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Using Processing.org

 

import processing.pdf.*;

 

boolean debug = false;

boolean randomized = false;

boolean randomNumberNodes = false;

boolean randomRadius = false;

 

// Variables for how complex a drawing

int numberBranches = 5;

int minNodes = 3; //this will always set an odd number

int maxNodes = 10; //this will always set an odd number

 

// Declarations

int pagePixels;

int arrayLength = 1000000;

int i;

int j;

String filename;

 

// randomizing limits

float randLow = .95;

float randHigh = 1.05;

 

float randRadiusLow = .80;

float randRadiusHigh = 1.25;

 

// node array variables

String branchAction;

boolean maxLevelFlag = false;

boolean maxNodeFlag = false;

boolean reuseFlag = false;

 

// node calculation variables

int nodes;

int parentNode;

float x;

float y;

float radius; //4 for 5 branches

float angle = 0.0;

 

// drawing varables

float drawMod;

 

PGraphics pg;

 

// Declare and construct objects

//---------------Branch-----------------

// Creates the array

Branch branch[] = new Branch[numberBranches] ;

 

//---------------Node-----------------

// Creates the array

Node node[] = new Node[arrayLength] ;

  

// Setup

// -----

void setup() {

size(9000, 9000, PDF, "Snowflake01.pdf");

pagePixels = numberBranches * 1800;

radius = pagePixels / 4;

 

filename = year()+"-"+month()+"-"+day()+" "+hour()+"-"+minute()+"-"+second()+" Snowflake.pdf";

// size(pagePixels, pagePixels);

// pg = createGraphics(pagePixels, pagePixels);

pg = createGraphics(pagePixels, pagePixels, PDF, filename);

  

pg.beginDraw();

smooth();

background(255,255,255,0);

pg.endDraw();

}

  

// Draw

void draw() {

 

// All of these funtions are quite extensive, read them below.

buildArray();

drawAllChildToChild();

drawChildInRing();

drawNodeOrbits();

drawParentToChild();

drawNodeEllipse();

 

println("DONE");

 

exit();

 

} // ************** Draw END **************

  

void keyPressed() {

if (key == 'q') {

exit();

}

 

if (key == 's') {

saveDrawing();

}

}

// KeyPressed END

  

void saveDrawing() {

println("Saving...");

filename = year()+"-"+month()+"-"+day()+" "+hour()+"-"+minute()+"-"+second()+"- Snowflake.pdf";

println("Saved.");

}

  

//-------------------

// Building the Array

//-------------------

 

void buildArray() {

println("Branches " + numberBranches);

 

//---------------Branch-----------------

// Creates the objects and assigns them to the array

for (i = 0; i < numberBranches; i++) {

branch[i] = new Branch();

}

 

// Sets the first node as branch[0]

branch[0].Branch(int((2*round(random(minNodes,maxNodes)/2))+1), radius); //int NodeNum; float radius;

 

if(debug == true){

println("Branch 0 Node #: " + branch[0].getNodeNum() );

println("Branch 0 radius: " + branch[0].getRadius() );

}

  

// Reset arrayLength to the first node

arrayLength = 1;

 

// Sets the values for the array

for (i = 1; i < numberBranches; i++) {

// designed to always produce an odd number

// branch[i].Branch(int((2*round(random(minNodes,maxNodes)/2))+1), branch[i-1].getRadius()/2); //int NodeNum; float radius;

branch[i].Branch(int((2*round(random(minNodes,maxNodes)/2))+1), branch[i-1].getRadius()/2.075); //int NodeNum; float radius;

 

if(debug == true){

println("Branch " + i + " Node #: " + branch[i].getNodeNum() );

println("Branch " + i + " radius: " + branch[i].getRadius() );

}

 

}

 

arrayLength = node.length;

 

if(debug == true){

println("arrayLength #: " + arrayLength);

}

 

//---------------Node-----------------

// Creates the objects and assigns them to the array

for (i = 0; i < arrayLength; i++) {

node[i] = new Node();

}

 

if(debug == true){

println("Node Array Length #: " + node.length);

println("");

}

 

// Clear out array

for (i = 0; i < arrayLength; i++) {

//int int branchPosition, int nodePosition, int parentReference, int nodeNumber, float nodeRadius, float theta, float x, float y, String action

node[i].Node(0, 0, 0, 0, 0.0, 0.0, 0.0, 0.0, "empty");

}

 

if (debug == true) {

println("START");

println("");

println("node, int branchPosition, int nodePosition, int parentReference, int nodeNumber, float nodeRadius, float theta, float x, float y, String action");

}

  

if (randomNumberNodes == false) {

// First Node

//int int branchPosition, int nodePosition, int parentReference, int nodeNumber, float nodeRadius, float theta, float x, float y, String action

node[0].Node(0, 0, 0, branch[0].getNodeNum(), radius, 0.0, pagePixels/2, pagePixels/2, "up");

} else {

// First Node

//int int branchPosition, int nodePosition, int parentReference, int nodeNumber, float nodeRadius, float theta, float x, float y, String action

node[0].Node(0, 0, 0, int((2*round(random(minNodes,maxNodes)/2))+1), radius, 0.0, pagePixels/2, pagePixels/2, "up");

}

 

node[0].setNodePosition(node[0].getNodeNumber());

 

if(debug == true){

print("0, ");

node[0].printNode();

}

 

// DETERMINE WHAT ACTIONS TO TAKE: add, up, down, reuse

//---------------------------------------

for (i = 1; i < arrayLength; i++) {

 

// set boolean conditions ...this was for legability...

// maxLevelFlag = was the last node at the highest branch level?

// maxNodeFlag = was the last node at the highest node number (the last node)?

// reuseFlag = was the last node a reuse. Or, was it a node that exists already as we move back down the tree?

 

if (node[i-1].getBranchPosition() == numberBranches - 1) { // If max level

maxLevelFlag = true;

} else {

maxLevelFlag = false;

}

 

if (node[i-1].getNodePosition() == node[node[i-1].getParentReference()].getNodeNumber() ) { // If max node from parent node

maxNodeFlag = true;

} else {

maxNodeFlag = false;

}

 

if (node[i-1].getAction() == "reuse") { // If reuse

reuseFlag = true;

} else {

reuseFlag = false;

}

 

// Set actions based on boolean conditions

if (maxLevelFlag == false && maxNodeFlag == false && reuseFlag == false) {

parentNode = i - 1;

branchAction = "up";

}

if (maxLevelFlag == false && maxNodeFlag == true && reuseFlag == false) {

parentNode = i - 1;

branchAction = "up";

}

if (maxLevelFlag == false && maxNodeFlag == true && reuseFlag == true) {

if (node[node[i-1].getParentReference()].getNodePosition() < node[node[node[i-1].getParentReference()].getParentReference()].getNodeNumber()) { // if parent is not max node

parentNode = node[node[i-1].getParentReference()].getParentReference();

branchAction = "down";

} else {

if (node[i-1].getBranchPosition() == 0) { // if back to the start

arrayLength = i - 1;

println("arrayLength = " + arrayLength);

 

i = node.length - 1;

branchAction = "reuse";

 

} else {

parentNode = node[node[i-1].getParentReference()].getParentReference();

branchAction = "reuse";

}

}

}

 

if (maxLevelFlag == true && maxNodeFlag == false && reuseFlag == false) {

parentNode = node[i-1].getParentReference();

branchAction = "add";

}

 

if (maxLevelFlag == true && maxNodeFlag == true) {

if (node[node[i-1].getParentReference()].getNodePosition() == node[node[node[i-1].getParentReference()].getParentReference()].getNodeNumber()) { // if parent is max node

parentNode = node[node[i-1].getParentReference()].getParentReference();

branchAction = "reuse";

} else {

parentNode = node[node[i-1].getParentReference()].getParentReference();

branchAction = "down";

}

}

 

// ACTIONS: add, up, down, reuse

//---------------------------------------

 

