View allAll Photos Tagged debugging
24TH JUNE, LONDON – The London Python User Group meetup at Skills Matter for a talk by Antonio Cavallo introducing debug in Python. Introducing three debuggers pdb, winpdb and gdb and their use to debug simple crashing python applications at both python code and C level. See the SkillsCast (film, code, slides) at: skillsmatter.com/podcast/java-jee/intro-to-python-debug/m...
Using Processing.org
import processing.pdf.*;
boolean debug = false;
boolean randomized = false;
boolean randomNumberNodes = false;
boolean randomRadius = false;
// Variables for how complex a drawing
int numberBranches = 5;
int minNodes = 3; //this will always set an odd number
int maxNodes = 10; //this will always set an odd number
// Declarations
int pagePixels;
int arrayLength = 1000000;
int i;
int j;
String filename;
// randomizing limits
float randLow = .95;
float randHigh = 1.05;
float randRadiusLow = .80;
float randRadiusHigh = 1.25;
// node array variables
String branchAction;
boolean maxLevelFlag = false;
boolean maxNodeFlag = false;
boolean reuseFlag = false;
// node calculation variables
int nodes;
int parentNode;
float x;
float y;
float radius; //4 for 5 branches
float angle = 0.0;
// drawing varables
float drawMod;
PGraphics pg;
// Declare and construct objects
//---------------Branch-----------------
// Creates the array
Branch branch[] = new Branch[numberBranches] ;
//---------------Node-----------------
// Creates the array
Node node[] = new Node[arrayLength] ;
// Setup
// -----
void setup() {
size(9000, 9000, PDF, "Snowflake01.pdf");
pagePixels = numberBranches * 1800;
radius = pagePixels / 4;
filename = year()+"-"+month()+"-"+day()+" "+hour()+"-"+minute()+"-"+second()+" Snowflake.pdf";
// size(pagePixels, pagePixels);
// pg = createGraphics(pagePixels, pagePixels);
pg = createGraphics(pagePixels, pagePixels, PDF, filename);
pg.beginDraw();
smooth();
background(255,255,255,0);
pg.endDraw();
}
// Draw
void draw() {
// All of these funtions are quite extensive, read them below.
buildArray();
drawAllChildToChild();
drawChildInRing();
drawNodeOrbits();
drawParentToChild();
drawNodeEllipse();
println("DONE");
exit();
} // ************** Draw END **************
void keyPressed() {
if (key == 'q') {
exit();
}
if (key == 's') {
saveDrawing();
}
}
// KeyPressed END
void saveDrawing() {
println("Saving...");
filename = year()+"-"+month()+"-"+day()+" "+hour()+"-"+minute()+"-"+second()+"- Snowflake.pdf";
println("Saved.");
}
//-------------------
// Building the Array
//-------------------
void buildArray() {
println("Branches " + numberBranches);
//---------------Branch-----------------
// Creates the objects and assigns them to the array
for (i = 0; i < numberBranches; i++) {
branch[i] = new Branch();
}
// Sets the first node as branch[0]
branch[0].Branch(int((2*round(random(minNodes,maxNodes)/2))+1), radius); //int NodeNum; float radius;
if(debug == true){
println("Branch 0 Node #: " + branch[0].getNodeNum() );
println("Branch 0 radius: " + branch[0].getRadius() );
}
// Reset arrayLength to the first node
arrayLength = 1;
// Sets the values for the array
for (i = 1; i < numberBranches; i++) {
// designed to always produce an odd number
// branch[i].Branch(int((2*round(random(minNodes,maxNodes)/2))+1), branch[i-1].getRadius()/2); //int NodeNum; float radius;
branch[i].Branch(int((2*round(random(minNodes,maxNodes)/2))+1), branch[i-1].getRadius()/2.075); //int NodeNum; float radius;
if(debug == true){
println("Branch " + i + " Node #: " + branch[i].getNodeNum() );
println("Branch " + i + " radius: " + branch[i].getRadius() );
}
}
arrayLength = node.length;
if(debug == true){
println("arrayLength #: " + arrayLength);
}
//---------------Node-----------------
// Creates the objects and assigns them to the array
