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Game Design Open House attendees in the Level Design class, led by instructor Lanh Doan.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

Standing room only in the Lanh Doan’s Level Design class at the Game Design Open House.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

Game Design Expo 2012’s sold-out Industry Speaker Day on January 21 attracted industry professionals and aspiring game designers.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS’s one-year Game Design program at vfs.com/gamedesign.

Jaakko Iisalo, Senior Game Designer for Rovio Mobile, shares the design process that went into the creation of Angry Birds with guests of Game Design Expo 2011.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

Industry Night is the pinnacle of the year for Game Design students. A few weeks before graduation, teams present their final projects – playable games – to industry guests who ask tough questions about their design and development process.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

Software and Game Design round 2 of the Imagine Cup 2012 and their great presentations! Watch the best of IC teams!

 

You are the STORY!

 

Welcome to Sydney, Welcome to Imagine Cup 2012.

 

Imagine Cup Properties:

Website: www.imaginecup.com/

Blog: www.imaginecup.com/blogs/default.aspx

Twitter: twitter.com/imaginecup

Facebook: www.facebook.com/microsoftimaginecup

Flickr: www.flickr.com/photos/imaginecup/

 

See more of the MSPSMT online!

Blog: www.icsocialmediateam.com

Facebook: www.facebook.com/imaginecupsocialmediateam

Twitter: www.twitter.com/mspsmt

YouTube: www.youtube.com/wwmsp

Flickr: www.flickr.com/photos/mspsmt

 

Uploaded By: MSPSMT Robert Staniucha

Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.

 

Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.

The Game Design Open House is a chance for attendees to ask any questions they might have about the program and the school as a whole. Here, Director of Admissions Benjamin Colling discusses Game Design with an attendee.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

Character Elizabeth Johnson - white version

Housewife in "Dig My Way" indie game

Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.

 

Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.

Experience the next level of 3D interaction with Chris Two Designs – perfect for your Second Life adventures!

Full Sim Shop: maps.secondlife.com/secondlife/Chris%20Two%20Designs/128/...

SLMarketplace: marketplace.secondlife.com/stores/127914

For more info:

www.christwodesigns.com

In February, 2011, VFS opened the doors of the brand new Game Design campus.

 

The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

 

Back in the day (wednesday I believe : ) when I used to design video games at atari, we used white boards to design the future - some things never change.

Foto: Johannes Dietschi © Hochschulkommunikation ZHdK. Freie Verwendung im Rahmen von Ankündigung und Berichterstattung zur Produktion

Game Design Open House attendees take the Level Design sample class led by instructor Lanh Doan.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

In February, 2011, VFS opened the doors of the brand new Game Design campus.

 

The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

 

Game Design grad Matt McTavish accepts VFS’s Award for Outstanding Educational Contribution on behalf of his employer, Next Level Games.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.

 

Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.

Character Miss Myers - bikini version

Dean of discipline

from "Dig My Way" indie game

VFS instructor Jacob Tran discusses Flash Gaming at Game Design Expo 2010.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.

 

Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.

In conjunction with Game Design Expo 2010, VFS release a new report on the state of the game industry. (Download your free copy at www.gamedesignexpo.com)

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.

 

Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.

Photo: Laura Dutelle

Samantha Riddle aka "Raven"

Panties and bra version

Attendees gather in the VFS Café to hear more about VFS and the Game Design program, before enjoying a schedule of sample classes and hands-on time with games – lots and lots of games.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.

 

Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.

Recent VFS Game Design grads Calder Archinuk and Jordan Whitlock present their student game Eat ’Em Up! to Game Design Expo 2010 attendees.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

Jaakko Iisalo, Senior Game Designer for Rovio Mobile, shares the design process that went into the creation of "Angry Birds" with guests of Game Design Expo 2011.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.

 

Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.

Rovio Mobile's Senior Game Designer Jaakko Iisalo and Marketing Manager Matthew Wilson chat about their presentation on "How to Design a Hit Game for the iPhone" during an interview with Dave Warfield, Head of Game Design at VFS.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign</a.

Dave Warfield, Head of Game Design at VFS, chats with Anton Mikhailov about the user interface design of the PlayStation Move.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

Iliana Baker - Daphne Blake version

Scooby-Doo fan art

Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.

 

Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.

Head of Game Design Dave Warfield introduces Jaakko Iisalo and Matthew Wilson of Rovio Mobile, the creators of the hit mobile game, Angry Birds.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

In February, 2011, VFS opened the doors of the brand new Game Design campus.

 

The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

 

Game Design Expo 2011’s Industry Speaker Day attendees visit the sponsor kiosks set up in the lobby of the Vancouver International Film Centre.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.

 

Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.

Electric Playground’s Victor Lucas and ‘Reviews on the Run’ co-host Scott Jones chat with Game Design Expo attendees.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

William Ho, Game Designer at United Front Games, walks Game Design Expo 2010 attendees through ModNation Racers’ features. “Make a game for someone you love,” he says, looking back on his own childhood playing games with his sister.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

Software and Game Design round 2 of the Imagine Cup 2012 and their great presentations! Watch the best of IC teams!

 

You are the STORY!

 

Welcome to Sydney, Welcome to Imagine Cup 2012.

 

Imagine Cup Properties:

Website: www.imaginecup.com/

Blog: www.imaginecup.com/blogs/default.aspx

Twitter: twitter.com/imaginecup

Facebook: www.facebook.com/microsoftimaginecup

Flickr: www.flickr.com/photos/imaginecup/

 

See more of the MSPSMT online!

Blog: www.icsocialmediateam.com

Facebook: www.facebook.com/imaginecupsocialmediateam

Twitter: www.twitter.com/mspsmt

YouTube: www.youtube.com/wwmsp

Flickr: www.flickr.com/photos/mspsmt

 

Uploaded By: MSPSMT Robert Staniucha

😱How often do you see the dinosaur pooping on a bear? Boom and this is right now!💥

#gamedev #newgame #mobilegamesdevelopment #gamedesign #LOLTIME

Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.

 

Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.

Vancouver City Mayor Gregor Robertson took part in a special ribbon cutting ceremony to officially open the new Game Design campus with James Griffin, President of VFS, Dave Warfield, Head of Game Design, and Marty Hasselbach, Managing Director of VFS.

 

During the course of the evening, Mayor Robertson and industry guests were treated to an exclusive tour of the new campus’ facilities.

 

The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

 

A new group of registrants arrives on a Sunday afternoon for the Game Design Expo 2010 Open House at VFS.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

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