View allAll Photos Tagged snailshell

"So let me thank you for putting me back in my snail shell I'd like to thank you for putting me back in my snail shell Was it something you would do for anybody? Was it what you'd only do for me? I need to know because you see I want to thank you for putting me back in my snail shell Snail shell Thank you Snail shell Thank you Was it something you would do for anybody? Was it what you'd only do for me? Or was it something where you acted when you saw the need And knew that there would be a way the act could be repaid? And so it may, but for today, I want to thank you for putting me back in my snail shell"

Birthday party at Ed Levin Park

earth science, geology, geomorphology, geochronology, pleistocene, quaternary, archaeology, archeology, prehistory, karst, gastropod, snail, freshwater snail, edible snail, brotea costula, shell, snail shell, decollate, midden, kinta valley, perak, malaysia, asia, july 2020

Some kind of water snail shell that caught my eye while fishing....had to be photographed....

I'll admit it - boobies got me to buy the Snail Shell House of Sand sisters, Saori and Shikura, with Saori being the taller one with the "less flattering" bust.

 

If you know what these are, then you know the deal - Snail Shell, at this point, has a pretty solid figure body (some creature stuff, but mostly humanoid female) that generally don't see any significant improvement from figure to figure.. unless it's the bust line.

 

Other than being enormous (and gorgeously so), what is also new about this new sets of parts is that Snail Shell has made the chest area out of silicone while maintaining the general low cost jointed body. As much as I appreciate cartoon bust lines, it would have been nice if Snail Shell had increased the things as well, because with the skirts off (it's officially in the manual as a way to enjoy the leg articulation) things just look kind of disappointing.

 

Speaking of articulation, there's no real surprises here unless you've never owned a Snail Shell. Both feature the same strengths and weaknesses, though the slight edge goes to Saori due to her non-Popeye sized forearms.

 

Elbows are single jointed instead of double, and the thigh swivel is a bit lower than usual, but other than that it's the same. Functional, and while the skirt really restricts leg movement, it's not like without the skirt it's crazy impressive due to the lack of pull down hips. The hair also gets in the way of articulation of the head, and I wish that at some point, these figures would start getting articulated necks.

 

Overall, your posing may not be as precise as you'd like due to joint placement and general bulk, but it'll do.

 

Back to the top, I feel that the heads are also a tad undersized, though I'm not sure if this is a Snail Shell thing or a character design thing, as this is one of the first pieces of Snail Shell merch I have which didn't come with the original character art. Eyes can be rotated like all other Snail Shell releases, leaving Wolf Girl the only with discrete pairs of eyes. Selection of expressions is adequate.

 

Overall curves of the character are nice, but as I said you'll appreciate them better if you keep the skirt on so at least there's the illusion of thiccness in the hips.

 

While Shikura only comes with an extra pair of articulated hands, Saori comes with 6 additional hands, some posing, but mostly for holding her spear... which isn't really secured that nicely in either the angle or straight grip. The tip of the spear can open up and the things o the side can be rotated.

 

Both figures come with an Earth based base, with Shikura's coming apart so you can replicate her smashing the ground to bits with pieces floating in the air (with the help of stands, of course) whereas Saori's has some flame effects you can connect for a fancy looking base. Both come with a fireball effect though it's probably more useful for Shikura if I'm being honest.

 

Paint is again, pretty typical Snail Shell - decent but you won't have to look too hard to find flaws. Build though, man.... of the two Shikura is definitely the better built of the two as theres less to screw up. The issue with Saoir is, for whatever reason, they didt give the section of arm connecting the sleeve and the wrist the ability to twist or move, as it is just glued in place. As you can imagine, putting the hands on the figure can eventually cause this part to rip off, requiring regluing (hint hint).

 

So yeah, both are great to look at, and if you're looking strictly at character designs they're both pretty good. But from a play perspective, if you don't want to get frustrated with annoying to put on parts and general fragility, Shikura is definitely the way to go. Fewer parts to break, and the articulated hands are fun to play with. Also, no stupid weapon that her hands can't hold.