// Add node at same branch level

if (branchAction == "add") {

 

// Set Parent Reference.

node[i].setParentReference(parentNode);

 

// Keep the parent node's branch level.

node[i].setBranchPosition(node[i-1].getBranchPosition());

 

// Add 1 to the node position of the previous node.

node[i].setNodePosition(node[i-1].getNodePosition() + 1);

 

//if Adding a node, NodeNumber is zero

node[i].setNodeNumber(0);

 

if (randomRadius == false) {

node[i].setNodeRadius(branch[node[i].getBranchPosition()].getRadius());

} else {

node[i].setNodeRadius(random(randRadiusLow,randRadiusHigh)*branch[node[i].getBranchPosition()].getRadius());

}

 

// Set the angle by adding the Node's branch angle (2 PI / Number of nodes) to the previous node's angle.

if (randomized == true) {

node[i].setAngle(random(randLow,randHigh)*(node[node[i].getParentReference()].getAngle() + (node[i].getNodePosition()*(TWO_PI / node[node[i].getParentReference()].getNodeNumber() ))));

}

if (randomized == false) {

node[i].setAngle((node[node[i].getParentReference()].getAngle() + (node[i].getNodePosition()*(TWO_PI / node[node[i].getParentReference()].getNodeNumber()) )));

}

 

// Calculate and set the x, y position of the node

 

if (randomized == true) {

x = node[node[i].getParentReference()].getX() + sin(node[i].getAngle()) * random(randLow,randHigh)*node[node[i].getParentReference()].getNodeRadius();

y = node[node[i].getParentReference()].getY() + cos(node[i].getAngle()) * random(randLow,randHigh)*node[node[i].getParentReference()].getNodeRadius();

}

 

if (randomized == false) {

x = node[node[i].getParentReference()].getX() + sin(node[i].getAngle()) * node[node[i].getParentReference()].getNodeRadius();

y = node[node[i].getParentReference()].getY() + cos(node[i].getAngle()) * node[node[i].getParentReference()].getNodeRadius();

}

  

node[i].setPosition(x, y);

 

// Set action

node[i].setAction("add");

}

  

// Go up one branch level, add node to upper branch level

if (branchAction == "up") {

 

// Set Parent Reference.

node[i].setParentReference(parentNode);

 

// Go up one branch level. Add 1 to the former node's branch level.

node[i].setBranchPosition(node[i-1].getBranchPosition() + 1);

 

// When you go up a branch the node is always 1, the starting position.

node[i].setNodePosition(1);

  

//if Maximum branch level, NodeNumber is zero

if(node[i].getBranchPosition() == numberBranches - 1) {

node[i].setNodeNumber(0);

} else {

if (randomNumberNodes == false) {

node[i].setNodeNumber(branch[node[i].getBranchPosition()].getNodeNum() );

} else {

node[i].setNodeNumber(int((2*round(random(minNodes,maxNodes)/2))+1) );

}

}

  

if (randomRadius == false) {

node[i].setNodeRadius(branch[node[i].getBranchPosition()].getRadius());

} else {

node[i].setNodeRadius(random(randRadiusLow,randRadiusHigh)*branch[node[i].getBranchPosition()].getRadius());

}

  

// Set the angle by adding the Node's branch angle (2 PI / Number of nodes) to the previous node's angle.

if (randomized == true) {

node[i].setAngle(random(randLow,1.01)*(node[i-1].getAngle() + (TWO_PI / node[node[i].getParentReference()].getNodeNumber() )));

}

if (randomized == false) {

node[i].setAngle((node[i-1].getAngle() + (TWO_PI / node[node[i].getParentReference()].getNodeNumber() )));

}

  

// Calculate and set the x, y position of the node

if (randomized == true) {

x = node[i-1].getX() + sin(node[i].getAngle()) * random(randLow,randHigh)*node[node[i].getParentReference()].getNodeRadius();

y = node[i-1].getY() + cos(node[i].getAngle()) * random(randLow,randHigh)*node[node[i].getParentReference()].getNodeRadius();

}

 

if (randomized == false) {

x = node[i-1].getX() + sin(node[i].getAngle()) * node[node[i].getParentReference()].getNodeRadius();

y = node[i-1].getY() + cos(node[i].getAngle()) * node[node[i].getParentReference()].getNodeRadius();

}

 

node[i].setPosition(x, y);

 

// Set action

node[i].setAction("up");

 

// Set parentNode to this node

parentNode = i;

}

 

// Go down one branch level, add node from parent at lower branch level

if (branchAction == "down") {

 

// Set Parent Reference.

node[i].setParentReference(parentNode);

 

// Keep the parent node's branch level.

node[i].setBranchPosition(node[node[i-1].getParentReference()].getBranchPosition());

 

// Add 1 to the parent node's position.

node[i].setNodePosition(node[node[i-1].getParentReference()].getNodePosition() + 1);

  

if (randomNumberNodes == false) {

node[i].setNodeNumber(branch[node[i].getBranchPosition()].getNodeNum() );

} else {

node[i].setNodeNumber(int((2*round(random(minNodes,maxNodes)/2))+1) );

}

 

if (randomRadius == false) {

node[i].setNodeRadius(branch[node[i].getBranchPosition()].getRadius());

} else {

node[i].setNodeRadius(random(randRadiusLow,randRadiusHigh)*branch[node[i].getBranchPosition()].getRadius());

}

  

// Set the angle by adding the node's branch angle (2 PI / Number of nodes) to the parent's angle.

if (randomized == true) {

node[i].setAngle(random(.99,1.01)*(node[node[i-1].getParentReference()].getAngle() + (TWO_PI / node[node[i].getParentReference()].getNodeNumber() )));

}

if (randomized == false) {

node[i].setAngle((node[node[i-1].getParentReference()].getAngle() + (TWO_PI / node[node[i].getParentReference()].getNodeNumber() )));

}

  

// Calculate and set the x, y position of the node

if (randomized == true) {

x = node[parentNode].getX() + sin(node[i].getAngle()) * random(randLow,randHigh)*node[node[i].getParentReference()].getNodeRadius();

y = node[parentNode].getY() + cos(node[i].getAngle()) * random(randLow,randHigh)*node[node[i].getParentReference()].getNodeRadius();

}

 

if (randomized == false) {

x = node[parentNode].getX() + sin(node[i].getAngle()) * node[node[i].getParentReference()].getNodeRadius();

y = node[parentNode].getY() + cos(node[i].getAngle()) * node[node[i].getParentReference()].getNodeRadius();

}

  

node[i].setPosition(x, y);

 

// Set action

node[i].setAction("down");

}

 

// Go down one branch level, reuse parent at lower branch level

if (branchAction == "reuse") {

 

// Set Parent Reference.

node[i].setParentReference(parentNode);

 

// Keep the parent node's branch level.

node[i].setBranchPosition(node[node[i-1].getParentReference()].getBranchPosition());

 

// Keep the parent node position.

node[i].setNodePosition(node[node[i-1].getParentReference()].getNodePosition());

 

// Keep the parent node number.

node[i].setNodeNumber(node[node[i-1].getParentReference()].getNodeNumber());

 

// Keep the parent node radius.

node[i].setNodeRadius(node[node[i-1].getParentReference()].getNodeRadius());

 

// Keep the parent angle.

node[i].setAngle(node[node[i-1].getParentReference()].getAngle());

 

// Keep the parent x.

x = node[node[i-1].getParentReference()].getX();

 

// Keep the parent y.

y = node[node[i-1].getParentReference()].getY();

 

// Keep the parent postition.

node[i].setPosition(x, y);

 

// Set action

node[i].setAction("reuse");

 

// set parentNode to the reused node's parent to keep it moving down

parentNode = node[i].getParentReference();

}

 

if (debug == true) {

// print node information

print(i + ", ");

node[i].printNode();

}

}

 

// buildArray END

}

  