for (i = 0; i < arrayLength; i++) {
node[i] = new Node();
}
if(debug == true){
println("Node Array Length #: " + node.length);
println("");
}
// Clear out array
for (i = 0; i < arrayLength; i++) {
//int int branchPosition, int nodePosition, int parentReference, int nodeNumber, float nodeRadius, float theta, float x, float y, String action
node[i].Node(0, 0, 0, 0, 0.0, 0.0, 0.0, 0.0, "empty");
}
if (debug == true) {
println("START");
println("");
println("node, int branchPosition, int nodePosition, int parentReference, int nodeNumber, float nodeRadius, float theta, float x, float y, String action");
}
if (randomNumberNodes == false) {
// First Node
//int int branchPosition, int nodePosition, int parentReference, int nodeNumber, float nodeRadius, float theta, float x, float y, String action
node[0].Node(0, 0, 0, branch[0].getNodeNum(), radius, 0.0, pagePixels/2, pagePixels/2, "up");
} else {
// First Node
//int int branchPosition, int nodePosition, int parentReference, int nodeNumber, float nodeRadius, float theta, float x, float y, String action
node[0].Node(0, 0, 0, int((2*round(random(minNodes,maxNodes)/2))+1), radius, 0.0, pagePixels/2, pagePixels/2, "up");
}
node[0].setNodePosition(node[0].getNodeNumber());
if(debug == true){
print("0, ");
node[0].printNode();
}
// DETERMINE WHAT ACTIONS TO TAKE: add, up, down, reuse
//---------------------------------------
for (i = 1; i < arrayLength; i++) {
// set boolean conditions ...this was for legability...
// maxLevelFlag = was the last node at the highest branch level?
// maxNodeFlag = was the last node at the highest node number (the last node)?
// reuseFlag = was the last node a reuse. Or, was it a node that exists already as we move back down the tree?
if (node[i-1].getBranchPosition() == numberBranches - 1) { // If max level
maxLevelFlag = true;
} else {
maxLevelFlag = false;
}
if (node[i-1].getNodePosition() == node[node[i-1].getParentReference()].getNodeNumber() ) { // If max node from parent node
maxNodeFlag = true;
} else {
maxNodeFlag = false;
}
if (node[i-1].getAction() == "reuse") { // If reuse
reuseFlag = true;
} else {
reuseFlag = false;
}
// Set actions based on boolean conditions
if (maxLevelFlag == false && maxNodeFlag == false && reuseFlag == false) {
parentNode = i - 1;
branchAction = "up";
}
if (maxLevelFlag == false && maxNodeFlag == true && reuseFlag == false) {
parentNode = i - 1;
branchAction = "up";
}
if (maxLevelFlag == false && maxNodeFlag == true && reuseFlag == true) {
if (node[node[i-1].getParentReference()].getNodePosition() < node[node[node[i-1].getParentReference()].getParentReference()].getNodeNumber()) { // if parent is not max node
parentNode = node[node[i-1].getParentReference()].getParentReference();
branchAction = "down";
} else {
if (node[i-1].getBranchPosition() == 0) { // if back to the start
arrayLength = i - 1;
println("arrayLength = " + arrayLength);
i = node.length - 1;
branchAction = "reuse";
} else {
parentNode = node[node[i-1].getParentReference()].getParentReference();
branchAction = "reuse";
}
}
}
if (maxLevelFlag == true && maxNodeFlag == false && reuseFlag == false) {
parentNode = node[i-1].getParentReference();
branchAction = "add";
}
if (maxLevelFlag == true && maxNodeFlag == true) {
if (node[node[i-1].getParentReference()].getNodePosition() == node[node[node[i-1].getParentReference()].getParentReference()].getNodeNumber()) { // if parent is max node
parentNode = node[node[i-1].getParentReference()].getParentReference();
branchAction = "reuse";
} else {
parentNode = node[node[i-1].getParentReference()].getParentReference();
branchAction = "down";
}
}
// ACTIONS: add, up, down, reuse
//---------------------------------------
// Add node at same branch level
if (branchAction == "add") {
// Set Parent Reference.
