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Escargot hitching a ride on a Seat Mikec Car (S-Car). I think it was trying to make an escape from being on the lunch menu. Nowhere but France.

The Grey Raven X Snail Shell Rosetta figure had potential. Taking the interesting character designs from the mobile game and marrying it with the expertise of Snail Snail in figure production SHOULD have been an easy win.

 

Well, they missed a few things for this one.

 

OK, so I'm not a player, but clearly from the photos its apparent that Rosetta is some sort of Cybernetic Centaur. Not too many of those on my shelf, so I figure why not.

 

Box is quite impressive - it's takes a lot of padding and empty space to make a 1/12 figure box the size of a 1/6. The figure comes with quite a few parts and an instruction manual that is downright confusing to follow.

 

The set can be broken up into two parts - the main figure, and the accessory parts needed to get Rosetta into combat mode. IMMEDIATELY upon opening the inner clam shell and taking out figure, I find that the legs on the figure are pretty floppy around the hips and ankles. Furthermore, upon even closer inspection, the body work on this figure is unlike anything I've seen from Snail Shell recently, harkening back to the Wolf Girl days.

 

The body work LOOKS beautiful, but is a real pain in the ass to manipulate and get into position. Overall, I'd say the level of articulation is on part with a typical figure, but you're gonna have to work much harder to get the limbs to cooperate - the exception would be the head, which I feel is somewhat restricted. This includes the articulated eyeballs, though in this case, the expressions aren't particularly varied.

 

Connection to the Centaur mode parts is... lazy. Rosetta literally takes one up the ass, connecting to her backside via a small peg. The rear half of the Centaur has pretty good articulation and in some twist of fate, isn't anywhere near as floppy as the main body.

 

There's a few more parts you can plug into the figure - a neat pair of wings, some wires for some reason, and of course, weapons.

 

The set comes with basically two lances of some sort. These can technically be used with the smaller figure, but they're clearly meant to be used with the Centaur mode. Not that it matters, as technically the figure doesn't actually hold the things. Instead, you swap out the part on the fore arms so you end up with a socket. The weapons have braces installed and this brace is what fits into the socket, while the hand stabilizes the weapon.

 

Or at least in theory that what happens... I could not get the hand and the socket to ever actually be properly aligned. Maybe I'm not good at it - so either it's a terrible system, or its a super finicky one.

 

All other factors quality of the finished figure is about right for Snail Shell - this includes Paint and Build. But holy crap those issues I mentioned above really put a damper on ownership.

 

A nice figure to look at, but posing is gonna be a mess. Wait for a sale, friends.

All Rights Reserved © Mark Baker-Sanchez

The Grey Raven X Snail Shell Rosetta figure had potential. Taking the interesting character designs from the mobile game and marrying it with the expertise of Snail Snail in figure production SHOULD have been an easy win.

 

Well, they missed a few things for this one.

 

OK, so I'm not a player, but clearly from the photos its apparent that Rosetta is some sort of Cybernetic Centaur. Not too many of those on my shelf, so I figure why not.

 

Box is quite impressive - it's takes a lot of padding and empty space to make a 1/12 figure box the size of a 1/6. The figure comes with quite a few parts and an instruction manual that is downright confusing to follow.

 

The set can be broken up into two parts - the main figure, and the accessory parts needed to get Rosetta into combat mode. IMMEDIATELY upon opening the inner clam shell and taking out figure, I find that the legs on the figure are pretty floppy around the hips and ankles. Furthermore, upon even closer inspection, the body work on this figure is unlike anything I've seen from Snail Shell recently, harkening back to the Wolf Girl days.

 

The body work LOOKS beautiful, but is a real pain in the ass to manipulate and get into position. Overall, I'd say the level of articulation is on part with a typical figure, but you're gonna have to work much harder to get the limbs to cooperate - the exception would be the head, which I feel is somewhat restricted. This includes the articulated eyeballs, though in this case, the expressions aren't particularly varied.

 

Connection to the Centaur mode parts is... lazy. Rosetta literally takes one up the ass, connecting to her backside via a small peg. The rear half of the Centaur has pretty good articulation and in some twist of fate, isn't anywhere near as floppy as the main body.

 

There's a few more parts you can plug into the figure - a neat pair of wings, some wires for some reason, and of course, weapons.

 

The set comes with basically two lances of some sort. These can technically be used with the smaller figure, but they're clearly meant to be used with the Centaur mode. Not that it matters, as technically the figure doesn't actually hold the things. Instead, you swap out the part on the fore arms so you end up with a socket. The weapons have braces installed and this brace is what fits into the socket, while the hand stabilizes the weapon.

 

Or at least in theory that what happens... I could not get the hand and the socket to ever actually be properly aligned. Maybe I'm not good at it - so either it's a terrible system, or its a super finicky one.

