View allAll Photos Tagged gamedesign

🃏 RABBIZARD – Custom Pokémon Card (Full Art Foil)

 

Photo taken during the Pool Patrol exhibition in Toulouse by LISA SALVADOR www.linkedin.com/in/lisa-salvador/ or @capturemoiça

 

🎨 Concept, design & production by EL JOKER

️ Limited print: 30 copies (15 Foil + 15 Standard)

📅 Created between May 29 and June 9, 2025

 

💬 Card Text :

 

Name: RABBIZARD

HP: 220 – 🔥 Fire Type – Single Strike

 

Ability – Inferno Rush

Once during your turn, you may attach a 🔥 Energy card from your discard pile to this Pokémon. If you do, put 2 damage counters on it.

 

Attack – Magma Spiral Kick (🔥🔥🔥): 150

Discard 1 Energy attached to this Pokémon. This attack also does 20 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

 

Weakness: ×2 Psychic

Resistance: None

Retreat Cost: 🔘🔘🔘

 

📖 Pokédex Entry:

Legends tell of Rabbizard using underground lava tunnels to ambush prey and vanish before it can be seen. Its kicks leave the ground scorched for days.

 

🎨 Illustrator: EL JOKER

Card Number: 42/1337 ★★

 

✨ Foil Finish:

Unique Crystal Pattern holographic effect – mesmerizing reflective look while keeping the card perfectly readable.

Also available in classic Rainbow foil for a clean, neat shine.

 

🔧 Software & Tools Used:

 

ChatGPT (concept, lore, balancing) → chat.openai.com

 

DALL·E (base AI illustration) → openai.com/dall-e

 

Photopea (editing & layout) → www.photopea.com

 

PicsArt – AI Expand → picsart.com/create/editor?app=com.picsart.edit.aiexpand

 

IMG Candy – 500 DPI Converter → imgcandy.com/fr/dpi-converter.html

 

PhotoRoom – Background Removal → www.photoroom.com/fr/outils/detourer-une-image

 

Dewatermark.AI – Watermark Removal → dewatermark.ai/fr/upload

 

GIMP → www.gimp.org

 

LibreOffice Draw → www.libreoffice.org

 

PokecardMaker → pokecardmaker.net/creator

 

MTG Print (printing) → mtg-print.com

 

MTG Card Builder (template) → mtgcardbuilder.com/creator/

 

PDF2CMYK (RGB → CMYK conversion) → www.pdf2cmyk.com

 

CompressJPEG (JPEG size reduction) → compressjpeg.com/fr/

 

📁 Base Scarlet & Violet Full Art template by:

🎨 aschefield101 → aschefield101.deviantart.com/

  

- Legal Information

 

This is a Fake / Fun / Fan Pokémon Card Pack created by and © 2025 aschefield101.

© 2025 Pokémon. © 1995-2025 Nintendo/Creatures Inc./GAME FREAK Inc. Pokémon and Pokémon character names are trademarks of Nintendo.

 

-------------------------------------------

 

- Terms Of Use

 

All card blanks within this pack can be used for any purpose within the limits of the respective countries law(s).

 

Copyright information/icons must be kept in tact and not removed/edited in anyway; this includes the creators name.

 

-------------------------------------------

 

- Links

 

aschefield101.deviantart.com/

pokemon.com/

pokemontcg.com/

  

Character Iliana Baker - bikini version

It's summer, it's hot

Character design from "Dig My Way" video game

Archiving my very 1st teenage steps with the Atari 800XL in the form of a folder full of code, sketches & references (all created between 1988-1991)... I started with writing pure hex code, then taught myself the 6502 flavour of Assembler (only learned Z80 before) but then got more & more into game design, icons & demo scene activities (as coder, gfx and chiptunes & co-organizer) and started building several tools & games (incl. The Brundles, a commercial Lemmings clone for the 8-bit Atari in '93)

Do you know that time when you just want to do something in Second Life to get out of the normal? Well, that's why I created the Basketball - Interactive Game - [Chris Two Designs], so WE can play Catch together in a circle with our friends. Using your HUD, you can send the TO SHARE Basketball to start playing!!

 

Video Tutorial: www.youtube.com/watch?v=bSK7vCXtcmk

 

Check the item at the N21 Event: maps.secondlife.com/secondlife/N21/111/116/2495

 

After attaching the "Basketball - (Patreon/Fatpack) - [Chris Two Designs] " and the "Basketball - HUD - (Patreon/Fatpack) - [Chris Two Designs]", you are all set to start using your product.