//-------------------

// Drawing Functions

//-------------------

void drawAllChildToChild() {

 

println("START: Draw line connecting all children together...");

// Draw line connecting all children together

for (i = 1; i < arrayLength; i++) {

for (j = 2; j < arrayLength; j++) {

 

if(node[i].getParentReference() == node[j].getParentReference() && i!= j) {

drawMod = numberBranches-node[i].getBranchPosition()+1;

 

if (randomized == true) {

stroke(random(randLow,randHigh)*round(random(100,150)),

random(randLow,randHigh)*round(random(100,150)),

random(randLow,randHigh)*round(random(100,150)),

random(randLow,randHigh)*round(random(200,255))*drawMod/numberBranches);

strokeWeight(random(.75,1.5)*drawMod*.03);

}

 

if (randomized == false) {

stroke(10 * drawMod/numberBranches,

200 * drawMod/numberBranches,

200 * drawMod/numberBranches,

255 * drawMod/numberBranches);

strokeWeight(drawMod*.05);

}

pg.beginDraw();

line (node[i].getX(), node[i].getY(), node[j].getX(), node[j].getY());

pg.endDraw();

 

}

}

}

println("END: Draw line connecting all children together.");

}

  

void drawChildInRing() {

println("START: Draw line connecting all children together in a ring...");

// Draw line connecting all children together in a ring

  

for (i = 1; i < arrayLength; i++) {

for (j = 2; j < arrayLength; j++) {

if( (node[i].getParentReference() == node[j].getParentReference() && node[i].getNodePosition() + 1 == node[j].getNodePosition())

||

(node[i].getParentReference() == node[j].getParentReference() && (node[i].getNodePosition() == 1

&& node[j].getNodePosition() == node[node[j].getParentReference()].getNodeNumber()))

)

{

drawMod = numberBranches-node[i].getBranchPosition()+1;

 

if (randomized == true) {

stroke(random(randLow,randHigh)*round(random(215,255))*drawMod/numberBranches,

random(randLow,randHigh)*round(random(125,150))*drawMod/numberBranches,

random(randLow,randHigh)*round(random(25,75))*drawMod/numberBranches,

random(randLow,randHigh)*round(random(200,255))*drawMod/numberBranches);

strokeWeight(random(.75,1.25)*drawMod*.0625);

}

 

if (randomized == false) {

stroke(250 * drawMod/numberBranches,

166 * drawMod/numberBranches,

52 * drawMod/numberBranches,

255 * drawMod/numberBranches);

strokeWeight(drawMod*.0625);

}

pg.beginDraw();

line (node[i].getX(), node[i].getY(), node[j].getX(), node[j].getY());

pg.endDraw();

}

}

}

 

println("END: Draw line connecting all children together in a ring.");

}

 

void drawParentToChild() {

println("START: Draw line connecting parent node to child node...");

// Draw line connecting parent node to child node

for (i = 1; i < arrayLength; i++) {

if(node[i].getAction() != "reuse") {

drawMod = numberBranches-node[i].getBranchPosition()+1;

 

if (randomized == true) {

stroke(random(randLow,randHigh)*round(random(0,50)),

random(randLow,randHigh)*round(random(0,150)),

random(randLow,randHigh)*round(random(200,255)),

random(randLow,randHigh)*round(random(200,255))*drawMod/numberBranches); //blue

strokeWeight(random(.75,1.5)*drawMod*.125);

}

 

if (randomized == false) {

stroke(0,

127 * drawMod/numberBranches,

195 * drawMod/numberBranches,

255 * drawMod/numberBranches); //blue

strokeWeight(drawMod*.125);

}

pg.beginDraw();

line (node[i].getX(), node[i].getY(), node[node[i].getParentReference()].getX(), node[node[i].getParentReference()].getY());

pg.endDraw();

}

}

println("END: Draw line connecting parent node to child node.");

}

  

void drawNodeOrbits() {

println("START: Draw ellipse at each node with radius...");

// Draw ellipse at each node

for (i = 0; i < arrayLength; i++) {

if(node[i].getAction() != "reuse") {

drawMod = (numberBranches - node[i].getBranchPosition())*1.5;

 

// Fill

if (randomized == true) {

fill(random(randLow,randHigh)*round(random(5,125)),

random(randLow,randHigh)*round(random(175,255)),

random(randLow,randHigh)*round(random(5,125)),

random(randLow,randHigh)*round(random(30,50))*drawMod/numberBranches); //green

}

 

if (randomized == false) {

fill(127 * drawMod/numberBranches,

255 * drawMod/numberBranches,

50 * drawMod/numberBranches,

40 * drawMod/numberBranches);

}

 

// Stroke

if (randomized == true) {

stroke(random(randLow,randHigh)*round(random(0,125)),

random(randLow,randHigh)*round(random(200,255)),

random(randLow,randHigh)*round(random(0,125)),

random(randLow,randHigh)*round(random(225,255))*drawMod/numberBranches); //green

strokeWeight(random(.75,1.5)*drawMod*.0625);

}

 

if (randomized == false) {

stroke(63 * drawMod/numberBranches,

127 * drawMod/numberBranches,

25 * drawMod/numberBranches,

255 * drawMod/numberBranches);

strokeWeight(drawMod*.0625);

}

 

pg.beginDraw();

ellipse(node[i].getX(), node[i].getY(), node[i].getNodeRadius(), node[i].getNodeRadius());

pg.endDraw();

}

}

println("END: Draw ellipse at each node with radius.");

}

  

void drawNodeEllipse() {

println("START: Draw ellipse at each node...");

// Draw ellipse at each node

for (i = 0; i < arrayLength; i++) {

for (j = 0; j < numberBranches; j++) {

if (node[i].getBranchPosition()==j){

if(node[i].getAction() != "reuse") {

drawMod = (numberBranches - node[i].getBranchPosition());

 

// Fill

if (randomized == true) {

fill(random(randLow,randHigh)*round(random(100,150))*drawMod/numberBranches,

random(randLow,randHigh)*round(random(200,255))*drawMod/numberBranches,

random(randLow,randHigh)*round(random(25,75))*drawMod/numberBranches,

random(randLow,randHigh)*round(random(200,255))*drawMod/numberBranches); //green

}

 

if (randomized == false) {

fill(127 * drawMod/numberBranches,

255 * drawMod/numberBranches,

50 * drawMod/numberBranches,

250 * drawMod/numberBranches);

}

 

// Stroke

if (randomized == true) {

stroke(random(randLow,randHigh)*round(random(0,50))*drawMod/numberBranches,

random(randLow,randHigh)*round(random(100,150))*drawMod/numberBranches,

random(randLow,randHigh)*round(random(0,50))*drawMod/numberBranches,

random(randLow,randHigh)*round(random(200,255))*drawMod/numberBranches); //green

strokeWeight(random(.75,1.5)*drawMod*.0625);

}

 

if (randomized == false) {

stroke(63 * drawMod/numberBranches,

127 * drawMod/numberBranches,

25 * drawMod/numberBranches,

250 * drawMod/numberBranches);

strokeWeight(drawMod*.0625);

}

 

pg.beginDraw();

ellipse(node[i].getX(), node[i].getY(),pow(drawMod,1.5),pow(drawMod,1.5));

pg.endDraw();

}

}

}

}

println("END: Draw ellipse at each node.");

}

 

// ---------------

// HERE BE CLASSES

// ---------------

  

public class Node{

 

// the first letter of a class name should be capitalized

 

// the class has fields

// for fields, spell the first word lowercase, capitalize the first letter of each subsequent word

// --------------------------

 

// these are private and you use the get Methods to return the public values

 

// private float radius, theta, x, y, action;

int branchPosition, nodePosition, parentReference, nodeNumber;

float theta, x, y, nodeRadius;

String action;

 