 

All other factors quality of the finished figure is about right for Snail Shell - this includes Paint and Build. But holy crap those issues I mentioned above really put a damper on ownership.

 

A nice figure to look at, but posing is gonna be a mess. Wait for a sale, friends.

The Grey Raven X Snail Shell Rosetta figure had potential. Taking the interesting character designs from the mobile game and marrying it with the expertise of Snail Snail in figure production SHOULD have been an easy win.

 

Well, they missed a few things for this one.

 

OK, so I'm not a player, but clearly from the photos its apparent that Rosetta is some sort of Cybernetic Centaur. Not too many of those on my shelf, so I figure why not.

 

Box is quite impressive - it's takes a lot of padding and empty space to make a 1/12 figure box the size of a 1/6. The figure comes with quite a few parts and an instruction manual that is downright confusing to follow.

 

The set can be broken up into two parts - the main figure, and the accessory parts needed to get Rosetta into combat mode. IMMEDIATELY upon opening the inner clam shell and taking out figure, I find that the legs on the figure are pretty floppy around the hips and ankles. Furthermore, upon even closer inspection, the body work on this figure is unlike anything I've seen from Snail Shell recently, harkening back to the Wolf Girl days.

 

The body work LOOKS beautiful, but is a real pain in the ass to manipulate and get into position. Overall, I'd say the level of articulation is on part with a typical figure, but you're gonna have to work much harder to get the limbs to cooperate - the exception would be the head, which I feel is somewhat restricted. This includes the articulated eyeballs, though in this case, the expressions aren't particularly varied.

 

Connection to the Centaur mode parts is... lazy. Rosetta literally takes one up the ass, connecting to her backside via a small peg. The rear half of the Centaur has pretty good articulation and in some twist of fate, isn't anywhere near as floppy as the main body.

 

There's a few more parts you can plug into the figure - a neat pair of wings, some wires for some reason, and of course, weapons.

 

The set comes with basically two lances of some sort. These can technically be used with the smaller figure, but they're clearly meant to be used with the Centaur mode. Not that it matters, as technically the figure doesn't actually hold the things. Instead, you swap out the part on the fore arms so you end up with a socket. The weapons have braces installed and this brace is what fits into the socket, while the hand stabilizes the weapon.

 

Or at least in theory that what happens... I could not get the hand and the socket to ever actually be properly aligned. Maybe I'm not good at it - so either it's a terrible system, or its a super finicky one.

 

All other factors quality of the finished figure is about right for Snail Shell - this includes Paint and Build. But holy crap those issues I mentioned above really put a damper on ownership.

 

A nice figure to look at, but posing is gonna be a mess. Wait for a sale, friends.

The Grey Raven X Snail Shell Rosetta figure had potential. Taking the interesting character designs from the mobile game and marrying it with the expertise of Snail Snail in figure production SHOULD have been an easy win.

 

Well, they missed a few things for this one.

 

OK, so I'm not a player, but clearly from the photos its apparent that Rosetta is some sort of Cybernetic Centaur. Not too many of those on my shelf, so I figure why not.

 

Box is quite impressive - it's takes a lot of padding and empty space to make a 1/12 figure box the size of a 1/6. The figure comes with quite a few parts and an instruction manual that is downright confusing to follow.

 

The set can be broken up into two parts - the main figure, and the accessory parts needed to get Rosetta into combat mode. IMMEDIATELY upon opening the inner clam shell and taking out figure, I find that the legs on the figure are pretty floppy around the hips and ankles. Furthermore, upon even closer inspection, the body work on this figure is unlike anything I've seen from Snail Shell recently, harkening back to the Wolf Girl days.

 

The body work LOOKS beautiful, but is a real pain in the ass to manipulate and get into position. Overall, I'd say the level of articulation is on part with a typical figure, but you're gonna have to work much harder to get the limbs to cooperate - the exception would be the head, which I feel is somewhat restricted. This includes the articulated eyeballs, though in this case, the expressions aren't particularly varied.

 

Connection to the Centaur mode parts is... lazy. Rosetta literally takes one up the ass, connecting to her backside via a small peg. The rear half of the Centaur has pretty good articulation and in some twist of fate, isn't anywhere near as floppy as the main body.

 

There's a few more parts you can plug into the figure - a neat pair of wings, some wires for some reason, and of course, weapons.

 

The set comes with basically two lances of some sort. These can technically be used with the smaller figure, but they're clearly meant to be used with the Centaur mode. Not that it matters, as technically the figure doesn't actually hold the things. Instead, you swap out the part on the fore arms so you end up with a socket. The weapons have braces installed and this brace is what fits into the socket, while the hand stabilizes the weapon.

 

Or at least in theory that what happens... I could not get the hand and the socket to ever actually be properly aligned. Maybe I'm not good at it - so either it's a terrible system, or its a super finicky one.

