View allAll Photos Tagged debugging

Locate!

 

Rounder, the American Coot (Fulica americana) of Robert Lake, Kelowna, does his part to control the bug supply.

The processor is mounted outside for the ease of debug.

Lester Public Library, Two Rivers, Wisconsin

PICkit™ 3 Debug Express Kit (Part # DV164131)

The debugging card, plugged into the backplane, finally passing verification tests.

 

The card is monitored by a cheap (but surprisingly good at CFT speeds) USB logic analyser, while bus termination resistors (green DIP packages) lie strewn around the place. The resistors caused more harm than good, by far. I pulled them, and will replace them with something else on demand — probably bus hold or serial termination.

 

The breadboard is used to provide pull-up resistors so the logic analyser can detect the debugging board's open-drain signals. The breadboard also hosts all of my experimental debugging board, because I couldn't be bothered disassembling it.

debugging the school's makerbot with parts of my own. the old gives life to the new.

Right extruder prints fine. Left extruder (the Inverted stepper one) prints too little plastic at the bottom and too much plastic on top of my Aztec Pyramid test.

 

Feels like a firmware bug.

 

Update: Turns out this was caused by a sticky filament spool.

Right extruder prints fine. Left extruder (the Inverted stepper one) prints too little plastic at the bottom and too much plastic on top of my Aztec Pyramid test.

 

Feels like a firmware bug.

 

Update: Turns out this was caused by a sticky filament spool.

Here I'm using a GoodFET11 to debug an MSP-FETU430IF.

To make your own you'll need a 20-pin 0.5mm pitch flat flex cable with a connector. Pin 1 is at the bottom, pin 7 (and 3 and 10) is ground, pin 11 is RX (connect TX from PC here) and 12 is TX (connect RX from PC here). Note that the outputs are TTL levels, you need a TTL-RS232 or TTL-USB converter!

Weird bug in Konfabulator 1.8.3 on my Dell.

Por David Narváez, Team Leader de Debugging del BST

- Reshade 3.1.1

- Debug mode/freecam/pause

- Wuss mod

  

2014 senesinde sinema severler ile buluşan Debug HD izle filminin başrollerinde ünlü oyunculardan Jason Momoa, Tenika Davis, Adrian Holmes, Jeananne Goossen, Adam Butcher gibi isimler yer almıştır. Filmi izlemek için sitemiz www.fullizlefilm.net adresinden full hd kalitesinde izleyebilirsiniz. Sitemizi takip ediniz.

Shows script errors, but no script debugging. Boo.

Jim Wiggins was configuring a new abmx a/c machine to have a serial port console capability, and he needed to test it. But something has happened to his Macbook laptop so that it does not like Keyspan devices any more, and also won't pass one thru to the Windows 7 VMware that he has. He was rooting around the lab for some kind of device to use instead, and he spotted an Intel Classmate PC clamshell laptop.

 

He got it online, downloaded the 19HS keyspan driver (very slowly!) and it installed OK. Then he downloaded PuTTYtel - the non-encrypting version of PuTTY - and attached it to COM3 at 19200 baud. Sure enough, he got a command prompt, and when he rebooted the server he saw the whole boot process on the clamshell (as well as on an attached VGA monitor).

 

Actually, the GRUB menu only shows up on the serial console for some reason, but it doesn't show up on the VGA display these days, does it? But all the rest, including the login prompt, is on both. Anyway, it was a fun hack for Jim, with a little clamshell becoming a fine debugging tool. Yet another use for a clamshell, in a pinch.

X is time, Y is VCC. Points are plotted for any error when the chip is not locked, with the histogram at the bottom giving a decent indication of current consumption at that moment in time.

 

The glitch plan is in blue, while ignored points are in red. I'm targeting the reset moment (X in [0,2]) as well as the first few power spikes as flash is initialized and the chip begins to be debugged (X in [53,80]).

...evening debug. A PJRC Teensy 3.1, Sparkfun LiPo battery charger, and Sparkfun breakout board with MPU-6050 IMU. (This work is licensed under a Creative Commons Attribution 4.0 International License. Please provide attribution and a link back to this web page in a manner that associates the image with the image credit.)

- Reshade 3.1.1

- Debug mode/freecam/pause

- Wuss mod

 

What the hell is going on here?

 

Yellow is SDA, Green is SCL

 

Master is sending an address of 0x70 (b1110000), and a slave read bit (0). Then it's supposed to ACK on a 9th clock cycle, which never happens.

 

UPDATE: problem solved.

