View allAll Photos Tagged gamedesign

Virtual Accelerating Reality

Do you know that time when you just want to do something in Second Life to get out of the normal? Well, that's why I created the Basketball - Interactive Game - [Chris Two Designs], so WE can play Catch together in a circle with our friends. Using your HUD, you can send the TO SHARE Basketball to start playing!!

 

Video Tutorial: www.youtube.com/watch?v=bSK7vCXtcmk

 

Check the item at the N21 Event: maps.secondlife.com/secondlife/N21/111/116/2495

 

After attaching the "Basketball - (Patreon/Fatpack) - [Chris Two Designs] " and the "Basketball - HUD - (Patreon/Fatpack) - [Chris Two Designs]", you are all set to start using your product.

 

Functions:

Anim Position: Choose from 1~3 poses (Hold/FingerFlip/Bounce) or choose Auto to cycle through the animations.

Anim Delay: Choose the delay between each animation (during that time, you will be playing the "current animation" and change to the next if using "Anim Position" on Auto).

Menu: Select your SFX Volume (+ / Mute / -) or Resize your Ball.

Basketball Base Colour: Choose from 17 different models (if Patreon) or 15 (if Fatpack), or leave it on Auto to see the Ball magically change through all pre-set Ball models.

Basketball Lines Colour: Choose from 17 different models (if Patreon) or 15 (if Fatpack), or leave it on Auto to see the Ball magically change through all pre-set Ball models.

Colour Auto-Changer: Choose the delay between each Colour Change interaction.

 

You can find out more about this product on our Website: www.christwodesigns.com/

 

Would you like to get your hands on the EXCLUSIVE PATREON VERSION? Every month we launch:

Weekly Sneak-peeks

Exclusive Member Skins,

Product Pools to vote on future products or future colours,

We also recognize our Patreon members in-store and on our Youtube Video Tutorials,

Join today and start supporting us, so we can keep creating amazing stuff for our Second Life Comunity www.patreon.com/ChrisTwoDesigns

 

Visit our Full-Sim Shop:

maps.secondlife.com/secondlife/Chris%20Two%20Designs/49/1...

 

Check our Social Media:

Flickr: www.flickr.com/christwodesigns

Facebook: facebook.com/christwodesigns

Instagram:https://instagram.com/christwodesigns

 

Too lazy to travel? Check our SL Marketplace:

marketplace.secondlife.com/stores/127914

Do you know that time when you just want to do something in Second Life to get out of the normal? Well, that's why I created the Basketball - Interactive Game - [Chris Two Designs], so WE can play Catch together in a circle with our friends. Using your HUD, you can send the TO SHARE Basketball to start playing!!

 

Video Tutorial: www.youtube.com/watch?v=bSK7vCXtcmk

 

Check the item at the N21 Event: maps.secondlife.com/secondlife/N21/111/116/2495

 

After attaching the "Basketball - (Patreon/Fatpack) - [Chris Two Designs] " and the "Basketball - HUD - (Patreon/Fatpack) - [Chris Two Designs]", you are all set to start using your product.

 

Functions:

Anim Position: Choose from 1~3 poses (Hold/FingerFlip/Bounce) or choose Auto to cycle through the animations.

Anim Delay: Choose the delay between each animation (during that time, you will be playing the "current animation" and change to the next if using "Anim Position" on Auto).

Menu: Select your SFX Volume (+ / Mute / -) or Resize your Ball.

Basketball Base Colour: Choose from 17 different models (if Patreon) or 15 (if Fatpack), or leave it on Auto to see the Ball magically change through all pre-set Ball models.

Basketball Lines Colour: Choose from 17 different models (if Patreon) or 15 (if Fatpack), or leave it on Auto to see the Ball magically change through all pre-set Ball models.

Colour Auto-Changer: Choose the delay between each Colour Change interaction.

 

You can find out more about this product on our Website: www.christwodesigns.com/

 

Would you like to get your hands on the EXCLUSIVE PATREON VERSION? Every month we launch:

Weekly Sneak-peeks

Exclusive Member Skins,

Product Pools to vote on future products or future colours,

We also recognize our Patreon members in-store and on our Youtube Video Tutorials,

Join today and start supporting us, so we can keep creating amazing stuff for our Second Life Comunity www.patreon.com/ChrisTwoDesigns

 

Visit our Full-Sim Shop:

maps.secondlife.com/secondlife/Chris%20Two%20Designs/49/1...

