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Photo: Animation Production Days 2026, Reiner Pfisterer

Animation showing the crowd movement at Coachella on a particular day from 12pm to 1 am.

Stills from my animation

Seamlessly Looping Background Animation Of A Urban Tech Set With Matched Minimal and Objective Themes. Checkout GlobalArchive.com, contact ChrisDortch@gmail.com, and connect to www.linkedin.com/in/chrisdortch

Seamlessly Looping Background Animation Of Depth Created For Green Screened People, Talking Heads, Objects And Text. Checkout GlobalArchive.com, contact ChrisDortch@gmail.com, and connect to www.linkedin.com/in/chrisdortch

Multimedia-Animationen mit Online-Anbindung für das Bundesamt für Kultur, auf Gross-Bildschirmen im Eingangsbereich der Schweizerischen Nationalbibliothek in Bern.

Date: 2003-2007

Client: Bundesamt für Kultur, Schweizerische Nationalbibliothek

 

LEISTUNGEN BELLEVILLE

- Konzeption und Design Animationen

- Videoproduktion, Regie, Schnitt, Postproduction

- Programming (Macromedia Director, PHP)

- Installation

AUSGANGSLAGE

Im Eingangsbereich der Schweizerischen Landesbibliothek sind 3 Plasmabildschirme platziert. Die Landesbibliothek und das Bundesamt für Kultur möchten diese Bildschirme neu bespielen. Das Ziel ist, die verschiedenen Institutionen des BAK den Besuchern vorzustellen; mehrsprachig, animiert, ohne Ton. Zusätzlich sollen im Innenbereich zwei weitere Plasmabildschirme mit Animationen bespielt werden.

 

Hier ist das Ziel, die verschiedenen Räumlichkeiten des überaus schönen Bauhausgebäudes zu präsentieren und dem Besucher die Orientierung im Gebäude zu erleichtern.

Tagesaktualitäten sollen bei Bedarf online bei beiden Installationen eingespielt werden können.

 

UMSETZUNG

Die Schirme zeigen synchron den gleichen Inhalt in jeweils einer Landessprache. Im Eingangsbereich präsentieren diverse kurze Video-Module je eine Institution des BAK (Module Innenbereich: Orientierungssystem). Bei jedem Durchlauf wechselt das Modul automatisch. Neue Module können fortwährend produziert und eingespielt werden. Den immer gleich bleibenden Rahmen bildet eine Anfangs- und Schlusssequenz in Form einer Typo-Animation auf allen drei Schirmen. Abgespielt werden die Animationen von mehreren miteinander synchronisierten Computern.

 

Tagesaktualitäten werden Passwort geschützt über das Intranet der SLB eingegeben und können entsprechend terminiert werden. Während dem Abspielen von Tagesaktualitäten wird die Animation automatisch gestoppt und danach wieder gestartet.

I love the animation - the characters are great.

Over all I think that the animation works well, how ever there are many issues with the travelling whilst in the air. as the jumps slow down whilst in mid air. Which is not true to the reference video. A solution to fix this would be to edit the animation in the graph editor and make sure that when the character is in jump the curve needs to be made into a straighter line, so that there is no ease in and ease out when in mid jump.

 

the overall timing of the final animation is slow in places, where as just before the final jump the character doesn't rest long before completing the jump. This would need to adjusted so that there is secondary animation in there. As well as the main pause for the character to gather him self for the next jump.

Seamlessly Looping Background Animation Of Future Tech High Contrast Sync To A 128Bpm Tempo. Checkout GlobalArchive.com, contact ChrisDortch@gmail.com, and connect to www.linkedin.com/in/chrisdortch

Animation "Vélo-Bar" invention /action des sculpteurs Brigitte GOUPIL et Gilbert KADYSZEWSKI

The model of "ghost in the shell"

animation pictures

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FULL PDF Animation from Pencils to Pixels: Classical Techniques for the Digital Animator Download Online

 

Seamlessly Looping Background Animation Of Melting, Bending And Distorting Object Arrays. Checkout GlobalArchive.com, contact ChrisDortch@gmail.com, and connect to www.linkedin.com/in/chrisdortch

Seamlessly Looping Background Animation Of Particles and Objects Emanating From A Central Point. Checkout GlobalArchive.com, contact ChrisDortch@gmail.com, and connect to www.linkedin.com/in/chrisdortch

Girly Pilot progress -- eyelashes, lips, textured shirt, dramatic lighting!

Seamlessly Looping Background Animation Of Dark Fluid Visuals Ay 128Bpm For Deeper Genres. Checkout GlobalArchive.com, contact ChrisDortch@gmail.com, and connect to www.linkedin.com/in/chrisdortch

animated purple dude with alien

a second shot at the rat animation. I think this one is a little better. I am having trouble with the puppet pin tool as all the pins animate on individual paths. I also did some motion bluring.

Festival van de Abonnee

@ ZOO Antwerpen

Sets of GDR animation films, Technische Sammlungen Dresden.

Collaboration with Downstream to create a stylish, retro-inspired animated opening for this years ABPM Conference.

 

Seamlessly Looping Background Animation Of Three Dimensional Particle Systems. Checkout GlobalArchive.com, contact ChrisDortch@gmail.com, and connect to www.linkedin.com/in/chrisdortch

The important thing components were:

 

Multi-player web animation company Malaysia, referred to as a PBBG (Persistent Browser Based Game). Essentially, you manage your alien football team.

 

TV game Show. It was "Active Play for childrenInch. The designers didn't create a pilot (it might have cost an excessive amount of, around £200,000). So that they re-used stuff in the animation which in fact had recently been done. They cut together a half hour animatic that described the way the game show labored. The Television show cost around £35k-100k per episode to create (They are Asia prices. Everything costs a lot more in Europe).

 

An animated film for theatrical release which cost £1.1m. It had been a Chinese co-production, and also the animation is made in China.

 

A Viral game. They been successful to get 5 million game plays. It was very effective.

 

How did Sokator 442 work?

 

They started using the animation company Malaysia. It had been a "Fremium video gameInch. Players could initially play free of charge, however they needed to buy equipment. You might win stuff to customize your player clothes etc. Players may also buy Power Cards to provide their players extra cards.

 

How effective was the Sokator 442 game?

 

Very. Sokator 442 collected about 200,000 registered players. Of those, around 25,000 were active players (in other words a minimum of 1 action monthly). These players introduced in revenue of around£600 each day, or, on the good day, around £1,000 each day.

 

Just how much did Sokator 442 cost to create?

 

A great deal. The Expansion Price of the sport was around £150,000. Though animation company Malaysia was "relatively inexpensivelyInch by industry standards.

 

How about running costs?

 

The monthly running cost involved £8k monthly, due to the fact of making blogs, new content. Even the marketing costs were quite large, around. £5,000-15,000 monthly. The marketing costs were sufficiently high they caused income difficulty. Within the finish, the sport premiered too soon, and also the movie arrived on the scene past too far.

Seamlessly Looping Background Animation Of An Entire Collection Built On Cubes. Checkout GlobalArchive.com, contact ChrisDortch@gmail.com, and connect to www.linkedin.com/in/chrisdortch

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