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Midjourney prompt:

a woman in a red dress traveling the world with a torch, seeing the stars in Bali, watching the erupting volcano Agung, cinematic, post production, depth of field, cinema photography, professional color grading, 55 mm lens, sharp-focus, intericately-detailed, long exposure time, f/8, ISO 100, diffuse-back-light, award winning photography, realistic photography, hyper realistic, unreal engine, real lighting, detailed, Cinematic Lighting, Global Illumination, Glowing, Shadows, Rough, OpenGL-Shaders, GLSL-Shade --ar 16:9 --v 5

upscaled 200% with PS

isolines of the angle and log distance from a set of points

Modifying the curvature of a single line.

A series of images created with exactly the same generative code.

 

Made in C++ with Cinder libcinder.org/

 

Modifying the curvature of a single line.

A series of images created with exactly the same generative code.

 

Made in C++ with Cinder

Modifying the curvature of a single line.

A series of images created with exactly the same generative code.

 

Made in C++ with Cinder libcinder.org/

Programming a new audio-reactive animation

 

www.youtube.com/watch?v=_bvhPYaTeR4&t=4s

 

www.instagram.com/brainswitchmedia/?hl=fr

 

C++ / OpenGL

Made with Cinder: libcinder.org/

First try of audio reactive graphic completly calculated in a shader.

Track: krYlon by autechre

Tests with Toxiclibs lattice mesh builder. Inspired by Ernst Haeckels Art forms of Nature. Using GLSL shading. Get the complete Processing project: www.brian-steen.com/sketches/_110425_meshLattice02.zip

Unfortunately there is no documentation on this project. So in a few words ...

 

3D Scenes can be loaded in the application and animated in realtime. The content was projected on long layers of transparent material in an old beer brewery in Vienna.

 

This is my first collaboration with Yannick Jacquet (Antivj / Legoman).

 

Openframeworks + GLSL Geometry Shaders.

 

www.antivj.com

www.kinesis.be

legoman.crea-composite.net/

**free Stuff of bennoH. his latest news in mai 2025 like MIT & CC Arena-Plugins & ISFs ... . **

  

original from:

vjun.io/bennoh/free-stuff-of-bennoh-his-latest-news-like-...

  

Hello real-time comrades, spring is coming here in the heart of Europe and here are some of my blossoms.

 

 

- Resolume Plugins:

 

I've expanded a Resolume-Wire example a bit and provided/get-free various options like made internal effects like that for your live performances. You can download it from the Resolume forum and use it commercially, i.e., at all kinds of events:

resolume.com/forum/viewtopic.php?t=29319/

 

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Something that many Resolume users unfortunately find little use in Arena/Avenue or Wire is trick-effect-blendings from "clip to clip" or "layer to layer".

Unfortunately, there are no examples for the so-called "Mixer's" in Wire, and Mixer plugins are rarely released. Therefore, I've created two sutch Mixer examples, along with brief instructions for handling & creating, and made them available for download as Wire patches and compiled Arena/Avenue plugins:

resolume.com/forum/viewtopic.php?t=29401/

 

 

- ISF's:

 

"ZapyZupi by ChatGPT & bennoH."

A small collaborative project with ChatGPT, also as a demonstrating that you can build consistently fun and creative shaders with the AI of OpenAI, even if you're practically clueless about GLSL or ISF coding (although some basic knowledge is certainly helpful).

So I've made that ISF created in this way, with some options for live use, free avilable for download on the ISF-platform under an MIT license, which also allows commercial use:

editor.isf.video/shaders/681b23b6932476001a373c17/

 

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"Standart HUEAdjust-Function"

In another co-production with ChatGPT, I was dealing with a problem in Resolume Wire, where I create a lot of Arena plugins based on ISFs. I was repeatedly unable to create a color field for individual elements/things in the shader for quick and easy color selection and combinig it with a option in Arena to add animated color gradients over the HUE-rotation to these elements.

So, I created a standard code block that can be integrated into almost any ISF, making it possible to make HUE an option available in the ISF to create a HUE input even if a color picker is already set for that seperat element in the shader.

I have made this code block freely available to everyone on the ISF platform under an MIT license.

editor.isf.video/shaders/67f2bf1706e5160019c9ec2f/

It's less about the entire ISF here than about the verified code blocks in this ISF code, but you can also use the shader itself under "CC BY-NC-SA 3.0"

 

& last but not least for the ISF-news, here are two new ISFs from me from the beginning of 2025:

"The ChainTruchet or another truchet experiment of mrange - adaptet for ISF by bennoH. 2025" as a MIT-licensed shader

editor.isf.video/shaders/67c9f9dad7aebf0019e0c571/

 

&

 

The extended trick-transition

"RotateScaleVanish Transition"

editor.isf.video/shaders/679fd51f2909a9001a03f05c/

 

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- App tests & try-outs:

 

I've finally installed after long wished & years now "NestDrop Classic V2"

(only Win 10/11)

nestimmersion.ca/nestdrop.php

and MilkDrop's, and I've given so Resolume Arena a cool new source of 100K&+ free footages or contents via the NestDrop integrated spout, all for free unbelievable!!

