View allAll Photos Tagged snailshell
We have dozens of spiders that make nests within their cobweb by curling up a leaf to act as a hide or shelter but occasionally we see one who has used a discarded snail shell, somehow they haul it up into the foliage and make it their own special place. Who says insects are not clever? Brilliant utilisation of resources. Once there they wait and when an insect hits their web dive out and dispatch or catch their lunch
We have dozens of spiders that make nests within their cobweb by curling up a leaf to act as a hide or shelter but occasionally we see one who has used a discarded snail shell, somehow they haul it up into the foliage and make it their own special place. Who says insects are not clever? Brilliant utilisation of resources. Once there they wait and when an insect hits their web dive out and dispatch or catch their lunch
Shenandoah National Park, Virginia. Skyline Drive. I wonder how much he's selling for? Look! Lovely built in skylights! I'd say this one is the best out of the set.
Here it is in B&W:
earth science, geology, geomorphology, geochronology, pleistocene, quaternary, archaeology, archeology, prehistory, karst, gastropod, snail, freshwater snail, edible snail, brotea costula, shell, snail shell, decollate, midden, kinta valley, perak, malaysia, asia, july 2020
I'll admit it - boobies got me to buy the Snail Shell House of Sand sisters, Saori and Shikura, with Saori being the taller one with the "less flattering" bust.
If you know what these are, then you know the deal - Snail Shell, at this point, has a pretty solid figure body (some creature stuff, but mostly humanoid female) that generally don't see any significant improvement from figure to figure.. unless it's the bust line.
Other than being enormous (and gorgeously so), what is also new about this new sets of parts is that Snail Shell has made the chest area out of silicone while maintaining the general low cost jointed body. As much as I appreciate cartoon bust lines, it would have been nice if Snail Shell had increased the things as well, because with the skirts off (it's officially in the manual as a way to enjoy the leg articulation) things just look kind of disappointing.
Speaking of articulation, there's no real surprises here unless you've never owned a Snail Shell. Both feature the same strengths and weaknesses, though the slight edge goes to Saori due to her non-Popeye sized forearms.
Elbows are single jointed instead of double, and the thigh swivel is a bit lower than usual, but other than that it's the same. Functional, and while the skirt really restricts leg movement, it's not like without the skirt it's crazy impressive due to the lack of pull down hips. The hair also gets in the way of articulation of the head, and I wish that at some point, these figures would start getting articulated necks.
Overall, your posing may not be as precise as you'd like due to joint placement and general bulk, but it'll do.
Back to the top, I feel that the heads are also a tad undersized, though I'm not sure if this is a Snail Shell thing or a character design thing, as this is one of the first pieces of Snail Shell merch I have which didn't come with the original character art. Eyes can be rotated like all other Snail Shell releases, leaving Wolf Girl the only with discrete pairs of eyes. Selection of expressions is adequate.
Overall curves of the character are nice, but as I said you'll appreciate them better if you keep the skirt on so at least there's the illusion of thiccness in the hips.
While Shikura only comes with an extra pair of articulated hands, Saori comes with 6 additional hands, some posing, but mostly for holding her spear... which isn't really secured that nicely in either the angle or straight grip. The tip of the spear can open up and the things o the side can be rotated.
Both figures come with an Earth based base, with Shikura's coming apart so you can replicate her smashing the ground to bits with pieces floating in the air (with the help of stands, of course) whereas Saori's has some flame effects you can connect for a fancy looking base. Both come with a fireball effect though it's probably more useful for Shikura if I'm being honest.
Paint is again, pretty typical Snail Shell - decent but you won't have to look too hard to find flaws. Build though, man.... of the two Shikura is definitely the better built of the two as theres less to screw up. The issue with Saoir is, for whatever reason, they didt give the section of arm connecting the sleeve and the wrist the ability to twist or move, as it is just glued in place. As you can imagine, putting the hands on the figure can eventually cause this part to rip off, requiring regluing (hint hint).
So yeah, both are great to look at, and if you're looking strictly at character designs they're both pretty good. But from a play perspective, if you don't want to get frustrated with annoying to put on parts and general fragility, Shikura is definitely the way to go. Fewer parts to break, and the articulated hands are fun to play with. Also, no stupid weapon that her hands can't hold.
I tried googling painted colorful snail shells and it comes up with something about Maple Story, so I can't get a lot more information on these than I remember. It's a species of snail that is marked by the unusual banding and vibrant colors of its shell, and is often collected for jewelery and other what-have-you.
I'll admit it - boobies got me to buy the Snail Shell House of Sand sisters, Saori and Shikura, with Saori being the taller one with the "less flattering" bust.
