View allAll Photos Tagged objectivity

Delivery note text taken with old 4X microscope 0bjective on A6000 body

SmakZone Paintball flyer I made for this event...I think we are expecting around 250 players.

lootbag

 

0850

Objective Charlie.

Found waterfall.

Batts died on camera.

Difficult & dangerous descent.

Traverse creekbed to Delta.

 

The above notes are from my diary. I needed to do this to record stuff I would never remember when I got home. The below notes are what impressions the pictures give me and what I remember.

 

The shot is crap but it highlights a point of doing this, preparation. If I had magically found the Yowie I would not have been able to show it. Next time I'll take a spare pair of batteries.

 

I'm now down about 140-200 metres from where I started at the water line on the creek. I can view this on my map. But precisely where I do not know. The creek is fuller than I expected. But lucky it is not running harder. All the way down I noticed the sides of the hills showing water coming down. Lots of it, fast.

 

The first thing I really noticed besides being a lot darker was the noise of falling water (meaning I could not hear any wildlife) and how cool it was.

 

When I breathed out, out came steam. Will not run out of water. Off to point Delta. This is where things got really hairy.

 

Bootload, Lootbag, Delta 2006SEP191521 [?]

 

next >>>

Team Objective set: Red, Blue & Neutral flags, flag/bomb score pedestal, flag stands, covenant & UNSC bombs, flaming skulls (headhunter), gravity hammer and Mark V Spartan

Objectively viewed – the world through my lens

One image, one day, one chance – download it from the shop.

shop.meinhardtart.de

 

#picoftheday #travel #fotografie #reisen #streetphotography

#photography

Mirroring in the objective of my Canon EOS 450D

Union Square (also known as Union Square Park) is an important and historic intersection in New York City, located where Broadway and the Bowery came together in the early 19th century. Today it is bounded by 14th Street, Union Square East, 17th Street, and Union Square West. It is run and operated jointly by the New York City Department of Parks and Recreation as well as the Metropolitan Transportation Authority.

 

Important thoroughfares which lead away from the park are Broadway, leading both north and south; Fourth Avenue, leading southeast to the Bowery; and Park Avenue South, leading north to Grand Central Terminal. Union Square lies over 14th Street–Union Square, a New York City Subway complex served by the 4, 5, 6, L, N, Q, R, and W trains. Neighborhoods around the park are the Flatiron District to the north, Chelsea to the west, Greenwich Village and New York University to the south, and Gramercy to the east. The eastern side of the square is dominated by the Zeckendorf Towers condominium.

 

Union Square is noted for its impressive equestrian statue of George Washington, created by Henry Kirke Brown and unveiled in 1856. Other statues in the park include the Marquis de Lafayette, created by Frédéric-Auguste Bartholdi and Abraham Lincoln, created by Henry Kirke Browne. A newer addition, added in 1986, is a statue of Mahatma Gandhi in the southwest corner of the park.

 

In April 1861, soon after the fall of Fort Sumter, Union Square was the site of a patriotic rally that is thought to have been the largest public gathering in North America up to that time.

One of the main objectives of the European Union is to promote economic, social and territorial cohesion between regions. The reformed EU Cohesion Policy 2014-2020 comes at a pivotal moment. Recent years of austerity have seen rising unemployment and widening inequality, especially in peripheral regions, with youth, women and ethnic minorities worst affected.

 

Making over €350 billion available to invest in Europe's regions, cities and the real economy, the reformed Cohesion Policy is the EU's principal investment tool to deliver the Europe 2020 goals: creating growth and jobs, tackling climate change and energy dependence, reducing poverty and social exclusion. Once member states’ national contributions and the leverage effect of financial instruments are taken into account, the impact is likely to be over €500 billion.

 

Launching a new partnership with the European Commission, with the participation of the OECD, Salzburg Global’s program is timed to help key stakeholders understand the rules and results-oriented focus of the reformed Cohesion Policy and ensure maximum impact for these investments. It will build on our longstanding European program which has featured over 15 sessions devoted to the EU’s development and expansion, grounded in our location at the crossroads of East and West.

 

The 2014 program will focus on ways in which regional development policy and complementary instruments can enhance competitiveness and effective governance at local, regional and transboundary levels.