 

All other factors quality of the finished figure is about right for Snail Shell - this includes Paint and Build. But holy crap those issues I mentioned above really put a damper on ownership.

 

A nice figure to look at, but posing is gonna be a mess. Wait for a sale, friends.

Another slow worm i just love these lizards whebn they tounge flickr

The Grey Raven X Snail Shell Rosetta figure had potential. Taking the interesting character designs from the mobile game and marrying it with the expertise of Snail Snail in figure production SHOULD have been an easy win.

 

Well, they missed a few things for this one.

 

OK, so I'm not a player, but clearly from the photos its apparent that Rosetta is some sort of Cybernetic Centaur. Not too many of those on my shelf, so I figure why not.

 

Box is quite impressive - it's takes a lot of padding and empty space to make a 1/12 figure box the size of a 1/6. The figure comes with quite a few parts and an instruction manual that is downright confusing to follow.

 

The set can be broken up into two parts - the main figure, and the accessory parts needed to get Rosetta into combat mode. IMMEDIATELY upon opening the inner clam shell and taking out figure, I find that the legs on the figure are pretty floppy around the hips and ankles. Furthermore, upon even closer inspection, the body work on this figure is unlike anything I've seen from Snail Shell recently, harkening back to the Wolf Girl days.

 

The body work LOOKS beautiful, but is a real pain in the ass to manipulate and get into position. Overall, I'd say the level of articulation is on part with a typical figure, but you're gonna have to work much harder to get the limbs to cooperate - the exception would be the head, which I feel is somewhat restricted. This includes the articulated eyeballs, though in this case, the expressions aren't particularly varied.

 

Connection to the Centaur mode parts is... lazy. Rosetta literally takes one up the ass, connecting to her backside via a small peg. The rear half of the Centaur has pretty good articulation and in some twist of fate, isn't anywhere near as floppy as the main body.

 

There's a few more parts you can plug into the figure - a neat pair of wings, some wires for some reason, and of course, weapons.

 

The set comes with basically two lances of some sort. These can technically be used with the smaller figure, but they're clearly meant to be used with the Centaur mode. Not that it matters, as technically the figure doesn't actually hold the things. Instead, you swap out the part on the fore arms so you end up with a socket. The weapons have braces installed and this brace is what fits into the socket, while the hand stabilizes the weapon.

 

Or at least in theory that what happens... I could not get the hand and the socket to ever actually be properly aligned. Maybe I'm not good at it - so either it's a terrible system, or its a super finicky one.

 

All other factors quality of the finished figure is about right for Snail Shell - this includes Paint and Build. But holy crap those issues I mentioned above really put a damper on ownership.

 

A nice figure to look at, but posing is gonna be a mess. Wait for a sale, friends.

The Grey Raven X Snail Shell Rosetta figure had potential. Taking the interesting character designs from the mobile game and marrying it with the expertise of Snail Snail in figure production SHOULD have been an easy win.

 

Well, they missed a few things for this one.

 

OK, so I'm not a player, but clearly from the photos its apparent that Rosetta is some sort of Cybernetic Centaur. Not too many of those on my shelf, so I figure why not.

 

Box is quite impressive - it's takes a lot of padding and empty space to make a 1/12 figure box the size of a 1/6. The figure comes with quite a few parts and an instruction manual that is downright confusing to follow.

 

The set can be broken up into two parts - the main figure, and the accessory parts needed to get Rosetta into combat mode. IMMEDIATELY upon opening the inner clam shell and taking out figure, I find that the legs on the figure are pretty floppy around the hips and ankles. Furthermore, upon even closer inspection, the body work on this figure is unlike anything I've seen from Snail Shell recently, harkening back to the Wolf Girl days.

 

The body work LOOKS beautiful, but is a real pain in the ass to manipulate and get into position. Overall, I'd say the level of articulation is on part with a typical figure, but you're gonna have to work much harder to get the limbs to cooperate - the exception would be the head, which I feel is somewhat restricted. This includes the articulated eyeballs, though in this case, the expressions aren't particularly varied.

 

Connection to the Centaur mode parts is... lazy. Rosetta literally takes one up the ass, connecting to her backside via a small peg. The rear half of the Centaur has pretty good articulation and in some twist of fate, isn't anywhere near as floppy as the main body.

 

There's a few more parts you can plug into the figure - a neat pair of wings, some wires for some reason, and of course, weapons.

 

The set comes with basically two lances of some sort. These can technically be used with the smaller figure, but they're clearly meant to be used with the Centaur mode. Not that it matters, as technically the figure doesn't actually hold the things. Instead, you swap out the part on the fore arms so you end up with a socket. The weapons have braces installed and this brace is what fits into the socket, while the hand stabilizes the weapon.

 

Or at least in theory that what happens... I could not get the hand and the socket to ever actually be properly aligned. Maybe I'm not good at it - so either it's a terrible system, or its a super finicky one.