Mit HDR Darkroom 5 bearbeitet.

It may be a tough slog after all the work you've done to get there, but that's ok.

earth science, geology, geomorphology, geochronology, pleistocene, quaternary, archaeology, archeology, prehistory, karst, gastropod, snail, freshwater snail, edible snail, brotea costula, shell, snail shell, decollate, midden, kinta valley, perak, malaysia, asia, july 2020

This snail made by Carl Faberge was pretty weird - so many eyestalks.

Spotted this hanging mist as i enterd the meadows very eerie

...I can get to seashells.

12.8.12-6.18p-fb.fl.bl.tw.pi.tu.gp.in.a3

Teeny tiny snail shells

We have dozens of spiders that make nests within their cobweb by curling up a leaf to act as a hide or shelter but occasionally we see one who has used a discarded snail shell, somehow they haul it up into the foliage and make it their own special place. Who says insects are not clever? Brilliant utilisation of resources. Once there they wait and when an insect hits their web dive out and dispatch or catch their lunch

Decided to photograph these little guys one I discovered an armada of them moving across my yard

Sony A700 - Tamron 90mm 2.8 Macro

Decided to photograph these little guys one I discovered an armada of them moving across my yard

Taken on Portland, Dorset.

I just liked the layout of this shot, as well as the shadow!

We have dozens of spiders that make nests within their cobweb by curling up a leaf to act as a hide or shelter but occasionally we see one who has used a discarded snail shell, somehow they haul it up into the foliage and make it their own special place. Who says insects are not clever? Brilliant utilisation of resources. Once there they wait and when an insect hits their web dive out and dispatch or catch their lunch

earth science, geology, geomorphology, geochronology, pleistocene, quaternary, archaeology, archeology, prehistory, karst, gastropod, snail, freshwater snail, edible snail, brotea costula, shell, snail shell, decollate, midden, kinta valley, perak, malaysia, asia, july 2020

in winter?

facebook.com/themitten93

I'll admit it - boobies got me to buy the Snail Shell House of Sand sisters, Saori and Shikura, with Saori being the taller one with the "less flattering" bust.

 

If you know what these are, then you know the deal - Snail Shell, at this point, has a pretty solid figure body (some creature stuff, but mostly humanoid female) that generally don't see any significant improvement from figure to figure.. unless it's the bust line.

 

Other than being enormous (and gorgeously so), what is also new about this new sets of parts is that Snail Shell has made the chest area out of silicone while maintaining the general low cost jointed body. As much as I appreciate cartoon bust lines, it would have been nice if Snail Shell had increased the things as well, because with the skirts off (it's officially in the manual as a way to enjoy the leg articulation) things just look kind of disappointing.

 

Speaking of articulation, there's no real surprises here unless you've never owned a Snail Shell. Both feature the same strengths and weaknesses, though the slight edge goes to Saori due to her non-Popeye sized forearms.

 

Elbows are single jointed instead of double, and the thigh swivel is a bit lower than usual, but other than that it's the same. Functional, and while the skirt really restricts leg movement, it's not like without the skirt it's crazy impressive due to the lack of pull down hips. The hair also gets in the way of articulation of the head, and I wish that at some point, these figures would start getting articulated necks.

 

Overall, your posing may not be as precise as you'd like due to joint placement and general bulk, but it'll do.

 

Back to the top, I feel that the heads are also a tad undersized, though I'm not sure if this is a Snail Shell thing or a character design thing, as this is one of the first pieces of Snail Shell merch I have which didn't come with the original character art. Eyes can be rotated like all other Snail Shell releases, leaving Wolf Girl the only with discrete pairs of eyes. Selection of expressions is adequate.

 

Overall curves of the character are nice, but as I said you'll appreciate them better if you keep the skirt on so at least there's the illusion of thiccness in the hips.