 

Participants will examine tools for environmentally sustainable innovation, human capital development, creation and financing of SMEs and the transition to a low carbon economy. They will compare practical projects and mechanisms that have delivered successful outcomes for competitiveness and inclusive growth, in and beyond Europe, in order to identify transferable tools and connect stakeholders who are leading cutting-edge work around the world.

 

The program will be held from May 17 to May 22, 2014 in Salzburg, Austria, with a one day, high-level pre-session meeting on May 17-18, focusing on European competitiveness, the shift to low carbon economies, and the role of sustainable cities.

Anxiety is a lightweight leopard-only to-do application that syncs with iCal and Mail. To download or read more, visit www.anxietyapp.com/

 

This shot shows the calendar selection popup, which resides in the list window titlebar. When enabled, it splits all of your tasks into multiple "lists", separated into groups based on which calendar they have been added to. Lists can be switched by clicking the title of the current list in the titlebar to show the alternative lists.

Objective achieved.

For years I've had on my "to do" list getting to Vermilion, Ohio, on a sunny winter day when snow covers the ground. I finally pulled that off on the last day of February 2015. An eastbound coal train makes it way over the frozen Vermilion River.

D850/Zoom Micro Nikkor ED 70-180mm F4.5-F5.6D

Dr. Nurul Islam, Director, Bureau of Manpower, Employment & Training (BMET) Ministry of Expatriates' Welfare and Overseas, shares his views on setting the vision and objectives of the regional consultation.

 

Photo credit: UN Women/Dylan Seedin

Painted using iPad and sketchbook express

I am using a Nikon 10x objective on a Raynox DCR-150 "tube lens" to achieve 10:1 magnification. This setup has an image circle that covers a full frame sensor.

Soldiers of the 8th Wisconsin Volunteer Infantry from the 32nd "Red Arrow" Legion of the Green Army take up defensive positions around a captured enemy weapon while awaiting an engineering unit to take control before continuing with their mission.

Sol DeWitt's Objectivity.

CLAP by objective:spectacle Photo: Flurin Bertschinger

Objective: design an app version for the iTunes store, describing the projects on sale by the real state group.

 

Software:

Adobe Photoshop CS6

Adobe Illustrator CS6

Chess is a board game for two players, called White and Black, each controlling an army of chess pieces, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to distinguish it from related games such as xiangqi (Chinese chess) and shogi (Japanese chess). The recorded history of chess goes back at least to the emergence of a similar game, chaturanga, in seventh century India. The rules of chess as they are known today emerged in Europe at the end of the 15th century, with standardization and universal acceptance by the end of the 19th century. Today, chess is one of the world's most popular games, and is played by millions of people worldwide.

 

Chess is an abstract strategy game that involves no hidden information and no elements of chance. It is played on a chessboard with 64 squares arranged in an 8×8 grid. At the start, each player controls sixteen pieces: one king, one queen, two rooks, two bishops, two knights, and eight pawns. White moves first, followed by Black. The game is won by checkmating the opponent's king, i.e. threatening it with inescapable capture. There are also several ways a game can end in a draw.

 

Organized chess arose in the 19th century. Chess competition today is governed internationally by FIDE (Fédération Internationale des Échecs; the International Chess Federation). The first universally recognized World Chess Champion, Wilhelm Steinitz, claimed his title in 1886; Ding Liren is the current World Champion. A huge body of chess theory has developed since the game's inception. Aspects of art are found in chess composition, and chess in its turn influenced Western culture and the arts, and has connections with other fields such as mathematics, computer science, and psychology.

 

One of the goals of early computer scientists was to create a chess-playing machine. In 1997, Deep Blue became the first computer to beat the reigning World Champion in a match when it defeated Garry Kasparov. Today's chess engines are significantly stronger than the best human players and have deeply influenced the development of chess theory; however, chess is not a solved game.

 

Rules

The rules of chess are published by FIDE (Fédération Internationale des Échecs; "International Chess Federation"), chess's world governing body, in its Handbook. Rules published by national governing bodies, or by unaffiliated chess organizations, commercial publishers, etc., may differ in some details. FIDE's rules were most recently revised in 2023.

 

Setup

Chess sets come in a wide variety of styles. The Staunton pattern is the most common, and is usually required for competition. Chess pieces are divided into two sets, usually light and dark colored, referred to as white and black, regardless of the actual color or design. The players of the sets are referred to as White and Black, respectively. Each set consists of sixteen pieces: one king, one queen, two rooks, two bishops, two knights, and eight pawns.