 

All other factors quality of the finished figure is about right for Snail Shell - this includes Paint and Build. But holy crap those issues I mentioned above really put a damper on ownership.

 

A nice figure to look at, but posing is gonna be a mess. Wait for a sale, friends.

The Grey Raven X Snail Shell Rosetta figure had potential. Taking the interesting character designs from the mobile game and marrying it with the expertise of Snail Snail in figure production SHOULD have been an easy win.

 

Well, they missed a few things for this one.

 

OK, so I'm not a player, but clearly from the photos its apparent that Rosetta is some sort of Cybernetic Centaur. Not too many of those on my shelf, so I figure why not.

 

Box is quite impressive - it's takes a lot of padding and empty space to make a 1/12 figure box the size of a 1/6. The figure comes with quite a few parts and an instruction manual that is downright confusing to follow.

 

The set can be broken up into two parts - the main figure, and the accessory parts needed to get Rosetta into combat mode. IMMEDIATELY upon opening the inner clam shell and taking out figure, I find that the legs on the figure are pretty floppy around the hips and ankles. Furthermore, upon even closer inspection, the body work on this figure is unlike anything I've seen from Snail Shell recently, harkening back to the Wolf Girl days.

 

The body work LOOKS beautiful, but is a real pain in the ass to manipulate and get into position. Overall, I'd say the level of articulation is on part with a typical figure, but you're gonna have to work much harder to get the limbs to cooperate - the exception would be the head, which I feel is somewhat restricted. This includes the articulated eyeballs, though in this case, the expressions aren't particularly varied.

 

Connection to the Centaur mode parts is... lazy. Rosetta literally takes one up the ass, connecting to her backside via a small peg. The rear half of the Centaur has pretty good articulation and in some twist of fate, isn't anywhere near as floppy as the main body.

 

There's a few more parts you can plug into the figure - a neat pair of wings, some wires for some reason, and of course, weapons.

 

The set comes with basically two lances of some sort. These can technically be used with the smaller figure, but they're clearly meant to be used with the Centaur mode. Not that it matters, as technically the figure doesn't actually hold the things. Instead, you swap out the part on the fore arms so you end up with a socket. The weapons have braces installed and this brace is what fits into the socket, while the hand stabilizes the weapon.

 

Or at least in theory that what happens... I could not get the hand and the socket to ever actually be properly aligned. Maybe I'm not good at it - so either it's a terrible system, or its a super finicky one.

 

All other factors quality of the finished figure is about right for Snail Shell - this includes Paint and Build. But holy crap those issues I mentioned above really put a damper on ownership.

 

A nice figure to look at, but posing is gonna be a mess. Wait for a sale, friends.

The Grey Raven X Snail Shell Rosetta figure had potential. Taking the interesting character designs from the mobile game and marrying it with the expertise of Snail Snail in figure production SHOULD have been an easy win.

 

Well, they missed a few things for this one.

 

OK, so I'm not a player, but clearly from the photos its apparent that Rosetta is some sort of Cybernetic Centaur. Not too many of those on my shelf, so I figure why not.

 

Box is quite impressive - it's takes a lot of padding and empty space to make a 1/12 figure box the size of a 1/6. The figure comes with quite a few parts and an instruction manual that is downright confusing to follow.

 

The set can be broken up into two parts - the main figure, and the accessory parts needed to get Rosetta into combat mode. IMMEDIATELY upon opening the inner clam shell and taking out figure, I find that the legs on the figure are pretty floppy around the hips and ankles. Furthermore, upon even closer inspection, the body work on this figure is unlike anything I've seen from Snail Shell recently, harkening back to the Wolf Girl days.

 

The body work LOOKS beautiful, but is a real pain in the ass to manipulate and get into position. Overall, I'd say the level of articulation is on part with a typical figure, but you're gonna have to work much harder to get the limbs to cooperate - the exception would be the head, which I feel is somewhat restricted. This includes the articulated eyeballs, though in this case, the expressions aren't particularly varied.

 

Connection to the Centaur mode parts is... lazy. Rosetta literally takes one up the ass, connecting to her backside via a small peg. The rear half of the Centaur has pretty good articulation and in some twist of fate, isn't anywhere near as floppy as the main body.

 

There's a few more parts you can plug into the figure - a neat pair of wings, some wires for some reason, and of course, weapons.

 

The set comes with basically two lances of some sort. These can technically be used with the smaller figure, but they're clearly meant to be used with the Centaur mode. Not that it matters, as technically the figure doesn't actually hold the things. Instead, you swap out the part on the fore arms so you end up with a socket. The weapons have braces installed and this brace is what fits into the socket, while the hand stabilizes the weapon.

 

Or at least in theory that what happens... I could not get the hand and the socket to ever actually be properly aligned. Maybe I'm not good at it - so either it's a terrible system, or its a super finicky one.

