View allAll Photos Tagged unrealengine4
Hellblade: Senua's Sacrifice - Downsampled from ~20 MP, hotsampling! using SRWE; Photomode; OtisInf's camera tools; ReShade
Observer - Downsampled from ~27, hotsampling! using SRWE; using Free camera, in-engine post-processing tweaks, time stop by IDK Universal UE4 Console Unlocker by Frans Bouma; CA removal via ini file; ReShade
"PLANET ALPHA"
-6000x8000 (SRWE hotsampling)
-CE Table (camera, time control, FOV, AR, HUD toggle) by IDK31
"Blair Witch"
-10240x4320 (SRWE Hotsampling)
-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks
-Nvidia Ansel
"ADR1FT"
-7500x10000 (SRWE Hotsampling)
-CE Table and 3DMigoto HUD Toggle (pause camera, FOV, Pause Menu HUD) by One3rd
Little Nightmares
~15MP
Camera Tools: Own pause camera table, HUD Toggle by Pino44io
Resolution: DSR resolutions (16:9 only)
Post-processing: Reshade v3
Downsample Filter: Lanczos2
Notes:
1. You can disable Chromatic Aberration by editing the ..\Steam\steamapps\common\Little Nightmares\Atlas\Saved\Config\WindowsNoEditor\Scalability.ini file and adding the following two lines.
[PostProcessQuality@3]
r.SceneColorFringeQuality=0
"Vampyr"
-12800x5400 (SRWE hotsampling)
-CE Table (camera, FOV, timestop, postprocessing, HUD toggle) by IDK31
"Blair Witch"
-6000x8000 (SRWE Hotsampling)
-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks
-Nvidia Ansel
Key art imitation.
No flickr compression - live.staticflickr.com/65535/50138126482_0ac4f62cc2_o.png
Hellblade: Senua's Sacrifice
~20MP
Camera Tools: Otis_Inf's camera tool (camera, timestop), in-game photo mode
Resolution: SRWE hotsampling
Post-processing: Reshade v3
Downsample Filter: Lanczos2
Notes:
1. Configuration file edits to disabled some post-process settings. Added the following lines to %LOCALAPPDATA%\HellbladeGame\Saved\Config\WindowsNoEditor\Scalability.ini.
[PostProcessQuality@3]
r.MotionBlurQuality=0
r.SceneColorFringeQuality=0
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0
r.DepthOfFieldQuality=0
Observer
~15MP
Camera Tools: camera table and HUD toggle by IDK31
Resolution: SRWE hotsampling
HUD Toggle: CE table
Post-processing: Reshade v4
Downsample Filter: Lanczos2
Notes:
"ADR1FT"
-12800x5400 (SRWE Hotsampling)
-CE Table and 3DMigoto HUD Toggle (pause camera, FOV, Pause Menu HUD) by One3rd
Ruiner
~33MP | CE table free camera by IDK31 (Camera, FOV, Timestop, HUD toggle, AR fix), Hotsample resolution via SRWE | Lanczos2
Hellblade: Senua's Sacrifice - Downsampled from ~20 MP, hotsampling! using SRWE; Photomode; OtisInf's camera tools; ReShade
"Moons of Madness"
-6000x8000 (SRWE Hotsampling)
-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks
-ReShade (deband, filmgrain, DPX, CinematicDOF)
"ECHO"
-6000x8000 (SRWE Hotsampling)
-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks
-Duncan Harris' CE Table (AR correction)
-HUD Toggle by Pino44io
ADR1FT
~14MP via SRWE | Guide, CE Table and 3DMigoto HUD Toggle (pause camera, FOV, Pause Menu HUD) | Reshade (SMAA) | Lanczos2
I had to do this at a lower resolution due to all the post processing (especially bloom) that was lost at 33MP. This was a happy middle ground.
Hellblade: Senua's Sacrifice
~15MP
Camera Tools: Otis_Inf's camera tool (camera, timestop), in-game photo mode
Resolution: SRWE hotsampling
Post-processing: Reshade v3
Downsample Filter: Lanczos2
Notes:
1. Configuration file edits to disable some post-process settings. Added the following lines to %LOCALAPPDATA%\HellbladeGame\Saved\Config\WindowsNoEditor\Scalability.ini.
[PostProcessQuality@3]
r.MotionBlurQuality=0
r.SceneColorFringeQuality=0
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0
r.DepthOfFieldQuality=0
ADR1FT
~33MP via SRWE | in-work CE Table | Reshade (Levels) | Lanczos2
I didn't realise until choosing shots to upload that these all have the same curve. I must really like that curve!
