View allAll Photos Tagged debugging

SRWE

ReShade

mods:

Debug Console Extensions by SkacikPL

Debug Console Enabler by Aquileon

A change of scenery.

 

The Witcher 3 / 2160x2160 / ReShade

- Debug Console Enabler

- Photomode 2inOne

- Graphics Options

- Increased LOD

- STLM

* ''The Witcher 3''

* Debug Camera & Zanzer Witcher 3 table

* NVIDIA Custom Resolution DSR

* Gameplay ini tweaks, Reshade, graphical options, and other Tools.

Mods

 

- Reshade 3.1

- HD Reworked Project Textures

- Debug Console Enabler

- Wiedzmin Lighting Mod

 

Composition

 

- Ansel

- Image Composite Editor

- Photoshop CC

- GIMP

 

SRWE

ReShade

mods:

Debug Console Extensions by SkacikPL

Debug Console Enabler by Aquileon

  

-> Ansel

-> Photomode2inOne

-> Debug Console

-> Immersive Lighting

-> Reshade

 

-> Killing Monster Cloak

fun facts:

 

The Pragmatic Programmer story book popularized the term 'rubber duck debugging'

the terminology is now frequently used today by software engineers and programmers to describe a debugging code methodology.

 

Copyright © 2015 Tomitheos Photography - All Rights Reserved

* The Evil Within

* Debug Camera,timestop. K-Putt's CE for Fov change

* Custom Resolution

* Reshade

XCOM 2

 

- Console Commands with Debug Camera

- Reshade 3.0.5

- Nvidia Custom Resolution

- Workshop Mods

 

- jim2point0 CE Table

- Debug Console

- ReShade Framework

Hieronymus Boschesque

 

Weavess

 

The Witcher 3: Wild Hunt

 

Freecam|Console debug enabler|No Dirty Lens Effect|PhotoMode 2inOne|

"The Witcher 3 - Wild Hunt"

 

-6K 21:9 downsampled to 1080p

-SMAA

-Super Turbo Lighting Mod 2.1

-Debug Console Enabler

-ReShade Beta Framework

-Loads of other mods

XCOM 2

~15MP | Tools: re-enabled console commands, "Better Debug Camera" mod, in-work pause menu camera, DSR resolutions, Reshade v3 | Lanczos2

The Witcher 3: Wild Hunt, 3225x4300 / ReShade / Debug Console Enabler / ULM / UGOM

Daiker Morbit (Stiefel Zülpicherstr. Köln)

* ''The Witcher 3''

* Debug Camera & Zanzer Witcher 3 table

* NVIDIA DSR

* Gameplay ini tweaks, graphical options, and other Tools.

The Witcher 3: Wild Hunt

 

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Reshade Framework 3.0.5 | Personal Reshade |

| KNG's ULM |

| Shields |

The FN MAG at home. Flash Debugger decided to go full retard on me near the end. Had to do the final assembly of parts in MS paint. Therefore, cropped and edited in paint.

• 35 Megapixel Rendering

• ReShade Framework

• Debug Commands (Free Camera, Timestop)

• CheatEngine for DebugCamera FOV

 

Twitter | Tumblr

The Witcher 3: Wild Hunt

- 3600x3600;

- STLM 2.1, ReShade framework w/ custom LUT,

- Pause and flycam via Debug Console Enabler.

ReShade Framework / STLM / UGOM / Debug Console Enabler / PhotoMode 2inOne

It is hard to debug connection issues without different color cables.

Lessee, which one was the guitar???

 

Nikon Macro F 55mm lens

* Debug Console Enabler

* PhotoMode 2inOne for Debug Console Enabler

* Personal Reshade

* No Dirty Lens Effect

* The Witcher 3 HD Reworked Project

Witcher 3: The Wild Hunt

Debug Console Enabler for Free Cam

DmC

 

2400x3200 || in-game "HD AA" + SMAA || custom FOV || UE3 debug commands || Cheat Engine (jim2point0's table)

Deus Ex: Human Revolution

- ENB with Sweetfx and custom palette;

- Debug camera and FOV mod by djh_;

- 4K rendering, cropped.

"When the first computers were built during the early 1940s, people working on them found bugs in both the hardware of the machines and in the programs that ran them." (Source: American History)

  

View Large on Black

  

© 2012 Ursula Sander - All rights reserved.

  

* The Evil Within

* Debug Camera,timestop. K-Putt's CE for Fov change

* Custom Resolution

* Reshade

| Debug Console Enabler for Freecam |

| Photomode 2inOne |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Increased LOD |

| Extended View Distance |

| Reshade Framework: A Medieval Tale |

• 35 Megapixel Rendering

• ReShade Framework

• Debug Commands (Free Camera, Timestop)

• CheatEngine for DebugCamera FOV

 

Twitter | Tumblr

- ReShade Framework (K-putt presets for SFX)

- jim2point0 CE Table

- Debug Console

Witcher 3: Wild Hunt

 

Mods, Debug console enabler, Photomode 2in1, Reshade, DSR

The Witcher 3: Wild Hunt. Second play-through.

 

Lots of mods, photomode2in1, debug camera, reshade

Post-edited in Lightroom Classic

The Witcher 3: Wild Hunt

 

| Debug Console Enabler |

| UGOM |

| Photomode 2inOne |

| Realistic Weather |

| Realistic Contrast Textures (RCT) & RCT for Characters |

| HD Reworked Project |

| Reshade Framework 3.0 |

XCOM 2

 

- Console Commands with Debug Camera

- Reshade 3.0.5

- Nvidia Custom Resolution

- Workshop Mods

Isuzu's Type 94 was the culmination of many years of research and investment in private corporations by the Imperial Japanese Army to produce a proper military truck, debugging issues found in civilian-based models. Like its predecessors, it would share a poor power-to-weight ratio, but was otherwise superior in range, reliability, and cross-country performance (helped by its unusually high ground clearance). The rear wheels did the driving while the front two were for steering, and could be powered by either a gasoline or diesel 70 hp engine. Early models had a canvas cover while later models had a hard top. Its chassis formed the basis of over a dozen other military vehicles, being one of the major workhorses of the Japanese military during WWII.

 

This one is proudly all my design. It took a lot of compromise, and I'm missing a few minor details, but in the end I am greatly satisfied. I've been wanting to build one of these for many years, ever since I started building my Japanese army (inspired by CoD:WaW). Seats driver and at least six soldiers in the rear. I may do a little more work around the cabin and rearmost portion, but for now I will leave it as is. Hope you guys like it!

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