View allAll Photos Tagged unrealengine4
Dreamscaper (Alpha Build)
~33MP
Camera Tools: Console Unlocker by Otis_Inf
Resolution: SRWE hotsampling
HUD Toggle: Console Unlocker
Post-processing: Reshade v4
Downsample Filter: Lanczos2
Notes:
"ABZÛ"
-5250x7000 (SRWE Hotsampling)
-Duncan Harris' CE Table (timestop, free camera, FOV)
-ReShade Framework (deband, levels)
"Hellblade: Senua's Sacrifice"
-6000x8000 (SRWE Hotsampling)
-Camera Tools by Otis_Inf
-In-game Photomode
"ECHO"
-10240x4320 (SRWE Hotsampling)
-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks
-Duncan Harris' CE Table (AR correction)
-HUD Toggle by Pino44io
"Hellblade: Senua's Sacrifice"
-6000x8000 (SRWE Hotsampling)
-Camera Tools by Otis_Inf
-In-game Photomode
"Hellblade: Senua's Sacrifice"
-10240x4320 (SRWE Hotsampling)
-Camera Tools by Otis_Inf
-In-game Photomode
"Blair Witch"
-6000x8000 (SRWE Hotsampling)
-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks
-Nvidia Ansel
Abzû
~33MP via SRWE | Side-by -side Stereogram using StereoPhoto Maker | Dead End Thrills CE Table (pause camera, FOV, Hide HUD) | Reshade (SMAA) | Lanczos2
A bit of an experiment here, this is my first attempt at doing this type of side-by-side 3D image. Am I doing it right?
To view: You need to cross your eyes until you see three images instead of two then focus on the middle image. If this is hard to do you can try using the dots at the top of the screen as a guide, you want to try to merge those two dots into the center into one dot. It took me a while before I was able to "see" these myself but a little patience, the right distance from the screen, and a couple headaches later and you too will be able to transform two dimensions into three!
Abzû
~33MP via SRWE | Dead End Thrills CE Table (pause camera, FOV, Hide HUD) | Reshade (SMAA) | Lanczos3
Hellblade: Senua's Sacrifice
-3240x4320 (SRWE hotsampling)
-Camera Tools by Otis_Inf
-In-game Photomode
"Hellblade: Senua's Sacrifice"
-6000x8000 (SRWE Hotsampling)
-Camera Tools by Otis_Inf
-In-game Photomode
Spyro Reignited Trilogy
~15MP
Camera Tools: Console Unlocker by Otis_Inf
Resolution: NVidia DSR
HUD Toggle: Console Unlocker
Post-processing: Reshade v4
Downsample Filter: Lanczos2
Notes:
Call of Cthulhu
-ReShade 4.5 + Custom Shaders
Ruiner
~33MP | CE table free camera by IDK31 (Camera, FOV, Timestop, HUD toggle, AR fix), Hotsample resolution via SRWE | Lanczos2
"Moons of Madness"
-6000x8000 (SRWE Hotsampling)
-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks
-ReShade (deband, filmgrain)
"Hellblade: Senua's Sacrifice"
-6000x8000 (SRWE Hotsampling)
-Camera Tools by Otis_Inf
-In-game Photomode
"Hellblade: Senua's Sacrifice"
-6000x8000 (SRWE Hotsampling)
-Camera Tools by Otis_Inf
-In-game Photomode
Hellblade: Senua's Sacrifice - Downsampled from ~20 MP, hotsampling! using SRWE; Photomode; OtisInf's camera tools; ReShade
Hellblade: Senua's Sacrifice - Downsampled from ~20 MP, hotsampling! using SRWE; Photomode; OtisInf's camera tools
"Hellblade: Senua's Sacrifice"
-6000x8000 (SRWE Hotsampling)
-Camera Tools by Otis_Inf
-In-game Photomode
"Moons of Madness"
-6000x8000 (SRWE Hotsampling)
-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks
-ReShade (deband, filmgrain, tonemap)
"Hellblade: Senua's Sacrifice"
-6000x8000 (SRWE Hotsampling)
-Camera Tools by Otis_Inf
-In-game Photomode
"ABZÛ"
-5250x7000 (SRWE Hotsampling)
-Duncan Harris' CE Table (timestop, free camera, FOV)
-ReShade Framework (deband)