node[i].setParentReference(parentNode);
// Keep the parent node's branch level.
node[i].setBranchPosition(node[i-1].getBranchPosition());
// Add 1 to the node position of the previous node.
node[i].setNodePosition(node[i-1].getNodePosition() + 1);
//if Adding a node, NodeNumber is zero
node[i].setNodeNumber(0);
if (randomRadius == false) {
node[i].setNodeRadius(branch[node[i].getBranchPosition()].getRadius());
} else {
node[i].setNodeRadius(random(randRadiusLow,randRadiusHigh)*branch[node[i].getBranchPosition()].getRadius());
}
// Set the angle by adding the Node's branch angle (2 PI / Number of nodes) to the previous node's angle.
if (randomized == true) {
node[i].setAngle(random(randLow,randHigh)*(node[node[i].getParentReference()].getAngle() + (node[i].getNodePosition()*(TWO_PI / node[node[i].getParentReference()].getNodeNumber() ))));
}
if (randomized == false) {
node[i].setAngle((node[node[i].getParentReference()].getAngle() + (node[i].getNodePosition()*(TWO_PI / node[node[i].getParentReference()].getNodeNumber()) )));
}
// Calculate and set the x, y position of the node
if (randomized == true) {
x = node[node[i].getParentReference()].getX() + sin(node[i].getAngle()) * random(randLow,randHigh)*node[node[i].getParentReference()].getNodeRadius();
y = node[node[i].getParentReference()].getY() + cos(node[i].getAngle()) * random(randLow,randHigh)*node[node[i].getParentReference()].getNodeRadius();
}
if (randomized == false) {
x = node[node[i].getParentReference()].getX() + sin(node[i].getAngle()) * node[node[i].getParentReference()].getNodeRadius();
y = node[node[i].getParentReference()].getY() + cos(node[i].getAngle()) * node[node[i].getParentReference()].getNodeRadius();
}
node[i].setPosition(x, y);
// Set action
node[i].setAction("add");
}
// Go up one branch level, add node to upper branch level
if (branchAction == "up") {
// Set Parent Reference.
node[i].setParentReference(parentNode);
// Go up one branch level. Add 1 to the former node's branch level.
node[i].setBranchPosition(node[i-1].getBranchPosition() + 1);
// When you go up a branch the node is always 1, the starting position.
node[i].setNodePosition(1);
//if Maximum branch level, NodeNumber is zero
if(node[i].getBranchPosition() == numberBranches - 1) {
node[i].setNodeNumber(0);
} else {
if (randomNumberNodes == false) {
node[i].setNodeNumber(branch[node[i].getBranchPosition()].getNodeNum() );
} else {
node[i].setNodeNumber(int((2*round(random(minNodes,maxNodes)/2))+1) );
}
}
if (randomRadius == false) {
node[i].setNodeRadius(branch[node[i].getBranchPosition()].getRadius());
} else {
node[i].setNodeRadius(random(randRadiusLow,randRadiusHigh)*branch[node[i].getBranchPosition()].getRadius());
}
// Set the angle by adding the Node's branch angle (2 PI / Number of nodes) to the previous node's angle.
if (randomized == true) {
node[i].setAngle(random(randLow,1.01)*(node[i-1].getAngle() + (TWO_PI / node[node[i].getParentReference()].getNodeNumber() )));
}
if (randomized == false) {
node[i].setAngle((node[i-1].getAngle() + (TWO_PI / node[node[i].getParentReference()].getNodeNumber() )));
}
// Calculate and set the x, y position of the node
if (randomized == true) {
x = node[i-1].getX() + sin(node[i].getAngle()) * random(randLow,randHigh)*node[node[i].getParentReference()].getNodeRadius();
y = node[i-1].getY() + cos(node[i].getAngle()) * random(randLow,randHigh)*node[node[i].getParentReference()].getNodeRadius();
}
if (randomized == false) {
x = node[i-1].getX() + sin(node[i].getAngle()) * node[node[i].getParentReference()].getNodeRadius();
y = node[i-1].getY() + cos(node[i].getAngle()) * node[node[i].getParentReference()].getNodeRadius();
}
node[i].setPosition(x, y);
// Set action
node[i].setAction("up");
// Set parentNode to this node
parentNode = i;
}
// Go down one branch level, add node from parent at lower branch level
if (branchAction == "down") {
// Set Parent Reference.