 

All other factors quality of the finished figure is about right for Snail Shell - this includes Paint and Build. But holy crap those issues I mentioned above really put a damper on ownership.

 

A nice figure to look at, but posing is gonna be a mess. Wait for a sale, friends.

taking things slow.. it left me a little present too

The Grey Raven X Snail Shell Rosetta figure had potential. Taking the interesting character designs from the mobile game and marrying it with the expertise of Snail Snail in figure production SHOULD have been an easy win.

 

Well, they missed a few things for this one.

 

OK, so I'm not a player, but clearly from the photos its apparent that Rosetta is some sort of Cybernetic Centaur. Not too many of those on my shelf, so I figure why not.

 

Box is quite impressive - it's takes a lot of padding and empty space to make a 1/12 figure box the size of a 1/6. The figure comes with quite a few parts and an instruction manual that is downright confusing to follow.

 

The set can be broken up into two parts - the main figure, and the accessory parts needed to get Rosetta into combat mode. IMMEDIATELY upon opening the inner clam shell and taking out figure, I find that the legs on the figure are pretty floppy around the hips and ankles. Furthermore, upon even closer inspection, the body work on this figure is unlike anything I've seen from Snail Shell recently, harkening back to the Wolf Girl days.

 

The body work LOOKS beautiful, but is a real pain in the ass to manipulate and get into position. Overall, I'd say the level of articulation is on part with a typical figure, but you're gonna have to work much harder to get the limbs to cooperate - the exception would be the head, which I feel is somewhat restricted. This includes the articulated eyeballs, though in this case, the expressions aren't particularly varied.

 

Connection to the Centaur mode parts is... lazy. Rosetta literally takes one up the ass, connecting to her backside via a small peg. The rear half of the Centaur has pretty good articulation and in some twist of fate, isn't anywhere near as floppy as the main body.

 

There's a few more parts you can plug into the figure - a neat pair of wings, some wires for some reason, and of course, weapons.

 

The set comes with basically two lances of some sort. These can technically be used with the smaller figure, but they're clearly meant to be used with the Centaur mode. Not that it matters, as technically the figure doesn't actually hold the things. Instead, you swap out the part on the fore arms so you end up with a socket. The weapons have braces installed and this brace is what fits into the socket, while the hand stabilizes the weapon.

 

Or at least in theory that what happens... I could not get the hand and the socket to ever actually be properly aligned. Maybe I'm not good at it - so either it's a terrible system, or its a super finicky one.

 

All other factors quality of the finished figure is about right for Snail Shell - this includes Paint and Build. But holy crap those issues I mentioned above really put a damper on ownership.

 

A nice figure to look at, but posing is gonna be a mess. Wait for a sale, friends.

The Grey Raven X Snail Shell Rosetta figure had potential. Taking the interesting character designs from the mobile game and marrying it with the expertise of Snail Snail in figure production SHOULD have been an easy win.

 

Well, they missed a few things for this one.

 

OK, so I'm not a player, but clearly from the photos its apparent that Rosetta is some sort of Cybernetic Centaur. Not too many of those on my shelf, so I figure why not.

 

Box is quite impressive - it's takes a lot of padding and empty space to make a 1/12 figure box the size of a 1/6. The figure comes with quite a few parts and an instruction manual that is downright confusing to follow.

 

The set can be broken up into two parts - the main figure, and the accessory parts needed to get Rosetta into combat mode. IMMEDIATELY upon opening the inner clam shell and taking out figure, I find that the legs on the figure are pretty floppy around the hips and ankles. Furthermore, upon even closer inspection, the body work on this figure is unlike anything I've seen from Snail Shell recently, harkening back to the Wolf Girl days.

 

The body work LOOKS beautiful, but is a real pain in the ass to manipulate and get into position. Overall, I'd say the level of articulation is on part with a typical figure, but you're gonna have to work much harder to get the limbs to cooperate - the exception would be the head, which I feel is somewhat restricted. This includes the articulated eyeballs, though in this case, the expressions aren't particularly varied.

 

Connection to the Centaur mode parts is... lazy. Rosetta literally takes one up the ass, connecting to her backside via a small peg. The rear half of the Centaur has pretty good articulation and in some twist of fate, isn't anywhere near as floppy as the main body.

 

There's a few more parts you can plug into the figure - a neat pair of wings, some wires for some reason, and of course, weapons.

 

The set comes with basically two lances of some sort. These can technically be used with the smaller figure, but they're clearly meant to be used with the Centaur mode. Not that it matters, as technically the figure doesn't actually hold the things. Instead, you swap out the part on the fore arms so you end up with a socket. The weapons have braces installed and this brace is what fits into the socket, while the hand stabilizes the weapon.