// the class has constructors

// --------------------------

 

public void Node(int startBranchPosition, int startNodePosition, int startParentReference, int startNodeNumber, float startNodeRadius, float startAngle, float startX, float startY, String startAction) {

branchPosition = startBranchPosition;

nodePosition = startNodePosition;

parentReference = startParentReference;

nodeNumber = startNodeNumber;

nodeRadius = startNodeRadius;

theta = startAngle;

x = startX;

y = startY;

action = startAction;

}

 

// the class has methods

// the first (or only) word in a method name should be a verb

// --------------------------

 

// ---------SET and GET------------

public int getBranchPosition() {

return branchPosition;

}

 

public void setBranchPosition(int newValue) {

branchPosition = newValue;

}

 

public int getNodePosition() {

return nodePosition;

}

 

public void setNodePosition(int newValue) {

nodePosition = newValue;

}

 

public int getParentReference() {

return parentReference;

}

 

public void setParentReference(int newValue) {

parentReference = newValue;

}

 

public int getNodeNumber() {

return nodeNumber;

}

 

public void setNodeNumber(int newValue) {

nodeNumber = newValue;

}

 

public float getNodeRadius() {

return nodeRadius;

}

 

public void setNodeRadius(float newValue) {

nodeRadius = newValue;

}

  

public float getAngle() {

return theta;

}

 

public void setAngle(float newValue) {

theta = newValue;

}

 

public float getX() {

return (x);

}

 

public float getY() {

return (y);

}

 

public void setPosition(float newX, float newY) {

x = newX;

y = newY;

}

 

public String getAction() {

return action;

}

 

public void setAction(String newValue) {

action = newValue;

}

 

public void printNode() {

println(branchPosition + ", " + nodePosition + ", " + parentReference + ", " + nodeNumber + ", " + nodeRadius + ", " + theta + ", " + x + ", " + y + ", " + action);

}

}

  

public class Branch{

 

// the first letter of a class name should be capitalized

 

// the class has fields

// for fields, spell the first word lowercase, capitalize the first letter of each subsequent word

// --------------------------

 

// these are private and you use the get Methods to return the public values

 

// private float radius, theta, x, y;

int NodeNum;

float radius;

 

// the class has constructors

// --------------------------

 

public void Branch(int startNodeNum, float startRadius) {

NodeNum = startNodeNum;

radius = startRadius;

}

 

// the class has methods

// the first (or only) word in a method name should be a verb

// --------------------------

 

// ---------SET and GET------------

 

public int getNodeNum() {

return NodeNum;

}

 

public void setNodeNum(int newValue) {

NodeNum = newValue;

}

 

public float getRadius() {

return radius;

}

 

public void setRadius(float newValue) {

radius = newValue;

}

 

}

PIC Debug Module V2 showing LEDs, driver ICs, ribbon cable and PIC sub board

>raw output of Python debugging glitch

Using Processing.org

 

import processing.pdf.*;

 

boolean debug = false;

boolean randomized = false;

boolean randomNumberNodes = false;

boolean randomRadius = false;

 

// Variables for how complex a drawing

int numberBranches = 5;

int minNodes = 3; //this will always set an odd number

int maxNodes = 10; //this will always set an odd number

 

// Declarations

int pagePixels;

int arrayLength = 1000000;

int i;

int j;

String filename;

 

// randomizing limits

float randLow = .95;

float randHigh = 1.05;

 

float randRadiusLow = .80;

float randRadiusHigh = 1.25;

 

// node array variables

String branchAction;

boolean maxLevelFlag = false;

boolean maxNodeFlag = false;

boolean reuseFlag = false;

 

// node calculation variables

int nodes;

int parentNode;

float x;

float y;

float radius; //4 for 5 branches

float angle = 0.0;

 

// drawing varables

float drawMod;

 

PGraphics pg;

 

// Declare and construct objects

//---------------Branch-----------------

// Creates the array

Branch branch[] = new Branch[numberBranches] ;

 

//---------------Node-----------------

// Creates the array

Node node[] = new Node[arrayLength] ;

  

// Setup

// -----

void setup() {

size(9000, 9000, PDF, "Snowflake01.pdf");

pagePixels = numberBranches * 1800;

radius = pagePixels / 4;

 

filename = year()+"-"+month()+"-"+day()+" "+hour()+"-"+minute()+"-"+second()+" Snowflake.pdf";

// size(pagePixels, pagePixels);

// pg = createGraphics(pagePixels, pagePixels);

pg = createGraphics(pagePixels, pagePixels, PDF, filename);

  

pg.beginDraw();

smooth();

background(255,255,255,0);

pg.endDraw();

}

  

// Draw

void draw() {

 

// All of these funtions are quite extensive, read them below.

buildArray();

drawAllChildToChild();

drawChildInRing();

drawNodeOrbits();

drawParentToChild();

drawNodeEllipse();

 

println("DONE");

 

exit();

 

} // ************** Draw END **************

  

void keyPressed() {

if (key == 'q') {

exit();

}

 

if (key == 's') {

saveDrawing();

}

}

// KeyPressed END

  

void saveDrawing() {

println("Saving...");

filename = year()+"-"+month()+"-"+day()+" "+hour()+"-"+minute()+"-"+second()+"- Snowflake.pdf";

println("Saved.");

}

  

//-------------------

// Building the Array

//-------------------

 

void buildArray() {

println("Branches " + numberBranches);

 

//---------------Branch-----------------

// Creates the objects and assigns them to the array

for (i = 0; i < numberBranches; i++) {

branch[i] = new Branch();

}

 

// Sets the first node as branch[0]

branch[0].Branch(int((2*round(random(minNodes,maxNodes)/2))+1), radius); //int NodeNum; float radius;

 

if(debug == true){

println("Branch 0 Node #: " + branch[0].getNodeNum() );

println("Branch 0 radius: " + branch[0].getRadius() );

}

  

// Reset arrayLength to the first node

arrayLength = 1;

 

// Sets the values for the array

for (i = 1; i < numberBranches; i++) {

// designed to always produce an odd number

// branch[i].Branch(int((2*round(random(minNodes,maxNodes)/2))+1), branch[i-1].getRadius()/2); //int NodeNum; float radius;

branch[i].Branch(int((2*round(random(minNodes,maxNodes)/2))+1), branch[i-1].getRadius()/2.075); //int NodeNum; float radius;

 

if(debug == true){

println("Branch " + i + " Node #: " + branch[i].getNodeNum() );

println("Branch " + i + " radius: " + branch[i].getRadius() );

}

 

}

 

arrayLength = node.length;

 

if(debug == true){

println("arrayLength #: " + arrayLength);

}

 

//---------------Node-----------------

// Creates the objects and assigns them to the array

for (i = 0; i < arrayLength; i++) {

node[i] = new Node();

}

 

if(debug == true){

println("Node Array Length #: " + node.length);

println("");

}

 

// Clear out array

for (i = 0; i < arrayLength; i++) {

//int int branchPosition, int nodePosition, int parentReference, int nodeNumber, float nodeRadius, float theta, float x, float y, String action

node[i].Node(0, 0, 0, 0, 0.0, 0.0, 0.0, 0.0, "empty");

}

 

if (debug == true) {

println("START");

println("");

println("node, int branchPosition, int nodePosition, int parentReference, int nodeNumber, float nodeRadius, float theta, float x, float y, String action");

}

  

if (randomNumberNodes == false) {

// First Node

//int int branchPosition, int nodePosition, int parentReference, int nodeNumber, float nodeRadius, float theta, float x, float y, String action

node[0].Node(0, 0, 0, branch[0].getNodeNum(), radius, 0.0, pagePixels/2, pagePixels/2, "up");

} else {

// First Node

//int int branchPosition, int nodePosition, int parentReference, int nodeNumber, float nodeRadius, float theta, float x, float y, String action

node[0].Node(0, 0, 0, int((2*round(random(minNodes,maxNodes)/2))+1), radius, 0.0, pagePixels/2, pagePixels/2, "up");

}

 

node[0].setNodePosition(node[0].getNodeNumber());

 

if(debug == true){

print("0, ");

node[0].printNode();

}

 

// DETERMINE WHAT ACTIONS TO TAKE: add, up, down, reuse

//---------------------------------------

for (i = 1; i < arrayLength; i++) {

 

// set boolean conditions ...this was for legability...