This is the call stack from top to bottom when an individual Drupal node is loaded -- focuses only on the views_playlist.module functions that are called. The debug_print_backtrace(); php command was placed at the beginning of each function, and then a node was loaded.

 

I then did a view source, and then did some text replacements to get rid of extra line breaks, and place two line breaks at the beginning on a new stack trace (i.e. with each instance of #0).

 

These are the text replacements I did in Microsoft Word

REPLACE ^p# WITH TEMPTEXTFLAG#

REPLACE ^p WITH ""

REPLACE TEMPTEXTFLAG# WITH ^p#

REPLACE ^p#0 WITH ^p^p#0

REPLACE "called at " with ^t

 

I could then import the data into MicroSoft Excel.

I then

 

A1 = 1 and in A2 =

=IF(E2="",A1+1,A1)

 

B1 = 0 and B2 =

=IF(E2="",-1,B1+1)

 

That gave columns that looked like

1 0

1 1

1 2

1 3

1 3

 

I copied column A & B and then did a paste by value via "Paste Special..." I selected columns A through D, and sorted first by Column A (ascending), and then Column B (descending) This showed the chronological order in which the functions were called.

 

I then copied the cell values from the excel spread sheet into omnigraffle pro where the were treated as a single object. I had to paste multiple sections and group them together so that I could copy it, and then paste it into Preview. Once it was in preview, then I could export it as a PNG and then upload it here.

 

I'm a geek.

0x34 is sent MSBit-first. Data is driven on the rising edge, sampled on the falling edge.

 

Immediately after the last bit is sampled, the data direction changes and the target asserts the line.

For connecting a chipKIT™ board to the Microchip® PICkit™ 3 debugger/programmer. Includes a 6" 6-pin cable, a 6-pin gender changer, and a 6-pin right angle male header.

 

store.digilentinc.com/pickit-3-programming-cable-kit/

An easy to solder PCB made to give access to the NEXUS debug port on the AVR32 (CN1 in the image).

 

Based on the same schematic as the isostick, it's functionally identical. The NEXUS port will really help in debugging, as it enables realtime streaming trace data. In retrospect I probably should have broken out more of the pins for other random hackery, ah well.

 

Since I only need a few, fabrication is being done through Laen / DorkbotPDX: dorkbotpdx.org/wiki/pcb_order

This laptop was left turned on overnight in an area that was infested with flying ants.

 

The customer reported stability problems with the computer. No wonder! When stripped for cleaning this is what I found.

 

chipKIT WF32: WiFi Enabled Microntroller Board with Uno R3 Headers

 

The chipKIT™ WF32 is a prototyping platform that adds the performance of the Microchip® PIC32 microcontroller. The WF32 is the first board from Digilent to have a WiFi MRF24 and SD card on the board both with dedicated signals. The WF32 board takes advantage of the powerful PIC32MX695F512L microcontroller, which features a 32-bit MIPS processor core running at 80 MHz, 512K of flash program memory, and 128K of SRAM data memory. The WF32 can be programmed using the Multi-Platform Integrated Development Environment (MPIDE). It contains everything needed to start developing embedded applications. The WF32 features a USB serial port interface for connection to the MPIDE and can be powered via USB or by an external power supply. In addition, the WF32 is fully compatible with the advanced Microchip MPLAB® IDE and works with all MPLAB compatible in-system programmer/debuggers, such as the Microchip PICkit™3 or the Digilent chipKIT PGM.

 

store.digilentinc.com/chipkit-wf32-wifi-enabled-microntro...

 

chipKIT PGM Programmer/Debugger for use with Digilent chipKIT Platforms

 

The chipKIT PGM is designed to work with the MPLAB® and MPLAB X development environments available from Microchip. This allows the chipKIT boards, for example, to be used as a more traditional microcontroller development platform using the professional tools available from Microchip. While the PICkit™3 programmer can generate programming voltages needed to program all Microchip PIC devices, the chipKIT PGM can only program devices that are programmable with 3.3V programming voltage. Further, the PICkit3 can source a small amount of current to provide power to some boards being programmed. The chipKIT PGM does not provide power to the board being programmed.

 

store.digilentinc.com/chipkit-pgm-programmer-debugger-for...

 

Testing projections on interactive surface.

