View allAll Photos Tagged debugging
-Reshade 3.1
-HD Reworked Project Textures
-Debug Console Enabler
-Wiedzmin Lighting Mod
-AQUA Mod
-High Quality Faces
-Winter is Coming Mod
Mods
- Reshade 3.1
- HD Reworked Project Textures
- Debug Console Enabler
- Wiedzmin Lighting Mod
Composition
- Ansel
- Image Composite Editor
- Photoshop CC
- GIMP
Nvidia Ansel
Mods used: Debug Console Enabler v1.22, PhotoMode 2inOne for Debug Console Enabler, The Witcher 3 HD Reworked Project, More Shadows, New hair for Yennefer
Reshade Preset: John Garrison's Reshade, John Garrison's Flickr
The Witcher 3: Wild Hunt. Second play-through.
Lots of mods, photomode2in1, debug camera, reshade
Post-edited in Lightroom Classic
The Witcher 3: Wild Hunt. Second play-through.
Lots of mods, photomode2in1, debug camera, reshade
Post-edited in Lightroom Classic
Autopsy:
Debug Console Enabler for Freecam | Photomode 2in1 | Realistic Contrast Textures (RCT) & RCT for Characters | HD Reworked Project | Increased LOD
That silly name.
Autopsy:
Debug Console Enabler for Freecam | Photomode 2in1 | Realistic Contrast Textures (RCT) & RCT for Characters | HD Reworked Project | Increased LOD | BloodReaper's Mastercraft Feline Armor HD Retexture | Lore-friendly Witchers
Mods
- Reshade 3.1
- HD Reworked Project Textures
- Debug Console Enabler
- Wiedzmin Lighting Mod
Composition
- Ansel
- Image Composite Editor
- Photoshop CC
- GIMP
* ''The Witcher 3''
* Debug Camera & Zanzer Witcher 3 table
* NVIDIA DSR
* Gameplay ini tweaks, graphical options, and other Tools.
Rubber ducky you're so fine,
You help me debug code of mine.
Happy National Rubber Ducky Day!
We're Here: Rubber Duckies!
- Mods used:
PhotoMode 2inOne for Debug Console Enabler,
The Witcher 3 HD Reworked Project,
UGOM,
AMM - The Appearances Menu Mod
- Cheat Table:
- Reshade:
Mods
- Reshade 3.1
- HD Reworked Project Textures
- Debug Console Enabler
- Wiedzmin Lighting Mod
Composition
- Ansel
- Image Composite Editor
- Photoshop CC
- GIMP
fun facts:
The Pragmatic Programmer story book popularized the term 'rubber duck debugging'
the terminology is now frequently used today by software engineers and programmers to describe a debugging code methodology.
Copyright © 2015 Tomitheos Photography - All Rights Reserved
Hieronymus Boschesque
Weavess
The Witcher 3: Wild Hunt
Freecam|Console debug enabler|No Dirty Lens Effect|PhotoMode 2inOne|
Dying Light - downsampled from 1920p • Reshade • jim2point0's CE table for no HUD, FOV, freecam and timestop • restored debug menu.
"The Witcher 3 - Wild Hunt"
-6K 21:9 downsampled to 1080p
-SMAA
-Super Turbo Lighting Mod 2.1
-Debug Console Enabler
-ReShade Beta Framework
-Loads of other mods
XCOM 2
~15MP | Tools: re-enabled console commands, "Better Debug Camera" mod, in-work pause menu camera, DSR resolutions, Reshade v3 | Lanczos2
Nvidia Ansel
Mods used: Debug Console Enabler v1.22, PhotoMode 2inOne for Debug Console Enabler, The Witcher 3 HD Reworked Project, More Shadows
Mods used: Debug Console Enabler v1.22, PhotoMode 2inOne for Debug Console Enabler, The Witcher 3 HD Reworked Project
Reshade Preset: Fantasy 4.0.2
- Reshade 3.1
- HD Reworked Project Textures
- Debug Console Enabler
- Wiedzmin Lighting Mod
- AQUA Mod
- High Quality Faces
- 4K Clouds
- Real Weather
- Autumn Red
- Complete Animations
- Ansel - Super Resolution
* Debug Console Enabler
* PhotoMode 2inOne for Debug Console Enabler
* Personal Reshade
* No Dirty Lens Effect
* The Witcher 3 HD Reworked Project
Deus Ex: Human Revolution
- ENB with Sweetfx and custom palette;
- Debug camera and FOV mod by djh_;
- 4K rendering, cropped.
Many thanks to Erika for her original DXHR files and advice on using ENB.
The Witcher 3 • SweetFX • Reshade• Jim2Point0's CT (deadendthrills.com/forum/discussion/408/guide-the-witcher...) • Debug Console (www.nexusmods.com/witcher3/mods/28)
* ''The Witcher 3''
* Debug Camera & Zanzer Witcher 3 table
* NVIDIA DSR
* Gameplay ini tweaks, graphical options, and other Tools.
The Witcher 3: Wild Hunt
- 3600x3600;
- STLM 2.1, ReShade framework w/ custom LUT,
- Pause and flycam via Debug Console Enabler.
Dying Light - downsampled from 1920p • Reshade • jim2point0's CE table for no HUD, FOV, freecam and timestop • restored debug menu.
Isuzu's Type 94 was the culmination of many years of research and investment in private corporations by the Imperial Japanese Army to produce a proper military truck, debugging issues found in civilian-based models. Like its predecessors, it would share a poor power-to-weight ratio, but was otherwise superior in range, reliability, and cross-country performance (helped by its unusually high ground clearance). The rear wheels did the driving while the front two were for steering, and could be powered by either a gasoline or diesel 70 hp engine. Early models had a canvas cover while later models had a hard top. Its chassis formed the basis of over a dozen other military vehicles, being one of the major workhorses of the Japanese military during WWII.
This one is proudly all my design. It took a lot of compromise, and I'm missing a few minor details, but in the end I am greatly satisfied. I've been wanting to build one of these for many years, ever since I started building my Japanese army (inspired by CoD:WaW). Seats driver and at least six soldiers in the rear. I may do a little more work around the cabin and rearmost portion, but for now I will leave it as is. Hope you guys like it!