// maxLevelFlag = was the last node at the highest branch level?

// maxNodeFlag = was the last node at the highest node number (the last node)?

// reuseFlag = was the last node a reuse. Or, was it a node that exists already as we move back down the tree?

 

if (node[i-1].getBranchPosition() == numberBranches - 1) { // If max level

maxLevelFlag = true;

} else {

maxLevelFlag = false;

}

 

if (node[i-1].getNodePosition() == node[node[i-1].getParentReference()].getNodeNumber() ) { // If max node from parent node

maxNodeFlag = true;

} else {

maxNodeFlag = false;

}

 

if (node[i-1].getAction() == "reuse") { // If reuse

reuseFlag = true;

} else {

reuseFlag = false;

}

 

// Set actions based on boolean conditions

if (maxLevelFlag == false && maxNodeFlag == false && reuseFlag == false) {

parentNode = i - 1;

branchAction = "up";

}

if (maxLevelFlag == false && maxNodeFlag == true && reuseFlag == false) {

parentNode = i - 1;

branchAction = "up";

}

if (maxLevelFlag == false && maxNodeFlag == true && reuseFlag == true) {

if (node[node[i-1].getParentReference()].getNodePosition() < node[node[node[i-1].getParentReference()].getParentReference()].getNodeNumber()) { // if parent is not max node

parentNode = node[node[i-1].getParentReference()].getParentReference();

branchAction = "down";

} else {

if (node[i-1].getBranchPosition() == 0) { // if back to the start

arrayLength = i - 1;

println("arrayLength = " + arrayLength);

 

i = node.length - 1;

branchAction = "reuse";

 

} else {

parentNode = node[node[i-1].getParentReference()].getParentReference();

branchAction = "reuse";

}

}

}

 

if (maxLevelFlag == true && maxNodeFlag == false && reuseFlag == false) {

parentNode = node[i-1].getParentReference();

branchAction = "add";

}

 

if (maxLevelFlag == true && maxNodeFlag == true) {

if (node[node[i-1].getParentReference()].getNodePosition() == node[node[node[i-1].getParentReference()].getParentReference()].getNodeNumber()) { // if parent is max node

parentNode = node[node[i-1].getParentReference()].getParentReference();

branchAction = "reuse";

} else {

parentNode = node[node[i-1].getParentReference()].getParentReference();

branchAction = "down";

}

}

 

// ACTIONS: add, up, down, reuse

//---------------------------------------

 

// Add node at same branch level

if (branchAction == "add") {

 

// Set Parent Reference.

node[i].setParentReference(parentNode);

 

// Keep the parent node's branch level.

node[i].setBranchPosition(node[i-1].getBranchPosition());

 

// Add 1 to the node position of the previous node.

node[i].setNodePosition(node[i-1].getNodePosition() + 1);

 

//if Adding a node, NodeNumber is zero

node[i].setNodeNumber(0);

 

if (randomRadius == false) {

node[i].setNodeRadius(branch[node[i].getBranchPosition()].getRadius());

} else {

node[i].setNodeRadius(random(randRadiusLow,randRadiusHigh)*branch[node[i].getBranchPosition()].getRadius());

}

 

// Set the angle by adding the Node's branch angle (2 PI / Number of nodes) to the previous node's angle.

if (randomized == true) {

node[i].setAngle(random(randLow,randHigh)*(node[node[i].getParentReference()].getAngle() + (node[i].getNodePosition()*(TWO_PI / node[node[i].getParentReference()].getNodeNumber() ))));

}

if (randomized == false) {

node[i].setAngle((node[node[i].getParentReference()].getAngle() + (node[i].getNodePosition()*(TWO_PI / node[node[i].getParentReference()].getNodeNumber()) )));

}

 

// Calculate and set the x, y position of the node

 

if (randomized == true) {

x = node[node[i].getParentReference()].getX() + sin(node[i].getAngle()) * random(randLow,randHigh)*node[node[i].getParentReference()].getNodeRadius();

y = node[node[i].getParentReference()].getY() + cos(node[i].getAngle()) * random(randLow,randHigh)*node[node[i].getParentReference()].getNodeRadius();

}

 

if (randomized == false) {

x = node[node[i].getParentReference()].getX() + sin(node[i].getAngle()) * node[node[i].getParentReference()].getNodeRadius();

y = node[node[i].getParentReference()].getY() + cos(node[i].getAngle()) * node[node[i].getParentReference()].getNodeRadius();

}

  

node[i].setPosition(x, y);

 

// Set action

node[i].setAction("add");

}

  

// Go up one branch level, add node to upper branch level

if (branchAction == "up") {

 

// Set Parent Reference.

node[i].setParentReference(parentNode);

 

// Go up one branch level. Add 1 to the former node's branch level.

node[i].setBranchPosition(node[i-1].getBranchPosition() + 1);

 

// When you go up a branch the node is always 1, the starting position.

node[i].setNodePosition(1);

  

//if Maximum branch level, NodeNumber is zero

if(node[i].getBranchPosition() == numberBranches - 1) {

node[i].setNodeNumber(0);

} else {

if (randomNumberNodes == false) {

node[i].setNodeNumber(branch[node[i].getBranchPosition()].getNodeNum() );

} else {

node[i].setNodeNumber(int((2*round(random(minNodes,maxNodes)/2))+1) );

}

}

  

if (randomRadius == false) {

node[i].setNodeRadius(branch[node[i].getBranchPosition()].getRadius());

} else {

node[i].setNodeRadius(random(randRadiusLow,randRadiusHigh)*branch[node[i].getBranchPosition()].getRadius());

}

  

// Set the angle by adding the Node's branch angle (2 PI / Number of nodes) to the previous node's angle.

if (randomized == true) {

node[i].setAngle(random(randLow,1.01)*(node[i-1].getAngle() + (TWO_PI / node[node[i].getParentReference()].getNodeNumber() )));

}

if (randomized == false) {

node[i].setAngle((node[i-1].getAngle() + (TWO_PI / node[node[i].getParentReference()].getNodeNumber() )));

}

  

// Calculate and set the x, y position of the node

if (randomized == true) {

x = node[i-1].getX() + sin(node[i].getAngle()) * random(randLow,randHigh)*node[node[i].getParentReference()].getNodeRadius();

y = node[i-1].getY() + cos(node[i].getAngle()) * random(randLow,randHigh)*node[node[i].getParentReference()].getNodeRadius();

}

 

if (randomized == false) {

x = node[i-1].getX() + sin(node[i].getAngle()) * node[node[i].getParentReference()].getNodeRadius();

y = node[i-1].getY() + cos(node[i].getAngle()) * node[node[i].getParentReference()].getNodeRadius();

}

 

node[i].setPosition(x, y);

 

// Set action

node[i].setAction("up");

 

// Set parentNode to this node

parentNode = i;

}

 

// Go down one branch level, add node from parent at lower branch level

if (branchAction == "down") {

 

// Set Parent Reference.

node[i].setParentReference(parentNode);

 

// Keep the parent node's branch level.

node[i].setBranchPosition(node[node[i-1].getParentReference()].getBranchPosition());

 

// Add 1 to the parent node's position.

node[i].setNodePosition(node[node[i-1].getParentReference()].getNodePosition() + 1);

  

if (randomNumberNodes == false) {

node[i].setNodeNumber(branch[node[i].getBranchPosition()].getNodeNum() );

} else {

node[i].setNodeNumber(int((2*round(random(minNodes,maxNodes)/2))+1) );

}

 

if (randomRadius == false) {

node[i].setNodeRadius(branch[node[i].getBranchPosition()].getRadius());

} else {

node[i].setNodeRadius(random(randRadiusLow,randRadiusHigh)*branch[node[i].getBranchPosition()].getRadius());

