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Experimenting with GLSL shader + a 3D model object in Quartz Composer

attempts to learn some GLSL

This photo is from the GLSL-PANTHERS SOCCER - CANTON MI teamcard on www.LocalReplay.com/CantonPanthers

Some tests for my submission to Written Images. Mesh created in Blender, then imported to Cinder (C++) for subdivsion and rendering.

first trial of glsl, big thanks to ofxshader ofxcolor

a simple clock with mesh moving around

vimeo : www.vimeo.com/12029195

exe : www.mb09.com/download/meshClockExe.zip

src : www.mb09.com/download/meshClock.zip

Some tests for my submission to Written Images. Mesh created in Blender, then imported to Cinder (C++) for subdivsion and rendering.

they're connected now ;)

This photo is from the GLSL-PANTHERS SOCCER - CANTON MI teamcard on www.LocalReplay.com/CantonPanthers

dev'ing out a webgl project

now with pixel shader!

This photo is from the GLSL-PANTHERS SOCCER - CANTON MI teamcard on www.LocalReplay.com/CantonPanthers

This photo is from the GLSL-PANTHERS SOCCER - CANTON MI teamcard on www.LocalReplay.com/CantonPanthers

Sin oscillated ribbon. Built up using two triangle strips for top and bottom faces. Position and normals recalculated each frame on the CPU and doubled buffered into FBOs.

 

Lots of useful building blocks here.

What: A hyper-realistic photography of an AI robot working on its laptop, sitting completely alone in its own luxurious office.. Background: The office and a beautiful skyline of the city of Oslo. Norway. Type: Photography. The people involved must be gender-balanced and ethnically diverse. Perspective: Eye-level. Style: Business professional. Genre: Empowerment. Purpose: For Power Point presentation. Colors that must be included: dark red, beige, white, black. Amount of minimalism: high. Feelings to evoke: kindness, Good, safety, freedom, optimistic, upbeat, personal, reassuring, motivating, professional, empathetic, understanding, inviting. Industry: financial. Constrasts and tones: High contrast, Warm temperature. Technical details: Photorealism, ultra realistic, photography, Color correction, Ultra-wide angle, Depth of field, Ultra-detailed, Beautiful Color coding, Crazy details, Complex details, Unreal Engine, Super Resolution, Megapixel, Pro Photo GB, VR, Natural lighting, Cinematic lighting, Backlighting, Octane rendering, High detail, Accent lighting, Full color, HDR, Anti-aliasing, FKAA, TXAA, RTX, SSAO, Shaders, OpenGL , GLSL Shaders, Post-processing, Post-production, Cell Shading, Tone mapping, CGI, VFX, SFX, award winning photography, studio lighting, Highly detailed and intricate, Rembrandt lighting. Aspect ratio: --ar 16:9 - Image #3 @cb

This photo is from the GLSL-PANTHERS SOCCER - CANTON MI teamcard on www.LocalReplay.com/CantonPanthers

Water flow simulation on irregular height fields.

A single height field is displaced with the water height.

Both the simulation and rendering run on the GPU using vertex and fragment shaders.

This photo is from the GLSL-PANTHERS SOCCER - CANTON MI teamcard on www.LocalReplay.com/CantonPanthers

Explorando las posibilidades de GLSL Shader en Quartz Composer.

 

Video.

vimeo.com/100548979

SVG particle system coded in Cinder and rendered using OpenGL with GLSL shaders for blur and Photoshop style blend modes.

I've been playing a bit with GLSL and it's all starting to click. I took a stab at implementing variance shadow maps. I'm pretty sure it's not quite right, but it's certainly getting close.

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