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We deal with both residential and commercial 3d architectural rendering projects. With our 3d virtual tour services, we ensure you 360 ° view of your project, right from your mobile devices. www.arktek3d.com/architectural-3d-rendering/
New color rendering finished on 3.31.2009. Used 2020 w/ several custom textures by Gary Demos( www.2020catalog.com/2020Home/2020home.html ) & custom items by Kevin Roberts in his UNDRGRND catalog ( www.2020catalog.com/files/UNDRGRNDV8.zip ). Saved as image & finished up in Photoshop CS3.
We provide a best 3D rendering service says every company but we actually give the best service of 3D rendering with creative new plans and projects with construct new ideas. Its affordable, unique and amazing and their perfect animation that easy to understand.
Yantram Architectural photorealistic renders creates high-quality 3D facades in a virtual studio environment. Our team of architects and industrial designers build 3d models from CAD files, sketches, or photographs
Mingjing-CG is one of the leading architectural rendering companies in China. We are expert in 3d architectural modeling, 3d floor plans, 3d walkthrough, animation,Industrial and 3d realistic rendering
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Concept, modeling, texturing, lighting and rendering by Ignacio Leal
Visit www.ilodesigns.es for more
Rendering test with V-Ray in Sketch-Up. Any suggestion on how to improve the lighting? It doesn't seem quite right for some reason.
The render coat is now complete. It is a silicone-based layer which is flexible to allow for minor movement in the structure over time. It is also self-coloured so should never need painting.
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University of Pennsylvania. Philadelphia. - Renderings showing new trees, planted as a deterrent to skateboarders and bicyclists from ruining the black granite benches and curbs along this fantastic walkway.
I have been told to set the tile size to 256 when rendering with my GPUs as this gives the quickest result, so I decided to experiment. This is what I found.
The picture is a floor and three pieces of wall. All are just planes with simple procedural textures on them. The floor also uses a grid produced in GIMP added as an image texture and used as a displacement, to give the effect of tiles.
Rendered to 1920x1080 (100%), 100 samples with the "Border" checked box ticked so that only elements within the camera shot are actually rendered. The following are the render times with square tiles.
16x16: 6 mins 29.45 secs
32x32: 1 min 54.75 secs
64x64 (default): 36.47 secs
128x128: 17.50 secs
256x256: 14.73 secs
512x512: 14.65 secs
1024x1024: 1 min 38.18 secs.
I then wondered if somewhere between the 256 and 512 sized squares would be quicker, so I went straight down the middle for a 384 pixel square.
384x384: 14.38 secs.
I am sure someone could explain the differences but I am now wondering whether the recommendation of using a 256 pixel square tile was calculated or arrived at by trial and error.
I also don't know whether the differences would be similar in a much more complex render, in which case the difference between 256 and 384 might be marked.