Using Processing.org

 

import processing.pdf.*;

 

boolean debug = false;

boolean randomized = false;

boolean randomNumberNodes = false;

boolean randomRadius = false;

 

// Variables for how complex a drawing

int numberBranches = 5;

int minNodes = 3; //this will always set an odd number

int maxNodes = 10; //this will always set an odd number

 

// Declarations

int pagePixels;

int arrayLength = 1000000;

int i;

int j;

String filename;

 

// randomizing limits

float randLow = .95;

float randHigh = 1.05;

 

float randRadiusLow = .80;

float randRadiusHigh = 1.25;

 

// node array variables

String branchAction;

boolean maxLevelFlag = false;

boolean maxNodeFlag = false;

boolean reuseFlag = false;

 

// node calculation variables

int nodes;

int parentNode;

float x;

float y;

float radius; //4 for 5 branches

float angle = 0.0;

 

// drawing varables

float drawMod;

 

PGraphics pg;

 

// Declare and construct objects

//---------------Branch-----------------

// Creates the array

Branch branch[] = new Branch[numberBranches] ;

 

//---------------Node-----------------

// Creates the array

Node node[] = new Node[arrayLength] ;

  

// Setup

// -----

void setup() {

size(9000, 9000, PDF, "Snowflake01.pdf");

pagePixels = numberBranches * 1800;

radius = pagePixels / 4;

 

filename = year()+"-"+month()+"-"+day()+" "+hour()+"-"+minute()+"-"+second()+" Snowflake.pdf";

// size(pagePixels, pagePixels);

// pg = createGraphics(pagePixels, pagePixels);

pg = createGraphics(pagePixels, pagePixels, PDF, filename);

  

pg.beginDraw();

smooth();

background(255,255,255,0);

pg.endDraw();

}

  

// Draw

void draw() {

 

// All of these funtions are quite extensive, read them below.

buildArray();

drawAllChildToChild();

drawChildInRing();

drawNodeOrbits();

drawParentToChild();

drawNodeEllipse();

 

println("DONE");

 

exit();

 

} // ************** Draw END **************

  

void keyPressed() {

if (key == 'q') {

exit();

}

 

if (key == 's') {

saveDrawing();

}

}

// KeyPressed END

  

void saveDrawing() {

println("Saving...");

filename = year()+"-"+month()+"-"+day()+" "+hour()+"-"+minute()+"-"+second()+"- Snowflake.pdf";

println("Saved.");

}

  

//-------------------

// Building the Array

//-------------------

 

void buildArray() {

println("Branches " + numberBranches);

 

//---------------Branch-----------------

// Creates the objects and assigns them to the array

for (i = 0; i < numberBranches; i++) {

branch[i] = new Branch();

}

 

// Sets the first node as branch[0]

branch[0].Branch(int((2*round(random(minNodes,maxNodes)/2))+1), radius); //int NodeNum; float radius;

 

if(debug == true){

println("Branch 0 Node #: " + branch[0].getNodeNum() );

println("Branch 0 radius: " + branch[0].getRadius() );

}

  

// Reset arrayLength to the first node

arrayLength = 1;

 

// Sets the values for the array

for (i = 1; i < numberBranches; i++) {

// designed to always produce an odd number

// branch[i].Branch(int((2*round(random(minNodes,maxNodes)/2))+1), branch[i-1].getRadius()/2); //int NodeNum; float radius;

branch[i].Branch(int((2*round(random(minNodes,maxNodes)/2))+1), branch[i-1].getRadius()/2.075); //int NodeNum; float radius;

 

if(debug == true){

println("Branch " + i + " Node #: " + branch[i].getNodeNum() );

println("Branch " + i + " radius: " + branch[i].getRadius() );

}

 

}

 

arrayLength = node.length;

 

if(debug == true){

println("arrayLength #: " + arrayLength);

}

 

//---------------Node-----------------

// Creates the objects and assigns them to the array

for (i = 0; i < arrayLength; i++) {

node[i] = new Node();

}

 

if(debug == true){

println("Node Array Length #: " + node.length);

println("");

}

 

// Clear out array

for (i = 0; i < arrayLength; i++) {

//int int branchPosition, int nodePosition, int parentReference, int nodeNumber, float nodeRadius, float theta, float x, float y, String action

node[i].Node(0, 0, 0, 0, 0.0, 0.0, 0.0, 0.0, "empty");

}

 

if (debug == true) {

println("START");

println("");

println("node, int branchPosition, int nodePosition, int parentReference, int nodeNumber, float nodeRadius, float theta, float x, float y, String action");

}

  

if (randomNumberNodes == false) {

// First Node

//int int branchPosition, int nodePosition, int parentReference, int nodeNumber, float nodeRadius, float theta, float x, float y, String action

node[0].Node(0, 0, 0, branch[0].getNodeNum(), radius, 0.0, pagePixels/2, pagePixels/2, "up");

} else {

// First Node

//int int branchPosition, int nodePosition, int parentReference, int nodeNumber, float nodeRadius, float theta, float x, float y, String action

node[0].Node(0, 0, 0, int((2*round(random(minNodes,maxNodes)/2))+1), radius, 0.0, pagePixels/2, pagePixels/2, "up");

}

 

node[0].setNodePosition(node[0].getNodeNumber());

 

if(debug == true){

print("0, ");

node[0].printNode();

}

 

// DETERMINE WHAT ACTIONS TO TAKE: add, up, down, reuse

//---------------------------------------

for (i = 1; i < arrayLength; i++) {

 

// set boolean conditions ...this was for legability...