If you know what these are, then you know the deal - Snail Shell, at this point, has a pretty solid figure body (some creature stuff, but mostly humanoid female) that generally don't see any significant improvement from figure to figure.. unless it's the bust line.
Other than being enormous (and gorgeously so), what is also new about this new sets of parts is that Snail Shell has made the chest area out of silicone while maintaining the general low cost jointed body. As much as I appreciate cartoon bust lines, it would have been nice if Snail Shell had increased the things as well, because with the skirts off (it's officially in the manual as a way to enjoy the leg articulation) things just look kind of disappointing.
Speaking of articulation, there's no real surprises here unless you've never owned a Snail Shell. Both feature the same strengths and weaknesses, though the slight edge goes to Saori due to her non-Popeye sized forearms.
Elbows are single jointed instead of double, and the thigh swivel is a bit lower than usual, but other than that it's the same. Functional, and while the skirt really restricts leg movement, it's not like without the skirt it's crazy impressive due to the lack of pull down hips. The hair also gets in the way of articulation of the head, and I wish that at some point, these figures would start getting articulated necks.
Overall, your posing may not be as precise as you'd like due to joint placement and general bulk, but it'll do.
Back to the top, I feel that the heads are also a tad undersized, though I'm not sure if this is a Snail Shell thing or a character design thing, as this is one of the first pieces of Snail Shell merch I have which didn't come with the original character art. Eyes can be rotated like all other Snail Shell releases, leaving Wolf Girl the only with discrete pairs of eyes. Selection of expressions is adequate.
Overall curves of the character are nice, but as I said you'll appreciate them better if you keep the skirt on so at least there's the illusion of thiccness in the hips.
While Shikura only comes with an extra pair of articulated hands, Saori comes with 6 additional hands, some posing, but mostly for holding her spear... which isn't really secured that nicely in either the angle or straight grip. The tip of the spear can open up and the things o the side can be rotated.
Both figures come with an Earth based base, with Shikura's coming apart so you can replicate her smashing the ground to bits with pieces floating in the air (with the help of stands, of course) whereas Saori's has some flame effects you can connect for a fancy looking base. Both come with a fireball effect though it's probably more useful for Shikura if I'm being honest.
Paint is again, pretty typical Snail Shell - decent but you won't have to look too hard to find flaws. Build though, man.... of the two Shikura is definitely the better built of the two as theres less to screw up. The issue with Saoir is, for whatever reason, they didt give the section of arm connecting the sleeve and the wrist the ability to twist or move, as it is just glued in place. As you can imagine, putting the hands on the figure can eventually cause this part to rip off, requiring regluing (hint hint).
So yeah, both are great to look at, and if you're looking strictly at character designs they're both pretty good. But from a play perspective, if you don't want to get frustrated with annoying to put on parts and general fragility, Shikura is definitely the way to go. Fewer parts to break, and the articulated hands are fun to play with. Also, no stupid weapon that her hands can't hold.
I'll admit it - boobies got me to buy the Snail Shell House of Sand sisters, Saori and Shikura, with Saori being the taller one with the "less flattering" bust.
If you know what these are, then you know the deal - Snail Shell, at this point, has a pretty solid figure body (some creature stuff, but mostly humanoid female) that generally don't see any significant improvement from figure to figure.. unless it's the bust line.
Other than being enormous (and gorgeously so), what is also new about this new sets of parts is that Snail Shell has made the chest area out of silicone while maintaining the general low cost jointed body. As much as I appreciate cartoon bust lines, it would have been nice if Snail Shell had increased the things as well, because with the skirts off (it's officially in the manual as a way to enjoy the leg articulation) things just look kind of disappointing.
Speaking of articulation, there's no real surprises here unless you've never owned a Snail Shell. Both feature the same strengths and weaknesses, though the slight edge goes to Saori due to her non-Popeye sized forearms.
Elbows are single jointed instead of double, and the thigh swivel is a bit lower than usual, but other than that it's the same. Functional, and while the skirt really restricts leg movement, it's not like without the skirt it's crazy impressive due to the lack of pull down hips. The hair also gets in the way of articulation of the head, and I wish that at some point, these figures would start getting articulated necks.
Overall, your posing may not be as precise as you'd like due to joint placement and general bulk, but it'll do.
Back to the top, I feel that the heads are also a tad undersized, though I'm not sure if this is a Snail Shell thing or a character design thing, as this is one of the first pieces of Snail Shell merch I have which didn't come with the original character art. Eyes can be rotated like all other Snail Shell releases, leaving Wolf Girl the only with discrete pairs of eyes. Selection of expressions is adequate.
