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United Front Games' Lead Producer Jeff O'Connell and Lead Designer Mike Skupa describe the action mechanics in True Crime: Hong Kong.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
A bunch of game designers brought their prototypes to the Hubbub studio for testing and critique. It turned out to be both fun and useful. We might do it again.
Industry Night is the pinnacle of the year for Game Design students. A few weeks before graduation, teams present their final projects – playable games – to industry guests who ask tough questions about their design and development process.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Game Design Senior Instructor Andrew Laing poses for a photo with one of the many dedicated Game Design Expo volunteers.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS’s one-year Game Design program at vfs.com/gamedesign.
Playful is a one-day event all about games and play – in all their manifestations, throughout the contemporary media landscape. It’s a conference for architects, artists, designers, developers, geeks, gurus, gamers, tinkerers, thinkerers, bloggers, joggers, and philosophers. We look at what PLAY means both creatively and culturally, and put speakers on the stage who offer different perspectives on where we are currently, where we’ve been, and where we’re going. We want people walking away talking about the nature of games…what they mean to different people inside, on the periphery, outside or miles away from the industry.
“User-generated content is here to stay,” United Front Games’ William Ho tells Dave Warfield, Head of the one-year Game Design program at VFS.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
VFS Game Design grad and Game Designer at Eidos Montreal, Bruce Kelly, discussing the lessons learned while making Deus Ex: Human Revolution.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS’s one-year Game Design program at vfs.com/gamedesign.
Cory Stockton, Lead Content Designer at Blizzard Entertainment, provides an in-depth look at how the World of Warcraft team uses macro design to shorten their design schedule, keep the big picture in mind, and pitch ideas to other members of the team.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Game Design Senior Instructor Andrew Laing rewards an Open house attendee with a prize.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS’s one-year Game Design program at vfs.com/gamedesign.
Vancouver City Mayor Gregor Robertson took part in a special ribbon cutting ceremony to officially open the new Game Design campus with James Griffin, President of VFS, Dave Warfield, Head of Game Design, and Marty Hasselbach, Managing Director of VFS.
During the course of the evening, Mayor Robertson and industry guests were treated to an exclusive tour of the new campus’ facilities.
The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Industry Night is the pinnacle of the year for Game Design students. A few weeks before graduation, teams present their final projects – playable games – to industry guests who ask tough questions about their design and development process.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
VFS Admissions Assistants were on hand to answer any questions about the one-year Game Design program.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Industry Night is the pinnacle of the year for Game Design students. A few weeks before graduation, teams present their final projects – playable games – to industry guests who ask tough questions about their design and development process.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Attendees begin arriving early for Saturday’s Industry Speaker Day at Game Design Expo 2010, where they’ll be treated to an entire day of presentations by industry-leading designers and producers.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Industry Night is the pinnacle of the year for Game Design students. A few weeks before graduation, teams present their final projects – playable games – to industry guests who ask tough questions about their design and development process.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Industry Night is the pinnacle of the year for Game Design students. A few weeks before graduation, teams present their final projects – playable games – to industry guests who ask tough questions about their design and development process.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Industry Speaker Day attendees visit Game Design Expo 2011 3vis's kiosk to try out their design tablet.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Find out more about VFS's annual Game Design Expo at www.gamedesignexpo.com/
To learn more about VFS’s one-year Game Design program, visit www.vfs.com/gamedesign
Among the many points of his presentation at Game Design Expo 2010, Propaganda Games’ Chris Whiteside examined the challenges of ensuring everyone on a game’s design team stays on the same journey.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Head of VFS Game Design – and Industry Speaker Day emcee – Dave Warfield makes a few end-of-day special announcements at Game Design Expo 2011.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Students testing out a soon-to-be-released game from the Tiltfactor Laboratory titled Zombiepox. Professor Mary Flanagan recently attended the inaugural “Academic Consortium on Games for Impact” at the White House Office of Science and Technology Policy in Washington, D.C. (photo by Sukdith Punjasthitkul)
Vancouver City Mayor Gregor Robertson took part in a special ribbon cutting ceremony to officially open the new Game Design campus with James Griffin, President of VFS, Dave Warfield, Head of Game Design, and Marty Hasselbach, Managing Director of VFS.
During the course of the evening, Mayor Robertson and industry guests were treated to an exclusive tour of the new campus’ facilities.
The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Industry Night is the pinnacle of the year for Game Design students. A few weeks before graduation, teams present their final projects – playable games – to industry guests who ask tough questions about their design and development process.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
To celebrate Digital Learning Day at Tygarts Valley Middle and High School, Globaloria students invited friends to join them in class, learnt about computer science, game design and coding, and brainstormed ideas for the upcoming games to build.
Matthew Wilson, Marketing Manager for Rovio Mobile, is interviewed by CBC television at Game Design Expo 2011.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Vancouver City Mayor Gregor Robertson took part in a special ribbon cutting ceremony to officially open the new Game Design campus with James Griffin, President of VFS, Dave Warfield, Head of Game Design, and Marty Hasselbach, Managing Director of VFS.
During the course of the evening, Mayor Robertson and industry guests were treated to an exclusive tour of the new campus’ facilities.
