View allAll Photos Tagged interactive
Mazda, a J-POP SUMMIT 2015 Presenting sponsor, showcased their all new CX-3 and MX-5! also, Kelvin Kazumi Hiraishi, a director of R&D Engineering from Mazda, had a special keynote session at Firehouse!
Photo by Shuntaro Ogata
EN: Wow! Interactive and dynamic displays! High school students from the Halifax area had the opportunity to connect with local Reservists to experience the many military occupations available on a part-time basis at the Willow Park Armoury, on 29 November 22.
If you're looking for a challenge and want to learn life-skills and serve as a citizen soldier, then ask your local recruiter for more info.
Photo by: Cpl Brad Upshall, 5th Canadian Division Public Affairs
©DND-MDN Canada Copyright
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FR: Wow! Des présentoirs interactifs et dynamiques! Le 29 novembre 2022, les étudiants du secondaire de la région d’Halifax ont eu l’occasion de discuter avec des réservistes locaux pour faire l’expérience des nombreux emplois militaires qu’il est possible d’occuper à temps partiel au Manège militaire de Willow Park.
Si vous êtes à la recherche d’un défi, que vous voulez apprendre des compétences de vie et que vous souhaitez servir à titre de soldat-citoyen, demandez au recruteur de votre localité de vous fournir davantage de renseignements.
Source : Cpl Brad Upshall, Affaires publiques de la 5e Division du Canada
©DND-MDN Canada (Avis de droit d’auteur)
I was invited to photograph the annual 2 day INplay conference by Interactive Ontario. Snippet of info about IO:
"Interactive Ontario (IO) is a not-for-profit industry trade organization committed to the growth of the Ontario interactive digital content industry. IO represents over 325 interactive digital media companies."
IO is a non-profit organization. The staff and volunteers that I was lucky enough to meet over the 2 days are some of the hardest working, passionate and dedicated people out there. They all deserve a pat on the back and to be given as much support as possible.
IO site is www.interactiveontario.com.
ENGS 21 Introduction to Engineering students get a lesson on using the open-source Arduino platform (a single-board microcontroller) based on easy-to-use hardware and software for interactive projects.
Photo by Mayellen Matson
The Spanish Quarter, a new Codorniu wine imported from Spain, needed an innovative website that captured the spirit and culture of its namesake. In collaboration with Voicebox Creative and 17 Feet,
Cobra Creative used the wine label as inspiration for an “illustrated storybook cityscape” where visitors could explore the Spanish Quarter, learn more about Spanish culture and winemaking techniques, and challenge a local to a game of soccer.
The character Luke interacts with keeps during Flights of Wonder at the Caravan Stage in Disney's Animal Kingdom at Walt Disney World Resort.
ENGS 21 Introduction to Engineering students get a lesson on using the open-source Arduino platform (a single-board microcontroller) based on easy-to-use hardware and software for interactive projects.
Photo by Mayellen Matson
Multimedia Studio's projects presented during the Night of Museums @ PJWSTK Warsaw. photos: Olga Wroniewicz
Picket Fence Studios OC-107 - Vortex of Fish, Local King Rubber Stamp 2016FSEA001A - Under the Sea, Versamark ink, TH Distress Oxide inks, TH Distress inks, Stamp-n Stuff EP - detail clear, Zing EP - metallic blue, Prismacolor pencils, Hampton Art mini action wobble, assorted sequins, Paper Source A6 folded card - night
Fill the Blank is an urban intervention/ interactive video installation that invites people to occupy public spaces by action of writing/drawing on paper.
Pole Position is an interactive installation where users control a physical miniature car that races against digitally generated objects.
htp://www.game-city.nl
Friday, April 19, 2013 - The ultimate good time for foodies where tables team up to cook their own dinner under the tutelage of world-renowned chef Daniel Boulud. For more details, visit www.veritagemiami.com
Short interactive dance performance made special for film "Inspired by Shukhov" directed by Natasha Arshavskaya, 2013
Art Direction: Eduard Haiman
Visual & Sound: Vlad Nakoryakov
Dance: Anna Norina
As we discussed in class, the Detroit MoNA held an event in which the gallery was filled with art including several reproductions of famous works of art, and invited the attendees to destroy it. Things got a little out of hand, but it was interesting to see how excited people are to destroy art and to destroy a gallery made for art. I found another interesting fact - there were 2 performances during this evening also. Dana Smith was referencing Yoko Ono's 'Cut' by allowing visitors to remove her clothing, but the audiences attempt at doing so was more like an attack than an orderly 'participation', and Smith ended up running, naked and crying to the nearest lockable room!
Interactive banshee in Pandora - the World of AVATAR at Disney's Animal Kingdom Park in Walt Disney World Resort.
Mazda, a J-POP SUMMIT 2015 Presenting sponsor, showcased their all new CX-3 and MX-5! also, Kelvin Kazumi Hiraishi, a director of R&D Engineering from Mazda, had a special keynote session at Firehouse!
Photo by Kumi Yamauchi
The R.eddyTeddy reacts on electronic radiation, such as wifi, mobile-phones and bluetooth with different feedback variations.
In order to give the user not only a radiation analyser and to fortify the »Design Noir« approach, the available radiation builds the ecological niche of the teddybear. The teddy feeds on radiation and gets alive when there is enough food …
The R.eddyTeddy’s skin is handmade, his inner life consists out of a arduino-board, a modified wifi-bluetooth-search device, LEDs, a servomotor and a piezzospeaker. To test the whole concept and the bear, three different prototypes were made and tested with various parents.
c. 2003
This was part of another persons installation.
The installation was part of a group of installations for a conference on communication and technology. I was designated a room that I filled with wires and telephone cords. The cords were everywhere, hanging from the ceiling, all about the floor. The viewer (or participant) could not pass through the room with out touching/interacting with the piece. Touching and interacting with an art piece was still an uncommon concept since so many of us have imbedded in our heads that art is meant to be seen and not to be touched. The piece also had several telephone receivers hanging from the ceiling. If the participant would put one up to their ear the would have heard an audio track.
I wrote a program in Max MSP to cue specific audio sounds when certain wires were tripped. I haven't touched the program since, but would not be opposed to revisiting this concept. I find that as we are all becoming more wireless and the traditional phone is becoming obsolete many of us are becoming better and more connected.