Overall curves of the character are nice, but as I said you'll appreciate them better if you keep the skirt on so at least there's the illusion of thiccness in the hips.
While Shikura only comes with an extra pair of articulated hands, Saori comes with 6 additional hands, some posing, but mostly for holding her spear... which isn't really secured that nicely in either the angle or straight grip. The tip of the spear can open up and the things o the side can be rotated.
Both figures come with an Earth based base, with Shikura's coming apart so you can replicate her smashing the ground to bits with pieces floating in the air (with the help of stands, of course) whereas Saori's has some flame effects you can connect for a fancy looking base. Both come with a fireball effect though it's probably more useful for Shikura if I'm being honest.
Paint is again, pretty typical Snail Shell - decent but you won't have to look too hard to find flaws. Build though, man.... of the two Shikura is definitely the better built of the two as theres less to screw up. The issue with Saoir is, for whatever reason, they didt give the section of arm connecting the sleeve and the wrist the ability to twist or move, as it is just glued in place. As you can imagine, putting the hands on the figure can eventually cause this part to rip off, requiring regluing (hint hint).
So yeah, both are great to look at, and if you're looking strictly at character designs they're both pretty good. But from a play perspective, if you don't want to get frustrated with annoying to put on parts and general fragility, Shikura is definitely the way to go. Fewer parts to break, and the articulated hands are fun to play with. Also, no stupid weapon that her hands can't hold.
I'll admit it - boobies got me to buy the Snail Shell House of Sand sisters, Saori and Shikura, with Saori being the taller one with the "less flattering" bust.
If you know what these are, then you know the deal - Snail Shell, at this point, has a pretty solid figure body (some creature stuff, but mostly humanoid female) that generally don't see any significant improvement from figure to figure.. unless it's the bust line.
Other than being enormous (and gorgeously so), what is also new about this new sets of parts is that Snail Shell has made the chest area out of silicone while maintaining the general low cost jointed body. As much as I appreciate cartoon bust lines, it would have been nice if Snail Shell had increased the things as well, because with the skirts off (it's officially in the manual as a way to enjoy the leg articulation) things just look kind of disappointing.
Speaking of articulation, there's no real surprises here unless you've never owned a Snail Shell. Both feature the same strengths and weaknesses, though the slight edge goes to Saori due to her non-Popeye sized forearms.
Elbows are single jointed instead of double, and the thigh swivel is a bit lower than usual, but other than that it's the same. Functional, and while the skirt really restricts leg movement, it's not like without the skirt it's crazy impressive due to the lack of pull down hips. The hair also gets in the way of articulation of the head, and I wish that at some point, these figures would start getting articulated necks.
Overall, your posing may not be as precise as you'd like due to joint placement and general bulk, but it'll do.
Back to the top, I feel that the heads are also a tad undersized, though I'm not sure if this is a Snail Shell thing or a character design thing, as this is one of the first pieces of Snail Shell merch I have which didn't come with the original character art. Eyes can be rotated like all other Snail Shell releases, leaving Wolf Girl the only with discrete pairs of eyes. Selection of expressions is adequate.
Overall curves of the character are nice, but as I said you'll appreciate them better if you keep the skirt on so at least there's the illusion of thiccness in the hips.
While Shikura only comes with an extra pair of articulated hands, Saori comes with 6 additional hands, some posing, but mostly for holding her spear... which isn't really secured that nicely in either the angle or straight grip. The tip of the spear can open up and the things o the side can be rotated.
Both figures come with an Earth based base, with Shikura's coming apart so you can replicate her smashing the ground to bits with pieces floating in the air (with the help of stands, of course) whereas Saori's has some flame effects you can connect for a fancy looking base. Both come with a fireball effect though it's probably more useful for Shikura if I'm being honest.
Paint is again, pretty typical Snail Shell - decent but you won't have to look too hard to find flaws. Build though, man.... of the two Shikura is definitely the better built of the two as theres less to screw up. The issue with Saoir is, for whatever reason, they didt give the section of arm connecting the sleeve and the wrist the ability to twist or move, as it is just glued in place. As you can imagine, putting the hands on the figure can eventually cause this part to rip off, requiring regluing (hint hint).
So yeah, both are great to look at, and if you're looking strictly at character designs they're both pretty good. But from a play perspective, if you don't want to get frustrated with annoying to put on parts and general fragility, Shikura is definitely the way to go. Fewer parts to break, and the articulated hands are fun to play with. Also, no stupid weapon that her hands can't hold.