 

Or at least in theory that what happens... I could not get the hand and the socket to ever actually be properly aligned. Maybe I'm not good at it - so either it's a terrible system, or its a super finicky one.

 

All other factors quality of the finished figure is about right for Snail Shell - this includes Paint and Build. But holy crap those issues I mentioned above really put a damper on ownership.

 

A nice figure to look at, but posing is gonna be a mess. Wait for a sale, friends.

Taken at... Stover Country Park ..Devon... an eaten snail shell

The Grey Raven X Snail Shell Rosetta figure had potential. Taking the interesting character designs from the mobile game and marrying it with the expertise of Snail Snail in figure production SHOULD have been an easy win.

 

Well, they missed a few things for this one.

 

OK, so I'm not a player, but clearly from the photos its apparent that Rosetta is some sort of Cybernetic Centaur. Not too many of those on my shelf, so I figure why not.

 

Box is quite impressive - it's takes a lot of padding and empty space to make a 1/12 figure box the size of a 1/6. The figure comes with quite a few parts and an instruction manual that is downright confusing to follow.

 

The set can be broken up into two parts - the main figure, and the accessory parts needed to get Rosetta into combat mode. IMMEDIATELY upon opening the inner clam shell and taking out figure, I find that the legs on the figure are pretty floppy around the hips and ankles. Furthermore, upon even closer inspection, the body work on this figure is unlike anything I've seen from Snail Shell recently, harkening back to the Wolf Girl days.

 

The body work LOOKS beautiful, but is a real pain in the ass to manipulate and get into position. Overall, I'd say the level of articulation is on part with a typical figure, but you're gonna have to work much harder to get the limbs to cooperate - the exception would be the head, which I feel is somewhat restricted. This includes the articulated eyeballs, though in this case, the expressions aren't particularly varied.

 

Connection to the Centaur mode parts is... lazy. Rosetta literally takes one up the ass, connecting to her backside via a small peg. The rear half of the Centaur has pretty good articulation and in some twist of fate, isn't anywhere near as floppy as the main body.

 

There's a few more parts you can plug into the figure - a neat pair of wings, some wires for some reason, and of course, weapons.

 

The set comes with basically two lances of some sort. These can technically be used with the smaller figure, but they're clearly meant to be used with the Centaur mode. Not that it matters, as technically the figure doesn't actually hold the things. Instead, you swap out the part on the fore arms so you end up with a socket. The weapons have braces installed and this brace is what fits into the socket, while the hand stabilizes the weapon.

 

Or at least in theory that what happens... I could not get the hand and the socket to ever actually be properly aligned. Maybe I'm not good at it - so either it's a terrible system, or its a super finicky one.

 

All other factors quality of the finished figure is about right for Snail Shell - this includes Paint and Build. But holy crap those issues I mentioned above really put a damper on ownership.

 

A nice figure to look at, but posing is gonna be a mess. Wait for a sale, friends.

The Grey Raven X Snail Shell Rosetta figure had potential. Taking the interesting character designs from the mobile game and marrying it with the expertise of Snail Snail in figure production SHOULD have been an easy win.

 

Well, they missed a few things for this one.

 

OK, so I'm not a player, but clearly from the photos its apparent that Rosetta is some sort of Cybernetic Centaur. Not too many of those on my shelf, so I figure why not.

 

Box is quite impressive - it's takes a lot of padding and empty space to make a 1/12 figure box the size of a 1/6. The figure comes with quite a few parts and an instruction manual that is downright confusing to follow.

 

The set can be broken up into two parts - the main figure, and the accessory parts needed to get Rosetta into combat mode. IMMEDIATELY upon opening the inner clam shell and taking out figure, I find that the legs on the figure are pretty floppy around the hips and ankles. Furthermore, upon even closer inspection, the body work on this figure is unlike anything I've seen from Snail Shell recently, harkening back to the Wolf Girl days.

 

The body work LOOKS beautiful, but is a real pain in the ass to manipulate and get into position. Overall, I'd say the level of articulation is on part with a typical figure, but you're gonna have to work much harder to get the limbs to cooperate - the exception would be the head, which I feel is somewhat restricted. This includes the articulated eyeballs, though in this case, the expressions aren't particularly varied.

 

Connection to the Centaur mode parts is... lazy. Rosetta literally takes one up the ass, connecting to her backside via a small peg. The rear half of the Centaur has pretty good articulation and in some twist of fate, isn't anywhere near as floppy as the main body.

 

There's a few more parts you can plug into the figure - a neat pair of wings, some wires for some reason, and of course, weapons.

 

The set comes with basically two lances of some sort. These can technically be used with the smaller figure, but they're clearly meant to be used with the Centaur mode. Not that it matters, as technically the figure doesn't actually hold the things. Instead, you swap out the part on the fore arms so you end up with a socket. The weapons have braces installed and this brace is what fits into the socket, while the hand stabilizes the weapon.