 

Check our Social Media:

Flickr: www.flickr.com/christwodesigns

Facebook: facebook.com/christwodesigns

Instagram:https://instagram.com/christwodesigns

 

Too lazy to travel? Check our SL Marketplace:

marketplace.secondlife.com/stores/127914

Game Design Expo 2011 attendees take in Anton Mikhailov's presentation about the user interface design of PlayStation Move.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

Scott Jones of ‘Reviews on the Run’ interviews Head of Game Design Dave Warfield.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

Jay Balmer, a Game Director at Big Park, explains how social gaming is exploding.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

To celebrate Digital Learning Day at Tygarts Valley Middle and High School, Globaloria students invited friends to join them in class, learnt about computer science, game design and coding, and brainstormed ideas for the upcoming games to build.

Paul Parsons, Senior Game Designer for 343 Industries and a VFS Game Design alum, presents on designing the Halo Waypoint portal.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

 

Vancouver City Mayor Gregor Robertson took part in a special ribbon cutting ceremony to officially open the new Game Design campus with James Griffin, President of VFS, Dave Warfield, Head of Game Design, and Marty Hasselbach, Managing Director of VFS.

 

During the course of the evening, Mayor Robertson and industry guests were treated to an exclusive tour of the new campus’ facilities.

 

The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

 

Attendees of the January 22, 2011 Industry Speaker Day eagerly try out Joy Ride and other titles on the Microsoft Kinect for Xbox 360.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

Jonathan Gallina, former Lead Game Designer at Propaganda Games, explains the common mistakes of movie-based games and lessons learned from the development of TRON: Evolution.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

Do you know that time when you just want to do something in Second Life to get out of the normal? Well, that's why I created the Basketball - Interactive Game - [Chris Two Designs], so WE can play Catch together in a circle with our friends. Using your HUD, you can send the TO SHARE Basketball to start playing!!

 

Video Tutorial: www.youtube.com/watch?v=bSK7vCXtcmk

 

Check the item at the N21 Event: maps.secondlife.com/secondlife/N21/111/116/2495

 

After attaching the "Basketball - (Patreon/Fatpack) - [Chris Two Designs] " and the "Basketball - HUD - (Patreon/Fatpack) - [Chris Two Designs]", you are all set to start using your product.

 

Functions:

Anim Position: Choose from 1~3 poses (Hold/FingerFlip/Bounce) or choose Auto to cycle through the animations.

Anim Delay: Choose the delay between each animation (during that time, you will be playing the "current animation" and change to the next if using "Anim Position" on Auto).

Menu: Select your SFX Volume (+ / Mute / -) or Resize your Ball.

Basketball Base Colour: Choose from 17 different models (if Patreon) or 15 (if Fatpack), or leave it on Auto to see the Ball magically change through all pre-set Ball models.

Basketball Lines Colour: Choose from 17 different models (if Patreon) or 15 (if Fatpack), or leave it on Auto to see the Ball magically change through all pre-set Ball models.

Colour Auto-Changer: Choose the delay between each Colour Change interaction.

 

You can find out more about this product on our Website: www.christwodesigns.com/

 

Would you like to get your hands on the EXCLUSIVE PATREON VERSION? Every month we launch:

Weekly Sneak-peeks

Exclusive Member Skins,

Product Pools to vote on future products or future colours,

We also recognize our Patreon members in-store and on our Youtube Video Tutorials,

Join today and start supporting us, so we can keep creating amazing stuff for our Second Life Comunity www.patreon.com/ChrisTwoDesigns

 

Visit our Full-Sim Shop:

maps.secondlife.com/secondlife/Chris%20Two%20Designs/49/1...

 

Check our Social Media:

Flickr: www.flickr.com/christwodesigns

Facebook: facebook.com/christwodesigns

Instagram:https://instagram.com/christwodesigns

 

Too lazy to travel? Check our SL Marketplace:

marketplace.secondlife.com/stores/127914

Character Melinda Malarkey - nightie version

from "Dig My Way" indie game

 

VFS Game Design's Pitch & Play is a chance for graduating students to showcase their final projects to an industry audience on the lookout for hot young talent.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

Jonathan Gallina, former Lead Game Designer at Propaganda Games, explains the common mistakes of movie-based games and lessons learned from the development of TRON: Evolution.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

For the fourth straight year, Game Design Expo 2010 takes over the Vancouver International Film Centre.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

Character Iliana Baker - basic version

A schoolgirl in the game "Dig My Way"

 

#dmw #digmyway #gamedev #gamedeveloper #indiedev #indiegame #workinprogress #character #characterdesign #indiegamedev #videogame

Dave Warfield, Head of Game Design at VFS, talks with an aspiring game designer.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

Tyler Sigman of Big Sandwich Games leads the Game Design Expo 2010 audience through a palate-cleansing – and interactive – ‘back to basics’ presentation, “Game Mechanic Throwdown: A Nitty Gritty Primer.”

