View allAll Photos Tagged edcmooc
Gas burning off wells in the North Dakota petroleum fracking fields appears as a large city when seen from space at night. It would cost to much to send the gas where it could be used so it is simply allowed to burn.
I also made a little video on GoAnimate about a different subject: "STEM: Not Really The Latest Thing." I would have to pay for a subscription to put it on Flickr, so I'll just put the link here and you can access it over at GoAnimate. goanimate.com/videos/05nzQD5oQCjY/1
Free wifi in public spaces makes the web more accessible - if you have the right device and knowledge of how to use it.
I endeavour to finish the course and celebrate its completion! My tangible benefit is not the trophy but the new meaning acquired and connections around the world.
The image was created with the RedKid sign generator available at www.redkid.net/generator/trophy/
A reverse hole in the wall:
maybe one day, living in a virtual world made of reflecting surfaces, the only way to disclose the reality will be a hole in a broken glass wall...
EDCMOOC digital artefact by Lisa Lazzarini
The image is the collage between 3 photos: a broken glass, a landscape behind a web, some letters of the word HUMAN
The photo Broken Glass Frame is taken from:
da-joint-stock
Resources & Stock Images
da-joint-stock.deviantart.com/art/Broken-Glass-Frame-2062...
This work is licensed under a Creative Commons Attribution-Noncommercial 3.0 License.
What is real? What is virtual?
We might have many similarities, however, each one of us has a unique history, background and life experiences. We might be now addicted to technology, but it is about what we do with it that really matters. We can make good or bad decisions. It's in our hands.
I decided to create an image about what it means to be human. I believe that one of the keys to humanness is the fact that we use technology as an external form of evolution. We are, as they say, "tool using monkeys". (Thus the monkey with the Raspberry Pi at the bottom right.) Rather than Nature selecting humans with warmer fur coats in cold climates, we have learned to sew warm coats made of other animals, plants, and other materials. Rather than selecting for the sharpest claws, we have survived by learning to make knives and swords, forks and even toothpicks.
The children in these pictures are "reading", "driving", "taking pictures" and using eating utensils and waffle cone ice-cream-holding technology. All original photos in the foreground are by me and are of my children, grandson, and my friend's stuffed monkey. The pattern in the background is "one small step" from the GIMP pattern library and was chosen because humans are the only animal on our planet that has planned, managed and taken part in a successful moon landing project.
Front of the University building - Utrecht "Academiegebouw" Domplein. This picture uploaded for the #EDCMOOC - in front, if you zoom in you see a student using her mobile telephone - symbol for digitization at the gate of classic education.
This tag-image was designed using tagxedo.com see here for the interactive original, as a digital artefact for the EDCMOOC.
The text was crowd-sourced from a discussion of a short film shown as part of week 3 (World Builder). Participants were invited to reflect upon their interpretations of the film which spans themes of technology, emotion and posthumanism/transhumanism.
The responses were extracted by copying all text, excluding common text (vote up, etc) and creating a tag cloud from the remainder. The key themes that emerge include world, technology, create, human, film, think, man, emotions and simulation. Participants seemed to genuinely respond and engage with the themes that were emerging from EDCMOOC, considering the 'human' condition of those depicted in the film, their predicament, the technological adaptations and the agency they introduce into the characters' lives.
The film also treads a fine line between a transhumanist vision of technology-enhanced living (or after-living) and a somewhat posthumanist vision whereby simulation replaces replication or construction (i.e. the embodied energy and carbon footprint of solutions no long involve large-scale environmental engineering but rather virtual simulation of the same). The inferred absence of a spiritual aspect within the film also implicates the film into a posthumanist space.
As a learning tool, the use of short films set alongside text and other resources, clearly prompted participants to explore in a variety of (technology-enhanced) ways. This included utilising the older format of discussion forum, as here, and other more novel digital resources. The use of a tag-cloud here is deliberately intended to reference the continued importance of reading material within a learning programme. At the same time, it represents a proxy of human interaction and discussion on the course, albeit asynchronous. This use of multi-dimensional resources and media prompted a more complex form of engagement with the course, its potential content and its themes.
