View allAll Photos Tagged debugging
* ''The Witcher 3''
* Debug Camera & Zanzer Witcher 3 table
* NVIDIA Custom Resolution DSR
* Gameplay ini tweaks, Reshade, graphical options, and other Tools.
Mods
- Reshade 3.1
- HD Reworked Project Textures
- Debug Console Enabler
- Wiedzmin Lighting Mod
Composition
- Ansel
- Image Composite Editor
- Photoshop CC
- GIMP
fun facts:
The Pragmatic Programmer story book popularized the term 'rubber duck debugging'
the terminology is now frequently used today by software engineers and programmers to describe a debugging code methodology.
Copyright © 2015 Tomitheos Photography - All Rights Reserved
Hieronymus Boschesque
Weavess
The Witcher 3: Wild Hunt
Freecam|Console debug enabler|No Dirty Lens Effect|PhotoMode 2inOne|
"The Witcher 3 - Wild Hunt"
-6K 21:9 downsampled to 1080p
-SMAA
-Super Turbo Lighting Mod 2.1
-Debug Console Enabler
-ReShade Beta Framework
-Loads of other mods
XCOM 2
~15MP | Tools: re-enabled console commands, "Better Debug Camera" mod, in-work pause menu camera, DSR resolutions, Reshade v3 | Lanczos2
Mods used: Debug Console Enabler v1.22, PhotoMode 2inOne for Debug Console Enabler, The Witcher 3 HD Reworked Project
Reshade Preset: Fantasy 4.0.2
* ''The Witcher 3''
* Debug Camera & Zanzer Witcher 3 table
* NVIDIA DSR
* Gameplay ini tweaks, graphical options, and other Tools.
The Witcher 3: Wild Hunt
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Reshade Framework 3.0.5 | Personal Reshade |
| KNG's ULM |
| Shields |
The FN MAG at home. Flash Debugger decided to go full retard on me near the end. Had to do the final assembly of parts in MS paint. Therefore, cropped and edited in paint.
The Witcher 3: Wild Hunt
- 3600x3600;
- STLM 2.1, ReShade framework w/ custom LUT,
- Pause and flycam via Debug Console Enabler.
Nvidia Ansel
Mods used: Debug Console Enabler v1.22, PhotoMode 2inOne for Debug Console Enabler, The Witcher 3 HD Reworked Project, More Shadows, New hair for Yennefer
Reshade Preset: John Garrison's Reshade, John Garrison's Flickr
It is hard to debug connection issues without different color cables.
Lessee, which one was the guitar???
Nikon Macro F 55mm lens
* Debug Console Enabler
* PhotoMode 2inOne for Debug Console Enabler
* Personal Reshade
* No Dirty Lens Effect
* The Witcher 3 HD Reworked Project
The Witcher 3 / 3840x2160 / ReShade
- STLM
DmC
2400x3200 || in-game "HD AA" + SMAA || custom FOV || UE3 debug commands || Cheat Engine (jim2point0's table)
The Witcher 3: Wild Hunt
- 2100x2800 downsampling
- jim2point0's Cheat Engine Table (free cam, FOV, timestop, ToD)
- Debug Console Enabler (free cam, FOV, tilt, character switch)
- ReShade SweetFX
Deus Ex: Human Revolution
- ENB with Sweetfx and custom palette;
- Debug camera and FOV mod by djh_;
- 4K rendering, cropped.
"When the first computers were built during the early 1940s, people working on them found bugs in both the hardware of the machines and in the programs that ran them." (Source: American History)
View Large on Black
© 2012 Ursula Sander - All rights reserved.
| Debug Console Enabler for Freecam |
| Photomode 2inOne |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Increased LOD |
| Extended View Distance |
| Reshade Framework: A Medieval Tale |
The Witcher 3: Wild Hunt. Second play-through.
Lots of mods, photomode2in1, debug camera, reshade
Post-edited in Lightroom Classic
The Witcher 3: Wild Hunt
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| Realistic Weather |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Reshade Framework 3.0 |
Isuzu's Type 94 was the culmination of many years of research and investment in private corporations by the Imperial Japanese Army to produce a proper military truck, debugging issues found in civilian-based models. Like its predecessors, it would share a poor power-to-weight ratio, but was otherwise superior in range, reliability, and cross-country performance (helped by its unusually high ground clearance). The rear wheels did the driving while the front two were for steering, and could be powered by either a gasoline or diesel 70 hp engine. Early models had a canvas cover while later models had a hard top. Its chassis formed the basis of over a dozen other military vehicles, being one of the major workhorses of the Japanese military during WWII.
This one is proudly all my design. It took a lot of compromise, and I'm missing a few minor details, but in the end I am greatly satisfied. I've been wanting to build one of these for many years, ever since I started building my Japanese army (inspired by CoD:WaW). Seats driver and at least six soldiers in the rear. I may do a little more work around the cabin and rearmost portion, but for now I will leave it as is. Hope you guys like it!