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The Vanishing of Ethan Carter Redux

• Custom Resolution

• UE4 Commands (Camera, FOV, Hud...)

Reshade Framework

Hellblade: Senua's Sacrifice - Downsampled from ~20 MP, hotsampling! using SRWE; Photomode; OtisInf's camera tools; ReShade

 

Observer - Downsampled from ~27, hotsampling! using SRWE; using Free camera, in-engine post-processing tweaks, time stop by IDK Universal UE4 Console Unlocker by Frans Bouma; CA removal via ini file; ReShade

 

"Paragon"

-8700x3670 (SRWE Hotsampling)

-Paragon Replay Editor

-ReShade Framework

"Blair Witch"

-10240x4320 (SRWE Hotsampling)

-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks

-Nvidia Ansel

-ReShade

"Paragon"

-8700x3670 (SRWE Hotsampling)

-Paragon Replay Editor

-ReShade Framework

"ADR1FT"

-7500x10000 (SRWE Hotsampling)

-CE Table and 3DMigoto HUD Toggle (pause camera, FOV, Pause Menu HUD) by One3rd

-ReShade Framework

Little Nightmares

~15MP

Camera Tools: Own pause camera table, HUD Toggle by Pino44io

Resolution: DSR resolutions (16:9 only)

Post-processing: Reshade v3

Downsample Filter: Lanczos2

Notes:

1. You can disable Chromatic Aberration by editing the ..\Steam\steamapps\common\Little Nightmares\Atlas\Saved\Config\WindowsNoEditor\Scalability.ini file and adding the following two lines.

[PostProcessQuality@3]

r.SceneColorFringeQuality=0

"Blair Witch"

-6000x8000 (SRWE Hotsampling)

-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks

-Nvidia Ansel

-ReShade

 

Key art imitation.

No flickr compression - live.staticflickr.com/65535/50138126482_0ac4f62cc2_o.png

Hellblade: Senua's Sacrifice

~20MP

Camera Tools: Otis_Inf's camera tool (camera, timestop), in-game photo mode

Resolution: SRWE hotsampling

Post-processing: Reshade v3

Downsample Filter: Lanczos2

Notes:

1. Configuration file edits to disabled some post-process settings. Added the following lines to %LOCALAPPDATA%\HellbladeGame\Saved\Config\WindowsNoEditor\Scalability.ini.

 

[PostProcessQuality@3]

r.MotionBlurQuality=0

r.SceneColorFringeQuality=0

r.Tonemapper.GrainQuantization=0

r.Tonemapper.Quality=0

r.DepthOfFieldQuality=0

Observer

~15MP

Camera Tools: camera table and HUD toggle by IDK31

Resolution: SRWE hotsampling

HUD Toggle: CE table

Post-processing: Reshade v4

Downsample Filter: Lanczos2

Notes:

 

"ADR1FT"

-12800x5400 (SRWE Hotsampling)

-CE Table and 3DMigoto HUD Toggle (pause camera, FOV, Pause Menu HUD) by One3rd

-ReShade Framework

Ruiner

~33MP | CE table free camera by IDK31 (Camera, FOV, Timestop, HUD toggle, AR fix), Hotsample resolution via SRWE | Lanczos2

Hellblade: Senua's Sacrifice - Downsampled from ~20 MP, hotsampling! using SRWE; Photomode; OtisInf's camera tools; ReShade

 

"Moons of Madness"

-6000x8000 (SRWE Hotsampling)

-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks

-ReShade (deband, filmgrain, DPX, CinematicDOF)

"ECHO"

-6000x8000 (SRWE Hotsampling)

-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks

-Duncan Harris' CE Table (AR correction)

-HUD Toggle by Pino44io

-ReShade

ADR1FT

~14MP via SRWE | Guide, CE Table and 3DMigoto HUD Toggle (pause camera, FOV, Pause Menu HUD) | Reshade (SMAA) | Lanczos2

 

I had to do this at a lower resolution due to all the post processing (especially bloom) that was lost at 33MP. This was a happy middle ground.

The Vanishing of Ethan Carter Redux

• Custom Resolution

• UE4 Commands (Camera, FOV, Hud...)

Reshade Framework

Hellblade: Senua's Sacrifice

~15MP

Camera Tools: Otis_Inf's camera tool (camera, timestop), in-game photo mode

Resolution: SRWE hotsampling

Post-processing: Reshade v3

Downsample Filter: Lanczos2

Notes:

1. Configuration file edits to disable some post-process settings. Added the following lines to %LOCALAPPDATA%\HellbladeGame\Saved\Config\WindowsNoEditor\Scalability.ini.

 

[PostProcessQuality@3]

r.MotionBlurQuality=0

r.SceneColorFringeQuality=0

r.Tonemapper.GrainQuantization=0

r.Tonemapper.Quality=0

r.DepthOfFieldQuality=0

ADR1FT

~33MP via SRWE | in-work CE Table | Reshade (Levels) | Lanczos2

 

I didn't realise until choosing shots to upload that these all have the same curve. I must really like that curve!