 

Or at least in theory that what happens... I could not get the hand and the socket to ever actually be properly aligned. Maybe I'm not good at it - so either it's a terrible system, or its a super finicky one.

 

All other factors quality of the finished figure is about right for Snail Shell - this includes Paint and Build. But holy crap those issues I mentioned above really put a damper on ownership.

 

A nice figure to look at, but posing is gonna be a mess. Wait for a sale, friends.

Tiny little snail shell in macro.

Beautiful swirl design on a sand-specked snail shell at Long Beach Island, NJ

The Grey Raven X Snail Shell Rosetta figure had potential. Taking the interesting character designs from the mobile game and marrying it with the expertise of Snail Snail in figure production SHOULD have been an easy win.

 

Well, they missed a few things for this one.

 

OK, so I'm not a player, but clearly from the photos its apparent that Rosetta is some sort of Cybernetic Centaur. Not too many of those on my shelf, so I figure why not.

 

Box is quite impressive - it's takes a lot of padding and empty space to make a 1/12 figure box the size of a 1/6. The figure comes with quite a few parts and an instruction manual that is downright confusing to follow.

 

The set can be broken up into two parts - the main figure, and the accessory parts needed to get Rosetta into combat mode. IMMEDIATELY upon opening the inner clam shell and taking out figure, I find that the legs on the figure are pretty floppy around the hips and ankles. Furthermore, upon even closer inspection, the body work on this figure is unlike anything I've seen from Snail Shell recently, harkening back to the Wolf Girl days.

 

The body work LOOKS beautiful, but is a real pain in the ass to manipulate and get into position. Overall, I'd say the level of articulation is on part with a typical figure, but you're gonna have to work much harder to get the limbs to cooperate - the exception would be the head, which I feel is somewhat restricted. This includes the articulated eyeballs, though in this case, the expressions aren't particularly varied.

 

Connection to the Centaur mode parts is... lazy. Rosetta literally takes one up the ass, connecting to her backside via a small peg. The rear half of the Centaur has pretty good articulation and in some twist of fate, isn't anywhere near as floppy as the main body.

 

There's a few more parts you can plug into the figure - a neat pair of wings, some wires for some reason, and of course, weapons.

 

The set comes with basically two lances of some sort. These can technically be used with the smaller figure, but they're clearly meant to be used with the Centaur mode. Not that it matters, as technically the figure doesn't actually hold the things. Instead, you swap out the part on the fore arms so you end up with a socket. The weapons have braces installed and this brace is what fits into the socket, while the hand stabilizes the weapon.

 

Or at least in theory that what happens... I could not get the hand and the socket to ever actually be properly aligned. Maybe I'm not good at it - so either it's a terrible system, or its a super finicky one.

 

All other factors quality of the finished figure is about right for Snail Shell - this includes Paint and Build. But holy crap those issues I mentioned above really put a damper on ownership.

 

A nice figure to look at, but posing is gonna be a mess. Wait for a sale, friends.

I'll admit it - boobies got me to buy the Snail Shell House of Sand sisters, Saori and Shikura, with Saori being the taller one with the "less flattering" bust.

 

If you know what these are, then you know the deal - Snail Shell, at this point, has a pretty solid figure body (some creature stuff, but mostly humanoid female) that generally don't see any significant improvement from figure to figure.. unless it's the bust line.

 

Other than being enormous (and gorgeously so), what is also new about this new sets of parts is that Snail Shell has made the chest area out of silicone while maintaining the general low cost jointed body. As much as I appreciate cartoon bust lines, it would have been nice if Snail Shell had increased the things as well, because with the skirts off (it's officially in the manual as a way to enjoy the leg articulation) things just look kind of disappointing.

 

Speaking of articulation, there's no real surprises here unless you've never owned a Snail Shell. Both feature the same strengths and weaknesses, though the slight edge goes to Saori due to her non-Popeye sized forearms.

 

Elbows are single jointed instead of double, and the thigh swivel is a bit lower than usual, but other than that it's the same. Functional, and while the skirt really restricts leg movement, it's not like without the skirt it's crazy impressive due to the lack of pull down hips. The hair also gets in the way of articulation of the head, and I wish that at some point, these figures would start getting articulated necks.

 

Overall, your posing may not be as precise as you'd like due to joint placement and general bulk, but it'll do.

 

Back to the top, I feel that the heads are also a tad undersized, though I'm not sure if this is a Snail Shell thing or a character design thing, as this is one of the first pieces of Snail Shell merch I have which didn't come with the original character art. Eyes can be rotated like all other Snail Shell releases, leaving Wolf Girl the only with discrete pairs of eyes. Selection of expressions is adequate.

 

Overall curves of the character are nice, but as I said you'll appreciate them better if you keep the skirt on so at least there's the illusion of thiccness in the hips.