 

The game is played on a square board of eight rows (called ranks) and eight columns (called files). By convention, the 64 squares alternate in color and are referred to as light and dark squares; common colors for chessboards are white and brown, or white and green.

 

The pieces are set out as shown in the diagram and photo. Thus, on White's first rank, from left to right, the pieces are placed as follows: rook, knight, bishop, queen, king, bishop, knight, rook. Eight pawns are placed on the second rank. Black's position mirrors White's, with an equivalent piece on the same file. The board is placed with a light square at the right-hand corner nearest to each player. The correct position of the light square may be remembered by the phrase "light on right", while the correct positions of the king and queen may be remembered by the phrase "queen on her own color" (i.e. the white queen begins on a light square, and the black queen on a dark square).

 

In competitive games, the piece colors are allocated to players by the organizers; in informal games, the colors are usually decided randomly, for example by a coin toss, or by one player concealing a white pawn in one hand and a black pawn in the other, and having the opponent choose.

 

Movement

White moves first, after which players alternate turns, moving one piece per turn (except for castling, when two pieces are moved). A piece is moved to either an unoccupied square or one occupied by an opponent's piece, which is captured and removed from play. With the sole exception of en passant, all pieces capture by moving to the square that the opponent's piece occupies. Moving is compulsory; a player may not skip a turn, even when having to move is detrimental.

 

Each piece has its own way of moving. In the diagrams, crosses mark the squares to which the piece can move if there are no intervening piece(s) of either color (except the knight, which leaps over any intervening pieces). All pieces except the pawn can capture an enemy piece if it is on a square to which they could move if the square were unoccupied. Pieces are generally not permitted to move through squares occupied by pieces of either color, except for the knight and during castling.

 

The king moves one square in any direction. There is also a special move called castling that involves moving the king and a rook. The king is the most valuable piece—attacks on the king must be immediately countered, and if this is impossible, the game is immediately lost (see Check and checkmate below).

A rook can move any number of squares along a rank or file, but cannot leap over other pieces. Along with the king, a rook is involved during the king's castling move.

A bishop can move any number of squares diagonally, but cannot leap over other pieces.

A queen combines the power of a rook and bishop and can move any number of squares along a rank, file, or diagonal, but cannot leap over other pieces.

A knight moves to any of the closest squares that are not on the same rank, file, or diagonal. (Thus the move forms an "L"-shape: two squares vertically and one square horizontally, or two squares horizontally and one square vertically.) The knight is the only piece that can leap over other pieces.

A pawn can move forward to the unoccupied square immediately in front of it on the same file, or on its first move it can advance two squares along the same file, provided both squares are unoccupied (black dots in the diagram). A pawn can capture an opponent's piece on a square diagonally in front of it by moving to that square (black crosses). It cannot capture a piece while advancing along the same file. A pawn has two special moves: the en passant capture and promotion.

 

When a king is under immediate attack, it is said to be in check. A move in response to a check is legal only if it results in a position where the king is no longer in check. There are three ways to counter a check:

 

Capture the checking piece.

Interpose a piece between the checking piece and the king (which is possible only if the attacking piece is a queen, rook, or bishop and there is a square between it and the king).

Move the king to a square where it is not under attack.

Castling is not a permissible response to a check.

 

The object of the game is to checkmate the opponent; this occurs when the opponent's king is in check, and there is no legal way to get it out of check. It is never legal for a player to make a move that puts or leaves the player's own king in check. In casual games, it is common to announce "check" when putting the opponent's king in check, but this is not required by the rules of chess and is usually not done in tournaments.

 

Once per game, each king can make a move known as castling. Castling consists of moving the king two squares toward a rook of the same color on the same rank, and then placing the rook on the square that the king crossed.

 

Castling is permissible if the following conditions are met:

 

Neither the king nor the rook has previously moved during the game.

There are no pieces between the king and the rook.

The king is not in check and does not pass through or finish on a square attacked by an enemy piece.

Castling is still permitted if the rook is under attack, or if the rook crosses an attacked square.

