View allAll Photos Tagged debugging

-Reshade 3.1

-HD Reworked Project Textures

-Debug Console Enabler

-Wiedzmin Lighting Mod

-AQUA Mod

-High Quality Faces

-Winter is Coming Mod

 

Mods

 

- Reshade 3.1

- HD Reworked Project Textures

- Debug Console Enabler

- Wiedzmin Lighting Mod

 

Composition

 

- Ansel

- Image Composite Editor

- Photoshop CC

- GIMP

 

• 35 Megapixel Rendering

• ReShade Framework

• Debug Commands (Free Camera, Timestop)

• CheatEngine for DebugCamera FOV

 

Twitter | Tumblr

The Witcher 3: Wild Hunt. Second play-through.

 

Lots of mods, photomode2in1, debug camera, reshade

Post-edited in Lightroom Classic

The Witcher 3: Wild Hunt, 3225x4300 / ReShade / Debug Console Enabler / ULM / UGOM

The Witcher 3: Wild Hunt. Second play-through.

 

Lots of mods, photomode2in1, debug camera, reshade

Post-edited in Lightroom Classic

SRWE

ReShade

mods:

Debug Console Extensions by SkacikPL

Debug Console Enabler by Aquileon

Daiker Morbit (Stiefel Zülpicherstr. Köln)

* The Evil Within

* Debug Camera,timestop. K-Putt's CE for Fov change

* Custom Resolution

* Reshade

Autopsy:

Debug Console Enabler for Freecam | Photomode 2in1 | Realistic Contrast Textures (RCT) & RCT for Characters | HD Reworked Project | Increased LOD

• 35 Megapixel Rendering

• ReShade Framework

• Debug Commands (Free Camera, Timestop)

• CheatEngine for DebugCamera FOV

 

Twitter | Tumblr

That silly name.

 

Autopsy:

 

Debug Console Enabler for Freecam | Photomode 2in1 | Realistic Contrast Textures (RCT) & RCT for Characters | HD Reworked Project | Increased LOD | BloodReaper's Mastercraft Feline Armor HD Retexture | Lore-friendly Witchers

Mods

 

- Reshade 3.1

- HD Reworked Project Textures

- Debug Console Enabler

- Wiedzmin Lighting Mod

 

Composition

 

- Ansel

- Image Composite Editor

- Photoshop CC

- GIMP

 

* ''The Witcher 3''

* Debug Camera & Zanzer Witcher 3 table

* NVIDIA DSR

* Gameplay ini tweaks, graphical options, and other Tools.

Rubber ducky you're so fine,

You help me debug code of mine.

 

Happy National Rubber Ducky Day!

 

We're Here: Rubber Duckies!

Mods

 

- Reshade 3.1

- HD Reworked Project Textures

- Debug Console Enabler

- Wiedzmin Lighting Mod

 

Composition

 

- Ansel

- Image Composite Editor

- Photoshop CC

- GIMP

 

fun facts:

 

The Pragmatic Programmer story book popularized the term 'rubber duck debugging'

the terminology is now frequently used today by software engineers and programmers to describe a debugging code methodology.

 

Copyright © 2015 Tomitheos Photography - All Rights Reserved

Hieronymus Boschesque

 

Weavess

 

The Witcher 3: Wild Hunt

 

Freecam|Console debug enabler|No Dirty Lens Effect|PhotoMode 2inOne|

XCOM 2

 

- Console Commands with Debug Camera

- Reshade 3.0.5

- Nvidia Custom Resolution

- Workshop Mods

 

Dying Light - downsampled from 1920p • Reshade • jim2point0's CE table for no HUD, FOV, freecam and timestop • restored debug menu.

"The Witcher 3 - Wild Hunt"

 

-6K 21:9 downsampled to 1080p

-SMAA

-Super Turbo Lighting Mod 2.1

-Debug Console Enabler

-ReShade Beta Framework

-Loads of other mods

XCOM 2

~15MP | Tools: re-enabled console commands, "Better Debug Camera" mod, in-work pause menu camera, DSR resolutions, Reshade v3 | Lanczos2

- Reshade 3.1

- HD Reworked Project Textures

- Debug Console Enabler

- Wiedzmin Lighting Mod

- AQUA Mod

- High Quality Faces

- 4K Clouds

- Real Weather

- Autumn Red

- Complete Animations

- Ansel - Super Resolution

 

• 35 Megapixel Rendering

• ReShade Framework

• Debug Commands (Free Camera, Timestop)

• CheatEngine for DebugCamera FOV

 

Twitter | Tumblr

* Debug Console Enabler

* PhotoMode 2inOne for Debug Console Enabler

* Personal Reshade

* No Dirty Lens Effect

* The Witcher 3 HD Reworked Project

Deus Ex: Human Revolution

- ENB with Sweetfx and custom palette;

- Debug camera and FOV mod by djh_;

- 4K rendering, cropped.

 

Many thanks to Erika for her original DXHR files and advice on using ENB.

* ''The Witcher 3''

* Debug Camera & Zanzer Witcher 3 table

* NVIDIA DSR

* Gameplay ini tweaks, graphical options, and other Tools.

Witcher 3: The Wild Hunt

Debug Console Enabler for Free Cam

The Witcher 3: Wild Hunt

- 3600x3600;

- STLM 2.1, ReShade framework w/ custom LUT,

- Pause and flycam via Debug Console Enabler.

Witcher 3-Wild Hunt

ReShade 1.1

Debug Console Enabler with FreeCam

Photomode2inOne

NoDirtyLensEffect

Dying Light - downsampled from 1920p • Reshade • jim2point0's CE table for no HUD, FOV, freecam and timestop • restored debug menu.

Witcher 3: Wild Hunt

 

Mods, Debug console enabler, Photomode 2in1, Reshade, DSR

Isuzu's Type 94 was the culmination of many years of research and investment in private corporations by the Imperial Japanese Army to produce a proper military truck, debugging issues found in civilian-based models. Like its predecessors, it would share a poor power-to-weight ratio, but was otherwise superior in range, reliability, and cross-country performance (helped by its unusually high ground clearance). The rear wheels did the driving while the front two were for steering, and could be powered by either a gasoline or diesel 70 hp engine. Early models had a canvas cover while later models had a hard top. Its chassis formed the basis of over a dozen other military vehicles, being one of the major workhorses of the Japanese military during WWII.

 

This one is proudly all my design. It took a lot of compromise, and I'm missing a few minor details, but in the end I am greatly satisfied. I've been wanting to build one of these for many years, ever since I started building my Japanese army (inspired by CoD:WaW). Seats driver and at least six soldiers in the rear. I may do a little more work around the cabin and rearmost portion, but for now I will leave it as is. Hope you guys like it!

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