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Processing generated particle system paths rendered in blender. Blog post of the details: www.cutsquash.com/2014/04/exporting-processing-blender/

Near the end of the summer, I was asked by the publishers of Popular Science magazine to produce a visualization piece that explored the archive of their publication. PopSci has a history that spans almost 140 years, so I knew there would be plenty of material to draw from. Working with Mark Hansen, I ended up making a graphic that showed how different technical and cultural terms have come in and out of use in the magazine since it's inception.

Here was my process for the Ty Nant water shot:

 

1. One strobe above and in front of the bottle, bounced off my umbrella. This looks terrible! The blue is hardly noticeable, the reflection totally knocks out the label, and the label on the back of the bottle (marked with the *) makes a horrible white mark.

 

2. One light on the right of the bottle, bounced off the umbrella. I also cut out a piece of paper the shape of the bottle to put behind it. This bounces light through the glass, showing the blue. Unfortunately, you can see all the details of the umbrella in the reflection, and that label on the back is still there. also, the flash from my camera that I use to trigger the strobe makes an annoying reflection (marked with the *). I soak off the label, and cover my flash with a piece of cloth. That way it is still bright enough to trigger the strobe, but doesn't show up on the bottle.

 

3. Light below and behind the bottle, bounced off the black (!) backdrop. I removed the white paper behind the bottle for this, since it was unnecessary. I used a long exposure so that the lights from the windows on the sides and in front of the bottle would light up the label. Unfortunately, this makes for ugly reflections on the sides of the bottle.

 

4. One light behind and below bottle, bounced off backdrop. This is beautiful -- I love black-line glass photography, and the blue is gorgeous. Unfortunately for a product shot, the label is way too dark. And I don't have another light to snoot on it from the front. Have to go a different direction.

 

5. Light on the right side again, this time shone directly through a large plastic tub. That disperses the light enough that it makes a nice clean long white highlight. The paper is behind the bottle again, and I dropped the coins behind the bottle. But the paper behind the bottle is wrinkled, and that shows (marked with the *) and it tapers at the top of the neck where the water stops, which you can see. I cut a new piece of paper.

Natural light and table top with a little textural medicine to cure the camera raw overdose. Ha!

Thanks to lepiaf.geo for his texture Texture, Letters to the family I

and to Ervin Bartis for his texture Wall texture

 

Not my photo but jessiehsu's for processing for the group Post Process Me Challenge Group""

Processed with VSCO with b5 preset

Processed with VSCO with b5 preset

Alimatu Zakaria of Suglo women’s rice processing group in Tamale sieving parboiled paddy.

Louis Stippel / USAID

ry fish processing is an ancient, cost-effective preservation method that removes moisture through sun-drying, salting, or smoking to inhibit microorganism growth and extend shelf life. The process typically involves cleaning, degutting, washing, and sometimes salting fish before laying them on racks, taking several days depending on weather and fish size.

The most common method, where fish are laid on raised bamboo racks (vertical or horizontal) in the sun.

Often combined with drying, this improves preservation and flavor, commonly used for larger fish.

Imparts flavor while drying the fish through heat.

Dehydration/Driers: Controlled environments like cabinet, tunnel, or solar tent dryers are used to ensure higher quality and better hygiene than open-sun drying

Processed with VSCO with c1 preset

Processed with VSCO with s2 preset

This performance was made after the opening of my current exhibition at the Lars Bolin gallery in Östersund, after hours with only the gallerist and photographer as participants / spectators.

photos: www.jimmydahlberg.se

Processed with VSCO with c2 preset

# Processed with Lightroom

# Canon EOS 60D

#Instagram: @heloloisas

Trust The Process rider on Bank Street. Sunday September 24 2023.

Processed with VSCOcam with acg preset

 

Fuji XT10 with Carl Zeiss Jena Pancolar 50mm F2

1. Image out of camera, 1/4 sec at f/1.8, WB 2700K.

 

2. White balance adjusted in UFRaw (Linux).

 

3. Red and Blue channels inverted in CS5 (channel mixer).

 

Image taken with unmodified Nikon D300s using Nikkor 35mm f/1.8G lens and Hoya R72 IR filter. In camera WB was 2700K, exp. 1/4 sec at f/1.8... ISO 800 Exp. Bias +5.

 

Image was moved to Linux for White balance and tint adjustment in UFRaw with GIMP. This is roughly the equivalent of Halogen correction.

 

Then moved to W7 for CS5 channel mixer, where red and blue channels were swapped for a more natural look. In Channel mixer, red channel, change red +100 to -100, green from 0 to +100 and blue from 0 to +100. Blue channel, change red from 0 to +100, green from 0 to +100, and blue from +100 to -100.

Blown out highlights and heavy grain are intentional, though it may not be to everyone's liking.

Processed with Snapseed.

Brougham Castle, Near Penrith. Taken on Chinon 35EE with Ilford XP2. C41 processed and scanned at ASDA. 4th March 2014

Processed with VSCOcam with hb2 preset

Miranda Parker as Ellipsis, a superheroine and member of the famed Punctuation League. :-)

 

This is from a studio shoot with the entire cast of "The Baffling Adventures of Question-Mark Man" by Bottled Spider. A really fun show about superheroes...and punctuation. What's not to like? :-)

Processed with VSCO with g3 preset

is all gadgets that conveniently plug into your other gadgets, is stealing and storing favourite things and sharing them, it's picking the best of the old and sitting it alongside the new.

Made with Processing. (Screenshot of the program)

 

"Celebrating" my first five years of coding. 5 years ago I started programming with Processing. I made the basic (2D-)Version for this one for an assigment at my learning processing class. The 3D version is 4 years old and it is the first sketch I have uploaded to processing. So time for a complete recode, trying to avoid any change in the visual result and keeping the basic structure. And give it a little speed up. And give it a GUI to get a lot of variations in a little amount of time.

 

Code:

openprocessing.org/sketch/149548

 

Contact:

mail: kontakt@diana-lange.de

web: diana-lange.de

facebook: www.facebook.com/DianaLangeDesign

flickr: www.flickr.com/photos/dianalange/collections/

tumblr: dianalange.tumblr.com/

twitter: twitter.com/DianaOnTheRoad

vimeo: vimeo.com/dianalange/videos

 

Original 2D-Version of 2009:

www.flickr.com/photos/dianalange/sets/72157633527111538/

 

Original 3D-Version of 2010:

openprocessing.org/sketch/9765

 

Music Visualization Version (Audio & Beat Reaction #2) of 2011:

vimeo.com/24133373

www.flickr.com/photos/dianalange/sets/72157626714986077/

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I took a stroll yesterday about a half mile from where I live and took this on my phone - heavily processed but an image nevertheless.

 

Processed with VSCOcam with b5 preset

Strange, heavily processed picture of Nobuo. The first processing was turning the original image into a half-tone image (a rather heavy-handed conversion because, why not?) then I ran that result through one of the dreamscape-like filters on-line and this is the result.

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