 

When a pawn makes a two-step advance from its starting position and there is an opponent's pawn on a square next to the destination square on an adjacent file, then the opponent's pawn can capture it en passant ("in passing"), moving to the square the pawn passed over. This can be done only on the turn immediately following the enemy pawn's two-square advance; otherwise, the right to do so is forfeited. For example, in the animated diagram, the black pawn advances two squares from g7 to g5, and the white pawn on f5 can take it en passant on g6 (but only immediately after the black pawn's advance).

 

When a pawn advances to its eighth rank, as part of the move, it is promoted and must be exchanged for the player's choice of queen, rook, bishop, or knight of the same color. Usually, the pawn is chosen to be promoted to a queen, but in some cases, another piece is chosen; this is called underpromotion. In the animated diagram, the pawn on c7 can be advanced to the eighth rank and be promoted. There is no restriction on the piece promoted to, so it is possible to have more pieces of the same type than at the start of the game (e.g., two or more queens). If the required piece is not available (e.g. a second queen) an inverted rook is sometimes used as a substitute, but this is not recognized in FIDE-sanctioned games.

 

A game can be won in the following ways:

Checkmate: The opposing king is in check and the opponent has no legal move.

Resignation: A player may resign, conceding the game to the opponent. If, however, the opponent has no way of checkmating the resigned player, this is a draw under FIDE Laws. Most tournament players consider it good etiquette to resign in a hopeless position.

Win on time: In games with a time control, a player wins if the opponent runs out of time, even if the opponent has a superior position, as long as the player has a theoretical possibility to checkmate the opponent were the game to continue.

 

Forfeit: A player who cheats, violates the rules, or violates the rules of conduct specified for the particular tournament can be forfeited. Occasionally, both players are forfeited.

 

There are several ways a game can end in a draw:

Stalemate: If the player to move has no legal move, but is not in check, the position is a stalemate, and the game is drawn.

Dead position: If neither player is able to checkmate the other by any legal sequence of moves, the game is drawn. For example, if only the kings are on the board, all other pieces having been captured, checkmate is impossible, and the game is drawn by this rule. On the other hand, if both players still have a knight, there is a highly unlikely yet theoretical possibility of checkmate, so this rule does not apply. The dead position rule supersedes the previous rule which referred to "insufficient material", extending it to include other positions where checkmate is impossible, such as blocked pawn endings where the pawns cannot be attacked.

Draw by agreement: In tournament chess, draws are most commonly reached by mutual agreement between the players. The correct procedure is to verbally offer the draw, make a move, then start the opponent's clock. Traditionally, players have been allowed to agree to a draw at any point in the game, occasionally even without playing a move. More recently efforts have been made to discourage short draws, for example by forbidding draw offers before move thirty.

Threefold repetition: This most commonly occurs when neither side is able to avoid repeating moves without incurring a disadvantage. In this situation, either player can claim a draw; this requires the players to keep a valid written record of the game so that the claim can be verified by the arbiter if challenged. The three occurrences of the position need not occur on consecutive moves for a claim to be valid. The addition of the fivefold repetition rule in 2014 requires the arbiter to intervene immediately and declare the game a draw after five occurrences of the same position, consecutive or otherwise, without requiring a claim by either player. FIDE rules make no mention of perpetual check; this is merely a specific type of draw by threefold repetition.

Fifty-move rule: If during the previous 50 moves no pawn has been moved and no capture has been made, either player can claim a draw. The addition of the seventy-five-move rule in 2014 requires the arbiter to intervene and immediately declare the game drawn after 75 moves without a pawn move or capture, without requiring a claim by either player. There are several known endgames where it is possible to force a mate but it requires more than 50 moves before a pawn move or capture is made; examples include some endgames with two knights against a pawn and some pawnless endgames such as queen against two bishops. Historically, FIDE has sometimes revised the fifty-move rule to make exceptions for these endgames, but these have since been repealed. Some correspondence chess organizations do not enforce the fifty-move rule.

Draw on time: In games with a time control, the game is drawn if a player is out of time and no sequence of legal moves would allow the opponent to checkmate the player.

Draw by resignation: Under FIDE Laws, a game is drawn if a player resigns and no sequence of legal moves would allow the opponent to checkmate that player.

It's up there on top of the pyramid.

Pretty securely in Tau hands since Flyers can't take objectives

Simon looking across to the triangle on Aig. du Tacul.

The funding isn't working in this Labour stronghold! On the other hand, if the Debt Line doesn't work, maybe the complementary therapies will!

Texture and black and white. Leaf is on a point of interest. Should have closed my fingers more to get my pinky finger in the shot.