 

Functions:

Anim Position: Choose from 1~3 poses (Hold/FingerFlip/Bounce) or choose Auto to cycle through the animations.

Anim Delay: Choose the delay between each animation (during that time, you will be playing the "current animation" and change to the next if using "Anim Position" on Auto).

Menu: Select your SFX Volume (+ / Mute / -) or Resize your Ball.

Basketball Base Colour: Choose from 17 different models (if Patreon) or 15 (if Fatpack), or leave it on Auto to see the Ball magically change through all pre-set Ball models.

Basketball Lines Colour: Choose from 17 different models (if Patreon) or 15 (if Fatpack), or leave it on Auto to see the Ball magically change through all pre-set Ball models.

Colour Auto-Changer: Choose the delay between each Colour Change interaction.

 

You can find out more about this product on our Website: www.christwodesigns.com/

 

Would you like to get your hands on the EXCLUSIVE PATREON VERSION? Every month we launch:

Weekly Sneak-peeks

Exclusive Member Skins,

Product Pools to vote on future products or future colours,

We also recognize our Patreon members in-store and on our Youtube Video Tutorials,

Join today and start supporting us, so we can keep creating amazing stuff for our Second Life Comunity www.patreon.com/ChrisTwoDesigns

 

Visit our Full-Sim Shop:

maps.secondlife.com/secondlife/Chris%20Two%20Designs/49/1...

 

Check our Social Media:

Flickr: www.flickr.com/christwodesigns

Facebook: facebook.com/christwodesigns

Instagram:https://instagram.com/christwodesigns

 

Too lazy to travel? Check our SL Marketplace:

marketplace.secondlife.com/stores/127914

small illustration for online game page

3 1/4 in x 10 3/4 in

faber castell marker on Strathmore 300 series bristol board

 

Bhíos ag labhairt imreoirí go leor. Deir siad go ná fuil an tsiombail uilíoch fé cluichí. Tá grafaicí gréasáin ag léiriú go minic feiste Xbox. Nó tá sé go bhfuil uaireanta an créatúr san sa chluiche "space invaders". Déan mé ina ionad san, an líníocht so, cluiche cáiliúla na paistí, atá amuigh den tigh a imirt, go bhfuil an t-ainm aige, cleas na bacóide.

 

Archiving my very 1st teenage steps with the Atari 800XL in the form of a folder full of code, sketches & references (all created between 1988-1991)... I started with writing pure hex code, then taught myself the 6502 flavour of Assembler (only learned Z80 before) but then got more & more into game design, icons & demo scene activities (as coder, gfx and chiptunes & co-organizer) and started building several tools & games (incl. The Brundles, a commercial Lemmings clone for the 8-bit Atari in '93)

Game Design Open House attendees had the chance to enjoy an Alumni Arcade featuring hit games that VFS Game Design grads helped to create – in this case, it’s Saints Row 2.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

In February, 2011, VFS opened the doors of the brand new Game Design campus.

 

The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

 

Experience the next level of 3D interaction with Chris Two Designs – perfect for your Second Life adventures!

Full Sim Shop: maps.secondlife.com/secondlife/Chris%20Two%20Designs/128/...

SLMarketplace: marketplace.secondlife.com/stores/127914

For more info:

www.christwodesigns.com

Character Hayley Hansen - housekeeper version

she is a bus driver and also a housekeeper in the game "Dig My Way"

 

#dmw #digmyway #gamedev #gamedeveloper #indiedev #indiegame #workinprogress #character #characterdesign #indiegamedev #videogame #chubby #housewife #woman #americanwoman #bbw #wife #characterart #digitalart #american #indiegaming #gamedesign #characterillustration #videogames #gamecharacter #gamecharacterdesign #gamecharacters #indiegaming #housekeeper #maid

Character Hayley Hansen - bus driver version

she is a bus driver and also a housekeeper in the game "Dig My Way"

 

#dmw #digmyway #gamedev #gamedeveloper #indiedev #indiegame #workinprogress #character #characterdesign #indiegamedev #videogame #chubby #housewife #woman #americanwoman #bbw #wife #characterart #digitalart #american #indiegaming #gamedesign #characterillustration #videogames #gamecharacter #gamecharacterdesign #gamecharacters #indiegaming #busdriver

Mass Brainstorming in Game Design.

Industry Night is the pinnacle of the year for Game Design students. A few weeks before graduation, teams present their final projects – playable games – to industry guests who ask tough questions about their design and development process.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

Character Shirley Malarkey - pink bikini version from "Dig My Way" video game

She goes to the beach once again...