node[i].setParentReference(parentNode);
// Keep the parent node's branch level.
node[i].setBranchPosition(node[node[i-1].getParentReference()].getBranchPosition());
// Add 1 to the parent node's position.
node[i].setNodePosition(node[node[i-1].getParentReference()].getNodePosition() + 1);
if (randomNumberNodes == false) {
node[i].setNodeNumber(branch[node[i].getBranchPosition()].getNodeNum() );
} else {
node[i].setNodeNumber(int((2*round(random(minNodes,maxNodes)/2))+1) );
}
if (randomRadius == false) {
node[i].setNodeRadius(branch[node[i].getBranchPosition()].getRadius());
} else {
node[i].setNodeRadius(random(randRadiusLow,randRadiusHigh)*branch[node[i].getBranchPosition()].getRadius());
}
// Set the angle by adding the node's branch angle (2 PI / Number of nodes) to the parent's angle.
if (randomized == true) {
node[i].setAngle(random(.99,1.01)*(node[node[i-1].getParentReference()].getAngle() + (TWO_PI / node[node[i].getParentReference()].getNodeNumber() )));
}
if (randomized == false) {
node[i].setAngle((node[node[i-1].getParentReference()].getAngle() + (TWO_PI / node[node[i].getParentReference()].getNodeNumber() )));
}
// Calculate and set the x, y position of the node
if (randomized == true) {
x = node[parentNode].getX() + sin(node[i].getAngle()) * random(randLow,randHigh)*node[node[i].getParentReference()].getNodeRadius();
y = node[parentNode].getY() + cos(node[i].getAngle()) * random(randLow,randHigh)*node[node[i].getParentReference()].getNodeRadius();
}
if (randomized == false) {
x = node[parentNode].getX() + sin(node[i].getAngle()) * node[node[i].getParentReference()].getNodeRadius();
y = node[parentNode].getY() + cos(node[i].getAngle()) * node[node[i].getParentReference()].getNodeRadius();
}
node[i].setPosition(x, y);
// Set action
node[i].setAction("down");
}
// Go down one branch level, reuse parent at lower branch level
if (branchAction == "reuse") {
// Set Parent Reference.
node[i].setParentReference(parentNode);
// Keep the parent node's branch level.
node[i].setBranchPosition(node[node[i-1].getParentReference()].getBranchPosition());
// Keep the parent node position.
node[i].setNodePosition(node[node[i-1].getParentReference()].getNodePosition());
// Keep the parent node number.
node[i].setNodeNumber(node[node[i-1].getParentReference()].getNodeNumber());
// Keep the parent node radius.
node[i].setNodeRadius(node[node[i-1].getParentReference()].getNodeRadius());
// Keep the parent angle.
node[i].setAngle(node[node[i-1].getParentReference()].getAngle());
// Keep the parent x.
x = node[node[i-1].getParentReference()].getX();
// Keep the parent y.
y = node[node[i-1].getParentReference()].getY();
// Keep the parent postition.