// maxLevelFlag = was the last node at the highest branch level?

// maxNodeFlag = was the last node at the highest node number (the last node)?

// reuseFlag = was the last node a reuse. Or, was it a node that exists already as we move back down the tree?

 

if (node[i-1].getBranchPosition() == numberBranches - 1) { // If max level

maxLevelFlag = true;

} else {

maxLevelFlag = false;

}

 

if (node[i-1].getNodePosition() == node[node[i-1].getParentReference()].getNodeNumber() ) { // If max node from parent node

maxNodeFlag = true;

} else {

maxNodeFlag = false;

}

 

if (node[i-1].getAction() == "reuse") { // If reuse

reuseFlag = true;

} else {

reuseFlag = false;

}

 

// Set actions based on boolean conditions

if (maxLevelFlag == false && maxNodeFlag == false && reuseFlag == false) {

parentNode = i - 1;

branchAction = "up";

}

if (maxLevelFlag == false && maxNodeFlag == true && reuseFlag == false) {

parentNode = i - 1;

branchAction = "up";

}

if (maxLevelFlag == false && maxNodeFlag == true && reuseFlag == true) {

if (node[node[i-1].getParentReference()].getNodePosition() < node[node[node[i-1].getParentReference()].getParentReference()].getNodeNumber()) { // if parent is not max node

parentNode = node[node[i-1].getParentReference()].getParentReference();

branchAction = "down";

} else {

if (node[i-1].getBranchPosition() == 0) { // if back to the start

arrayLength = i - 1;

println("arrayLength = " + arrayLength);

 

i = node.length - 1;

branchAction = "reuse";

 

} else {

parentNode = node[node[i-1].getParentReference()].getParentReference();

branchAction = "reuse";

}

}

}

 

if (maxLevelFlag == true && maxNodeFlag == false && reuseFlag == false) {

parentNode = node[i-1].getParentReference();

branchAction = "add";

}

 

if (maxLevelFlag == true && maxNodeFlag == true) {

if (node[node[i-1].getParentReference()].getNodePosition() == node[node[node[i-1].getParentReference()].getParentReference()].getNodeNumber()) { // if parent is max node

parentNode = node[node[i-1].getParentReference()].getParentReference();

branchAction = "reuse";

} else {

parentNode = node[node[i-1].getParentReference()].getParentReference();

branchAction = "down";

}

}

 

// ACTIONS: add, up, down, reuse

//---------------------------------------

 

// Add node at same branch level

if (branchAction == "add") {

 

// Set Parent Reference.

node[i].setParentReference(parentNode);

 

// Keep the parent node's branch level.

node[i].setBranchPosition(node[i-1].getBranchPosition());

 

// Add 1 to the node position of the previous node.

node[i].setNodePosition(node[i-1].getNodePosition() + 1);

 

//if Adding a node, NodeNumber is zero

node[i].setNodeNumber(0);

 

if (randomRadius == false) {

node[i].setNodeRadius(branch[node[i].getBranchPosition()].getRadius());

} else {

node[i].setNodeRadius(random(randRadiusLow,randRadiusHigh)*branch[node[i].getBranchPosition()].getRadius());

}

 

// Set the angle by adding the Node's branch angle (2 PI / Number of nodes) to the previous node's angle.

if (randomized == true) {

node[i].setAngle(random(randLow,randHigh)*(node[node[i].getParentReference()].getAngle() + (node[i].getNodePosition()*(TWO_PI / node[node[i].getParentReference()].getNodeNumber() ))));

}

if (randomized == false) {

node[i].setAngle((node[node[i].getParentReference()].getAngle() + (node[i].getNodePosition()*(TWO_PI / node[node[i].getParentReference()].getNodeNumber()) )));

}

 

// Calculate and set the x, y position of the node

 

if (randomized == true) {

x = node[node[i].getParentReference()].getX() + sin(node[i].getAngle()) * random(randLow,randHigh)*node[node[i].getParentReference()].getNodeRadius();

y = node[node[i].getParentReference()].getY() + cos(node[i].getAngle()) * random(randLow,randHigh)*node[node[i].getParentReference()].getNodeRadius();