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

Character design for Karen Gray - white lingerie version

Housewife from "Dig My Way" indie game

United Front Games' Lead Producer Jeff O'Connell and Lead Designer Mike Skupa describe the action mechanics in True Crime: Hong Kong.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

Industry Night is the pinnacle of the year for Game Design students. A few weeks before graduation, teams present their final projects – playable games – to industry guests who ask tough questions about their design and development process.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

VFS Game Design's Pitch & Play is a chance for graduating students to showcase their final projects to an industry audience on the lookout for hot young talent.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

Vancouver City Mayor Gregor Robertson took part in a special ribbon cutting ceremony to officially open the new Game Design campus with James Griffin, President of VFS, Dave Warfield, Head of Game Design, and Marty Hasselbach, Managing Director of VFS.

 

During the course of the evening, Mayor Robertson and industry guests were treated to an exclusive tour of the new campus’ facilities.

 

The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

 

Character Miss Myers - basic version

Dean of discipline

 

#dmw #digmyway #gamedev #gamedeveloper #indiedev #indiegame #digitalart #character #characterdesign #gamedesign #characterart #indiegamedev #charactermaker #characterillustration #2d #videogamedesign #videogamedevelopment #indiegames #artist #woman #glasses #deanofdiscipline #shorthair #female #artist

Students from the Department of Media and Information received awards and scholarships recognizing their achievements in various programs. 4/6/2017. Photo Credit: Savannah Swix/ComArtSci-MSU.

Character Isabela Westwood - basic version

Mom of Jay Westwood and neighbor of Ryan

Melinda Malarkey - housewife She is the mom of the main character of the game

Game Design Expo 2010’s Industry Speaker Day was sold out, attracting a near-even split between industry professionals and aspiring game designers.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

44 game developers challenged their creativity over 2 days at VFS’s Game Design 2Jam, Vancouver’s newest and most exciting game jam where 2-person teams created 2-minute 2-player duelling games.

 

Find out more about VFS’s one-year Game Design program at vfs.com/gamedesign.

Character Isabela Westwood - red version

Housewife from "Dig My Way" video game

For two days in March 2010, VFS presented an immersive 2-day educational experience, exclusively for the most creative and driven high school students in North America.

 

Find out more at vfs.com/standout

Industry Night is the pinnacle of the year for Game Design students. A few weeks before graduation, teams present their final projects – playable games – to industry guests who ask tough questions about their design and development process.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

Alan Shen, Senior Design Program Manager in Microsoft's Entertainment Experiences Group, talks about the next generation of user interface design, such as the Microsoft Kinect.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

 

Same gun but with different textures.

Jonathan Gallina, former Lead Game Designer at Propaganda Games, explains the common mistakes of movie-based games and lessons learned from the development of TRON: Evolution.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

Volunteers take a moment during a speaker presentation to relax in Omni Beanbags provided by Game Design Expo 2011 sponsor, Sumo Lounge.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

United Front Games' Lead Producer Jeff O'Connell gives a presentation on "Action Mechanics in an Open World Game.". The talk included a description of the action mechanics in True Crime: Hong Kong.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

Head of Game Design Dave Warfield chats with Tyler Sigman before his presentation on Game Mechanics.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

United Front Games' Lead Producer Jeff O'Connell and Lead Designer Mike Skupa describe the action mechanics in True Crime: Hong Kong.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

Vancouver City Mayor Gregor Robertson took part in a special ribbon cutting ceremony to officially open the new Game Design campus with James Griffin, President of VFS, Dave Warfield, Head of Game Design, and Marty Hasselbach, Managing Director of VFS.

 

During the course of the evening, Mayor Robertson and industry guests were treated to an exclusive tour of the new campus’ facilities.

 

The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

 

Game Design students at work in the Game Arcade.

 

Find out more about VFS's one-year Game Design program at www.vfs.com/gamedesign

The Game Design Expo 2010 audience applauds Blue Castle Games’ Josh Bridge and Jason Leigh.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

Vancouver City Mayor Gregor Robertson took part in a special ribbon cutting ceremony to officially open the new Game Design campus with James Griffin, President of VFS, Dave Warfield, Head of Game Design, and Marty Hasselbach, Managing Director of VFS.

 

During the course of the evening, Mayor Robertson and industry guests were treated to an exclusive tour of the new campus’ facilities.

 

The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

 

Virtual Accelerating Reality

Industry Night is the pinnacle of the year for Game Design students. A few weeks before graduation, teams present their final projects – playable games – to industry guests who ask tough questions about their design and development process.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

Game Design Expo 2012’s sold-out Industry Speaker Day on January 21 attracted industry professionals and aspiring game designers.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS’s one-year Game Design program at vfs.com/gamedesign.

The audience at Game Design Expo 2011's sold-out Industry Speaker Day takes in a full day of engaging presentations.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

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