node[i].setPosition(x, y);
// Set action
node[i].setAction("reuse");
// set parentNode to the reused node's parent to keep it moving down
parentNode = node[i].getParentReference();
}
if (debug == true) {
// print node information
print(i + ", ");
node[i].printNode();
}
}
// buildArray END
}
//-------------------
// Drawing Functions
//-------------------
void drawAllChildToChild() {
println("START: Draw line connecting all children together...");
// Draw line connecting all children together
for (i = 1; i < arrayLength; i++) {
for (j = 2; j < arrayLength; j++) {
if(node[i].getParentReference() == node[j].getParentReference() && i!= j) {
drawMod = numberBranches-node[i].getBranchPosition()+1;
if (randomized == true) {
stroke(random(randLow,randHigh)*round(random(100,150)),
random(randLow,randHigh)*round(random(100,150)),
random(randLow,randHigh)*round(random(100,150)),
random(randLow,randHigh)*round(random(200,255))*drawMod/numberBranches);
strokeWeight(random(.75,1.5)*drawMod*.03);
}
if (randomized == false) {
stroke(10 * drawMod/numberBranches,
200 * drawMod/numberBranches,
200 * drawMod/numberBranches,
255 * drawMod/numberBranches);
strokeWeight(drawMod*.05);
}
pg.beginDraw();
line (node[i].getX(), node[i].getY(), node[j].getX(), node[j].getY());
pg.endDraw();
}
}
}
println("END: Draw line connecting all children together.");
}
void drawChildInRing() {
println("START: Draw line connecting all children together in a ring...");
// Draw line connecting all children together in a ring
for (i = 1; i < arrayLength; i++) {
for (j = 2; j < arrayLength; j++) {
if( (node[i].getParentReference() == node[j].getParentReference() && node[i].getNodePosition() + 1 == node[j].getNodePosition())
||
(node[i].getParentReference() == node[j].getParentReference() && (node[i].getNodePosition() == 1
&& node[j].getNodePosition() == node[node[j].getParentReference()].getNodeNumber()))
)
{
drawMod = numberBranches-node[i].getBranchPosition()+1;
if (randomized == true) {
stroke(random(randLow,randHigh)*round(random(215,255))*drawMod/numberBranches,
random(randLow,randHigh)*round(random(125,150))*drawMod/numberBranches,
random(randLow,randHigh)*round(random(25,75))*drawMod/numberBranches,
random(randLow,randHigh)*round(random(200,255))*drawMod/numberBranches);
strokeWeight(random(.75,1.25)*drawMod*.0625);
}
if (randomized == false) {
stroke(250 * drawMod/numberBranches,
166 * drawMod/numberBranches,
52 * drawMod/numberBranches,
255 * drawMod/numberBranches);
strokeWeight(drawMod*.0625);
}
pg.beginDraw();
line (node[i].getX(), node[i].getY(), node[j].getX(), node[j].getY());
pg.endDraw();
}
}
}
println("END: Draw line connecting all children together in a ring.");
}
void drawParentToChild() {
println("START: Draw line connecting parent node to child node...");
// Draw line connecting parent node to child node
for (i = 1; i < arrayLength; i++) {
if(node[i].getAction() != "reuse") {
drawMod = numberBranches-node[i].getBranchPosition()+1;
if (randomized == true) {
stroke(random(randLow,randHigh)*round(random(0,50)),
random(randLow,randHigh)*round(random(0,150)),
random(randLow,randHigh)*round(random(200,255)),
random(randLow,randHigh)*round(random(200,255))*drawMod/numberBranches); //blue
strokeWeight(random(.75,1.5)*drawMod*.125);
}
if (randomized == false) {
stroke(0,
127 * drawMod/numberBranches,
195 * drawMod/numberBranches,
255 * drawMod/numberBranches); //blue
strokeWeight(drawMod*.125);
}
pg.beginDraw();
line (node[i].getX(), node[i].getY(), node[node[i].getParentReference()].getX(), node[node[i].getParentReference()].getY());
pg.endDraw();
}
}
println("END: Draw line connecting parent node to child node.");
}
void drawNodeOrbits() {
println("START: Draw ellipse at each node with radius...");
// Draw ellipse at each node
for (i = 0; i < arrayLength; i++) {
if(node[i].getAction() != "reuse") {
drawMod = (numberBranches - node[i].getBranchPosition())*1.5;
// Fill
if (randomized == true) {
fill(random(randLow,randHigh)*round(random(5,125)),
random(randLow,randHigh)*round(random(175,255)),
random(randLow,randHigh)*round(random(5,125)),