}

 

if (randomized == false) {

x = node[node[i].getParentReference()].getX() + sin(node[i].getAngle()) * node[node[i].getParentReference()].getNodeRadius();

y = node[node[i].getParentReference()].getY() + cos(node[i].getAngle()) * node[node[i].getParentReference()].getNodeRadius();

}

  

node[i].setPosition(x, y);

 

// Set action

node[i].setAction("add");

}

  

// Go up one branch level, add node to upper branch level

if (branchAction == "up") {

 

// Set Parent Reference.

node[i].setParentReference(parentNode);

 

// Go up one branch level. Add 1 to the former node's branch level.

node[i].setBranchPosition(node[i-1].getBranchPosition() + 1);

 

// When you go up a branch the node is always 1, the starting position.

node[i].setNodePosition(1);

  

//if Maximum branch level, NodeNumber is zero

if(node[i].getBranchPosition() == numberBranches - 1) {

node[i].setNodeNumber(0);

} else {

if (randomNumberNodes == false) {

node[i].setNodeNumber(branch[node[i].getBranchPosition()].getNodeNum() );

} else {

node[i].setNodeNumber(int((2*round(random(minNodes,maxNodes)/2))+1) );

}

}

  

if (randomRadius == false) {

node[i].setNodeRadius(branch[node[i].getBranchPosition()].getRadius());

} else {

node[i].setNodeRadius(random(randRadiusLow,randRadiusHigh)*branch[node[i].getBranchPosition()].getRadius());

}

  

// Set the angle by adding the Node's branch angle (2 PI / Number of nodes) to the previous node's angle.

if (randomized == true) {

node[i].setAngle(random(randLow,1.01)*(node[i-1].getAngle() + (TWO_PI / node[node[i].getParentReference()].getNodeNumber() )));

}

if (randomized == false) {

node[i].setAngle((node[i-1].getAngle() + (TWO_PI / node[node[i].getParentReference()].getNodeNumber() )));

}

  

// Calculate and set the x, y position of the node

if (randomized == true) {

x = node[i-1].getX() + sin(node[i].getAngle()) * random(randLow,randHigh)*node[node[i].getParentReference()].getNodeRadius();

y = node[i-1].getY() + cos(node[i].getAngle()) * random(randLow,randHigh)*node[node[i].getParentReference()].getNodeRadius();

}

 

if (randomized == false) {

x = node[i-1].getX() + sin(node[i].getAngle()) * node[node[i].getParentReference()].getNodeRadius();

y = node[i-1].getY() + cos(node[i].getAngle()) * node[node[i].getParentReference()].getNodeRadius();

}

 

node[i].setPosition(x, y);

 

// Set action

node[i].setAction("up");

 

// Set parentNode to this node

parentNode = i;

}

 

// Go down one branch level, add node from parent at lower branch level

if (branchAction == "down") {

 

// Set Parent Reference.

node[i].setParentReference(parentNode);

 

// Keep the parent node's branch level.

node[i].setBranchPosition(node[node[i-1].getParentReference()].getBranchPosition());

 

// Add 1 to the parent node's position.

node[i].setNodePosition(node[node[i-1].getParentReference()].getNodePosition() + 1);

  

if (randomNumberNodes == false) {

node[i].setNodeNumber(branch[node[i].getBranchPosition()].getNodeNum() );

} else {

node[i].setNodeNumber(int((2*round(random(minNodes,maxNodes)/2))+1) );

}

 

if (randomRadius == false) {

node[i].setNodeRadius(branch[node[i].getBranchPosition()].getRadius());

} else {

node[i].setNodeRadius(random(randRadiusLow,randRadiusHigh)*branch[node[i].getBranchPosition()].getRadius());

}

  

// Set the angle by adding the node's branch angle (2 PI / Number of nodes) to the parent's angle.

if (randomized == true) {

node[i].setAngle(random(.99,1.01)*(node[node[i-1].getParentReference()].getAngle() + (TWO_PI / node[node[i].getParentReference()].getNodeNumber() )));

}

if (randomized == false) {

node[i].setAngle((node[node[i-1].getParentReference()].getAngle() + (TWO_PI / node[node[i].getParentReference()].getNodeNumber() )));

}

  