 

While Shikura only comes with an extra pair of articulated hands, Saori comes with 6 additional hands, some posing, but mostly for holding her spear... which isn't really secured that nicely in either the angle or straight grip. The tip of the spear can open up and the things o the side can be rotated.

 

Both figures come with an Earth based base, with Shikura's coming apart so you can replicate her smashing the ground to bits with pieces floating in the air (with the help of stands, of course) whereas Saori's has some flame effects you can connect for a fancy looking base. Both come with a fireball effect though it's probably more useful for Shikura if I'm being honest.

 

Paint is again, pretty typical Snail Shell - decent but you won't have to look too hard to find flaws. Build though, man.... of the two Shikura is definitely the better built of the two as theres less to screw up. The issue with Saoir is, for whatever reason, they didt give the section of arm connecting the sleeve and the wrist the ability to twist or move, as it is just glued in place. As you can imagine, putting the hands on the figure can eventually cause this part to rip off, requiring regluing (hint hint).

 

So yeah, both are great to look at, and if you're looking strictly at character designs they're both pretty good. But from a play perspective, if you don't want to get frustrated with annoying to put on parts and general fragility, Shikura is definitely the way to go. Fewer parts to break, and the articulated hands are fun to play with. Also, no stupid weapon that her hands can't hold.

Snailshell, stacked picture with Helicon (aprox. 150 pictures)

I tried googling painted colorful snail shells and it comes up with something about Maple Story, so I can't get a lot more information on these than I remember. It's a species of snail that is marked by the unusual banding and vibrant colors of its shell, and is often collected for jewelery and other what-have-you.

I'll admit it - boobies got me to buy the Snail Shell House of Sand sisters, Saori and Shikura, with Saori being the taller one with the "less flattering" bust.

 

If you know what these are, then you know the deal - Snail Shell, at this point, has a pretty solid figure body (some creature stuff, but mostly humanoid female) that generally don't see any significant improvement from figure to figure.. unless it's the bust line.

 

Other than being enormous (and gorgeously so), what is also new about this new sets of parts is that Snail Shell has made the chest area out of silicone while maintaining the general low cost jointed body. As much as I appreciate cartoon bust lines, it would have been nice if Snail Shell had increased the things as well, because with the skirts off (it's officially in the manual as a way to enjoy the leg articulation) things just look kind of disappointing.

 

Speaking of articulation, there's no real surprises here unless you've never owned a Snail Shell. Both feature the same strengths and weaknesses, though the slight edge goes to Saori due to her non-Popeye sized forearms.

 

Elbows are single jointed instead of double, and the thigh swivel is a bit lower than usual, but other than that it's the same. Functional, and while the skirt really restricts leg movement, it's not like without the skirt it's crazy impressive due to the lack of pull down hips. The hair also gets in the way of articulation of the head, and I wish that at some point, these figures would start getting articulated necks.

 

Overall, your posing may not be as precise as you'd like due to joint placement and general bulk, but it'll do.

 

Back to the top, I feel that the heads are also a tad undersized, though I'm not sure if this is a Snail Shell thing or a character design thing, as this is one of the first pieces of Snail Shell merch I have which didn't come with the original character art. Eyes can be rotated like all other Snail Shell releases, leaving Wolf Girl the only with discrete pairs of eyes. Selection of expressions is adequate.

 

Overall curves of the character are nice, but as I said you'll appreciate them better if you keep the skirt on so at least there's the illusion of thiccness in the hips.

 

While Shikura only comes with an extra pair of articulated hands, Saori comes with 6 additional hands, some posing, but mostly for holding her spear... which isn't really secured that nicely in either the angle or straight grip. The tip of the spear can open up and the things o the side can be rotated.

 

Both figures come with an Earth based base, with Shikura's coming apart so you can replicate her smashing the ground to bits with pieces floating in the air (with the help of stands, of course) whereas Saori's has some flame effects you can connect for a fancy looking base. Both come with a fireball effect though it's probably more useful for Shikura if I'm being honest.