random(randLow,randHigh)*round(random(30,50))*drawMod/numberBranches); //green
}
if (randomized == false) {
fill(127 * drawMod/numberBranches,
255 * drawMod/numberBranches,
50 * drawMod/numberBranches,
40 * drawMod/numberBranches);
}
// Stroke
if (randomized == true) {
stroke(random(randLow,randHigh)*round(random(0,125)),
random(randLow,randHigh)*round(random(200,255)),
random(randLow,randHigh)*round(random(0,125)),
random(randLow,randHigh)*round(random(225,255))*drawMod/numberBranches); //green
strokeWeight(random(.75,1.5)*drawMod*.0625);
}
if (randomized == false) {
stroke(63 * drawMod/numberBranches,
127 * drawMod/numberBranches,
25 * drawMod/numberBranches,
255 * drawMod/numberBranches);
strokeWeight(drawMod*.0625);
}
pg.beginDraw();
ellipse(node[i].getX(), node[i].getY(), node[i].getNodeRadius(), node[i].getNodeRadius());
pg.endDraw();
}
}
println("END: Draw ellipse at each node with radius.");
}
void drawNodeEllipse() {
println("START: Draw ellipse at each node...");
// Draw ellipse at each node
for (i = 0; i < arrayLength; i++) {
for (j = 0; j < numberBranches; j++) {
if (node[i].getBranchPosition()==j){
if(node[i].getAction() != "reuse") {
drawMod = (numberBranches - node[i].getBranchPosition());
// Fill
if (randomized == true) {
fill(random(randLow,randHigh)*round(random(100,150))*drawMod/numberBranches,
random(randLow,randHigh)*round(random(200,255))*drawMod/numberBranches,
random(randLow,randHigh)*round(random(25,75))*drawMod/numberBranches,
random(randLow,randHigh)*round(random(200,255))*drawMod/numberBranches); //green
}
if (randomized == false) {
fill(127 * drawMod/numberBranches,
255 * drawMod/numberBranches,
50 * drawMod/numberBranches,
250 * drawMod/numberBranches);
}
// Stroke
if (randomized == true) {
stroke(random(randLow,randHigh)*round(random(0,50))*drawMod/numberBranches,
random(randLow,randHigh)*round(random(100,150))*drawMod/numberBranches,
random(randLow,randHigh)*round(random(0,50))*drawMod/numberBranches,
random(randLow,randHigh)*round(random(200,255))*drawMod/numberBranches); //green
strokeWeight(random(.75,1.5)*drawMod*.0625);
}
if (randomized == false) {
stroke(63 * drawMod/numberBranches,
127 * drawMod/numberBranches,
25 * drawMod/numberBranches,
250 * drawMod/numberBranches);
strokeWeight(drawMod*.0625);
}
pg.beginDraw();
ellipse(node[i].getX(), node[i].getY(),pow(drawMod,1.5),pow(drawMod,1.5));
pg.endDraw();
}
}
}
}
println("END: Draw ellipse at each node.");
}
// ---------------
// HERE BE CLASSES
// ---------------
public class Node{
// the first letter of a class name should be capitalized
// the class has fields
// for fields, spell the first word lowercase, capitalize the first letter of each subsequent word
// --------------------------
// these are private and you use the get Methods to return the public values
// private float radius, theta, x, y, action;
int branchPosition, nodePosition, parentReference, nodeNumber;
float theta, x, y, nodeRadius;
String action;
// the class has constructors
// --------------------------
public void Node(int startBranchPosition, int startNodePosition, int startParentReference, int startNodeNumber, float startNodeRadius, float startAngle, float startX, float startY, String startAction) {
branchPosition = startBranchPosition;
nodePosition = startNodePosition;
parentReference = startParentReference;
nodeNumber = startNodeNumber;
nodeRadius = startNodeRadius;
theta = startAngle;
x = startX;
y = startY;
action = startAction;
}
// the class has methods
// the first (or only) word in a method name should be a verb
// --------------------------
// ---------SET and GET------------
public int getBranchPosition() {
return branchPosition;
}
public void setBranchPosition(int newValue) {
branchPosition = newValue;
}
public int getNodePosition() {
return nodePosition;
}
public void setNodePosition(int newValue) {
nodePosition = newValue;
}
public int getParentReference() {
return parentReference;
}
public void setParentReference(int newValue) {
parentReference = newValue;
}
public int getNodeNumber() {
return nodeNumber;
}
