View allAll Photos Tagged glsl

Playing with Fragmentarium (syntopia.github.com/Fragmentarium/), a pretty amazing program. This 64 megapixel render took 2 seconds on an Nvidia GTX 660 Ti.

isolines of the angle and log distance from a set of points

code.google.com/p/osgocean/

 

Real-time ocean rendering using Openscenegraph

click through for the animation

attempts to learn some GLSL

weird combinations of trigonometric functions for alternative voronoi calculation

multitexturing, using diffuse, normal, specular, and bump for parallax normal mapping.

Agent based image space metaballs. Spatial hashing is used to cope with the large number of agents and their individual processes. Video on Vimeo

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