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As part of the festivities where those two guys dancing like spinning madmen. In here they are demoing their skills on our installation floor causing our ribbon to open and close in following of their movements. As the ribbon opens up it reveals what is happening on the opposite side of the walls thus functioning as some kind of portal.
To commemorate its 100th anniversary, IBM commissioned a unique public exhibition called THINK. The exhibition is an examination and a celebration of the human approach to understanding and improving the world through science and technology.
Upon entering the exhibition, visitors pass an LED wall showing live data feeds in vivid color. Once inside, visitors encounter a glowing forest of screens. A breathtaking film charts man’s patterns of progress and understanding. Sosolimited programmed the five interactives that appear on the screens at the end of the film. These interactives explore the history of our progress through Seeing, Mapping, Understanding, Believing, and Acting.
The interactives are visually striking and intuitive, providing visitors with an expansive collection of images, stories, and interviews. These multitouch software applications were designed to seamlessly display large collections of data at high frame rates. We developed the software with OpenFrameworks libraries.
The project was a collaboration between SYPartners, Ralph Applebaum & Associates, George P Johnson, Mirada, and Sosolimited.
Parade is in Paris with Chromatic Festival for the Nuit Blanche at the Cité de la Mode et du Design.
been at this a couple days now and this is the first 3d render of type ribbons.
each letter is an actual shape in opengl and not a texture. downside of this is that its shit slow... gonna take some work to get it up to real-time performance.
I got OpenCV working with my particle painting program in open frameworks. Still a work in progress.
porting some old ribbon code from processing to openFrameworks.
got a nice looking noise field using perlin noise and also added a new feature of colour mapping from an external jpg file
I got OpenCV working with my particle painting program in open frameworks. Still a work in progress.
Sun, rain, puddles, sinking, etc.
Some weird visual errors resulting from my lack of understanding 3D, but working on it.
This is a screenshot of the first level of Kitsu. It is very close to completion, though obviously we have a lot of work to do for the game as a whole.
The game has some subtle 3D effects. You may notice the fog, and the fact that there is a branch in the far foreground.
We are writing our game in C++ using OpenFrameworks and OpenGL. We are using Google V8 as a scripting layer, in order to write some of our game code in a simpler language (JavaScript).