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The Animation Decathlon is a unique interactive arts installation combining cutting edge architectural projections, outdoor video gaming and original sound design in the courtyard of Kensington Town Hall.
The event is the culmination of a year long project working with children and young people across Kensington and Chelsea to create a fantastic series of 2012 - inspired drawings and animations. Click here to find out more about the project
On Saturday 21 March, the animated athletes and crowds they’ve created will be projected metres high onto the Town Hall and surrounding buildings where they will sprint, pole vault and swim across the sides of the buildings transforming the area into an ‘Olympic’ arena.
The star is held together by putty, but I still think it's awesome.
Check out the behind the scenes on MOCPages
Wesley Back takes a look at the disgusting entities in the "Gross Jar" on display in the cartoon world exhibited in the Salz-Pollak Atrium Gallery.
I was given a cintiq but it was unwieldy and the stand didn't rotate, but I have an animation desk, so I built a retainer and disc for it and mounted it in my animation desk. (That's my 16 field disk on the left) Running Toon Boom on the Cintiq, no more excuses not to animate!
And sweet sweet canvas rotation for comfortable drawing!
An animation produced by morphing two images produced by the photographer designated "liquidnight" on flickr. See: flic.kr/p/bsjrzo Images used under a non commercial Creative Commons license.
"Liberal Animation" cassette copy given to Doug Moody of Mystic Records by NOFX before the release of LP.
Trying to find a way to 'debug' isochrones in pgrouting. I wanted to check that the isochrone advanced more quickly down motorways and trunk roads.
The edge of the spreading area is an Isochrone - all the points on this edge are within the same driving time from the start point (George Square in Glasgow). Each frame represents a minute or two's drive time.
This animation was created using QGIS, although it was a bit laborious. I changed the filter settings, and saved each rendering as series of sequentially numbered pngs (001.png, 002.png, and so on). Then used ffmpeg to create a movie.
used osm2pgrouting with the default driving speed configuration. using data copyright OpenStreetMap contributors.
This short animation shows almost a full rotation of the planet Mars. The images that make up the animation were taken in 2003.
A Critical Evaluation of Your Finished Animation 500 Words:
My animation is about a monkey who is trying to get the only banana that is at the top of a very tall tree. From the start he is looking around just walking and he bumps into the tree and sees the banana at the top. He tries to reach it from the ground but it is too high. There is a box in front of him that he notices and he does a forward flip to get on top of it and jumps from the box to get the banana. At the end of the animation he manages to get to the banana and is really happy at the end of it. The monkey starts walking slowly then speeds up. This is good because it shows his excitement of getting the banana and how keen he is to get it. I could have also added some more complicated tasks for the monkey to make the animation more interesting.
There isn’t much facial expressions in the animations but there is a lot of body language which shows how the monkey is feeling. It is easy to tell at the beginning that the monkey is struggling to get to the banana from the floor by him stretching all parts of the body. Once he climbs on the box and gets the banana at the end of the animation, he puts his left arm up in a fist to show he has done it and he is cheering. I feel my animation could have been improved by giving much more facial expressions and to show more of what the monkey was feeling at that certain time.
I could have also added more things in the background to make it look fuller and give it a surrounding and to feel what else was around. I also feel I could have added lighting in the animation to give it an overall good bright scene and to show that it was on a bright sunny day. I feel the textures added on the monkey are really good because it is easy to determine which are the different parts of the body i.e. the lips, nose, eyes, eyebrows, inner ear etc. Furthermore I also feel that the textures of the scenery are well done too such as the tree because it has a palm tree effect look and the colours of the leaves. In addition I also feel that the banana looks really realistic because it has a banana peel texture and the shape is really accurate.
I feel I could have added more exaggeration and anticipation in the animation to show more feeling and character and to make the audience feel more in the animation. I think modelling wise it has been created well but it lacks facial expression and character emotion more than it should. Overall I feel the biggest let down of the animation is the character emotion which is a really big disappointment but the movements have been added well and realistic. The follow through and overlapping has been applied well in this animation.