public void setNodeNumber(int newValue) {
nodeNumber = newValue;
}
public float getNodeRadius() {
return nodeRadius;
}
public void setNodeRadius(float newValue) {
nodeRadius = newValue;
}
public float getAngle() {
return theta;
}
public void setAngle(float newValue) {
theta = newValue;
}
public float getX() {
return (x);
}
public float getY() {
return (y);
}
public void setPosition(float newX, float newY) {
x = newX;
y = newY;
}
public String getAction() {
return action;
}
public void setAction(String newValue) {
action = newValue;
}
public void printNode() {
println(branchPosition + ", " + nodePosition + ", " + parentReference + ", " + nodeNumber + ", " + nodeRadius + ", " + theta + ", " + x + ", " + y + ", " + action);
}
}
public class Branch{
// the first letter of a class name should be capitalized
// the class has fields
// for fields, spell the first word lowercase, capitalize the first letter of each subsequent word
// --------------------------
// these are private and you use the get Methods to return the public values
// private float radius, theta, x, y;
int NodeNum;
float radius;
// the class has constructors
// --------------------------
public void Branch(int startNodeNum, float startRadius) {
NodeNum = startNodeNum;
radius = startRadius;
}
// the class has methods
// the first (or only) word in a method name should be a verb
// --------------------------
// ---------SET and GET------------
public int getNodeNum() {
return NodeNum;
}
public void setNodeNum(int newValue) {
NodeNum = newValue;
}
public float getRadius() {
return radius;
}
public void setRadius(float newValue) {
radius = newValue;
}
}
I'm trying to debug Apple's SceneKit (because crashes are reported from within the SceneKit binaries) and found a way to show Flatland with normals, which is a way of saying Flatland is showing which part of each point on the surface is perpendicular to the surface. It's pretty, but disappointing I have to resort to this to get my program to work.
Just before returning the debugging system (it was too expensive to keep ;-) ), I unmounted all parts. Seperating CPU and cooler seems to be a dirty matter: The thermal conductance paste is very viscid.
Enabling PWM for the backlight pin seems to mux *all* PWM pins to PWM mode, which isn't good if you're using them in GPIO mode already to toggle other logic
24TH JUNE, LONDON – The London Python User Group meetup at Skills Matter for a talk by Antonio Cavallo introducing debug in Python. Introducing three debuggers pdb, winpdb and gdb and their use to debug simple crashing python applications at both python code and C level. See the SkillsCast (film, code, slides) at: skillsmatter.com/podcast/java-jee/intro-to-python-debug/m...
How to debug a C/C++ program with Nemiver debugger
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The bus driver for the IEEE-488 data bus lines was connected directly to the MCU at the old petSD. At the new petSD-duo on the other side, they're connected via a port expander that is attached via SPI to the MCU. The serial transfer over SPI takes of course some time and this broke everything! Had a hard time while debugging but things look good now :)
The Witcher 3: Wild Hunt | Downsampled from ~32MP | Debug Console | HD Reworked Project | Photomode 2inOne | Debug Console Extensions | High Quality Faces | Nvidia Ansel |
2017臺北國際動漫節第五日下午B舞臺,東立出版社<Debug─筆電的使用手冊外傳小說~山櫻樹下的幻想奇譚>作者草子信與插繪nyaroro簽名會。由於夜排、插隊(臺灣俗呼「解壓縮」)嚴重,下午2點30分活動開始前東立出版社工作人員要求重排,領號碼牌過程中發生推擠衝突,有書迷因而負傷,事後東立出版社在官方臉書上公開致歉。攝影者拍攝時遭工作人員制止,當時不解其故,回家後查新聞方知。
備考:
How to debug a C/C++ program with GDB command-line debugger
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ZoomCharts at DevClub.lv: Developing a Javascript SDK
On January 15, 2015, ZoomCharts Co-Founder and CTO Viesturs Zariņš presented at DevClub.lv - a community of Latvian IT specialists that gather monthly and host free talks, presentations, and events to allow the local IT community to share knowledge, network, and communicate. Zariņš discussed the unique challenges faced in developing JavaScript SDK.
