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Upcoming action adventure ios Mobile game, Legend of Abhimanyu is releasing as Premium game on Apple App Store.
On November 27 2019, game designer Pietro Polsinelli led a workshop on merging storytelling principles and game design tools for the students of the Master of Arts in Game Design at IULM University. The workshop took place at Cascina Moncucco during GAME CONTEXTS, one of the Program’s core courses. It was also open to all alumni of the M.A. Program.
When defining the narrative of a game, even at the concept level, it is useful to write down short characters bios, articulate the game's background universe, outline the possible endings and so on. Writing a sample dialogue or textual introduction can reveal several hidden or undefined features required and how they should interact with the game mechanics. Polsinelli will illustrate the development of the recent Football Drama, and how that process was expanded for his next project, Roller Drama concept design, pointing out some specific concepts needed when making narratives and mechanics interact. Students will work together with Pietro to add narrative background research and mechanics to their projects.
Pietro Polsinelli is a game designer and developer, mostly working on applied (a.k.a. educational) games. He co-authored a book on applied games in Italian and is currently writing a book on applied games (in English) titled Explaining With Games.
gamedesign.university
★★★★★ FREE 3D CRAFT SANDBOX ★★★★★
Craft & Build & Destroy & Survive
★★★ JOIN SURVIVAL EPIC EXPLORE & ADVENTURE! ★★★
🎮 REALMCRAFT Game Android Download link:
play.google.com/store/apps/details?id=com.tellurionmobile...
Realmcraft is a game almost identical to Minecraft. Many appreciate it for smoother graphics. In addition, unlike Minecraft, it can be played for free. The greatest advantage of this game is the ingeniously simple gameplay that allows you to create whatever you like.
In survival mode, you will need to not only get food but also build a shelter from monsters in a timely manner. At the same time, you will first have to get all the tools and materials for construction with your bare hands. The game also has a creative mode where you can build everything: from giant statues to football stadiums without wasting time on mining and protection from monsters. By the way, you can watch interesting building tutorials here.
*** GAME FEATURES ***
• 3D Sandbox free construction game;
• MULTIPLAYER: play and build online with your friends;
• Explore world in rpg fun building game;
• Enjoy huge cube world and pixel craft;
• Mine & crafting and building and destroying everything;
• Gather resources, makecraft to survive;
• Fight your enemies in survival & craft mode;
• Crafting and Building game with huge 3D world;
• Creation mode to set your imagination free.
JUNE 20 2018
AAA Collective
ACID GAMES
gamedesign.university/aaa-collective
In this talk, four members of the collective AAA (Merle Leufgen, Gabriel Helfenstein, Troy Duguid, and Jessica Palmer) will present their work and reflect on their collaborative practices which intent to propose an alternative to the often accepted thinking that the way we live and organize society is the only possible way. The aim of the talk will be to show how games and collaborative exchange in game development can help break the inertia resulting from the perceived lack of possibles disrupting the current status quo - in our everyday lives as well as in the production of art.NY DSC
Craft & Build & Destroy & Survive
Love building games?
RealmCraft is for you! Sandbox building & crafting game with procedurally generated infinity open world to craft. Build and destroy anything and anywhere, explore the world, gather resources, build shelter and houses, construct mansion block craft, and take part in combat with dangerous opponents!
*** GAME FEATURES ***
• FREE game: free to play craft game;
• 3D Sandbox free construction game;
• MULTIPLAYER: play and build online with your friends;
• Explore world in rpg fun building game;
• Enjoy huge cube world and pixel craft;
• Mine & crafting and building and destroying everything;
• Gather resources, makecraft to survive;
• Fight your enemies in survival & craft mode;
• Crafting and Building game with huge 3D world;
• Creation mode to set your imagination free.
★★★ JOIN SURVIVAL EPIC EXPLORE & ADVENTURE! ★★★
🎮 REALMCRAFT Game Android Download link: play.google.com/store/apps/details?id=com.tellurionmobile...
🎮 REALMCRAFT Game iOS Download link: apps.apple.com/us/app/realmcraft-3d-survive-craft/id11024...
The Globaloria team travelled to San Jose, California to celebrate the 2014 Globeys Game Design Awards ceremony and award winning students with amazing prizes while conducting training to familiarize new teachers with the Globaloria program, how to implement it in their classrooms, and engage their students on their game design journeys.