I'll admit it - boobies got me to buy the Snail Shell House of Sand sisters, Saori and Shikura, with Saori being the taller one with the "less flattering" bust.
If you know what these are, then you know the deal - Snail Shell, at this point, has a pretty solid figure body (some creature stuff, but mostly humanoid female) that generally don't see any significant improvement from figure to figure.. unless it's the bust line.
Other than being enormous (and gorgeously so), what is also new about this new sets of parts is that Snail Shell has made the chest area out of silicone while maintaining the general low cost jointed body. As much as I appreciate cartoon bust lines, it would have been nice if Snail Shell had increased the things as well, because with the skirts off (it's officially in the manual as a way to enjoy the leg articulation) things just look kind of disappointing.
Speaking of articulation, there's no real surprises here unless you've never owned a Snail Shell. Both feature the same strengths and weaknesses, though the slight edge goes to Saori due to her non-Popeye sized forearms.
Elbows are single jointed instead of double, and the thigh swivel is a bit lower than usual, but other than that it's the same. Functional, and while the skirt really restricts leg movement, it's not like without the skirt it's crazy impressive due to the lack of pull down hips. The hair also gets in the way of articulation of the head, and I wish that at some point, these figures would start getting articulated necks.
Overall, your posing may not be as precise as you'd like due to joint placement and general bulk, but it'll do.
Back to the top, I feel that the heads are also a tad undersized, though I'm not sure if this is a Snail Shell thing or a character design thing, as this is one of the first pieces of Snail Shell merch I have which didn't come with the original character art. Eyes can be rotated like all other Snail Shell releases, leaving Wolf Girl the only with discrete pairs of eyes. Selection of expressions is adequate.
Overall curves of the character are nice, but as I said you'll appreciate them better if you keep the skirt on so at least there's the illusion of thiccness in the hips.
While Shikura only comes with an extra pair of articulated hands, Saori comes with 6 additional hands, some posing, but mostly for holding her spear... which isn't really secured that nicely in either the angle or straight grip. The tip of the spear can open up and the things o the side can be rotated.
Both figures come with an Earth based base, with Shikura's coming apart so you can replicate her smashing the ground to bits with pieces floating in the air (with the help of stands, of course) whereas Saori's has some flame effects you can connect for a fancy looking base. Both come with a fireball effect though it's probably more useful for Shikura if I'm being honest.
Paint is again, pretty typical Snail Shell - decent but you won't have to look too hard to find flaws. Build though, man.... of the two Shikura is definitely the better built of the two as theres less to screw up. The issue with Saoir is, for whatever reason, they didt give the section of arm connecting the sleeve and the wrist the ability to twist or move, as it is just glued in place. As you can imagine, putting the hands on the figure can eventually cause this part to rip off, requiring regluing (hint hint).
So yeah, both are great to look at, and if you're looking strictly at character designs they're both pretty good. But from a play perspective, if you don't want to get frustrated with annoying to put on parts and general fragility, Shikura is definitely the way to go. Fewer parts to break, and the articulated hands are fun to play with. Also, no stupid weapon that her hands can't hold.
After that disaster that was the Flash Point figure, back to something that isn't perfect, but is certainly leagues ahead of the aforementioned trainwreck, the Snail Shell 1/12 Front Armour Girl Victoria set.
Not entirely sure why this was a double body set, other than to increase the price point, but yeah you get two of them - the base body, and the one that's decked out like Mash from Fate. I don't think there's any sort of actual duality to the character.
Predominately naked body is always nice, I suppose.
Relatively sparely packed, there's only four faces and 8 total hands, along with a Rifle weapon and a shield.. thing. To be fair though, this is probably one of the most intricate outfits that Snail Shell has done to date, and I do give them credit for attempting this.
The entire theme seems to be some sort of Lolita x Soldier get up, complete with Rifle and a magnetic Shield with a chain attachment. Displaying without the veiled head allows for a nice view of the not so armoured backside, though the armour count of the front is questionable as well. Naturally, it's my preferred look, but admittedly the veil is a nice touch.
As mentioned earlier, this is probably these most intricate outfit Snail Shell has done. Unfortunately, their QC isn't quite at a level where things will hold together perfectly. Like with Rosetta, the design is a bit overly ambition, and it's mostly due to the sheer number of articulated parts on the armoured body. It's actually annoying to pose the body because of how often things fall off. The side skirts aren't terrible, as reconnecting them isn't too bad, but the Paldrons are connected by the most tiny of pieces, of which my right one keeps popping off the hinges and is a pain to put back on.