 

While Shikura only comes with an extra pair of articulated hands, Saori comes with 6 additional hands, some posing, but mostly for holding her spear... which isn't really secured that nicely in either the angle or straight grip. The tip of the spear can open up and the things o the side can be rotated.

 

Both figures come with an Earth based base, with Shikura's coming apart so you can replicate her smashing the ground to bits with pieces floating in the air (with the help of stands, of course) whereas Saori's has some flame effects you can connect for a fancy looking base. Both come with a fireball effect though it's probably more useful for Shikura if I'm being honest.

 

Paint is again, pretty typical Snail Shell - decent but you won't have to look too hard to find flaws. Build though, man.... of the two Shikura is definitely the better built of the two as theres less to screw up. The issue with Saoir is, for whatever reason, they didt give the section of arm connecting the sleeve and the wrist the ability to twist or move, as it is just glued in place. As you can imagine, putting the hands on the figure can eventually cause this part to rip off, requiring regluing (hint hint).

 

So yeah, both are great to look at, and if you're looking strictly at character designs they're both pretty good. But from a play perspective, if you don't want to get frustrated with annoying to put on parts and general fragility, Shikura is definitely the way to go. Fewer parts to break, and the articulated hands are fun to play with. Also, no stupid weapon that her hands can't hold.

Achatina fulica

 

Seen in the pet shop in Ruthin

An experiment in Z stacking macros. Just an empty snail shell on the kitchen table. About 10 shots z-stacked. Seems to kind of work so now all I need is some bugs to stay still long enough to do the same thing.

with lightup snailshell boobies

Must credit to "https://alltrucksexpert.com/" not Flickr.

Copy Link Address: alltrucksexpert.com/

I'll admit it - boobies got me to buy the Snail Shell House of Sand sisters, Saori and Shikura, with Saori being the taller one with the "less flattering" bust.

 

If you know what these are, then you know the deal - Snail Shell, at this point, has a pretty solid figure body (some creature stuff, but mostly humanoid female) that generally don't see any significant improvement from figure to figure.. unless it's the bust line.

 

Other than being enormous (and gorgeously so), what is also new about this new sets of parts is that Snail Shell has made the chest area out of silicone while maintaining the general low cost jointed body. As much as I appreciate cartoon bust lines, it would have been nice if Snail Shell had increased the things as well, because with the skirts off (it's officially in the manual as a way to enjoy the leg articulation) things just look kind of disappointing.

 

Speaking of articulation, there's no real surprises here unless you've never owned a Snail Shell. Both feature the same strengths and weaknesses, though the slight edge goes to Saori due to her non-Popeye sized forearms.

 

Elbows are single jointed instead of double, and the thigh swivel is a bit lower than usual, but other than that it's the same. Functional, and while the skirt really restricts leg movement, it's not like without the skirt it's crazy impressive due to the lack of pull down hips. The hair also gets in the way of articulation of the head, and I wish that at some point, these figures would start getting articulated necks.

 

Overall, your posing may not be as precise as you'd like due to joint placement and general bulk, but it'll do.

 

Back to the top, I feel that the heads are also a tad undersized, though I'm not sure if this is a Snail Shell thing or a character design thing, as this is one of the first pieces of Snail Shell merch I have which didn't come with the original character art. Eyes can be rotated like all other Snail Shell releases, leaving Wolf Girl the only with discrete pairs of eyes. Selection of expressions is adequate.

 

Overall curves of the character are nice, but as I said you'll appreciate them better if you keep the skirt on so at least there's the illusion of thiccness in the hips.

 

While Shikura only comes with an extra pair of articulated hands, Saori comes with 6 additional hands, some posing, but mostly for holding her spear... which isn't really secured that nicely in either the angle or straight grip. The tip of the spear can open up and the things o the side can be rotated.

 

Both figures come with an Earth based base, with Shikura's coming apart so you can replicate her smashing the ground to bits with pieces floating in the air (with the help of stands, of course) whereas Saori's has some flame effects you can connect for a fancy looking base. Both come with a fireball effect though it's probably more useful for Shikura if I'm being honest.

 

Paint is again, pretty typical Snail Shell - decent but you won't have to look too hard to find flaws. Build though, man.... of the two Shikura is definitely the better built of the two as theres less to screw up. The issue with Saoir is, for whatever reason, they didt give the section of arm connecting the sleeve and the wrist the ability to twist or move, as it is just glued in place. As you can imagine, putting the hands on the figure can eventually cause this part to rip off, requiring regluing (hint hint).

 

So yeah, both are great to look at, and if you're looking strictly at character designs they're both pretty good. But from a play perspective, if you don't want to get frustrated with annoying to put on parts and general fragility, Shikura is definitely the way to go. Fewer parts to break, and the articulated hands are fun to play with. Also, no stupid weapon that her hands can't hold.

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