 

And so I must say it is a real joy to play around with it and I highly recommend NestDrop Classic, especially to Arena or Avenue users. I would like to thank Isosceles very much for this fantastic and generous gift and can imagine upgrading to the paid version one day, which isn't exactly expensive either. The huge number of MilkDrops, or plugins, that are available for NestDrop on the internet absolutely free of charge make this software even more interesting as a Resolume Arena/Avenue extension or as a standalone. An astonishing variety is offered in really good quality and NestDrop's sound control, as well as the simple, uncomplicated operating elements, are very user-friendly and ideal for newbies to VJing or even for those with absolutely no experience, for at home at a birthday party or even at a large event for VJ pros who can liven things up in Arena with effects and slices until it's a flyover.

 

You can already find many thousands of additional free presets on the NestDrop website, but here is a link to, unbelievably but true, to get +100K free presets:

forums.winamp.com/forum/visualizations/milkdrop/milkdrop-...

 

I am only positively surprised and can just say again:

Thank you very much Isosceles and Team!

nestimmersion.ca/nestdrop.php/

 

🌈 🌅 💖🎁💖 🌅 🌈

And don't forget "Code Kill's Videoloops!" And my latest 108 Arena/Resolume plugins in the package of the same name for only 65USD, so almost for free!

🌈 🌅 💖🎁💖 🌅 🌈

vjun.io/bennoh/code-kills-videoloops-a-free-workout-chari...

 

🌈 🌅 💖🎁💖 🌅 🌈

   

audio generated shape with glsl shader

the shape is calced by the shader using a texture to pass the audio data to the shader

This fine detail from an organic fractal structure programmed by Tom Beddard.

 

Tom's application "Fractal Lab" allows the user to move around (in 3 dimensional space) this 3D fractal structure, moving in and out to visualize fine detail.

 

This real time exploration (like a video game) is enabled because Fractal Lab is based on Computer Graphics Card shader programs which allow these ultra complex structures to be calculated many times per second, bringing the visualization to life with viewpoint based animation.

 

I'll say it again. This is the most amazing computer graphic art program I have seen in a very long time.

 

Wow!

 

See www.subblue.com/blog/2011/3/5/fractal_lab for details about Fractal Lab

Documentation for the Earth portfolio writeup.

Modifying the curvature of a single line.

A series of images created with exactly the same generative code.

 

Made in C++ with Cinder libcinder.org/

Documentation for the Earth portfolio writeup.

See it in motion on Vimeo

More variations from Fractal Lab, a shader based real time 3D fractal generator.

 

The central motif in this structure is based on a 5 fold symmetry, creating 10 identical "pie" slices, which reflect kaleidoscopically. But looking further you see that each of the 10 "pores" surrounding the orange center is another kaleidoscope center, and that the space is subdivided by rings of smaller pentagons, placed in pairs on the sides of their parent pentagon. [And with all these pentagons floating around, these motifs have strong visual relationships with Penrose tilings . . .]

 

But what really interests me is the complexity of the boundary where the simple planar structure breaks up and turns into 3 dimensions [it will help to run the program to see this]

Documentation for the Earth portfolio writeup.

Screen grabs, glitches, and process shots from a bait ball simulation for the Auckland Museum.

Tree growth influenced by magnetism, gravity and a pinch of perlin noise.

Sweet: Managed to get the normalmap.gdp shader from MeshLab working in Processing. Crimes against good taste may commence. I'm using Andres Colubri's GLGraphics library to handle the shader. Thanks to Greg Borenstein for his sample code, which is available on GitHub.

See it in motion on Vimeo

Experimentation with the developer release of the LEAP Motion Controller. Writeup forthcoming.

Made with Cinder.

Real-time Earth simulation with full day/night cycle, lightning storms, and aurorae.

 

Video soon.

Coded in c++/openGL/GLSL

Made with Cinder.

Real-time Earth simulation with full day/night cycle, lightning storms, and aurorae.

 

Video soon.

Screengrabs for a project I did with The Barbarian Group. It is a tour of nearby stars screensaver (for PC and Mac) made with Cinder. Download it (with donation of any amount) at the 100yss website.

 

roberthodgin.com/look-up-100-year-starship-screensaver/

 

100yss.org/donate

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