 

Paint is again, pretty typical Snail Shell - decent but you won't have to look too hard to find flaws. Build though, man.... of the two Shikura is definitely the better built of the two as theres less to screw up. The issue with Saoir is, for whatever reason, they didt give the section of arm connecting the sleeve and the wrist the ability to twist or move, as it is just glued in place. As you can imagine, putting the hands on the figure can eventually cause this part to rip off, requiring regluing (hint hint).

 

So yeah, both are great to look at, and if you're looking strictly at character designs they're both pretty good. But from a play perspective, if you don't want to get frustrated with annoying to put on parts and general fragility, Shikura is definitely the way to go. Fewer parts to break, and the articulated hands are fun to play with. Also, no stupid weapon that her hands can't hold.

I'll admit it - boobies got me to buy the Snail Shell House of Sand sisters, Saori and Shikura, with Saori being the taller one with the "less flattering" bust.

 

If you know what these are, then you know the deal - Snail Shell, at this point, has a pretty solid figure body (some creature stuff, but mostly humanoid female) that generally don't see any significant improvement from figure to figure.. unless it's the bust line.

 

Other than being enormous (and gorgeously so), what is also new about this new sets of parts is that Snail Shell has made the chest area out of silicone while maintaining the general low cost jointed body. As much as I appreciate cartoon bust lines, it would have been nice if Snail Shell had increased the things as well, because with the skirts off (it's officially in the manual as a way to enjoy the leg articulation) things just look kind of disappointing.

 

Speaking of articulation, there's no real surprises here unless you've never owned a Snail Shell. Both feature the same strengths and weaknesses, though the slight edge goes to Saori due to her non-Popeye sized forearms.

 

Elbows are single jointed instead of double, and the thigh swivel is a bit lower than usual, but other than that it's the same. Functional, and while the skirt really restricts leg movement, it's not like without the skirt it's crazy impressive due to the lack of pull down hips. The hair also gets in the way of articulation of the head, and I wish that at some point, these figures would start getting articulated necks.

 

Overall, your posing may not be as precise as you'd like due to joint placement and general bulk, but it'll do.

 

Back to the top, I feel that the heads are also a tad undersized, though I'm not sure if this is a Snail Shell thing or a character design thing, as this is one of the first pieces of Snail Shell merch I have which didn't come with the original character art. Eyes can be rotated like all other Snail Shell releases, leaving Wolf Girl the only with discrete pairs of eyes. Selection of expressions is adequate.

 

Overall curves of the character are nice, but as I said you'll appreciate them better if you keep the skirt on so at least there's the illusion of thiccness in the hips.

 

While Shikura only comes with an extra pair of articulated hands, Saori comes with 6 additional hands, some posing, but mostly for holding her spear... which isn't really secured that nicely in either the angle or straight grip. The tip of the spear can open up and the things o the side can be rotated.

 

Both figures come with an Earth based base, with Shikura's coming apart so you can replicate her smashing the ground to bits with pieces floating in the air (with the help of stands, of course) whereas Saori's has some flame effects you can connect for a fancy looking base. Both come with a fireball effect though it's probably more useful for Shikura if I'm being honest.

 

Paint is again, pretty typical Snail Shell - decent but you won't have to look too hard to find flaws. Build though, man.... of the two Shikura is definitely the better built of the two as theres less to screw up. The issue with Saoir is, for whatever reason, they didt give the section of arm connecting the sleeve and the wrist the ability to twist or move, as it is just glued in place. As you can imagine, putting the hands on the figure can eventually cause this part to rip off, requiring regluing (hint hint).

 

So yeah, both are great to look at, and if you're looking strictly at character designs they're both pretty good. But from a play perspective, if you don't want to get frustrated with annoying to put on parts and general fragility, Shikura is definitely the way to go. Fewer parts to break, and the articulated hands are fun to play with. Also, no stupid weapon that her hands can't hold.

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