Do you know that time when you just want to do something in Second Life to get out of the normal? Well, that's why I created the Basketball - Interactive Game - [Chris Two Designs], so WE can play Catch together in a circle with our friends. Using your HUD, you can send the TO SHARE Basketball to start playing!!

 

Video Tutorial: www.youtube.com/watch?v=bSK7vCXtcmk

 

Check the item at the N21 Event: maps.secondlife.com/secondlife/N21/111/116/2495

 

After attaching the "Basketball - (Patreon/Fatpack) - [Chris Two Designs] " and the "Basketball - HUD - (Patreon/Fatpack) - [Chris Two Designs]", you are all set to start using your product.

 

Functions:

Anim Position: Choose from 1~3 poses (Hold/FingerFlip/Bounce) or choose Auto to cycle through the animations.

Anim Delay: Choose the delay between each animation (during that time, you will be playing the "current animation" and change to the next if using "Anim Position" on Auto).

Menu: Select your SFX Volume (+ / Mute / -) or Resize your Ball.

Basketball Base Colour: Choose from 17 different models (if Patreon) or 15 (if Fatpack), or leave it on Auto to see the Ball magically change through all pre-set Ball models.

Basketball Lines Colour: Choose from 17 different models (if Patreon) or 15 (if Fatpack), or leave it on Auto to see the Ball magically change through all pre-set Ball models.

Colour Auto-Changer: Choose the delay between each Colour Change interaction.

 

You can find out more about this product on our Website: www.christwodesigns.com/

 

Would you like to get your hands on the EXCLUSIVE PATREON VERSION? Every month we launch:

Weekly Sneak-peeks

Exclusive Member Skins,

Product Pools to vote on future products or future colours,

We also recognize our Patreon members in-store and on our Youtube Video Tutorials,

Join today and start supporting us, so we can keep creating amazing stuff for our Second Life Comunity www.patreon.com/ChrisTwoDesigns

 

Visit our Full-Sim Shop:

maps.secondlife.com/secondlife/Chris%20Two%20Designs/49/1...

 

Check our Social Media:

Flickr: www.flickr.com/christwodesigns

Facebook: facebook.com/christwodesigns

Instagram:https://instagram.com/christwodesigns

 

Too lazy to travel? Check our SL Marketplace:

marketplace.secondlife.com/stores/127914

Industry Night is the pinnacle of the year for Game Design students. A few weeks before graduation, teams present their final projects – playable games – to industry guests who ask tough questions about their design and development process.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

Software and Game Design round 2 of the Imagine Cup 2012 and their great presentations! Watch the best of IC teams!

 

You are the STORY!

 

Welcome to Sydney, Welcome to Imagine Cup 2012.

 

Imagine Cup Properties:

Website: www.imaginecup.com/

Blog: www.imaginecup.com/blogs/default.aspx

Twitter: twitter.com/imaginecup

Facebook: www.facebook.com/microsoftimaginecup

Flickr: www.flickr.com/photos/imaginecup/

 

See more of the MSPSMT online!

Blog: www.icsocialmediateam.com

Facebook: www.facebook.com/imaginecupsocialmediateam

Twitter: www.twitter.com/mspsmt

YouTube: www.youtube.com/wwmsp

Flickr: www.flickr.com/photos/mspsmt

 

Uploaded By: MSPSMT Robert Staniucha

Foto: Viktor Braga

 

Identity design (Logo / Business Cards) for concept design studio Volta.

 

www.hellomuller.com/work/2008/volta.html

Vancouver City Mayor Gregor Robertson took part in a special ribbon cutting ceremony to officially open the new Game Design campus with James Griffin, President of VFS, Dave Warfield, Head of Game Design, and Marty Hasselbach, Managing Director of VFS.

 

During the course of the evening, Mayor Robertson and industry guests were treated to an exclusive tour of the new campus’ facilities.

 

The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

 

The Game Design Open House was also an opportunity to reveal the details on our 2010 Women in Games Scholarship, as well as three more scholarships to the Game Design program at VFS. Find out how to apply at www.gamedesignexpo.com

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

Isole (Islands). Sample game

Sacred Heart University's School of Computer Science & Engineering participated in the annual Fairfield County Global Game Jam at Stamford's Ferguson Library on January 25-27, 2019. Photo by Mark F. Conrad

  

Character Elizabeth Johnson - basic version

Housewife, she is the neighbor of the main character of the video game

Do you know that time when you just want to do something in Second Life to get out of the normal? Well, that's why I created the Basketball - Interactive Game - [Chris Two Designs], so WE can play Catch together in a circle with our friends. Using your HUD, you can send the TO SHARE Basketball to start playing!!

