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Apple II Convention, Bribie Island Queensland

IBM PS/2 E, box side marking.

NASA Computers at work during the 1950s.

Full page advert for software company IJK Software from the inside cover of Personal Computer News Volume 1, Issue 30, September 29th - October 5th 1983. IJK produced a number of the best games for the Oric 1 and Oric Atmos computers. Zorgon's Revenge was a classic.

Sidewinder FPGA Amiga, 2018

Vintage graphics I made in 1997 for a version of the 'El Diablero' Adventure Game.

 

The Original game was based on the Castenada books and was written for the Dragon 32 by Ken Kallsh and is available online to play using a Dragon32/64 emulator.

Vintage graphics I made in 1997 for a version of the 'El Diablero' Adventure Game.

 

Screen Text:

 

'I AM IN THE DESERT, AT THE UPPER EDGE OF A DEEP CANYON.

 

I SEE:

NOTHING.

 

OBVIOUS EXITS ARE:

WEST, EAST, SOUTH.

 

WHAT DO I DO NOW?

'

 

The Original game was written for the Dragon 32 by Ken Kallsh and is available online to play using a Dragon32/64 emulator.

Vintage graphics I made in 1997 for a version of the 'El Diablero' Adventure Game.

 

'I AM IN THE DESERT, CACTUS ALL AROUND.

 

I SEE:

NOTHING.

 

OBVIOUS EXITS ARE:

NORTH, EAST.

 

WHAT DO I DO NOW?'

 

The Original game was based on the Castenada books and was written for the Dragon 32 by Ken Kallsh and is available online to play using a Dragon32/64 emulator.

Vintage graphics I made in 1997 for a version of the 'El Diablero' Adventure Game.

 

'I AM IN THE DESERT, CACTUS ALL AROUND.

 

I SEE:

NOTHING.

 

OBVIOUS EXITS ARE:

NORTH, EAST.

 

WHAT DO I DO NOW?'

 

The Original game was based on the Castenada books and was written for the Dragon 32 by Ken Kallsh and is available online to play using a Dragon32/64 emulator.

Anglo-American manufacturing? Pretty rare surely.

Apple II Convention, Bribie Island Queensland

A very odd odd machine from 1983 and one I think I need to sell...

Vintage graphics I made in 1997 for a version of the 'El Diablero' Adventure Game.

 

Screen Text:

 

'I AM IN THE DESERT. THERE IS A LARGE SLAB OF ROCK NEARBY.

 

I SEE:

NOTHING.

 

OBVIOUS EXITS ARE:

WEST, NORTH,EAST SOUTH.

 

WHAT DO I DO NOW? GO ROCK

 

I AM ON A LARGE, FLAT ROCK. IT SOMEHOW SEEMS PLEASANT HERE. THIS PLACE SEEMS FAMILIAR.

 

I SEE:

NOTHING.

 

OBVIOUS EXITS ARE:

WEST, NORTH, EAST.

 

WHAT DO I DO NOW? GAZE ROCK

 

IT HAS A BLUISH GLOW!'

  

The Original game was based on the Castenada books and was written for the Dragon 32 by Ken Kallsh and is available online to play using a Dragon32/64 emulator.

Vintage graphics I made in 1997 for a version of the 'El Diablero' Adventure Game.

 

Screen Text:

 

'I AM IN A CANYON, WITH SHEER CLIFFS ON THREE SIDES. THERE IS A STRANGE INSCRIPTION HERE.

 

I SEE:

NOTHING

 

OBVIOUS EXITS ARE:

WEST.

 

WHAT DO I DO NOW?'

  

The Original game was based on the Castenada books and was written for the Dragon 32 by Ken Kallsh and is available online to play using a Dragon32/64 emulator.

reperti (ancora) sconosciuti al MIAI - Foto di Vittorio Giordano - www.cameraconvista.org

Walther originally built weapons (and does so again nowadays). After end of WWII, German companies were forbidden to built weapons, so Walther moves towards mechanical calculators in order to keep their highly skilled mechanics in work.

Later version of the dk'Tronics case with printed legends on the keys. I also have an earlier version with decals instead of printed keys here.

 

Also see Andy Taylor's even earlier version that has a standard size key for space (like the ZX81 version of this keyboard) instead of a full size space bar.

Apple II Convention, Bribie Island Queensland

Apple II Convention, Bribie Island Queensland

Commodore 1351 Mouse

Each cube representing one pixel in one of four different colors. The cubes and can turn around in both directions (left turn, right turn). Deutsches Technikmuseum Berlin is currently working on bringing a 4x as big wall up and running and plan to integrate this wall in their permanent exhibition (sdtb.de/).

Apple II Convention, Bribie Island Queensland

computer game exhibition, london science museum

Soldering complete! That was a lot of sockets.

 

Most of these racks interfacing the old instruments and the old control computer can go too. Most of them are still powered on but doing absolutely nothing because of aiieeeee! The tentacles!

the cabinet of one of the first video games ever. museum of moving image - queens, nyc

Note the vintage Apple logo. There was an apple from the very beginning, though.

Apple II Convention, Bribie Island Queensland

Vintage Computer Festival East, May 19 2018, Wall, New Jersey

A mid-90s PC with Pentium 200, 32MB RAM, Windows 95, Highscreen keyboard, Genius mouse, Philips monitor, and no-name IBM-compatible joystick.

The system is based on the 7400 TTL logic components. It's available as a DIY kit: gigatron.io

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