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The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

The 3 interface in Grenoble: Rhone Alpes area card, French railroad card and TAG (Grenoble Tram/bus) card.

 

Only (1) and (3) are touch interface

SEM micrograph of interfacing in textiles. Courtesy of Prof Claire Davis and Chris Hardy, School of Metallurgy and Materials, University of Birmingham.

 

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

Apple Thunderbolt to ethernet adapter.

 

More information about the Thunderbolt interface: en.wikipedia.org/wiki/Thunderbolt_(interface)

INTERFACE 2014 Digital Health International Summit is Sanotron’s third annual summit. It is a two-day event designed to engage, inform, inspire and connect digital health innovators and other health stakeholders from Canada and from around the world.

 

interfacesummit.com/

www.sanotron.com/

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

Coolest car interface evar, especially for a delorean

Interface criada para uma adaptação de Robinson Crusoé em jogo para PS3 e XBOX. Aqui é demonstrada a tela de status do personagem.

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

Charging an iPod Nano on a wrist band feels strangely cyborgian. Just like having an IV from your wrist to your laptop.

Photo showing an impression of Interface I at POSTCITY.

Interface I by Ralf Baecker investigates the boundary between two interacting systems rendered into the physical. One system is a compound of motors, twine and elastic bands arranged horizontally. Each motor is connected to its opposing motor in the facing system by a string, and to its neighbors by an elastic thread. In order to excite the system’s behavior, each motor is fed with random impulses from a Geiger-Müller tube.

 

credit: tom mesic

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

SmartTouch™ multi-language user interface design, makes operation simple and easily accessible to operators of all skill levels - from experienced hatchery managers with specific control needs, to fully automated hatcheries.

 

Large, high-contrast, high resolution 10.4 inch colour LCD screen with Projective Capacitive Touch Screen technology (PCT) and ergonomic user interface viewing angle.

 

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

The KAUST Water Desalination and Reuse Center (WDRC) hosted an International Conference on Physics and Chemistries at Hydrophobic Interfaces from February 14 to 17, 2016.

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

interface taken from tardis. it was explained a little further but i didn't really understand. it looks pretty and i think that's mostly the point

This fabric-based microcontroller project has been taking up more and more of my life. Every corner turned, every goal reached, opens up a thousand new possibilities and a thousand new tests to make.

 

Here I am fixing a (mildly) busted circuitboard. Whoops!

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

The grain of the interfacing should line up with the grain of the fabric.

 

***

 

Join us in making a classic menswear-styled flannel shirt!

 

Round one: November 17th, 2013 to November 27th, 2013

 

Round two: December 1st, 2013 to December 9th, 2013

 

Come join us! [ Flannel Shirt Sew-A-Long ]

SmartTouch™ multi-language user interface design, makes operation simple and easily accessible to operators of all skill levels - from experienced hatchery managers with specific control needs, to fully automated hatcheries.

 

Large, high-contrast, high resolution 10.4 inch colour LCD screen with Projective Capacitive Touch Screen technology (PCT) and ergonomic user interface viewing angle.

 

SmartTouch™ multi-language user interface design, makes operation simple and easily accessible to operators of all skill levels - from experienced hatchery managers with specific control needs, to fully automated hatcheries.

 

Large, high-contrast, high resolution 10.4 inch colour LCD screen with Projective Capacitive Touch Screen technology (PCT) and ergonomic user interface viewing angle.

 

This is the interface that goes into the a580's battery compartment. For obvious reasons, it will not be used in my final project, but I thought some folks would like to see what it looks like inside.

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

DanSync is an interactive artwork that allows audience to manipulate real time human body movements with a custom-built table controller. DanSync was created for two collaborative performance installations entitled “Memory Station” and “Interface”, at Lasalle College of the Arts Singapore.

The intention of DanSync is to explore the human body movements by giving the audience control over the dancer’s movement. Vibrations will be activated where the lights are lit on the dancer’s body so as to notify her of the audience’s interaction

    

Interface is a collaborative project that explores the relationship of interactive media with dance performance. Based on extensive research of specific sites, custom-made technology is designed to respond to body movements or specific spaces and are translated to audio-visual expressions.

In each dance work by Level 2 BA(Hons) Dance student-choreographers, interactive technology serves as a choreographic tool and expressive media for this performance-installation.

    

Dancers - Anita Anton, Eva Tey, Samantha Lau, Lim Ming Zhi, Zhou Yiru

Media artists - Mui Rui YI, Benjamin Low, Mithru Vigneshwara, Adam Aw, Zac Ong

Mentor - Melissa Quek and Andreas Schlegel

    

vimeo.com/64486695

SmartTouch™ multi-language user interface design, makes operation simple and easily accessible to operators of all skill levels - from experienced hatchery managers with specific control needs, to fully automated hatcheries.

 

Large, high-contrast, high resolution 10.4 inch colour LCD screen with Projective Capacitive Touch Screen technology (PCT) and ergonomic user interface viewing angle.

 

The media consumption experience is poised to transform, and fast. Technologies that have been tinkered with for years, ranging from virtual and augmented reality to sensors and robotics, are finally on the tipping point of mass commercialization. As the physical and digital worlds converge, how will these technologies shape how people interact with digital media?

 

On November 18, 2014, NYC Media Lab and Razorfish hosted the second occasion of Future Interfaces, an evening "science fair" on the future of human-computer interaction and digital media. More than 300 guests came to go hands-on with 30 demos from startups and universities to see what's on the verge of commercialization, what’s still in the lab, and what advances will change the nature of media and communications in the future.

 

To learn more about the event and to see a full list of participating demos, visit www.nycmedialab.org/events/future-interfaces/

SmartTouch™ multi-language user interface design, makes operation simple and easily accessible to operators of all skill levels - from experienced hatchery managers with specific control needs, to fully automated hatcheries.

 

Large, high-contrast, high resolution 10.4 inch colour LCD screen with Projective Capacitive Touch Screen technology (PCT) and ergonomic user interface viewing angle.

 

We reprised The Last Man To Die for two nights in Canberra last week so I took the opportunity to refine the Hanna's wearable interface. The Arduino Fio worked amazingly well… it's so cool...

This is an interface I made in photoshop

Here's the top-level menu of the phone interface on the RNS-315. On all these screens, you can select by pushing the center button or by tapping the screen.

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