Ultimately, many of the discussants of the World Builder film questioned the narrative voice that the film adopts: who are they watching and what is happening? It seemed that, for at least one of the characters, their interaction with the technology was passive and created or simulated, rather than a conscious engagement. These ideas recur time again as posters on the forum considered how the motivations of the individuals and the technology interacted. Behind all of the technology, though, as the tag cloud shows, are mainly words associated with human emotion and life. Few, if any, relate to the technology itself. Somehow this seems appropriate as the participants, immersed in technology, see the humans behind it all.
Of all the learning elements of EDCMOOC, there was something fundamental about this particular discussion in forcing people to engage with a space technology creates and how humans interact with it.
this is a drawing i made to express how i feel about technology. The eternal debate on utopia and dystopia.
this is an exercise to the mooc i'm participating titled E-learning and Digital Cultures, at Edinburgh University. #edcmooc
The green robot with the worried eyes is the robot the teaching machine, a character I came up with as part of the E-learning and Digital Culture MOOC on Coursera. My final artefact is a video of the sketches: vimeo.com/59816855. From the University of Edinburgh programme on Digital Education, the edcmooc has been a big inspiration to me, such that I even applied to the whole MSc programme. No claims of academic depth in these sketches, just a note that the studies continue to inspire me.
These artifacts evoke meaning through touch, something a little hard to replicate in digital technologies
The familiarity gained with technology used as a toy can translate to use as a tool and then use within a learning environment. The toy is an etch-a-sketch, the tool is whiz kid learning system and the teaching tool is a mini ipad #edcmooc
I have decided to create a new word and add it to the dictionary - the dictionary according to Brian.
It's not such a mad idea, but for a Western audience there is something strange about a monk and a smart phone. What stereotypes do we confer on technoology?
This picture rises the question about the ecological and social implications of an obsession or fixation on technology. Salvation or destruction?
This reminds me of Week 1 Resources on Popular cultures (E-learning and Digital Cultures Course at The University of Edinburgh #edcmooc ): Technological determination: technology ‘produces new realities’, new ways of communicating, learning and living, and its effects can be unpredictable.
class.coursera.org/edc-002/wiki/view?page=DeterminingThePast
in opposition to the cuttingedge tech and imaginery we have been exposed at the #edcmooc i decided to capture some pics of casual technologies i could spot around my place. these are common artifacts that may have become obsolete or remain invisible due their extreme functionality or simplicity. they somehow make me recall my humble humanity. the rest of the images in the series: flic.kr/s/aHsjDYue6g
pictures have been taken with a simple compact camera and edited using Gimp, a free and open-source image edition software. www.gimp.org/
notice the images have a CC license attached so feel free to use them, maybe even in your final assessment, the famous "digital artifact".
These are images I am making as part of a comic book for #edcmooc. The course really inspired me so I am putting a little more work into this.
Also these are released with a CC license. Feel free to share and remix for non-commercial use. Please credit me and link to this page.
Video at: vimeo.com/59816855
Follow me at twitter.com/emberday
These are images I am making as part of a comic book for #edcmooc. The course really inspired me so I am putting a little more work into this.
Also these are released with a CC license. Feel free to share and remix for non-commercial use. Please credit me and link to this page.
Video at: vimeo.com/59816855
Follow me at twitter.com/emberday
A mindmap version of Chandler's essay "Technological determinism" (2002). Produced for week 1 of #edcmooc
in opposition to the cuttingedge tech and imaginery we have been exposed at the #edcmooc i decided to capture some pics of casual technologies i could spot around my place. these are common artifacts that may have become obsolete or remain invisible due their extreme functionality or simplicity. they somehow make me recall my humble humanity. the rest of the images in the series: flic.kr/s/aHsjDYue6g
pictures have been taken with a simple compact camera and edited using Gimp, a free and open-source image edition software. www.gimp.org/
notice the images have a CC license attached so feel free to use them, maybe even in your final assessment, the famous "digital artifact".