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Process Sketch: Bending Out of Course
Plan of in-progress piece.
This sketch was in my stolen sketchbook:
www.flickr.com/photos/52642982@N07/4875212046/in/photostream
Collection of post boxes at the Hughes-Trigg Student Center at SMU.
Just press L on your keyboard to get a larger view on black.
UPDATE: This photo was selected as the Art & Seek Flickr Photo of the Week for January 11, 2012.
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Photo Details: 3 exposure (+/-3EV) HDR using Canon EOS 7D and Canon EF 28-135mm f/3.5-5.6 IS USM lens. Tonemapped using Photomatix 4 details enhancer option. Processed in Lightroom to increase clarity, reduce vibrance, add vignetting, and crop.
All comments or criticism are, as always, welcome.
Alternative processes need a LOT of light! Taking another run at wet plate collodion, I got the University of Findlay print lab setup for some really close up portraits on a partly cloudy day. In direct sunlight, portraits can take up to 4 sec., but with overcast conditions, can take up to 15!
The final poured plate of the day was actually a hyper-last-minute XMas present to a very talented young-man at the University of Findlay. Zach Heiser, a talented illustrator and story-teller, had just come upstairs to the darkroom to surprise me with a handmade present made out of nothing but used Polaroid flash cubes and M3 bulbs. Scrambling for a gift idea of my own, I grabbed a sheet of framing glass, started sanding and polishing, and this is what we ended up with. ^__^
Eastman Commercial B 8x10
Fujinar 300mm f/4.5
12 sec. @ f/4.5 + front fall
Bostick & Sullivan Quick Clear Collodion
8x10" clear glass
Cadet Tavia Rapozo, University of San Francisco, 5th Regiment, Advanced Camp, speaks with a staff member about in-processing during Cadet Summer Training at Fort Knox, Ky. June 21, 2023. During in-processing, the Cadets complete paperwork to finalize their entry. | Photo by Lanie Guinn, Ball State University, CST Public Affairs Office
That morning was really really foggy. How I wished I had my camera on me. Kept observing through the day..kept my fingers crossed..hoped the same would happen the next day as well. And it did...I was prepared.
Please - no awards, photos, group invites or graphics!
Please do not use this image on a website without explicit permission from me. Thanks.
A little process peek - choosing fabric for the bird quilt. www.shinyhappyworld.com/2014/04/choosing-fabrics-bird-qui...
I never posted this, but it's on my list to post, but instead of adding yet another old photograph I thought I would share what I did to it with my Soft Pink Afternoon Glow preset before I uploaded it...
This was when it was quite a bit warmer... ah, I wish winter clothes were more colourful, all this black, grey and brown is boring!! Can someone invent colourful winter clothes? Pleeeeease!
Moscow. Gorky Park.
Camera: Canon EOS 5
Lens: Canon Zoom Lens EF 70-210 mm
Film: Kodak Vision3 200t + dev.D-76
Photo taken: 29/07/2017
Scanner: Noritsu LS-1100
These are some of my favorite presets. I have never purchased a preset in my life, I have fun making my own and have developed my own workflow. I have a preset for just about everything, low light, backlight, exposure, contrast, and so on! Each preset not only changes skin tone, but also changes the colors and contrast of the rest of the image, making it very fun to edit and process each image just the way I like it for the shot. One thing I never do or have done is touch my subjects face or eyes in any way. I do not go in and smooth skin or change eye colors and so fourth. The beauty of the subject is truly untouched in my images. I really do stick to the natural in natural light photography not just for lighting, but for facial features and so on! Here are a few I just wanted to share as I am working through this session :)
Flying sparks from metal. Worker sharpens knife on grinding wheel. Video was shot in RAW.
www.istockphoto.com/video/process-of-sharpening-knife-fly...
Starbucks frappuccinos cheer me up every time I'm upset. Lol!
Took during one boring evening in Boracay.
Would you believe it? We found Starbucks in Bora! Heehee.
All the walking was worth it. :)
Working on a retelling of the Solar engine so that it runs in real-time from microphone input. The original version existed only as renders because I was asking the computer to perform highly processor intensive particle repulsion. Given a mass of particles (10,000+), each particle had to exert a force on every other particle.
The original render ran at less than one frame per second. This version, still visually dense and reactive, runs at near 30fps on my laptop. Once the port to Cinder (with some optimization magic courtesy of Andrew Bell) is complete, we expect it to hit the coveted 60fps mark.
Still working on the visuals and behavior. Next up, variable size spheres and pushing more of the workload to the GPU.