View allAll Photos Tagged gamedesign

Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.

 

Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.

Electric Playground’s Victor Lucas and ‘Reviews on the Run’ co-host Scott Jones chat with Game Design Expo attendees.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

William Ho, Game Designer at United Front Games, walks Game Design Expo 2010 attendees through ModNation Racers’ features. “Make a game for someone you love,” he says, looking back on his own childhood playing games with his sister.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

Software and Game Design round 2 of the Imagine Cup 2012 and their great presentations! Watch the best of IC teams!

 

You are the STORY!

 

Welcome to Sydney, Welcome to Imagine Cup 2012.

 

Imagine Cup Properties:

Website: www.imaginecup.com/

Blog: www.imaginecup.com/blogs/default.aspx

Twitter: twitter.com/imaginecup

Facebook: www.facebook.com/microsoftimaginecup

Flickr: www.flickr.com/photos/imaginecup/

 

See more of the MSPSMT online!

Blog: www.icsocialmediateam.com

Facebook: www.facebook.com/imaginecupsocialmediateam

Twitter: www.twitter.com/mspsmt

YouTube: www.youtube.com/wwmsp

Flickr: www.flickr.com/photos/mspsmt

 

Uploaded By: MSPSMT Robert Staniucha

😱How often do you see the dinosaur pooping on a bear? Boom and this is right now!💥

#gamedev #newgame #mobilegamesdevelopment #gamedesign #LOLTIME

Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.

 

Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.

Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.

 

Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.

VFS Admissions Advisor Gija Williams meets with a Game Design Expo 2010 attendee.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.

 

Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.

Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.

 

Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.

A new group of registrants arrives on a Sunday afternoon for the Game Design Expo 2010 Open House at VFS.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

Animation & Visual Effects Summer Intensive.

 

Find out more about VFS Summer Intensive programs at vfs.com/summerintensives.

Game Design Expo 2011’s sold-out Industry Speaker Day on January 22, 2011, attracted industry professionals and aspiring game designers.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.

 

Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.

Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.

 

Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.

Dave Warfield, Head of the one-year Game Design program at VFS, introduces the day’s events at the Open House.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

Vancouver City Mayor Gregor Robertson took part in a special ribbon cutting ceremony to officially open the new Game Design campus with James Griffin, President of VFS, Dave Warfield, Head of Game Design, and Marty Hasselbach, Managing Director of VFS.

 

During the course of the evening, Mayor Robertson and industry guests were treated to an exclusive tour of the new campus’ facilities.

 

The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

 

Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.

 

Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.

Vancouver City Mayor Gregor Robertson took part in a special ribbon cutting ceremony to officially open the new Game Design campus with James Griffin, President of VFS, Dave Warfield, Head of Game Design, and Marty Hasselbach, Managing Director of VFS.

 

During the course of the evening, Mayor Robertson and industry guests were treated to an exclusive tour of the new campus’ facilities.

 

The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

 

VFS Game Design instructor Justin Meagher leads a class on Game Theory at the Game Design Open House.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.

 

Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.

A Software Engineer at Sony Computer Entertainment, Anton Mikhailov demonstrates the PlayStation Move and the user interface design made possible with a "6 Degrees of Freedom" tracker.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

 

Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.

 

Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.

Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.

 

Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.

Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.

 

Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.

Anton Mikhailov of Sony Computer Entertainment discusses the technology behind the user interface design of PlayStation Move.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

Game Design Expo 2011’s sold-out Industry Speaker Day on January 22 attracted industry professionals and aspiring game designers.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.

 

Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.

Character Iliana Baker - angry version

from "Dig My Way" video game

Do you know that time when you just want to do something in Second Life to get out of the normal? Well, that's why I created the Basketball - Interactive Game - [Chris Two Designs], so WE can play Catch together in a circle with our friends. Using your HUD, you can send the TO SHARE Basketball to start playing!!