To be fair though, at least that part hasn't broken despite my rough handling.
The aforementioned small part is one of several hinges on the armour that theoretically allow pieces to move out of the way such that articulation can be maximized, and Snail Shell did use soft rubber for the skirt itself. Having said that, the general bulk of the outfit interferes with hip articulation as well as the shoulder, and the Paldrons interfere with articulation of the head due to the dangly earrings. I also found that the chest section doesn't really want to swivel and tilt, despite that being what the base body is designed to do.
Just look at the photo of the two bodies and you'll see the difference in capabilities.
It also doesn't really help matters when it comes to using the weapons. While the Shield attaches magnetically, the Rifle connects the old fashioned way and needs to be manually positioned such that it doesn't look weird, which is difficult when your figure isn't that articulated in the first place.
Level of detailing on the armour and weapons is very nice, and I especially enjoy the boots and the fact they even sculpted in rounds into the Rifle cartridge.
Paint Applications are pretty typical for Snail Shell, which is to say generally clean and sharp. No so much paint specific, but rather parts thickness and a combination with material choices has left the hands looking translucent under brigher lights.
Build Quality, as mentioned the extraneous bits like to fall off, but overall it's still a much better experience than Rosetta.
I collected this shell for my daughter. There were many more nearby, the victims of seagulls and bleached by the sun like this one.
Some macro work between the Olympus and my old-ish eyes! These are Snail shells we looked at on the shores of Lake Itasca, about ten feet from the headwaters of the Mississippi River.
I'll admit it - boobies got me to buy the Snail Shell House of Sand sisters, Saori and Shikura, with Saori being the taller one with the "less flattering" bust.
If you know what these are, then you know the deal - Snail Shell, at this point, has a pretty solid figure body (some creature stuff, but mostly humanoid female) that generally don't see any significant improvement from figure to figure.. unless it's the bust line.
Other than being enormous (and gorgeously so), what is also new about this new sets of parts is that Snail Shell has made the chest area out of silicone while maintaining the general low cost jointed body. As much as I appreciate cartoon bust lines, it would have been nice if Snail Shell had increased the things as well, because with the skirts off (it's officially in the manual as a way to enjoy the leg articulation) things just look kind of disappointing.
Speaking of articulation, there's no real surprises here unless you've never owned a Snail Shell. Both feature the same strengths and weaknesses, though the slight edge goes to Saori due to her non-Popeye sized forearms.
Elbows are single jointed instead of double, and the thigh swivel is a bit lower than usual, but other than that it's the same. Functional, and while the skirt really restricts leg movement, it's not like without the skirt it's crazy impressive due to the lack of pull down hips. The hair also gets in the way of articulation of the head, and I wish that at some point, these figures would start getting articulated necks.
Overall, your posing may not be as precise as you'd like due to joint placement and general bulk, but it'll do.
Back to the top, I feel that the heads are also a tad undersized, though I'm not sure if this is a Snail Shell thing or a character design thing, as this is one of the first pieces of Snail Shell merch I have which didn't come with the original character art. Eyes can be rotated like all other Snail Shell releases, leaving Wolf Girl the only with discrete pairs of eyes. Selection of expressions is adequate.
Overall curves of the character are nice, but as I said you'll appreciate them better if you keep the skirt on so at least there's the illusion of thiccness in the hips.
While Shikura only comes with an extra pair of articulated hands, Saori comes with 6 additional hands, some posing, but mostly for holding her spear... which isn't really secured that nicely in either the angle or straight grip. The tip of the spear can open up and the things o the side can be rotated.
Both figures come with an Earth based base, with Shikura's coming apart so you can replicate her smashing the ground to bits with pieces floating in the air (with the help of stands, of course) whereas Saori's has some flame effects you can connect for a fancy looking base. Both come with a fireball effect though it's probably more useful for Shikura if I'm being honest.
Paint is again, pretty typical Snail Shell - decent but you won't have to look too hard to find flaws. Build though, man.... of the two Shikura is definitely the better built of the two as theres less to screw up. The issue with Saoir is, for whatever reason, they didt give the section of arm connecting the sleeve and the wrist the ability to twist or move, as it is just glued in place. As you can imagine, putting the hands on the figure can eventually cause this part to rip off, requiring regluing (hint hint).
So yeah, both are great to look at, and if you're looking strictly at character designs they're both pretty good. But from a play perspective, if you don't want to get frustrated with annoying to put on parts and general fragility, Shikura is definitely the way to go. Fewer parts to break, and the articulated hands are fun to play with. Also, no stupid weapon that her hands can't hold.