}

  

// Set the angle by adding the node's branch angle (2 PI / Number of nodes) to the parent's angle.

if (randomized == true) {

node[i].setAngle(random(.99,1.01)*(node[node[i-1].getParentReference()].getAngle() + (TWO_PI / node[node[i].getParentReference()].getNodeNumber() )));

}

if (randomized == false) {

node[i].setAngle((node[node[i-1].getParentReference()].getAngle() + (TWO_PI / node[node[i].getParentReference()].getNodeNumber() )));

}

  

// Calculate and set the x, y position of the node

if (randomized == true) {

x = node[parentNode].getX() + sin(node[i].getAngle()) * random(randLow,randHigh)*node[node[i].getParentReference()].getNodeRadius();

y = node[parentNode].getY() + cos(node[i].getAngle()) * random(randLow,randHigh)*node[node[i].getParentReference()].getNodeRadius();

}

 

if (randomized == false) {

x = node[parentNode].getX() + sin(node[i].getAngle()) * node[node[i].getParentReference()].getNodeRadius();

y = node[parentNode].getY() + cos(node[i].getAngle()) * node[node[i].getParentReference()].getNodeRadius();

}

  

node[i].setPosition(x, y);

 

// Set action

node[i].setAction("down");

}

 

// Go down one branch level, reuse parent at lower branch level

if (branchAction == "reuse") {

 

// Set Parent Reference.

node[i].setParentReference(parentNode);

 

// Keep the parent node's branch level.

node[i].setBranchPosition(node[node[i-1].getParentReference()].getBranchPosition());

 

// Keep the parent node position.

node[i].setNodePosition(node[node[i-1].getParentReference()].getNodePosition());

 

// Keep the parent node number.

node[i].setNodeNumber(node[node[i-1].getParentReference()].getNodeNumber());

 

// Keep the parent node radius.

node[i].setNodeRadius(node[node[i-1].getParentReference()].getNodeRadius());

 

// Keep the parent angle.

node[i].setAngle(node[node[i-1].getParentReference()].getAngle());

 

// Keep the parent x.

x = node[node[i-1].getParentReference()].getX();

 

// Keep the parent y.

y = node[node[i-1].getParentReference()].getY();

 

// Keep the parent postition.

node[i].setPosition(x, y);

 

// Set action

node[i].setAction("reuse");

 

// set parentNode to the reused node's parent to keep it moving down

parentNode = node[i].getParentReference();

}

 

if (debug == true) {

// print node information

print(i + ", ");

node[i].printNode();

}

}

 

// buildArray END

}

  

//-------------------

// Drawing Functions

//-------------------

void drawAllChildToChild() {

 

println("START: Draw line connecting all children together...");

// Draw line connecting all children together

for (i = 1; i < arrayLength; i++) {

for (j = 2; j < arrayLength; j++) {

 

if(node[i].getParentReference() == node[j].getParentReference() && i!= j) {

drawMod = numberBranches-node[i].getBranchPosition()+1;

 

if (randomized == true) {

stroke(random(randLow,randHigh)*round(random(100,150)),

random(randLow,randHigh)*round(random(100,150)),

random(randLow,randHigh)*round(random(100,150)),

random(randLow,randHigh)*round(random(200,255))*drawMod/numberBranches);

strokeWeight(random(.75,1.5)*drawMod*.03);

}

 

if (randomized == false) {

stroke(10 * drawMod/numberBranches,

200 * drawMod/numberBranches,

200 * drawMod/numberBranches,

255 * drawMod/numberBranches);

strokeWeight(drawMod*.05);

}

pg.beginDraw();

line (node[i].getX(), node[i].getY(), node[j].getX(), node[j].getY());

pg.endDraw();

 

}

}

}

println("END: Draw line connecting all children together.");

}

  

void drawChildInRing() {

println("START: Draw line connecting all children together in a ring...");

// Draw line connecting all children together in a ring

  

for (i = 1; i < arrayLength; i++) {

for (j = 2; j < arrayLength; j++) {

if( (node[i].getParentReference() == node[j].getParentReference() && node[i].getNodePosition() + 1 == node[j].getNodePosition())

||

(node[i].getParentReference() == node[j].getParentReference() && (node[i].getNodePosition() == 1

&& node[j].getNodePosition() == node[node[j].getParentReference()].getNodeNumber()))

)

{

drawMod = numberBranches-node[i].getBranchPosition()+1;

 

if (randomized == true) {

stroke(random(randLow,randHigh)*round(random(215,255))*drawMod/numberBranches,

random(randLow,randHigh)*round(random(125,150))*drawMod/numberBranches,

random(randLow,randHigh)*round(random(25,75))*drawMod/numberBranches,

random(randLow,randHigh)*round(random(200,255))*drawMod/numberBranches);

strokeWeight(random(.75,1.25)*drawMod*.0625);

}

 

if (randomized == false) {

stroke(250 * drawMod/numberBranches,

166 * drawMod/numberBranches,

52 * drawMod/numberBranches,

255 * drawMod/numberBranches);

strokeWeight(drawMod*.0625);

}

pg.beginDraw();

line (node[i].getX(), node[i].getY(), node[j].getX(), node[j].getY());

pg.endDraw();

}

}

}

 

println("END: Draw line connecting all children together in a ring.");

}

 

void drawParentToChild() {

println("START: Draw line connecting parent node to child node...");

// Draw line connecting parent node to child node

for (i = 1; i < arrayLength; i++) {

if(node[i].getAction() != "reuse") {

drawMod = numberBranches-node[i].getBranchPosition()+1;

 

if (randomized == true) {

stroke(random(randLow,randHigh)*round(random(0,50)),

random(randLow,randHigh)*round(random(0,150)),

random(randLow,randHigh)*round(random(200,255)),

random(randLow,randHigh)*round(random(200,255))*drawMod/numberBranches); //blue

strokeWeight(random(.75,1.5)*drawMod*.125);

}

 

if (randomized == false) {

stroke(0,

127 * drawMod/numberBranches,

195 * drawMod/numberBranches,

255 * drawMod/numberBranches); //blue

strokeWeight(drawMod*.125);

}

pg.beginDraw();

line (node[i].getX(), node[i].getY(), node[node[i].getParentReference()].getX(), node[node[i].getParentReference()].getY());

pg.endDraw();

}

}

println("END: Draw line connecting parent node to child node.");

}

  

void drawNodeOrbits() {

println("START: Draw ellipse at each node with radius...");

// Draw ellipse at each node

for (i = 0; i < arrayLength; i++) {

if(node[i].getAction() != "reuse") {

drawMod = (numberBranches - node[i].getBranchPosition())*1.5;

 

// Fill

if (randomized == true) {

fill(random(randLow,randHigh)*round(random(5,125)),

random(randLow,randHigh)*round(random(175,255)),

random(randLow,randHigh)*round(random(5,125)),

random(randLow,randHigh)*round(random(30,50))*drawMod/numberBranches); //green

}

 

if (randomized == false) {

fill(127 * drawMod/numberBranches,

255 * drawMod/numberBranches,

50 * drawMod/numberBranches,

40 * drawMod/numberBranches);

}

 

// Stroke

if (randomized == true) {

stroke(random(randLow,randHigh)*round(random(0,125)),

random(randLow,randHigh)*round(random(200,255)),

random(randLow,randHigh)*round(random(0,125)),

random(randLow,randHigh)*round(random(225,255))*drawMod/numberBranches); //green

strokeWeight(random(.75,1.5)*drawMod*.0625);

}

 

if (randomized == false) {

stroke(63 * drawMod/numberBranches,

127 * drawMod/numberBranches,

25 * drawMod/numberBranches,

255 * drawMod/numberBranches);

strokeWeight(drawMod*.0625);

}

 

pg.beginDraw();

ellipse(node[i].getX(), node[i].getY(), node[i].getNodeRadius(), node[i].getNodeRadius());

pg.endDraw();

