Special Effects Layers: Certain onscreen effects are created without full animation that are done through layers.
Camera Movement: Movements like pulling away, zooming in, panning across a shot, or fading in or out etc. create an artificial movement. These help anime animators to create an illusion which may distract viewers!
Steps in making a cartoon animationanimaster-Best-Animation-degree-courses-programs-Bangalores-Indias-cartoons
The following steps maybe considered:
Brainstorm for getting ideas as well as a fair idea of the resources one may have
Decide on the duration of the cartoon-whether it is for a show or movie
Determine the target audience
Use imagination to come up with a plot or storyline
Start writing the script along with dialogues if necessary
Ensure to divide the story into as many parts as possible
Begin animating by starting off with cel animation
Try to use ‘stop-motion’ techniques
Try using 3D models
See if you can record your own sound effects or look for pre-recorded ones
If you like this article prepared by animation scholars at Animaster Academy, the No.1 animation college in Bangalore, you may also like another article- All about Cartoons. It has been framed by the same team and it discusses the facts and figures since the origin of cartoons. If you find delight in design industry, have a glance through- Designer’s dilemma.
Pixel e visioni futuriste protagonisti nella classica cornice del Museo Scientifico e di Ricerca dell’Accademia Russa di Belle Arti di San Pietroburgo.
La mostra "Suspended Animation" dell' artista romano Cristiano Pintaldi è stata organizzata dalla casa editrice Il Cigno, in collaborazione con l'Accademia Russa e la Galleria Mucciaccia di Roma, e rientra nel calendario di iniziative programmate nell’anno dei festeggiamenti del Turismo Italia-Russia.
Le opere inedite di Pintaldi, attraverso una pittura basata sulla tricromia (blu, rosso e verde), parlano una lingua sperimentale e visionaria: fulmini che colpiscono luoghi simbolici, apparizioni luminose nei cieli urbani, ibridi di tempi e spazi lontani, dalla Sfinge di Giza fino a Las Vegas.
Foto © IIC San Pietroburgo
Animation test done in 2005.
Click ALL SIZES to see in action!
Teste de animação feito em 2005.
Clique em TODOS OS TAMANHOS para ver em ação!
(Update: Acabei de perceber que no Safari não passa legal...)
A short stop motion animation I made of my art mannequin painting.
Music is Paradise Stars by Noah and The Whale
A "Gross Jar" on display at the "Butt What Is Art? A Sanjay and Craig Fine Art Retrospective" exhibit, featuring artwork and other items from the Nickelodeon cartoon series "Sanjay and Craig."
This animation was created from MRI scans made of my brain that were taken on May 13 2014 at the Kennedy Krieger Institute in Baltimore. I was recruited to be one of the healthy participants in a research project studying brain functionality.
Man: Yeah, hi. I got a special delivery for Homer Simpson.
Bart: That's me!
Man: [punches Bart in the face] Don't write no more letters to Mr. Sinatra.
[doorbell rings; Bart answers it]
Teenager: I got a special delivery for Homer Simpson.
Bart: Uh, that's me.
Teenager: [punches Bart in the face] Stop stealing golf balls from the driving range!
[doorbell rings]
Man: [through door] Homer Simpson! I've got a, uh, special delivery for you.
Bart: Go away!
Man: If you do not open the door, Mr. Simpson, I cannot give you your...special delivery.
[Bart looks through mail slot, sees man holding animation cel rolled in cardboard]
Bart: [sighs with relief and opens door]
Man: Here's your special delivery.
Bart: Thanks --
Man: [punches Bart in the face] And that's for keeping me waiting.
5x21 Lady Bouvier's Lover
If this works, this should be animated in the full size version. Never tried this before, but I'm branching out ;)
Animation Courtyard
The Magic of Disney Animation -- This attraction underwent a major rehab in November 2003, and then another minor rehab in October 2004. Here's the current format:
The tour begins with visitors sitting in an area featuring a live artist. The 10-minute segment, called "Drawn to Animation," features the artist interacting with an animated version of the tiny dragon Mushu, from 1998's popular feature Mulan. After hearing about the importance of character development and watching a humorous video with some Mulan artists, guests will visit the area that overlooks what USED to be the workspace of Walt Disney Feature Animation Florida. The Cast Member in this segment talks briefly about animation, and answers a few questions. Unfortunately, the real Disney animators were all laid off in early January 2003, and the entire animation process relocated to Disney's California studios, so there is nothing much to see when you are released from that part of the tour. After the cast member's talk, visitors have the chance to visit a number of interactive activities or to sit for 15-20 minutes at a Mickey-themed animator table and create their own Disney character art at the Animation Academy, under the guidance of a Disney artist.
The Sound Stage -- In this hands-on activity, young animators can play with various sound effects and create their own soundtrack for an animated scene.
Digital Ink and Paint -- As these workstations you can add color to an animated scene, and create your own atmosphere.
You're a Character -- In this booth, you can visit with Lumiere (of Beauty and the Beast fame), who will ask you a series of questions and tell you which Disney character you are most like.
Walt Disney World-Hollywood Studios-Orlando Fl.
Animation Courtyard
The Magic of Disney Animation -- This attraction underwent a major rehab in November 2003, and then another minor rehab in October 2004. Here's the current format:
The tour begins with visitors sitting in an area featuring a live artist. The 10-minute segment, called "Drawn to Animation," features the artist interacting with an animated version of the tiny dragon Mushu, from 1998's popular feature Mulan. After hearing about the importance of character development and watching a humorous video with some Mulan artists, guests will visit the area that overlooks what USED to be the workspace of Walt Disney Feature Animation Florida. The Cast Member in this segment talks briefly about animation, and answers a few questions. Unfortunately, the real Disney animators were all laid off in early January 2003, and the entire animation process relocated to Disney's California studios, so there is nothing much to see when you are released from that part of the tour. After the cast member's talk, visitors have the chance to visit a number of interactive activities or to sit for 15-20 minutes at a Mickey-themed animator table and create their own Disney character art at the Animation Academy, under the guidance of a Disney artist.
The Sound Stage -- In this hands-on activity, young animators can play with various sound effects and create their own soundtrack for an animated scene.
Digital Ink and Paint -- As these workstations you can add color to an animated scene, and create your own atmosphere.
You're a Character -- In this booth, you can visit with Lumiere (of Beauty and the Beast fame), who will ask you a series of questions and tell you which Disney character you are most like.
Walt Disney World-Hollywood Studios-Orlando Fl.