"PLANET ALPHA"
-12800x5400 (SRWE hotsampling)
-CE Table (camera, time control, FOV, AR, HUD toggle) by IDK31
"ECHO"
-6000x8000 (SRWE Hotsampling)
-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks
-Duncan Harris' CE Table (AR correction)
-HUD Toggle by Pino44io
ADR1FT
- Freecam CE table and 3DMigoto HUD Toggle by One3rd
- Reshade 3.0.6 (SMAA)
- SRWE for 4:3 ratio & hotsampling
- MSI Afterburner
- Faststone (Lanczos 2)
- 40+ mins of framing and posing :v
Hellblade: Senua's Sacrifice - Downsampled from ~20 MP, hotsampling! using SRWE; Photomode; OtisInf's camera tools; ReShade
Hellblade: Senua's Sacrifice
~15MP
Camera Tools: Otis_Inf's camera tool (camera, timestop), in-game photo mode
Resolution: SRWE hotsampling
Post-processing: Reshade v3
Downsample Filter: Lanczos2
Notes:
1. Configuration file edits to disable some post-process settings. Added the following lines to %LOCALAPPDATA%\HellbladeGame\Saved\Config\WindowsNoEditor\Scalability.ini.
[PostProcessQuality@3]
r.MotionBlurQuality=0
r.SceneColorFringeQuality=0
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0
r.DepthOfFieldQuality=0
"Vampyr"
-6000x8000 (SRWE hotsampling)
-CE Table (camera, FOV, timestop, postprocessing, HUD toggle) by IDK31
"Moons of Madness"
-10240x4320 (SRWE Hotsampling)
-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks
-ReShade (deband, filmgrain)
Star Wars: Jedi Fallen Order - Downsampled from ~20 MP, hotsampling! using SRWE; Universal UE4 Console Unlocker by Frans Bouma and Sunbeam; Camera tools by Frans Bouma with help from SkallEdit; ReShade
Remnant: From the Ashes
Camera Tools: Otis_inf's Camera Tools
Resolution: Camera Tools or SRWE
HUD Toggle: Otis_inf's Camera Tools
Post-processing: Reshade
UNDEFEATED
~33MP
Camera Tools: Console Unlocker by Otis_Inf
Resolution: SRWE hotsampling
HUD Toggle: Console Unlocker
Post-processing: Reshade v4
Downsample Filter: Lanczos2
Notes:
This super hero game is pretty neat for a student project. Not a lot of depth but it gets the sense of being a super hero pretty well. Fun for a short romp.
"The Sinking City"
-9000x5060 (SRWE Hotsampling; cropped)
-Universal UE4 Console Unlocker by Otis_Inf and SunBeam
-UE4 console commands (ToggleDebugCamera, Pause, Slomo, FOV, etc.)
-.ini Tweaks for removal CA, film grain, lens dirt
"Vampyr"
-6000x8000 (SRWE hotsampling)
-CE Table (camera, FOV, timestop, postprocessing, HUD toggle) by IDK31
Little Nightmares
~15MP
Camera Tools: Own pause camera table, HUD Toggle by Pino44io
Resolution: DSR resolutions (16:9 only)
Post-processing: Reshade v3
Downsample Filter: Lanczos2
Notes:
1. You can disable Chromatic Aberration by editing the ..\Steam\steamapps\common\Little Nightmares\Atlas\Saved\Config\WindowsNoEditor\Scalability.ini file and adding the following two lines.
[PostProcessQuality@3]
r.SceneColorFringeQuality=0
Chernobylite - Downsampled from ~25, hotsampling! using SRWE; Universal UE4 Console Unlocker by Frans Bouma and Sunbeam; ReShade
ADR1FT
~33MP via SRWE | CE Table and 3DMigoto HUD Toggle (pause camera, FOV, Pause Menu HUD) | Reshade (SMAA, AmbientLight) | Lanczos2
Table and HUD toggle are in link above. Like the camera control in-game, the camera rotation with the table is a PITA to use...especially when there is no down for orientation!
Hellblade: Senua's Sacrifice - Downsampled from ~20 MP, hotsampling! using SRWE; Photomode; OtisInf's camera tools; Lightroom
"ECHO"
-6000x8000 (SRWE Hotsampling)
-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks
-Duncan Harris' CE Table (AR correction)
-HUD Toggle by Pino44io
Chernobylite - Downsampled from ~25, hotsampling! using SRWE; Universal UE4 Console Unlocker by Frans Bouma and Sunbeam; ReShade
Chernobylite - Downsampled from ~25, hotsampling! using SRWE; Universal UE4 Console Unlocker by Frans Bouma and Sunbeam; Pino44io's HUD and vignette toggle; ReShade
"KHOLAT"
-6000x6000 (Windowed Borderless Gaming Hotsampling)
-ReShade Framework + 2B3`s custom shaders (levels)
Observer
~20MP
Camera Tools: camera table and HUD toggle by IDK31
Resolution: SRWE hotsampling
HUD Toggle: CE table
Post-processing: Reshade v4
Downsample Filter: Lanczos2
Notes:
"The Sinking City"
-10240x4320 (SRWE Hotsampling; cropped)
-Universal UE4 Console Unlocker by Otis_Inf and SunBeam
-UE4 console commands (ToggleDebugCamera, Pause, Slomo, FOV, etc.)
-.ini Tweaks for removal CA, film grain, lens dirt