}

}

println("END: Draw ellipse at each node with radius.");

}

  

void drawNodeEllipse() {

println("START: Draw ellipse at each node...");

// Draw ellipse at each node

for (i = 0; i < arrayLength; i++) {

for (j = 0; j < numberBranches; j++) {

if (node[i].getBranchPosition()==j){

if(node[i].getAction() != "reuse") {

drawMod = (numberBranches - node[i].getBranchPosition());

 

// Fill

if (randomized == true) {

fill(random(randLow,randHigh)*round(random(100,150))*drawMod/numberBranches,

random(randLow,randHigh)*round(random(200,255))*drawMod/numberBranches,

random(randLow,randHigh)*round(random(25,75))*drawMod/numberBranches,

random(randLow,randHigh)*round(random(200,255))*drawMod/numberBranches); //green

}

 

if (randomized == false) {

fill(127 * drawMod/numberBranches,

255 * drawMod/numberBranches,

50 * drawMod/numberBranches,

250 * drawMod/numberBranches);

}

 

// Stroke

if (randomized == true) {

stroke(random(randLow,randHigh)*round(random(0,50))*drawMod/numberBranches,

random(randLow,randHigh)*round(random(100,150))*drawMod/numberBranches,

random(randLow,randHigh)*round(random(0,50))*drawMod/numberBranches,

random(randLow,randHigh)*round(random(200,255))*drawMod/numberBranches); //green

strokeWeight(random(.75,1.5)*drawMod*.0625);

}

 

if (randomized == false) {

stroke(63 * drawMod/numberBranches,

127 * drawMod/numberBranches,

25 * drawMod/numberBranches,

250 * drawMod/numberBranches);

strokeWeight(drawMod*.0625);

}

 

pg.beginDraw();

ellipse(node[i].getX(), node[i].getY(),pow(drawMod,1.5),pow(drawMod,1.5));

pg.endDraw();

}

}

}

}

println("END: Draw ellipse at each node.");

}

 

// ---------------

// HERE BE CLASSES

// ---------------

  

public class Node{

 

// the first letter of a class name should be capitalized

 

// the class has fields

// for fields, spell the first word lowercase, capitalize the first letter of each subsequent word

// --------------------------

 

// these are private and you use the get Methods to return the public values

 

// private float radius, theta, x, y, action;

int branchPosition, nodePosition, parentReference, nodeNumber;

float theta, x, y, nodeRadius;

String action;

 

// the class has constructors

// --------------------------

 

public void Node(int startBranchPosition, int startNodePosition, int startParentReference, int startNodeNumber, float startNodeRadius, float startAngle, float startX, float startY, String startAction) {

branchPosition = startBranchPosition;

nodePosition = startNodePosition;

parentReference = startParentReference;

nodeNumber = startNodeNumber;

nodeRadius = startNodeRadius;

theta = startAngle;

x = startX;

y = startY;

action = startAction;

}

 

// the class has methods

// the first (or only) word in a method name should be a verb

// --------------------------

 

// ---------SET and GET------------

public int getBranchPosition() {

return branchPosition;

}

 

public void setBranchPosition(int newValue) {

branchPosition = newValue;

}

 

public int getNodePosition() {

return nodePosition;

}

 

public void setNodePosition(int newValue) {

nodePosition = newValue;

}

 

public int getParentReference() {

return parentReference;

}

 

public void setParentReference(int newValue) {

parentReference = newValue;

}

 

public int getNodeNumber() {

return nodeNumber;

}

 

public void setNodeNumber(int newValue) {

nodeNumber = newValue;

}

 

public float getNodeRadius() {

return nodeRadius;

}

 

public void setNodeRadius(float newValue) {

nodeRadius = newValue;

}

  

public float getAngle() {

return theta;

}

 

public void setAngle(float newValue) {

theta = newValue;

}

 

public float getX() {

return (x);

}

 

public float getY() {

return (y);

}

 

public void setPosition(float newX, float newY) {

x = newX;

y = newY;

}

 

public String getAction() {

return action;

}

 

public void setAction(String newValue) {

action = newValue;

}

 

public void printNode() {

println(branchPosition + ", " + nodePosition + ", " + parentReference + ", " + nodeNumber + ", " + nodeRadius + ", " + theta + ", " + x + ", " + y + ", " + action);

}

}

  

public class Branch{

 

// the first letter of a class name should be capitalized

 

// the class has fields

// for fields, spell the first word lowercase, capitalize the first letter of each subsequent word

// --------------------------

 

// these are private and you use the get Methods to return the public values

 

// private float radius, theta, x, y;

int NodeNum;

float radius;

 

// the class has constructors

// --------------------------

 

public void Branch(int startNodeNum, float startRadius) {

NodeNum = startNodeNum;

radius = startRadius;

}

 

// the class has methods

// the first (or only) word in a method name should be a verb

// --------------------------

 

// ---------SET and GET------------

 

public int getNodeNum() {

return NodeNum;

}

 

public void setNodeNum(int newValue) {

NodeNum = newValue;

}

 

public float getRadius() {

return radius;

}

 

public void setRadius(float newValue) {

radius = newValue;

}

 

}

This customer orientation terminal in the stockroom of the IKEA warehouse in Wallau, Germany, was unresponsive while displaying a dialog box indicating an application runtime error.

 

Also note that the authors of the runtime environment have poor grammar skills.

 

Maybe that was what the obviously equally bad programmers of the application found so appealing in it.

There's a hidden DEBUG switch inside the machine, near the rear of the LCD.

Killer is Dead

 

• DSR custom resolution (cropped)

• UE3 Debug Commands

• Reshade

Testing projections on interactive surface.

ZoomCharts at DevClub.lv: Developing a Javascript SDK

 

On January 15, 2015, ZoomCharts Co-Founder and CTO Viesturs Zariņš presented at DevClub.lv - a community of Latvian IT specialists that gather monthly and host free talks, presentations, and events to allow the local IT community to share knowledge, network, and communicate. Zariņš discussed the unique challenges faced in developing JavaScript SDK.

 

Here is a brief overview of his PowerPoint presentation on ZoomCharts, the world’s most interactive data visualization software that will support all your data presentation needs with incredible speed.

 

What is ZoomCharts?

 

What defines ZoomCharts advanced data visualization software? It is NOT another HTML5 charts library. It is:

 

- Interactive

- Fast

- Touch enabled

- Supports big data

 

A long time ago

 

DOS 6.2 allowed for:

 

- 320x240x8bpp

- Direct access to pixels on screen

- Assembler for performance

 

Today, the Web has finally caught up in the graphics department. Now, we have access to:

 

- Multiple browsers and rendering technologies

- Multiple resolutions

- Performance that varies by browser and device

 

Development setup:

 

- We write in JavaScript

- Commit to GitHub

- Build system in JavaScript

- Debug in Chrome

- Run automated tests

- Like WebStorm (and Vim)

 

Graphics:

 

Canvas (fast)

SVG (slow)

WebGL (>50%)

 

Interactive animations:

 

Zoom in and out of the graph, drag and drop data, all with your mouse or trackpad.

 

Graceful degradation:

 

High FPS (frames per second) lets you scale graphics with low image degradation.