JUNE 20 2018
AAA Collective
ACID GAMES
gamedesign.university/aaa-collective
In this talk, four members of the collective AAA (Merle Leufgen, Gabriel Helfenstein, Troy Duguid, and Jessica Palmer) will present their work and reflect on their collaborative practices which intent to propose an alternative to the often accepted thinking that the way we live and organize society is the only possible way. The aim of the talk will be to show how games and collaborative exchange in game development can help break the inertia resulting from the perceived lack of possibles disrupting the current status quo - in our everyday lives as well as in the production of art.NY DSC
MAY 16 2018/16 MAGGIO 2018
Aula seminari
Università IULM (IULM 1)
Via Carlo Bo, 1
20143 Milan
gamedesign.university/marina-rossi
MARINA ROSSI
THE IMPACT OF CURATION
The practice of organising an event transcends the pragmatic aspect of coordinating a team: you are building a new space, and every decision you make should mirror your values. This talk will cover the five-year experience in curating Game Happens, an international festival which proudly presents itself with a manifest and a code of conduct; we need to take full responsibility about the meaning of the artefacts we produce and highlight as creators and curators. In a world fascinated with clicks, likes, and views, we need to focus on the impact of our work.
Marina Rossi is a curator, designer, content creator and producer. She is co-founder and event director at Game Happens, a nonprofit cultural association based in Genoa, Italy focusing on the cultural, social, and artistic impact of games. She is also co-founder at Contralto game collective. With a Master Degree in ITC, she has been part of the game industry since 2009.
Personagem criado na primeira aula de Design de Games I. Nome do personagem é John Doe e ele foi criado usando Corel DRAW X4.
modelei esse barquinho hoje...e como a muito tempo não posto nada....resolvi vim dar um alô pro flickr...
brincando com texturas...
The Globaloria team travelled to San Jose, California to celebrate the 2014 Globeys Game Design Awards ceremony and award winning students with amazing prizes while conducting training to familiarize new teachers with the Globaloria program, how to implement it in their classrooms, and engage their students on their game design journeys.
The Globaloria team travelled to San Jose, California to celebrate the 2014 Globeys Game Design Awards ceremony and award winning students with amazing prizes while conducting training to familiarize new teachers with the Globaloria program, how to implement it in their classrooms, and engage their students on their game design journeys.
MAY 16 2018/16 MAGGIO 2018
Aula seminari
Università IULM (IULM 1)
Via Carlo Bo, 1
20143 Milan
gamedesign.university/marina-rossi
MARINA ROSSI
THE IMPACT OF CURATION
The practice of organising an event transcends the pragmatic aspect of coordinating a team: you are building a new space, and every decision you make should mirror your values. This talk will cover the five-year experience in curating Game Happens, an international festival which proudly presents itself with a manifest and a code of conduct; we need to take full responsibility about the meaning of the artefacts we produce and highlight as creators and curators. In a world fascinated with clicks, likes, and views, we need to focus on the impact of our work.
Marina Rossi is a curator, designer, content creator and producer. She is co-founder and event director at Game Happens, a nonprofit cultural association based in Genoa, Italy focusing on the cultural, social, and artistic impact of games. She is also co-founder at Contralto game collective. With a Master Degree in ITC, she has been part of the game industry since 2009.
11 Day Challenge. Part of the 11 day challenge series. You have 11 days to create a full-beta custom map.
Level Design is for L4D2 Scavenge and Survival modes.
Day 4: Geometry
The course introduces students to traditional drawing and color theory to strengthen their core art skills predicting future industry standards. Then we help them develop their core art skill development through perspective drawing and sculpting using traditional mediums. Students are exposed to various professional sketching and painting techniques by their mentors. They learn to render with various materials such as wood, metal, plastic, rubber, and glass. This helps them build necessary fundamental skills before beginning their study of digital mediums. They move from the traditional to the digital world and learn the art of Image editing and digital concept art creation using digital tools.
MAY 2 2018/2 MAGGIO 2018
Aula seminari
Università IULM (IULM 1)
Via Carlo Bo, 1
20143 Milan
gamedesign.university/alex-camilleri
IDIOSYNCRATIC GAMES, OR: IDIOGAMES
PLEASE RSVP
In this talk, Alex Camilleri will present and explore games that provide unique ideas and show singular cultural traits through game mechanics and narratives. Spanning from small experimental games to bigger productions, the aim of this talk is to show how valuable it can be to create games that challenge and enrich the player’s understanding of the world.
Alex Camilleri is an Italian game designer currently living in Malmö, Sweden. After experimenting with the game medium and following the release of the autobiographical game Memoir En Code: Reissue, Alex decided it was time to change gear. He now makes scary stuff at Frictional Games as a gameplay designer and programmer, but still finds time to make small interactive experiences.