// Calculate and set the x, y position of the node

if (randomized == true) {

x = node[parentNode].getX() + sin(node[i].getAngle()) * random(randLow,randHigh)*node[node[i].getParentReference()].getNodeRadius();

y = node[parentNode].getY() + cos(node[i].getAngle()) * random(randLow,randHigh)*node[node[i].getParentReference()].getNodeRadius();

}

 

if (randomized == false) {

x = node[parentNode].getX() + sin(node[i].getAngle()) * node[node[i].getParentReference()].getNodeRadius();

y = node[parentNode].getY() + cos(node[i].getAngle()) * node[node[i].getParentReference()].getNodeRadius();

}

  

node[i].setPosition(x, y);

 

// Set action

node[i].setAction("down");

}

 

// Go down one branch level, reuse parent at lower branch level

if (branchAction == "reuse") {

 

// Set Parent Reference.

node[i].setParentReference(parentNode);

 

// Keep the parent node's branch level.

node[i].setBranchPosition(node[node[i-1].getParentReference()].getBranchPosition());

 

// Keep the parent node position.

node[i].setNodePosition(node[node[i-1].getParentReference()].getNodePosition());

 

// Keep the parent node number.

node[i].setNodeNumber(node[node[i-1].getParentReference()].getNodeNumber());

 

// Keep the parent node radius.

node[i].setNodeRadius(node[node[i-1].getParentReference()].getNodeRadius());

 

// Keep the parent angle.

node[i].setAngle(node[node[i-1].getParentReference()].getAngle());

 

// Keep the parent x.

x = node[node[i-1].getParentReference()].getX();

 

// Keep the parent y.

y = node[node[i-1].getParentReference()].getY();

 

// Keep the parent postition.

node[i].setPosition(x, y);

 

// Set action

node[i].setAction("reuse");

 

// set parentNode to the reused node's parent to keep it moving down

parentNode = node[i].getParentReference();

}

 

if (debug == true) {

// print node information

print(i + ", ");

node[i].printNode();

}

}

 

// buildArray END

}

  

//-------------------

// Drawing Functions

//-------------------

void drawAllChildToChild() {

 

println("START: Draw line connecting all children together...");

// Draw line connecting all children together

for (i = 1; i < arrayLength; i++) {

for (j = 2; j < arrayLength; j++) {

 

if(node[i].getParentReference() == node[j].getParentReference() && i!= j) {

drawMod = numberBranches-node[i].getBranchPosition()+1;

 

if (randomized == true) {

stroke(random(randLow,randHigh)*round(random(100,150)),

random(randLow,randHigh)*round(random(100,150)),

random(randLow,randHigh)*round(random(100,150)),

random(randLow,randHigh)*round(random(200,255))*drawMod/numberBranches);

strokeWeight(random(.75,1.5)*drawMod*.03);

}

 

if (randomized == false) {

stroke(10 * drawMod/numberBranches,

200 * drawMod/numberBranches,

200 * drawMod/numberBranches,

255 * drawMod/numberBranches);

strokeWeight(drawMod*.05);

}

pg.beginDraw();

line (node[i].getX(), node[i].getY(), node[j].getX(), node[j].getY());

pg.endDraw();

 

}

}

}

println("END: Draw line connecting all children together.");

}

  

void drawChildInRing() {

println("START: Draw line connecting all children together in a ring...");

// Draw line connecting all children together in a ring

  

for (i = 1; i < arrayLength; i++) {

for (j = 2; j < arrayLength; j++) {

if( (node[i].getParentReference() == node[j].getParentReference() && node[i].getNodePosition() + 1 == node[j].getNodePosition())

||

(node[i].getParentReference() == node[j].getParentReference() && (node[i].getNodePosition() == 1

&& node[j].getNodePosition() == node[node[j].getParentReference()].getNodeNumber()))

)

{

drawMod = numberBranches-node[i].getBranchPosition()+1;

 

if (randomized == true) {

stroke(random(randLow,randHigh)*round(random(215,255))*drawMod/numberBranches,

random(randLow,randHigh)*round(random(125,150))*drawMod/numberBranches,

random(randLow,randHigh)*round(random(25,75))*drawMod/numberBranches,

random(randLow,randHigh)*round(random(200,255))*drawMod/numberBranches);

strokeWeight(random(.75,1.25)*drawMod*.0625);

}

 

if (randomized == false) {

stroke(250 * drawMod/numberBranches,

166 * drawMod/numberBranches,

52 * drawMod/numberBranches,

255 * drawMod/numberBranches);

strokeWeight(drawMod*.0625);

}

pg.beginDraw();

line (node[i].getX(), node[i].getY(), node[j].getX(), node[j].getY());

pg.endDraw();

