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Santi Vilanova / playmodes presenting timeline

ksimmulator.com/2012/09/27/betascape-2012-art-technology-...

 

a circle packing simulation using ofxBox2D and the makeymakey.com for a 7 person physical interface based on touch. different behaviors and colors emerge as participants connect in different ways. This tessellation is called the flower of life.

 

created in openframeworks by keith simmons for betascape.org

Another fun experiment made by Oriol.

uri.cat

 

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Available for purchase store.nickhardeman.com. 11x17"

From the Stacks Series. Plotted on an HP7475 pen plotter and water colored by hand. Generative designs from custom OpenFrameworks software.

Remodeled for 007! Big ups to Emily + Theo.

estimating real physical coordinates for the points from FaceTracker/ofxFaceTracker

 

useful for things like re-lighting and shadow casting, or any standard AR-style tricks

The OF Dev crew at OmniCorp hackerspace in Detroit.

I got OpenCV working with my particle painting program in open frameworks. Still a work in progress.

Dpt. x Laurent Craste

Chromatic Festival 2014

Dpt. x Laurent Craste

Chromatic Festival 2014

New to 007! Thanks to Anton Marini.

Another fun experiment made by Oriol.

uri.cat

 

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#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

I got OpenCV working with my particle painting program in open frameworks. Still a work in progress.

Nova VideoApp em desenvolvimento para triggering simples de videos.

Another fun experiment made by Oriol.

uri.cat

 

Uploaded With FlickrDrop

openFrameworks Lab

Digital Design Weekend part of the London Design Festival 2010 programme.

 

Hellicar & Lewis and programmers from the openFrameworks community developed four interactive coding projects over the Weekend

 

Project 2: Pedestrian Visualisation (http://www.flightphase.com/?page_id=380)

James George & Karolina Sobecka with Shawn Bonkowski, Jason Van Cleave, Timothy Gfrerer, Ben Jones, Marianne Westergaard & Panagiotis Thomoglou

 

www.vam.ac.uk/activ_events/events/London_Design_Festival/...

Dpt. x Laurent Craste

Chromatic Festival 2014

I wrote a quick program to generate monsters for my kids this halloween. This is not a serious art project but fun for my family that turned into something cool enough to share.

 

It was created in openframeworks 0.006 using code blocks. You can download the source from the project page! I'm sure you can swap out different eyes and mouths for different looking monsters.

 

It uses a version the hair particle drawing class I wrote to do my hair drawings, I just swapped it out with opaque textures of eyeballs and mouths and placed the drawing origins in the lower right corner. I then copy the screen to a FBO Texture and draw that to screen flipped so the creature is both vertically and horizontally symmetrical and voila...a tentacled eyeball creature!

 

Project page: www.donrelyea.com/monsters.htm

To commemorate its 100th anniversary, IBM commissioned a unique public exhibition called THINK. The exhibition is an examination and a celebration of the human approach to understanding and improving the world through science and technology.

 

Upon entering the exhibition, visitors pass an LED wall showing live data feeds in vivid color. Once inside, visitors encounter a glowing forest of screens. A breathtaking film charts man’s patterns of progress and understanding. Sosolimited programmed the five interactives that appear on the screens at the end of the film. These interactives explore the history of our progress through Seeing, Mapping, Understanding, Believing, and Acting.

 

The interactives are visually striking and intuitive, providing visitors with an expansive collection of images, stories, and interviews. These multitouch software applications were designed to seamlessly display large collections of data at high frame rates. We developed the software with OpenFrameworks libraries.

 

The project was a collaboration between SYPartners, Ralph Applebaum & Associates, George P Johnson, Mirada, and Sosolimited.

Images created with test versions of the new glocal apps I'm writing and an HD camcorder.

I wrote a quick program to generate monsters for my kids this halloween. This is not a serious art project but fun for my family that turned into something cool enough to share.

 

It was created in openframeworks 0.006 using code blocks. You can download the source from the project page! I'm sure you can swap out different eyes and mouths for different looking monsters.

 

It uses a version the hair particle drawing class I wrote to do my hair drawings, I just swapped it out with opaque textures of eyeballs and mouths and placed the drawing origins in the lower right corner. I then copy the screen to a FBO Texture and draw that to screen flipped so the creature is both vertically and horizontally symmetrical and voila...a tentacled eyeball creature!

 

Project page: www.donrelyea.com/monsters.htm

Kyle contemplates some spicy jerky at the OmniCorp Detroit (OCD) hackerspace.

openFrameworks workshop at iMAL, Brussels, May 2009.

Arturo, Stéphane and Zach.

openFrameworks workshop at iMAL, Brussels, May 2009.

using sin(dx)+sin(dy) as distance function for tiling voronoi patterns

#WIP #Generative #RealTime #Graphics #Openframeworks #Interactive #UI

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