This dashing fellow chills at the front of the Cars wing at the Art of Animation resort to welcome you in.
To view animation open in original in your browser or see image below.
Animation from stereo image using dual SLR set-up in vertical (portrait) mode.
Stereo image processed using StereoPhotoMaker freeware by Masuji Suto..
Farm near Windsor, NSW.
The Animation Decathlon is a unique interactive arts installation combining cutting edge architectural projections, outdoor video gaming and original sound design in the courtyard of Kensington Town Hall.
The event is the culmination of a year long project working with children and young people across Kensington and Chelsea to create a fantastic series of 2012 - inspired drawings and animations. Click here to find out more about the project
On Saturday 21 March, the animated athletes and crowds they’ve created will be projected metres high onto the Town Hall and surrounding buildings where they will sprint, pole vault and swim across the sides of the buildings transforming the area into an ‘Olympic’ arena.
Animation Learn it from a tutorial, added my own little touch to it, it's looking good so far but I will be using it in a live scene shortly. Stay tune in for more
I made three simple black and white animations for the launch of an ad campaign of a telephone company.
Here’s some of the hundreds of wacky character design sketches I did. These are in a more loose brush style. The client wanted something more clean, so I went for the digital brush look in the end, but I wanna do an animation of my own in brush style some time.
here’s the animations:
Akmal
Akmal Animation
3d cartoon dance
3d character wallpaper
3d character animation
3D character model
3d indian animation
3d indian model
Indian girl 3d character
indian cartoon wallpaper
indian woman cartoon images
indian 3d girls
Indian animation wallpapers
zepeto wallpaper
zepeto wallpaper girl
zepeto wallpaper boy
The Animation Decathlon is a unique interactive arts installation combining cutting edge architectural projections, outdoor video gaming and original sound design in the courtyard of Kensington Town Hall.
The event is the culmination of a year long project working with children and young people across Kensington and Chelsea to create a fantastic series of 2012 - inspired drawings and animations. Click here to find out more about the project
On Saturday 21 March, the animated athletes and crowds they’ve created will be projected metres high onto the Town Hall and surrounding buildings where they will sprint, pole vault and swim across the sides of the buildings transforming the area into an ‘Olympic’ arena.
Here is the final rendered animation which lasts 18 seconds.
I feel the animation came out well although everything can be improved obviously. The facial rig and controllers I created made it very easy to animate this compared to using the blendshape window. I have used the controllers for the face along with the rest of the body/head rig to create a fairly smooth and flowing animation.
Things I think are good:
- The appearance of the character came out well with the lighting and setting. The skin shader that is applied reflects the light well and it doesn't look plastic which can occur sometimes. I feel the shadows work well with the animation as they make him look quite menacing at times, especially at the very end.
- The face is very animated and has strong expressions; thanks to the many blend shapes and fairly high-poly face. This was enjoyable to animate and I feel the result looks good as there are smooth, yet strong movements which was necessary to make this particular animation look right. Originally I intended him to be blinking throughout the animation, but as I was doing it I felt that having his eyes open throughout the whole thing helps to set the mood the character is in.
- I think the timing/pacing of the animation feels natural while still complimenting the non-realistic appearance
Things that could be better:
- I feel like I should have used the arms/rest of the body a little more to express what he is saying with more power however I don't think it's too bad. I would perhaps do something like slam his fist down on the table at the end when he says "There is no bathroom!" because he is clearly quite angry at this point.
- There are some skinning errors you can see especially at about ~5 seconds around the mouth and at 12-14 seconds when he raises his head up; the neck looks particularly bad as it doesn't deform properly and there is uneven faces that create a strange jagged look.
- Perhaps I could have created and used actual textures for the character, however I have barely any experience in this area because frankly I don't like it and am not very good at it. If anything it would have made the character look bad which I'd rather not do.