}

}

}

 

println("END: Draw line connecting all children together in a ring.");

}

 

void drawParentToChild() {

println("START: Draw line connecting parent node to child node...");

// Draw line connecting parent node to child node

for (i = 1; i < arrayLength; i++) {

if(node[i].getAction() != "reuse") {

drawMod = numberBranches-node[i].getBranchPosition()+1;

 

if (randomized == true) {

stroke(random(randLow,randHigh)*round(random(0,50)),

random(randLow,randHigh)*round(random(0,150)),

random(randLow,randHigh)*round(random(200,255)),

random(randLow,randHigh)*round(random(200,255))*drawMod/numberBranches); //blue

strokeWeight(random(.75,1.5)*drawMod*.125);

}

 

if (randomized == false) {

stroke(0,

127 * drawMod/numberBranches,

195 * drawMod/numberBranches,

255 * drawMod/numberBranches); //blue

strokeWeight(drawMod*.125);

}

pg.beginDraw();

line (node[i].getX(), node[i].getY(), node[node[i].getParentReference()].getX(), node[node[i].getParentReference()].getY());

pg.endDraw();

}

}

println("END: Draw line connecting parent node to child node.");

}

  

void drawNodeOrbits() {

println("START: Draw ellipse at each node with radius...");

// Draw ellipse at each node

for (i = 0; i < arrayLength; i++) {

if(node[i].getAction() != "reuse") {

drawMod = (numberBranches - node[i].getBranchPosition())*1.5;

 

// Fill

if (randomized == true) {

fill(random(randLow,randHigh)*round(random(5,125)),

random(randLow,randHigh)*round(random(175,255)),

random(randLow,randHigh)*round(random(5,125)),

random(randLow,randHigh)*round(random(30,50))*drawMod/numberBranches); //green

}

 

if (randomized == false) {

fill(127 * drawMod/numberBranches,

255 * drawMod/numberBranches,

50 * drawMod/numberBranches,

40 * drawMod/numberBranches);

}

 

// Stroke

if (randomized == true) {

stroke(random(randLow,randHigh)*round(random(0,125)),

random(randLow,randHigh)*round(random(200,255)),

random(randLow,randHigh)*round(random(0,125)),

random(randLow,randHigh)*round(random(225,255))*drawMod/numberBranches); //green

strokeWeight(random(.75,1.5)*drawMod*.0625);

}

 

if (randomized == false) {

stroke(63 * drawMod/numberBranches,

127 * drawMod/numberBranches,

25 * drawMod/numberBranches,

255 * drawMod/numberBranches);

strokeWeight(drawMod*.0625);

}

 

pg.beginDraw();

ellipse(node[i].getX(), node[i].getY(), node[i].getNodeRadius(), node[i].getNodeRadius());

pg.endDraw();

}

}

println("END: Draw ellipse at each node with radius.");

}

  

void drawNodeEllipse() {

println("START: Draw ellipse at each node...");

// Draw ellipse at each node

for (i = 0; i < arrayLength; i++) {

for (j = 0; j < numberBranches; j++) {

if (node[i].getBranchPosition()==j){

if(node[i].getAction() != "reuse") {

drawMod = (numberBranches - node[i].getBranchPosition());

 

// Fill

if (randomized == true) {

fill(random(randLow,randHigh)*round(random(100,150))*drawMod/numberBranches,

random(randLow,randHigh)*round(random(200,255))*drawMod/numberBranches,

random(randLow,randHigh)*round(random(25,75))*drawMod/numberBranches,

random(randLow,randHigh)*round(random(200,255))*drawMod/numberBranches); //green

}

 

if (randomized == false) {

fill(127 * drawMod/numberBranches,

255 * drawMod/numberBranches,

50 * drawMod/numberBranches,

250 * drawMod/numberBranches);

}

 

// Stroke

if (randomized == true) {

stroke(random(randLow,randHigh)*round(random(0,50))*drawMod/numberBranches,

random(randLow,randHigh)*round(random(100,150))*drawMod/numberBranches,

random(randLow,randHigh)*round(random(0,50))*drawMod/numberBranches,

random(randLow,randHigh)*round(random(200,255))*drawMod/numberBranches); //green

strokeWeight(random(.75,1.5)*drawMod*.0625);

}

 

if (randomized == false) {

stroke(63 * drawMod/numberBranches,

127 * drawMod/numberBranches,

25 * drawMod/numberBranches,

250 * drawMod/numberBranches);

strokeWeight(drawMod*.0625);

