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SVG particle system coded in Cinder and rendered using OpenGL with GLSL shaders for blur and Photoshop style blend modes.
Some tests for my submission to Written Images. Mesh created in Blender, then imported to Cinder (C++) for subdivsion and rendering.
SVG particle system coded in Cinder and rendered using OpenGL with GLSL shaders for blur and Photoshop style blend modes.
Some tests for my submission to Written Images. Mesh created in Blender, then imported to Cinder (C++) for subdivsion and rendering.
Side project. playing with one single line and 1 sphere.
Watch the video on Vimeo vimeo.com/533483080
Made in C++ with Cinder libcinder.org/
SVG particle system coded in Cinder and rendered using OpenGL with GLSL shaders for blur and Photoshop style blend modes.
realtime generated with Max/MSP/Jitter.
point tracking prepared with syntheyes.
sound track from “Invisible Landscape …”
music: mergrim www.mergrim.net
visual: Masato TSUTSUI adsr.jp
Watch this video on Vimeo. Video created by Masato TSUTSUI.
Output B
Stage: 95%
Status: Settled
Shader effects video on Vimeo
1) Depth of Field, Blur + Bloom GLSL
Technical demonstration video w/o shader effects
Shot taken at a weird angle while gravity-switching. I 'jumping off' the underside of the glass platform
Rhino APC Tracks test view in GLSL material mode.
tex + nor map = 67.5mb for tracks alone
Rhino by Biohazard91X at www.fallout3nexus.com/downloads/file.php?id=5730