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In the movie "Wargames", there is a huge map of the world in the NORAD control room. This visualization was recorded frame by frame on 35mm film using HP 9845C graphics workstations.
HP 19C and HP 29C calculators and their data sheet 1978. They share the same function set but only the HP 19C has a tiny build in thermo printer.
The Oric Atmos Handbook by Peter Lupton and Frazer Robinson. This alternative to the official Oric Atmos manual was published in 1984 by Century Communications.
Vintage graphics I made in 1997 for a version of the 'El Diablero' Adventure Game.
Screen Text:
'I AM IN THE DESERT, CACTUS ALL AROUND.
I SEE:
NOTHING.
OBVIOUS EXITS ARE:
NORTH, EAST.
WHAT DO I DO NOW?'
The Original game was based on the Castenada books and was written for the Dragon 32 by Ken Kallsh and is available online to play using a Dragon32/64 emulator.
Most of these machines are NTSC based and imported directly from the US, most of the home compters are well known here as well: KIM-1 and SYM-1, HP-85A, VIC-20, TI-99/4A, Atari MegaST, Amiga 1200 and others.
In the movie "Wargames", there is a huge map of the world in the NORAD control room. This visualization was recorded frame by frame on 35mm film using HP 9845C graphics workstations.
Vintage graphics I made in 1997 for a version of the 'El Diablero' Adventure Game.
Screen Text:
'I AM NEXT TO A SMALL POOL OF YELLOW WATER; I AM IN THE DESERT,AT THE UPPER EDGE OF A DEEP CANYON.
I SEE:
NOTHING
OBVIOUS EXITS ARE:
WEST, EAST, SOUTH.
WHAT DO I DO NOW?'
The Original game was based on the Castenada books and was written for the Dragon 32 by Ken Kallsh and is available online to play using a Dragon32/64 emulator.
Full page advert for software company IJK Software from the inside cover of Personal Computer News Volume 1, Issue 30, September 29th - October 5th 1983. IJK produced a number of the best games for the Oric 1 and Oric Atmos computers. Zorgon's Revenge was a classic.
Vintage graphics I made in 1997 for a version of the 'El Diablero' Adventure Game.
'I AM IN THE DESERT, CACTUS ALL AROUND.
I SEE:
NOTHING.
OBVIOUS EXITS ARE:
NORTH, EAST.
WHAT DO I DO NOW?'
The Original game was based on the Castenada books and was written for the Dragon 32 by Ken Kallsh and is available online to play using a Dragon32/64 emulator.
Vintage graphics I made in 1997 for a version of the 'El Diablero' Adventure Game.
Screen Text:
'I AM IN THE DESERT, AT THE UPPER EDGE OF A DEEP CANYON.
I SEE:
NOTHING.
OBVIOUS EXITS ARE:
WEST, EAST, SOUTH.
WHAT DO I DO NOW?
'
The Original game was written for the Dragon 32 by Ken Kallsh and is available online to play using a Dragon32/64 emulator.
Vintage graphics I made in 1997 for a version of the 'El Diablero' Adventure Game.
'I AM IN THE DESERT, CACTUS ALL AROUND.
I SEE:
NOTHING.
OBVIOUS EXITS ARE:
NORTH, EAST.
WHAT DO I DO NOW?'
The Original game was based on the Castenada books and was written for the Dragon 32 by Ken Kallsh and is available online to play using a Dragon32/64 emulator.
Vintage graphics I made in 1997 for a version of the 'El Diablero' Adventure Game.
The Original game was based on the Castenada books and was written for the Dragon 32 by Ken Kallsh and is available online to play using a Dragon32/64 emulator.
Walther originally built weapons (and does so again nowadays). After end of WWII, German companies were forbidden to built weapons, so Walther moves towards mechanical calculators in order to keep their highly skilled mechanics in work.
Later version of the dk'Tronics case with printed legends on the keys. I also have an earlier version with decals instead of printed keys here.
Also see Andy Taylor's even earlier version that has a standard size key for space (like the ZX81 version of this keyboard) instead of a full size space bar.