}

 

pg.beginDraw();

ellipse(node[i].getX(), node[i].getY(),pow(drawMod,1.5),pow(drawMod,1.5));

pg.endDraw();

}

}

}

}

println("END: Draw ellipse at each node.");

}

 

// ---------------

// HERE BE CLASSES

// ---------------

  

public class Node{

 

// the first letter of a class name should be capitalized

 

// the class has fields

// for fields, spell the first word lowercase, capitalize the first letter of each subsequent word

// --------------------------

 

// these are private and you use the get Methods to return the public values

 

// private float radius, theta, x, y, action;

int branchPosition, nodePosition, parentReference, nodeNumber;

float theta, x, y, nodeRadius;

String action;

 

// the class has constructors

// --------------------------

 

public void Node(int startBranchPosition, int startNodePosition, int startParentReference, int startNodeNumber, float startNodeRadius, float startAngle, float startX, float startY, String startAction) {

branchPosition = startBranchPosition;

nodePosition = startNodePosition;

parentReference = startParentReference;

nodeNumber = startNodeNumber;

nodeRadius = startNodeRadius;

theta = startAngle;

x = startX;

y = startY;

action = startAction;

}

 

// the class has methods

// the first (or only) word in a method name should be a verb

// --------------------------

 

// ---------SET and GET------------

public int getBranchPosition() {

return branchPosition;

}

 

public void setBranchPosition(int newValue) {

branchPosition = newValue;

}

 

public int getNodePosition() {

return nodePosition;

}

 

public void setNodePosition(int newValue) {

nodePosition = newValue;

}

 

public int getParentReference() {

return parentReference;

}

 

public void setParentReference(int newValue) {

parentReference = newValue;

}

 

public int getNodeNumber() {

return nodeNumber;

}

 

public void setNodeNumber(int newValue) {

nodeNumber = newValue;

}

 

public float getNodeRadius() {

return nodeRadius;

}

 

public void setNodeRadius(float newValue) {

nodeRadius = newValue;

}

  

public float getAngle() {

return theta;

}

 

public void setAngle(float newValue) {

theta = newValue;

}

 

public float getX() {

return (x);

}

 

public float getY() {

return (y);

}

 

public void setPosition(float newX, float newY) {

x = newX;

y = newY;

}

 

public String getAction() {

return action;

}

 

public void setAction(String newValue) {

action = newValue;

}

 

public void printNode() {

println(branchPosition + ", " + nodePosition + ", " + parentReference + ", " + nodeNumber + ", " + nodeRadius + ", " + theta + ", " + x + ", " + y + ", " + action);

}

}

  

public class Branch{

 

// the first letter of a class name should be capitalized

 

// the class has fields

// for fields, spell the first word lowercase, capitalize the first letter of each subsequent word

// --------------------------

 

// these are private and you use the get Methods to return the public values

 

// private float radius, theta, x, y;

int NodeNum;

float radius;

 

// the class has constructors

// --------------------------

 

public void Branch(int startNodeNum, float startRadius) {

NodeNum = startNodeNum;

radius = startRadius;

}

 

// the class has methods

// the first (or only) word in a method name should be a verb

// --------------------------

 

// ---------SET and GET------------

 

public int getNodeNum() {

return NodeNum;

}

 

public void setNodeNum(int newValue) {

NodeNum = newValue;

}

 

public float getRadius() {

return radius;

}

 

public void setRadius(float newValue) {

radius = newValue;

}

 

}

this is the kind of code i hate. i am debugging someone else's code right now and let me tell you it stinks to high heaven.

Haven't tracked down the cause of this perimeter retraction issue while printing with the latest PLA. Documenting it here for the moment.

 

Strange how it seems to be Z-height dependent.

 

Update: Turns out this was caused by a sticky filament spool.

The new memory editor that I'm working on for Nemiver. It's a start

In the process of debugging I wondered if the problem was my big components. I'd ordered a 0.25W resistor not realising the size difference. Changing it for the 0.125W one had no great effect - the value of the smaller one was slightly greater at 33k, which seemed to affect the tone of the transmission towards the top end..

This computer lived on a lino floor behind a counter in a business. There were covers missing on the rear of the case. There were also other holes in various places. The computer was left running most of the time - offering a nice warm environment.

 

Result? Mice moved in, bugs moved in, geckos moved in... the system was a mess internally. Some of the liquid wasts of these infecting mice/bugs/geckos/whatever had settled on the motherboard. I guess some of it was caustic enough to start eating away at the PCB tracks.

 

Screenshot of the new feature in nemiver of extracting the list of source files from the target executable that is being debugged. Here Nemiver is debugging itself.

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