Here is a brief overview of his PowerPoint presentation on ZoomCharts, the world’s most interactive data visualization software that will support all your data presentation needs with incredible speed.
What is ZoomCharts?
What defines ZoomCharts advanced data visualization software? It is NOT another HTML5 charts library. It is:
- Interactive
- Fast
- Touch enabled
- Supports big data
A long time ago
DOS 6.2 allowed for:
- 320x240x8bpp
- Direct access to pixels on screen
- Assembler for performance
Today, the Web has finally caught up in the graphics department. Now, we have access to:
- Multiple browsers and rendering technologies
- Multiple resolutions
- Performance that varies by browser and device
Development setup:
- We write in JavaScript
- Commit to GitHub
- Build system in JavaScript
- Debug in Chrome
- Run automated tests
- Like WebStorm (and Vim)
Graphics:
Canvas (fast)
SVG (slow)
WebGL (>50%)
Interactive animations:
Zoom in and out of the graph, drag and drop data, all with your mouse or trackpad.
Graceful degradation:
High FPS (frames per second) lets you scale graphics with low image degradation.
Third party libraries:
- Raphael
- Hammer.js
- Leaflet
- Moment.js
Challenges:
- Responsive design: layouts can shift and look nice on desktop screens vs. not so nice on vertical, mobile screens
- Big screen resolutions: uses devicePixelRatio for sharp rendering, but no hardware acceleration beyond 2048x2048
- Safari compatibility: with 100% CPU, input events are blocked and browser locks up; strange code offers fixes
- HTML on canvas: DOM is slow; basic HTML markup must be parsed and rendered manually; text caching helps
Support:
- Process: TrialSupportBuy
- 1 day issue resolution
- #1 Tell me what I did wrong
- #2 Can you do…
Testing:
- Automated tests on every GIT push
Automatically:
- Compare images
- Record performance
- View errors in console
Interactive testing:
- Next step: record and playback
BrowserStack:
- Interactive mode
- Automated: Selenium API
Debugging:
Chrome Developer tools (F12)
- Debugging
- Profiling
- Timeline
Remote debugging available: developer.chrome.com/devtools/docs/remote-debugging
Future:
- More charts
- Extension API
- Memory allocation tracking
- WebGL
We are looking for statically-typed language:
- Error checking
- Performance
- Superior minification
- Easy to write and read
- Easy to call from JS
Building
Custom build script:
- Compile
- Minify
- Extract documentation
- Embed customer data
Check out ZoomCharts products:
Network Chart
Big network exploration
Explore linked data sets. Highlight relevant data with dynamic filters and visual styles. Incremental data loading. Exploration with focus nodes.
Time Chart
Time navigation and exploration tool
Browse activity logs, select time ranges. Multiple data series and value axes. Switch between time units.
Pie Chart
Amazingly intuitive hierarchical data exploration
Get quick overview of your data and drill down when necessary. All in a single easy to use chart.
Facet Chart
Scrollable bar chart with drill-down
Compare values side by side and provide easy access to the long tail.
ZoomCharts
The world’s most interactive data visualization software
#zoomcharts #interactive #data #interactivedata #datavisualization #interactivedatavisualization #chart #graph #charts #graphs #Javascript #JavascriptSDK #DevClubIV #Latvia #PowerPoint #PowerPointpresentation #fast #bigdata
Over forty pre-made indicators are great but every user is unique, this is why the TraderStar offers programmers to create their own indicators in Java-Script, to perfect it in the built-in debugger and test it with historical data. If you do not have programming skills, you can order an indicator at the Neonway service center (www.neonway.com/service).
GNU gdb 6.8-debian
Eclipse 3.3.2
On further tests, we now think Kdevelop is faster and more stable.
How to enable logging in Open vSwitch for debugging and troubleshooting
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The voltage regulator built into the Freescale K20 parts seems to be very sensitive to shorting on the 5V line. Here we lifted the pins for the input regulator and the output, to confirm that it is the regulator that was malfunctioning.