The Game Design program at VFS takes you from concept to alpha to beta to final in just one year. You work closely with video game industry mentors in an immersive environment that mirrors that of a professional studio as you design, produce, and present fully playable games. Storytelling, level design, game art, motion capture, scripting, cinematics, and the business of games are all just a part of what you will learn.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Industry Night is the pinnacle of the year for Game Design students. A few weeks before graduation, teams present their final projects – playable games – to industry guests who ask tough questions about their design and development process.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
The atrium at Game Design Expo 2010 features an eclectic mix of exhibitors and vendors.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Industry Night is the pinnacle of the year for Game Design students. A few weeks before graduation, teams present their final projects – playable games – to industry guests who ask tough questions about their design and development process.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Industry Night is the pinnacle of the year for Game Design students. A few weeks before graduation, teams present their final projects – playable games – to industry guests who ask tough questions about their design and development process.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Playful is a one-day event all about games and play – in all their manifestations, throughout the contemporary media landscape. It’s a conference for architects, artists, designers, developers, geeks, gurus, gamers, tinkerers, thinkerers, bloggers, joggers, and philosophers. We look at what PLAY means both creatively and culturally, and put speakers on the stage who offer different perspectives on where we are currently, where we’ve been, and where we’re going. We want people walking away talking about the nature of games…what they mean to different people inside, on the periphery, outside or miles away from the industry.
This model was created with the purpose to make a few mods for Simcity to download. The whole idea never real got as far as this point but since I love both the game and making architectural models I think I'll get back to them as soon as I can.
MARCH 27 2019/27 MARZO 2019
18:00 - 19:00
Room 135/Aula 135 (terzo piano)
Università IULM (IULM 1)
Via Carlo Bo, 1
20143 Milan
gamedesign.university/joseph-delappe
PLAYING POLITICS: HEADSHOT!
In this talk, media artist and activist Joseph DeLappe will describe a lineage of creative projects and actions situated at the intersections of computer gaming, art/technology, and interventionist strategies engaging our geopolitical contexts. DeLappe will detail an approach to considering computer gaming environments online as a new type of public space; within which he has conducted a series of interventionist performances and actions, such as the 2006 project dead‐in‐iraq, to type consecutively, all names of America's military casualties from the war in Iraq into the America's Army first-person shooter online recruiting game. More recent projects include Elegy: GTA USA Gun Homicides (2018), a self-playing mod as a data visualizer of gun homicides in the United States as realized through this popular video game.
Joseph DeLappe is Professor of Games and Tactical Media at Abertay University in Dundee, Scotland. Works in online gaming performance, public engagements, participatory sculpture and electromechanical installation have been shown throughout the United States and internationally. He has developed works for venues such as Eyebeam Art and Technology in New York, The Guangdong Museum of Art, China and Transitio MX, Mexico City, among others. Creative works and actions have been featured widely in scholarly journals, books and in the popular media. In 2016 he collaborated with the Biome Collective in Dundee to create Killbox, a game about drone warfare that was nominated in 2017 for a BAFTA Scotland in the “Best Computer Game” category. In 2017 he was awarded Guggenheim Fellowship in the Fine Arts, one of the top awards for artists, writers and creatives in the United States.
POLITICA IN GIOCO: HEADSHOT!
In questo intervento, il media artist e attivista Joseph DeLappe illustra progetti, interventi e azioni creative che si collocano all’intersezione tra videogioco, arte, tecnologia e ideologia in differenti contesti geopolitici. DeLappe considera i videogiochi online una nuova tipologia di spazio pubblico, un palcoscenico virtuale nel quale dare vita a performance di ogni tipo. Gli interventi di DeLappe includono dead-in-iraq (2006), che prevedeva l’inserimento via chat dei nomi delle vittime militari statunitensi della guerra in Iraq nel videogioco di reclutamento online America’s Army fino al recentissimo Elegy: GTA USA Gun Homicides (2018), una modifica del popolare action game di Rockstar Games, Grand Theft Auto V, che visualizza in tempo reale le statistiche sugli omicidi da arma da fuoco negli Stati Uniti.
Joseph DeLappe è Professor of Games and Tactical Media presso l’Abertay University di Dundee, Scozia. La sua pratica privilegia le performance di gioco online e in pubblico, la scultura partecipativa e le installazioni elettromeccaniche sono state esposte negli Stati Uniti e a livello internazionale. Ha creato installazioni site-specific per Eyebeam Art and Technology a New York, The Guangdong Museum of Art, Cina e Transitio MX, a Città del Messico, tra gli altri. Le sue opere e performance sono state citate su riviste accademiche, libri e mass media. Nel 2016 ha collaborato con il Biome Collective di Dundee per creare Killbox, un videogioco che tematizza l’uso dei droni finalista dei premi BAFTA 2017 nella categoria Best Computer Game. Nel 2017 ha ottenuto la Guggenheim Fellowship in the Fine Arts, uno dei riconoscimenti più prestigiosi per artisti, scrittori e creativi negli Stati Uniti.
Knox College students in the Interactive Design course create their own games using randomly assigned objects. The course draws on faculty from computer science, graphic design and theatre. Photo by Peter Bailley.
“When you think about it,” says Big Sandwich Games’ Tyler Sigman, “a board game instruction manual is a GDD [game design doc].”
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign
Game Design Expo 2012’s sold-out Industry Speaker Day on January 21 attracted industry professionals and aspiring game designers.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS’s one-year Game Design program at vfs.com/gamedesign.
Knox College students in the Interactive Design course create their own games using randomly assigned objects. The course draws on faculty from computer science, graphic design and theatre. Photo by Peter Bailley.
Mitchell Lagran shares an insightful presentation on holistic game design, in which he encourages aspiring game designers to look at the big picture.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Industry Night is the pinnacle of the year for Game Design students. A few weeks before graduation, teams present their final projects – playable games – to industry guests who ask tough questions about their design and development process.
Find out more about VFS's one-year Game Design program at vfs.com/gamedesign.
Game Design Expo 2012’s sold-out Industry Speaker Day on January 21 attracted industry professionals and aspiring game designers.
Learn about Game Design Expo at gamedesignexpo.com.
Find out more about VFS’s one-year Game Design program at vfs.com/gamedesign.