 

Third party libraries:

 

- Raphael

- Hammer.js

- Leaflet

- Moment.js

 

Challenges:

 

- Responsive design: layouts can shift and look nice on desktop screens vs. not so nice on vertical, mobile screens

- Big screen resolutions: uses devicePixelRatio for sharp rendering, but no hardware acceleration beyond 2048x2048

- Safari compatibility: with 100% CPU, input events are blocked and browser locks up; strange code offers fixes

- HTML on canvas: DOM is slow; basic HTML markup must be parsed and rendered manually; text caching helps

 

Support:

 

- Process: TrialSupportBuy

- 1 day issue resolution

- #1 Tell me what I did wrong

- #2 Can you do…

 

Testing:

 

- Automated tests on every GIT push

 

Automatically:

 

- Compare images

- Record performance

- View errors in console

 

Interactive testing:

 

- Next step: record and playback

 

BrowserStack:

 

- Interactive mode

- Automated: Selenium API

 

Debugging:

 

Chrome Developer tools (F12)

 

- Debugging

- Profiling

- Timeline

 

Remote debugging available: developer.chrome.com/devtools/docs/remote-debugging

 

Future:

 

- More charts

- Extension API

- Memory allocation tracking

- WebGL

 

We are looking for statically-typed language:

 

- Error checking

- Performance

- Superior minification

 

- Easy to write and read

- Easy to call from JS

 

Building

 

Custom build script:

 

- Compile

- Minify

- Extract documentation

- Embed customer data

 

Check out ZoomCharts products:

 

Network Chart

Big network exploration

Explore linked data sets. Highlight relevant data with dynamic filters and visual styles. Incremental data loading. Exploration with focus nodes.

 

Time Chart

Time navigation and exploration tool

Browse activity logs, select time ranges. Multiple data series and value axes. Switch between time units.

 

Pie Chart

Amazingly intuitive hierarchical data exploration

Get quick overview of your data and drill down when necessary. All in a single easy to use chart.

 

Facet Chart

Scrollable bar chart with drill-down

Compare values side by side and provide easy access to the long tail.

 

ZoomCharts

www.zoomcharts.com

The world’s most interactive data visualization software

 

#zoomcharts #interactive #data #interactivedata #datavisualization #interactivedatavisualization #chart #graph #charts #graphs #Javascript #JavascriptSDK #DevClubIV #Latvia #PowerPoint #PowerPointpresentation #fast #bigdata

Debugging a nasty bug.

Dark Souls Remastered

 

• Debug Menu (free camera and timestop. FOV cannot be changed in free camera mode, it is locked)

• 9400x5400 (cropped and downsampled)

• Reshade

I'm finding it quite hard to get anything done this afternoon...

a close-up of Rinda's work.

diagrams for speaker IDs and motor debugging.

Challenge: Develop an easily adjustable PLC programming and debugging system for existing contact lens packaging assembly line.

 

IAS Corp. Solution:

 

An Aerospace company contracted IAS Corp. to provide PLC (programmable logic controllers) programming for an assembly line that they had built. Their operation packaged contact lenses by moving the packaging into place and injecting it with saline solution. A worker then inserted a lens before packaging was moved down the line, covered and heat sealed with foil, and inspected by a vision system for defects. IAS Corp. developed the programming that tracks the work completed, records any defects, and aids production monitoring and trending. This custom program also features adjustable parameters to assist with changeovers and product variations.

 

www.iascorp.net/

Now thats a great idea. Problem solving whilst in the loo. The ones in the cubicles weren't different though... Thought they may have been a bit trickier :o)

Sentado aqui, paso 8 horas diarias. En realidad un poco meno s de 8, ya que rara vez paso más de 1 hora sin levantarme a hacer algo.

cardboard is great for debugging

..trying to make my computer talk to the projector. Not so easy!

Like, staying at room 404 while debugging HTTP 404 errors.

The voltage regulator built into the Freescale K20 parts seems to be very sensitive to shorting on the 5V line. Here we lifted the pins for the input regulator and the output, to confirm that it is the regulator that was malfunctioning.

ZoomCharts at DevClub.lv: Developing a Javascript SDK

 

On January 15, 2015, ZoomCharts Co-Founder and CTO Viesturs Zariņš presented at DevClub.lv - a community of Latvian IT specialists that gather monthly and host free talks, presentations, and events to allow the local IT community to share knowledge, network, and communicate. Zariņš discussed the unique challenges faced in developing JavaScript SDK.

 

Here is a brief overview of his PowerPoint presentation on ZoomCharts, the world’s most interactive data visualization software that will support all your data presentation needs with incredible speed.

 

What is ZoomCharts?

 

What defines ZoomCharts advanced data visualization software? It is NOT another HTML5 charts library. It is:

 

- Interactive

- Fast

- Touch enabled

- Supports big data

 

A long time ago

 

DOS 6.2 allowed for:

 

- 320x240x8bpp

- Direct access to pixels on screen

- Assembler for performance

 

Today, the Web has finally caught up in the graphics department. Now, we have access to:

 

- Multiple browsers and rendering technologies

- Multiple resolutions

- Performance that varies by browser and device

 

Development setup:

 

- We write in JavaScript

- Commit to GitHub

- Build system in JavaScript

- Debug in Chrome

- Run automated tests

- Like WebStorm (and Vim)

 

Graphics:

 

Canvas (fast)

SVG (slow)

WebGL (>50%)

 

Interactive animations:

 

Zoom in and out of the graph, drag and drop data, all with your mouse or trackpad.

 

Graceful degradation:

 

High FPS (frames per second) lets you scale graphics with low image degradation.

 

Third party libraries:

 

- Raphael

- Hammer.js

- Leaflet

- Moment.js

 

Challenges:

 

- Responsive design: layouts can shift and look nice on desktop screens vs. not so nice on vertical, mobile screens

- Big screen resolutions: uses devicePixelRatio for sharp rendering, but no hardware acceleration beyond 2048x2048

- Safari compatibility: with 100% CPU, input events are blocked and browser locks up; strange code offers fixes

- HTML on canvas: DOM is slow; basic HTML markup must be parsed and rendered manually; text caching helps

 

Support:

 

- Process: TrialSupportBuy

- 1 day issue resolution

- #1 Tell me what I did wrong

- #2 Can you do…

 

Testing:

 

- Automated tests on every GIT push

 

Automatically:

 

- Compare images

- Record performance

- View errors in console

 

Interactive testing:

 

- Next step: record and playback

 

BrowserStack:

 

- Interactive mode

- Automated: Selenium API

 

Debugging:

 

Chrome Developer tools (F12)

 

- Debugging

- Profiling

- Timeline

 

Remote debugging available: developer.chrome.com/devtools/docs/remote-debugging

 

Future:

 

- More charts

- Extension API

- Memory allocation tracking

- WebGL

 

We are looking for statically-typed language:

 

- Error checking

- Performance

- Superior minification

 

- Easy to write and read

- Easy to call from JS

 

Building

 

Custom build script:

 

- Compile

- Minify

- Extract documentation

- Embed customer data

 

Check out ZoomCharts products:

 

Network Chart

Big network exploration

Explore linked data sets. Highlight relevant data with dynamic filters and visual styles. Incremental data loading. Exploration with focus nodes.

 

Time Chart

Time navigation and exploration tool

Browse activity logs, select time ranges. Multiple data series and value axes. Switch between time units.

 

Pie Chart

Amazingly intuitive hierarchical data exploration

Get quick overview of your data and drill down when necessary. All in a single easy to use chart.

 

Facet Chart

Scrollable bar chart with drill-down

Compare values side by side and provide easy access to the long tail.

 

ZoomCharts

www.zoomcharts.com

The world’s most interactive data visualization software

 

#zoomcharts #interactive #data #interactivedata #datavisualization #interactivedatavisualization #chart #graph #charts #graphs #Javascript #JavascriptSDK #DevClubIV #Latvia #PowerPoint #PowerPointpresentation #fast #bigdata

How to debug a C/C++ program with Nemiver debugger

 

If you would like to use this photo, be sure to place a proper attribution linking to xmodulo.com

Enable debugging features on ChromeOS in order to flash new firmware and to install GalliumOS Linux

“Sometimes it pays to stay in bed in Monday, rather than spending the rest of the week debugging Monday's code”

~ Dan Salomon

  

... but Monday seems uncharacteristically well behaved today.

 

** Tumblr **

 

GNU gdb 6.8-debian

Eclipse 3.3.2

 

On further tests, we now think Kdevelop is faster and more stable.

www.flickr.com/photos/hendry/2582847301/

  

wiki.webvm.net/webvm/debug/

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