Journey to the Savage Planet

 

-ReShade 4.6 + Custom Shaders

-UUU by Otis_Inf

-Console Tweaks

"ECHO"

-6000x8000 (SRWE Hotsampling)

-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks

-Duncan Harris' CE Table (AR correction)

-HUD Toggle by Pino44io

-ReShade

ADR1FT

 

- Freecam CE table and 3DMigoto HUD Toggle by One3rd

- Reshade 3.0.6 (SMAA)

- SRWE for 4:3 ratio & hotsampling

- MSI Afterburner

- Faststone (Lanczos 2)

- 40+ mins of framing and posing :v

Hellblade: Senua's Sacrifice - Downsampled from ~20 MP, hotsampling! using SRWE; Photomode; OtisInf's camera tools; ReShade

 

Hellblade: Senua's Sacrifice

~15MP

Camera Tools: Otis_Inf's camera tool (camera, timestop), in-game photo mode

Resolution: SRWE hotsampling

Post-processing: Reshade v3

Downsample Filter: Lanczos2

Notes:

1. Configuration file edits to disable some post-process settings. Added the following lines to %LOCALAPPDATA%\HellbladeGame\Saved\Config\WindowsNoEditor\Scalability.ini.

 

[PostProcessQuality@3]

r.MotionBlurQuality=0

r.SceneColorFringeQuality=0

r.Tonemapper.GrainQuantization=0

r.Tonemapper.Quality=0

r.DepthOfFieldQuality=0

"Moons of Madness"

-10240x4320 (SRWE Hotsampling)

-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks

-ReShade (deband, filmgrain)

Star Wars: Jedi Fallen Order - Downsampled from ~20 MP, hotsampling! using SRWE; Universal UE4 Console Unlocker by Frans Bouma and Sunbeam; Camera tools by Frans Bouma with help from SkallEdit; ReShade

 

Remnant: From the Ashes

Camera Tools: Otis_inf's Camera Tools

Resolution: Camera Tools or SRWE

HUD Toggle: Otis_inf's Camera Tools

Post-processing: Reshade

The Vanishing of Ethan Carter Redux

• Custom Resolution

• UE4 Commands (Camera, FOV, Hud...)

Reshade Framework

UNDEFEATED

~33MP

Camera Tools: Console Unlocker by Otis_Inf

Resolution: SRWE hotsampling

HUD Toggle: Console Unlocker

Post-processing: Reshade v4

Downsample Filter: Lanczos2

Notes:

This super hero game is pretty neat for a student project. Not a lot of depth but it gets the sense of being a super hero pretty well. Fun for a short romp.

"The Sinking City"

-9000x5060 (SRWE Hotsampling; cropped)

-Universal UE4 Console Unlocker by Otis_Inf and SunBeam

-UE4 console commands (ToggleDebugCamera, Pause, Slomo, FOV, etc.)

-.ini Tweaks for removal CA, film grain, lens dirt

-ReShade

Little Nightmares

~15MP

Camera Tools: Own pause camera table, HUD Toggle by Pino44io

Resolution: DSR resolutions (16:9 only)

Post-processing: Reshade v3

Downsample Filter: Lanczos2

Notes:

1. You can disable Chromatic Aberration by editing the ..\Steam\steamapps\common\Little Nightmares\Atlas\Saved\Config\WindowsNoEditor\Scalability.ini file and adding the following two lines.

[PostProcessQuality@3]

r.SceneColorFringeQuality=0

Chernobylite - Downsampled from ~25, hotsampling! using SRWE; Universal UE4 Console Unlocker by Frans Bouma and Sunbeam; ReShade

 

ADR1FT

~33MP via SRWE | CE Table and 3DMigoto HUD Toggle (pause camera, FOV, Pause Menu HUD) | Reshade (SMAA, AmbientLight) | Lanczos2

 

Table and HUD toggle are in link above. Like the camera control in-game, the camera rotation with the table is a PITA to use...especially when there is no down for orientation!

Hellblade: Senua's Sacrifice - Downsampled from ~20 MP, hotsampling! using SRWE; Photomode; OtisInf's camera tools; Lightroom

"ECHO"

-6000x8000 (SRWE Hotsampling)

-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks

-Duncan Harris' CE Table (AR correction)

-HUD Toggle by Pino44io

-ReShade

Chernobylite - Downsampled from ~25, hotsampling! using SRWE; Universal UE4 Console Unlocker by Frans Bouma and Sunbeam; ReShade

 

Chernobylite - Downsampled from ~25, hotsampling! using SRWE; Universal UE4 Console Unlocker by Frans Bouma and Sunbeam; Pino44io's HUD and vignette toggle; ReShade

 

"KHOLAT"

-6000x6000 (Windowed Borderless Gaming Hotsampling)

-ReShade Framework + 2B3`s custom shaders (levels)

Observer

~20MP

Camera Tools: camera table and HUD toggle by IDK31

Resolution: SRWE hotsampling

HUD Toggle: CE table

Post-processing: Reshade v4

Downsample Filter: Lanczos2

Notes:

"The Sinking City"

-10240x4320 (SRWE Hotsampling; cropped)

-Universal UE4 Console Unlocker by Otis_Inf and SunBeam

-UE4 console commands (ToggleDebugCamera, Pause, Slomo, FOV, etc.)

-.ini Tweaks for removal CA, film grain, lens dirt

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