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In our fast and digital times of computers, networking and interactive mobile devices, there is only little room left, for different paces, concentration on quiet things. By utilizing old handcraft techniques such as Macrame – a knotted net using red ribbon wire –, this installation not only aims to preserve the knowledge of traditional artwork, but also the creation processes with time for talk and information exchange. By taking this individual work out of the context of private homes and placing it into public space, this project becomes a beautiful and poetical call for preserving old handwork techniques – also as an inspiring and creative resource for new structures and designs. We definitely enjoyed it !!!

ENGS 21 Introduction to Engineering students get a lesson on using the open-source Arduino platform (a single-board microcontroller) based on easy-to-use hardware and software for interactive projects.

 

Photo by Mayellen Matson

 

engineering.dartmouth.edu

ENGS 21 Introduction to Engineering students get a lesson on using the open-source Arduino platform (a single-board microcontroller) based on easy-to-use hardware and software for interactive projects.

 

Photo by Mayellen Matson

 

engineering.dartmouth.edu

Interactive Concept Screen Design

Multimedia Studio's projects presented during the Night of Museums @ PJWSTK Warsaw. photos: Olga Wroniewicz

Picket Fence Studios OC-107 - Vortex of Fish, Local King Rubber Stamp 2016FSEA001A - Under the Sea, Versamark ink, TH Distress Oxide inks, TH Distress inks, Stamp-n Stuff EP - detail clear, Zing EP - metallic blue, Prismacolor pencils, Hampton Art mini action wobble, assorted sequins, Paper Source A6 folded card - night

Student Senior Awards 2014: Salem State University

"The Future of the Book" - Judith Donath, Martin Wattenberg, Gilad Lotan

Fill the Blank is an urban intervention/ interactive video installation that invites people to occupy public spaces by action of writing/drawing on paper.

Done using revit architecture 2009,3dsmax 2009,vray and photoshop for pp & cc

History of Penang, Malaysia.

Still life - small character

Made in Penang

Interactive Museum

REP Interactive's Quinn Delgado, Joe Trost and Steve Gatena with the Envy Medical Team

Multimedia Studio's projects presented during the Night of Museums @ PJWSTK Warsaw. photos: Olga Wroniewicz

Nomensa Interact Conference at The British Museum | Inspiring UX thinkers | 18th Oct 2017

lead by kristin neidlinger @UTwente HMI

Student Senior Awards 2014: Salem State University

Mazda, a J-POP SUMMIT 2015 Presenting sponsor, showcased their all new CX-3 and MX-5! also, Kelvin Kazumi Hiraishi, a director of R&D Engineering from Mazda, had a special keynote session at Firehouse!

 

Photo by Kumi Yamauchi

MA Interactive Media Degree Show, 8 - 10 September 2010

From left to right:

IAF Senior Projects Manager: Isabella MARCHISIO;

IAF Executive Director: Christian FEICHTINGER;

The R.eddyTeddy reacts on electronic radiation, such as wifi, mobile-phones and bluetooth with different feedback variations.

 

In order to give the user not only a radiation analyser and to fortify the »Design Noir« approach, the available radiation builds the ecological niche of the teddybear. The teddy feeds on radiation and gets alive when there is enough food …

 

The R.eddyTeddy’s skin is handmade, his inner life consists out of a arduino-board, a modified wifi-bluetooth-search device, LEDs, a servomotor and a piezzospeaker. To test the whole concept and the bear, three different prototypes were made and tested with various parents.

 

vimeo.com/2405490

www.herrloh.de/

c. 2003

 

This was part of another persons installation.

 

The installation was part of a group of installations for a conference on communication and technology. I was designated a room that I filled with wires and telephone cords. The cords were everywhere, hanging from the ceiling, all about the floor. The viewer (or participant) could not pass through the room with out touching/interacting with the piece. Touching and interacting with an art piece was still an uncommon concept since so many of us have imbedded in our heads that art is meant to be seen and not to be touched. The piece also had several telephone receivers hanging from the ceiling. If the participant would put one up to their ear the would have heard an audio track.

 

I wrote a program in Max MSP to cue specific audio sounds when certain wires were tripped. I haven't touched the program since, but would not be opposed to revisiting this concept. I find that as we are all becoming more wireless and the traditional phone is becoming obsolete many of us are becoming better and more connected.

Dutch Interactive Awards 2014

An interactive composition between the dancer and the light. Lightness is dynamically adjusted based how close is the dancer to the lightsource

 

www.tants.ee/mim

RPT fuses Integrative Therapeutic Massage, Immersive Video Art, and Shared Perspective Virtual Reality to create a technologically mediated healing modality capable of inducing collective out-of-body experience. Transformative healing is possible ...

 

Recursion Projection Therapy integrates healing and visual arts. The practitioner creates, controls, and projects visual information, in the form of dynamic mandalas, directly onto the client during the healing session. A camera and projector are mounted above the massage table. The client is the projection screen. The camera captures the entire scene and sends the live image to helmet-mounted video displays worn by both client and practitioner.

Scenes from COSI's "Energy Investigators" interactive videoconference program.

 

Here, COSI Outreach Educator Jessie Teng leads students in a Tennessee classroom through the hands-on program from the COSI studio in Columbus, Ohio.

 

Students in grades K-2 create their own "energy bugs" and then investigate different energy sources with the COSI Inventor to make their bugs dance, jump, and jiggle.

 

Each program includes hands-on materials for 30 students to use during the 45 minute show and materials for many additional hours of in class activities.

 

COSI is Columbus, Ohio's dynamic Center of Science and Industry. For more information, please visit www.cosi.org.

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