View allAll Photos Tagged process

I Live in Shady Hills and the area is Pigeon County. They take their pigeon very seriously. I've got Neighbors at war with each other... all I want to know is, do they taste like chicken?

Three Xbee-to-BlinkM adapters and one Xbee controller hooked to a PC, running the sequencer

 

See also, short video description

Carbon transfer print (single transfer). 24x18 cm

 

Emulsion: 5mg of dry watercolor diluted in 1 liter of 10% gelatin

Sensitization: 2.5% ammonium bichromate diluted 1:1 with alcohol

Exposed to 6x18V Sylvania BL-350 lamps for 720 seconds.

Hey! That's not what credit cards are for...online businesses everywhere are saving credit cards from destruction by adding online credit card processing as a payment option. Stop the madness!

paper positive

 

Processed with VSCOcam with hb2 preset

This was one of many terrible exposures taken with my now-long-gone 18-55 f/3.5-5.6 IS lens. The original isn't worth sharing, but I tried to breathe a little bit of artistic life back into it with Topaz Adjust and some other enhancements.

 

Taken in front of Trumbull College at Yale University.

Processed with VSCOcam with a9 preset

It's interesting how most of them are presents from only one special person...

Processed with VSCOcam with f2 preset

Processed with CameraBag 2

 

Stow Festival 2016, The Warrant Officer, Walthamstow, East London, UK

processed by the application of "Instagram"

using a Sony Xperia arc

Raindrops on the Windowsill

Literary Orange 2008

Saturday, April 5th

Hyatt Regency

Garden Grove, CA

Processed With Darkroom

made a lot of mistake in processing, but after every mistake i learn something....

 

pentacon six + 80mm f/2.8 Carl Zeiss Jena MC Biometar + lucky 100

rodinal 1:200

40mins 20C

30s initial agitation, leave to stand

 

im starting to use the open source software processing (processing.org) to create images. its a lot of fun.

 

this is my fav!

just random rounded lines. a lot of them.

Little recoding. Trying to figure out why the particles got so spastic when near the shell of the central orb in older builds. Think I fixed it and to show the stability, threw a couple hundred particles into the space to see what architectural forms they would create.

1 2 ••• 39 40 42 44 45 ••• 79 80