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Mass Effect 2 - Downsampled from ~25 MP using GeDoSaTo; my own ReShade config using MasterEffect Reborn; modified coalesced.bin with UE3 debug codes, playersonly, freecam, custom FOV

Hieronymus Boschesque

 

Weavess

 

The Witcher 3: Wild Hunt

 

Freecam|Console debug enabler|No Dirty Lens Effect|PhotoMode 2inOne|

"The Witcher 3 - Wild Hunt"

 

-6K 21:9 downsampled to 1080p

-SMAA

-Super Turbo Lighting Mod 2.1

-Debug Console Enabler

-ReShade Beta Framework

-Loads of other mods

XCOM 2

~15MP | Tools: re-enabled console commands, "Better Debug Camera" mod, in-work pause menu camera, DSR resolutions, Reshade v3 | Lanczos2

The Witcher 3: Wild Hunt, 3225x4300 / ReShade / Debug Console Enabler / ULM / UGOM

Daiker Morbit (Stiefel Zülpicherstr. Köln)

The Witcher 3 • SweetFX • Reshade• Jim2Point0's CT (deadendthrills.com/forum/discussion/408/guide-the-witcher...) • Debug Console (www.nexusmods.com/witcher3/mods/28)

* ''The Witcher 3''

* Debug Camera & Zanzer Witcher 3 table

* NVIDIA DSR

* Gameplay ini tweaks, graphical options, and other Tools.

The Witcher 3: Wild Hunt

 

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Reshade Framework 3.0.5 | Personal Reshade |

| KNG's ULM |

| Shields |

The FN MAG at home. Flash Debugger decided to go full retard on me near the end. Had to do the final assembly of parts in MS paint. Therefore, cropped and edited in paint.

• 35 Megapixel Rendering

• ReShade Framework

• Debug Commands (Free Camera, Timestop)

• CheatEngine for DebugCamera FOV

 

Twitter | Tumblr

The Witcher 3: Wild Hunt

- 3600x3600;

- STLM 2.1, ReShade framework w/ custom LUT,

- Pause and flycam via Debug Console Enabler.

Witcher 3-Wild Hunt

ReShade 1.1

Debug Console Enabler with FreeCam

Photomode2inOne

NoDirtyLensEffect

ReShade Framework / STLM / UGOM / Debug Console Enabler / PhotoMode 2inOne

It is hard to debug connection issues without different color cables.

Lessee, which one was the guitar???

 

Nikon Macro F 55mm lens

* Debug Console Enabler

* PhotoMode 2inOne for Debug Console Enabler

* Personal Reshade

* No Dirty Lens Effect

* The Witcher 3 HD Reworked Project

Witcher 3: The Wild Hunt

Debug Console Enabler for Free Cam

Deus Ex: Human Revolution

- ENB with Sweetfx and custom palette;

- Debug camera and FOV mod by djh_;

- 4K rendering, cropped.

 

Many thanks to Erika for her original DXHR files and advice on using ENB.

DmC

 

2400x3200 || in-game "HD AA" + SMAA || custom FOV || UE3 debug commands || Cheat Engine (jim2point0's table)

Deus Ex: Human Revolution

- ENB with Sweetfx and custom palette;

- Debug camera and FOV mod by djh_;

- 4K rendering, cropped.

"When the first computers were built during the early 1940s, people working on them found bugs in both the hardware of the machines and in the programs that ran them." (Source: American History)

  

View Large on Black

  

© 2012 Ursula Sander - All rights reserved.

  

* The Evil Within

* Debug Camera,timestop. K-Putt's CE for Fov change

* Custom Resolution

* Reshade

| Debug Console Enabler for Freecam |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Increased LOD |

| Extended View Distance |

| Reshade Framework: A Medieval Tale |

• 35 Megapixel Rendering

• ReShade Framework

• Debug Commands (Free Camera, Timestop)

• CheatEngine for DebugCamera FOV

 

Twitter | Tumblr

Witcher 3: Wild Hunt

 

Mods, Debug console enabler, Photomode 2in1, Reshade, DSR

The Witcher 3: Wild Hunt. Second play-through.

 

Lots of mods, photomode2in1, debug camera, reshade

Post-edited in Lightroom Classic

The Witcher 3: Wild Hunt

 

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Weather |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Reshade Framework 3.0 |

XCOM 2

 

- Console Commands with Debug Camera

- Reshade 3.0.5

- Nvidia Custom Resolution

- Workshop Mods

Isuzu's Type 94 was the culmination of many years of research and investment in private corporations by the Imperial Japanese Army to produce a proper military truck, debugging issues found in civilian-based models. Like its predecessors, it would share a poor power-to-weight ratio, but was otherwise superior in range, reliability, and cross-country performance (helped by its unusually high ground clearance). The rear wheels did the driving while the front two were for steering, and could be powered by either a gasoline or diesel 70 hp engine. Early models had a canvas cover while later models had a hard top. Its chassis formed the basis of over a dozen other military vehicles, being one of the major workhorses of the Japanese military during WWII.

 

This one is proudly all my design. It took a lot of compromise, and I'm missing a few minor details, but in the end I am greatly satisfied. I've been wanting to build one of these for many years, ever since I started building my Japanese army (inspired by CoD:WaW). Seats driver and at least six soldiers in the rear. I may do a little more work around the cabin and rearmost portion, but for now I will leave it as is. Hope you guys like it!

- Reshade 3.1

- HD Reworked Project Textures

- Debug Console Enabler

- Wiedzmin Lighting Mod

- AQUA Mod

- High Quality Faces

- 4K Clouds

- Real Weather

- Autumn Red

- Complete Animations

- Ansel - Super Resolution

 

Dying Light - downsampled from 1920p • Reshade • jim2point0's CE table for no HUD, FOV, freecam and timestop • restored debug menu.

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