  

Title of photo:

 

Objective 2: Creative Exposure

The camera mode (P, Tv, Av, M) and why I chose it: Av, to control aperature and have I find it's easier adjusting the exposure compensation on this mose. Helped to keep my hand in focus while the background is blurred

f stop used: 13.0

shutter speed used: 1/250

ISO used: 200, due to being outdoors

Exposure compensation: 0EV

Focal length: 55mm

 

Objective 3: Elements and Principles of Design

The principles of design demonstrated: Unity, harmony, balance, contrast between the whites and blacks

The elements of design demonstrated: Line, texture, shape, form, balance

 

Objective 4: Lighting

Type of lighting: Hard, side lighting

 

Objective 5: Post Production (ex. dust/spot removal, contrast, white balance, sharpening, borders, etc.)

Corrections/adjustments made: Diffused the brightness of the lighting to bring out the texture in my hand and the leaf moreso, made black and white with contrast changes before and after to make sure that the picture as a whole was balanced, unsharp mask to bring a more crisp outlook to the lines

 

Objective 7: Photographic Styles (ex. portrait, landscape, etc.)

Type/style of photography: Still life, nature

The camera mode (P, Tv, Av, M) and why I chose it: Av, to have an easier time with exposure compensation and to keep my hand in focus and the background blurred

f stop used: 13.0

shutter speed used: 1/250

ISO used: 200

Exposure compensation: 0EV

Focal length: 55mm

Another of popular request for Anxiety has been the need for some kind of way of sorting by task priority. This shot shows the new priority interface. Pretty simple; your top-priority tasks appear at the top of the list, and little indicators are displayed beside them (here, the top item has a "High" priority, the second has a "Medium" priority, the third has a "Low" priority, and subsequent items have no priority assigned to them).

 

This functionality will become available in the next update of Anxiety, which you can check for using the Check For Updates menu item under the application menu. Otherwise, Anxiety will automatically check for updates upon launching.

The Battalion Commander of the Georgia Army's National Guard's Decatur-Based, 170th Military Police Battalion, briefs her Soldiers and the Georgia State Patrol Captain on how they'll advance their mission in Stone Mountain, Ga., Aug. 15, 2020. The Guardsmen assisted the Georgia State Patrol in monitoring the status of the civil unrest and served as a support element for them in the streets.

 

U.S. Army National Guard Photos by: Sgt. Jeron Walker

One of the main objectives of the European Union is to promote economic, social and territorial cohesion between regions. The reformed EU Cohesion Policy 2014-2020 comes at a pivotal moment. Recent years of austerity have seen rising unemployment and widening inequality, especially in peripheral regions, with youth, women and ethnic minorities worst affected.

 

Making over €350 billion available to invest in Europe's regions, cities and the real economy, the reformed Cohesion Policy is the EU's principal investment tool to deliver the Europe 2020 goals: creating growth and jobs, tackling climate change and energy dependence, reducing poverty and social exclusion. Once member states’ national contributions and the leverage effect of financial instruments are taken into account, the impact is likely to be over €500 billion.

 

Launching a new partnership with the European Commission, with the participation of the OECD, Salzburg Global’s program is timed to help key stakeholders understand the rules and results-oriented focus of the reformed Cohesion Policy and ensure maximum impact for these investments. It will build on our longstanding European program which has featured over 15 sessions devoted to the EU’s development and expansion, grounded in our location at the crossroads of East and West.

 

The 2014 program will focus on ways in which regional development policy and complementary instruments can enhance competitiveness and effective governance at local, regional and transboundary levels.

 

Participants will examine tools for environmentally sustainable innovation, human capital development, creation and financing of SMEs and the transition to a low carbon economy. They will compare practical projects and mechanisms that have delivered successful outcomes for competitiveness and inclusive growth, in and beyond Europe, in order to identify transferable tools and connect stakeholders who are leading cutting-edge work around the world.

 

The program will be held from May 17 to May 22, 2014 in Salzburg, Austria, with a one day, high-level pre-session meeting on May 17-18, focusing on European competitiveness, the shift to low carbon economies, and the role of sustainable cities.

7.Through gaming activities, students can learn to interact together to reach a certain objective; an example being going on a quest with one player as a hunter and one as shaman, but in order to live they both have to perform their task. (3)

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