View allAll Photos Tagged glsl

late night exploration of fractal noise

GLSL generated sphere with the help of some audio data to disturb the form. The whole computing of form normals and lightning is done on the gpu. Processing as just use for audio analysis.

attempts to learn some GLSL

While gravity-switching. The camera rotates smoothly into position, this shot was taken while it was doing so.

Depth buffer experimentation

 

Watch the video on Vimeo vimeo.com/brainswitchmedia

 

Made in C++ with Cinder

displacing a grid using inverse square distance from some particles

now with pixel shader!

#WIP #WebGL #Javascript #Computational #Design

they're connected now ;)

Some tests for my submission to Written Images. Mesh created in Blender, then imported to Cinder (C++) for subdivsion and rendering.

inspired by suprb renders, zebra is a study about GLSL filters

displacing a grid using inverse square distance from some particles

first trial of glsl, big thanks to ofxshader ofxcolor

a simple clock with mesh moving around

vimeo : www.vimeo.com/12029195

exe : www.mb09.com/download/meshClockExe.zip

src : www.mb09.com/download/meshClock.zip

accidental palette turns out to be beautiful

Volumetric grass blowing in the wind.

Runs at 500+ fps in unified shader GPUs.

The grass volume is generated from a single 2D texture. As the height increases, fragments with higher alpha values are discarded.

The wind is modulated by a coherent noise and then applied as a horizontal displacement to the visualization shells.

(Implemented in GL Shading Language)

they're connected now ;)

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