 

Video Tutorial: www.youtube.com/watch?v=bSK7vCXtcmk

 

Check the item at the N21 Event: maps.secondlife.com/secondlife/N21/111/116/2495

 

After attaching the "Basketball - (Patreon/Fatpack) - [Chris Two Designs] " and the "Basketball - HUD - (Patreon/Fatpack) - [Chris Two Designs]", you are all set to start using your product.

 

Functions:

Anim Position: Choose from 1~3 poses (Hold/FingerFlip/Bounce) or choose Auto to cycle through the animations.

Anim Delay: Choose the delay between each animation (during that time, you will be playing the "current animation" and change to the next if using "Anim Position" on Auto).

Menu: Select your SFX Volume (+ / Mute / -) or Resize your Ball.

Basketball Base Colour: Choose from 17 different models (if Patreon) or 15 (if Fatpack), or leave it on Auto to see the Ball magically change through all pre-set Ball models.

Basketball Lines Colour: Choose from 17 different models (if Patreon) or 15 (if Fatpack), or leave it on Auto to see the Ball magically change through all pre-set Ball models.

Colour Auto-Changer: Choose the delay between each Colour Change interaction.

 

You can find out more about this product on our Website: www.christwodesigns.com/

 

Would you like to get your hands on the EXCLUSIVE PATREON VERSION? Every month we launch:

Weekly Sneak-peeks

Exclusive Member Skins,

Product Pools to vote on future products or future colours,

We also recognize our Patreon members in-store and on our Youtube Video Tutorials,

Join today and start supporting us, so we can keep creating amazing stuff for our Second Life Comunity www.patreon.com/ChrisTwoDesigns

 

Visit our Full-Sim Shop:

maps.secondlife.com/secondlife/Chris%20Two%20Designs/49/1...

 

Check our Social Media:

Flickr: www.flickr.com/christwodesigns

Facebook: facebook.com/christwodesigns

Instagram:https://instagram.com/christwodesigns

 

Too lazy to travel? Check our SL Marketplace:

marketplace.secondlife.com/stores/127914

Computer science students participate in the Global Game Jam from Jan 20-22 at Stamford's Ferguson Library. Sacred Heart University School of Computing Professor Bob McCloud was the on-site development expert for the event. Photo by Mark F. Conrad 1/21/17

Game Design Expo 2011’s sold-out Industry Speaker Day on January 22 attracted industry professionals and aspiring game designers.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

Senior Game Designer Jaakko Iisalo and Marketing Manager Matthew Wilson of Rovio Mobile, creator of Angry Birds, begin Game Design Expo 2011 with a keynote presentation on "How to Design a Hit Game for the iPhone."

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

Game Design Open House attendees had the chance to mingle and find out more about the school and upcoming events, like the Summer Intensives (http://www.vfs.com/summer2010).

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

Game Design Open House attendees had the chance to sit in on sample classes taught by VFS instructors. Here, Paul Jensen discusses the art of storytelling for games.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

Standing room only in the Lanh Doan’s Level Design class at the Game Design Open House.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

Industry Night is the pinnacle of the year for Game Design students. A few weeks before graduation, teams present their final projects – playable games – to industry guests who ask tough questions about their design and development process.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.

Software and Game Design round 2 of the Imagine Cup 2012 and their great presentations! Watch the best of IC teams!

 

You are the STORY!

 

Welcome to Sydney, Welcome to Imagine Cup 2012.

 

Imagine Cup Properties:

Website: www.imaginecup.com/

Blog: www.imaginecup.com/blogs/default.aspx

Twitter: twitter.com/imaginecup

Facebook: www.facebook.com/microsoftimaginecup

Flickr: www.flickr.com/photos/imaginecup/

 

See more of the MSPSMT online!

Blog: www.icsocialmediateam.com

Facebook: www.facebook.com/imaginecupsocialmediateam

Twitter: www.twitter.com/mspsmt

YouTube: www.youtube.com/wwmsp

Flickr: www.flickr.com/photos/mspsmt

 

Uploaded By: MSPSMT Robert Staniucha

Game Design Open House attendees in the Level Design class, led by instructor Lanh Doan.

 

Learn about Game Design Expo at gamedesignexpo.com.

 

Find out more about VFS's one-year Game Design program at vfs.com/gamedesign

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