 

Video Tutorial: www.youtube.com/watch?v=bSK7vCXtcmk

 

Check the item at the N21 Event: maps.secondlife.com/secondlife/N21/111/116/2495

 

After attaching the "Basketball - (Patreon/Fatpack) - [Chris Two Designs] " and the "Basketball - HUD - (Patreon/Fatpack) - [Chris Two Designs]", you are all set to start using your product.

 

Functions:

Anim Position: Choose from 1~3 poses (Hold/FingerFlip/Bounce) or choose Auto to cycle through the animations.

Anim Delay: Choose the delay between each animation (during that time, you will be playing the "current animation" and change to the next if using "Anim Position" on Auto).

Menu: Select your SFX Volume (+ / Mute / -) or Resize your Ball.

Basketball Base Colour: Choose from 17 different models (if Patreon) or 15 (if Fatpack), or leave it on Auto to see the Ball magically change through all pre-set Ball models.

Basketball Lines Colour: Choose from 17 different models (if Patreon) or 15 (if Fatpack), or leave it on Auto to see the Ball magically change through all pre-set Ball models.

Colour Auto-Changer: Choose the delay between each Colour Change interaction.

 

You can find out more about this product on our Website: www.christwodesigns.com/

 

Would you like to get your hands on the EXCLUSIVE PATREON VERSION? Every month we launch:

Weekly Sneak-peeks

Exclusive Member Skins,

Product Pools to vote on future products or future colours,

We also recognize our Patreon members in-store and on our Youtube Video Tutorials,

Join today and start supporting us, so we can keep creating amazing stuff for our Second Life Comunity www.patreon.com/ChrisTwoDesigns

 

Visit our Full-Sim Shop:

maps.secondlife.com/secondlife/Chris%20Two%20Designs/49/1...

 

Check our Social Media:

Flickr: www.flickr.com/christwodesigns

Facebook: facebook.com/christwodesigns

Instagram:https://instagram.com/christwodesigns

 

Too lazy to travel? Check our SL Marketplace:

marketplace.secondlife.com/stores/127914

Early arrivers take their seats in the Vancity Theatre in anticipation of the first talk by United Front Games Designer William Ho, called From Anonymity to Superstardom: Making User-Generated Content Fast and Fun.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

44 game developers challenged their creativity over 2 days at VFS’s Game Design 2Jam, Vancouver’s newest and most exciting game jam where 2-person teams created 2-minute 2-player duelling games.

 

Find out more about VFS’s one-year Game Design program at vfs.com/gamedesign.

Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.

 

Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.

Vancouver City Mayor Gregor Robertson took part in a special ribbon cutting ceremony to officially open the new Game Design campus with James Griffin, President of VFS, Dave Warfield, Head of Game Design, and Marty Hasselbach, Managing Director of VFS.

 

During the course of the evening, Mayor Robertson and industry guests were treated to an exclusive tour of the new campus’ facilities.

 

The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

 

In February, 2011, VFS opened the doors of the brand new Game Design campus.

 

The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

 

Formiche (Ants). The board.

 

Benjamin Colling, Head of Admissions at Vancouver Film School, welcomes Game Design Expo 2010 attendees to the free Open House at VFS’s Game Design program.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

In February, 2011, VFS opened the doors of the brand new Game Design campus.

 

The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

 

Game Design Expo 2012’s sold-out Industry Speaker Day on January 21 attracted industry professionals and aspiring game designers.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS’s one-year Game Design program at vfs.com/gamedesign.

The Angry Birds demo kiosk provides Game Design Expo 2011 Industry Speaker Day attendees a constant source of entertainment throughout the day.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

Every year, Vancouver Film School hosts a number of workshops modeled after the school's many programs - from Acting to Digital Design.

 

Find out more about VFS Summer Intensives programs at vfs.com/summerintensives.

Jonathan Gallina, former Lead Game Designer at Propaganda Games, explains the common mistakes of movie-based games and lessons learned from the development of TRON: Evolution.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

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