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GLSL generated sphere with the help of some audio data to disturb the form. The whole computing of form normals and lightning is done on the gpu. Processing as just use for audio analysis.
While gravity-switching. The camera rotates smoothly into position, this shot was taken while it was doing so.
Depth buffer experimentation
Watch the video on Vimeo vimeo.com/brainswitchmedia
Some tests for my submission to Written Images. Mesh created in Blender, then imported to Cinder (C++) for subdivsion and rendering.
first trial of glsl, big thanks to ofxshader ofxcolor
a simple clock with mesh moving around
vimeo : www.vimeo.com/12029195
Volumetric grass blowing in the wind.
Runs at 500+ fps in unified shader GPUs.
The grass volume is generated from a single 2D texture. As the height increases, fragments with higher alpha values are discarded.
The wind is modulated by a coherent noise and then applied as a horizontal displacement to the visualization shells.