View allAll Photos Tagged debugging
Mass Effect 2 - Downsampled from ~25 MP using GeDoSaTo; modified coalesced.ini with UE3 debug codes, playersonly, freecam, custom FOV, setres commands; My own CT for freecam, tilt, FOV, and in-engine DoF and post-processing tweaks; My own ReShade Preset
Witcher 3: Wild Hunt
--> Crop 5000x2127
--> Reshade Framework
--> Photomode2inOne
Mass Effect 2 - Downsampled from ~25 MP using GeDoSaTo; my own ReShade config using MasterEffect Reborn; modified coalesced.bin with UE3 debug codes, playersonly, freecam, custom FOV
The Witcher 3: Wild Hunt. Second play-through.
Lots of mods, photomode2in1, debug camera, reshade
Post-edited in Lightroom Classic
For a brief moment I tried the doppler mod, which you see in action here, which was alright, but in the end it didn't feel right, also because the voice is still geralt :D
The Witcher 3: Wild Hunt. Second play-through.
Lots of mods, photomode2in1, debug camera, reshade
Post-edited in Lightroom Classic
Used Adaptive fog to get the white glare (with a high value for fog curve). Tiltshift to blur the hairs which aren't in the depth buffer, Cinematic DOF for the dof, PandaFX for bleach/color control, lightroom for grain, vignette.
Yeah, screenshotting isn't always easy :)
Mods
- Reshade 3.1
- HD Reworked Project Textures
- Debug Console Enabler
- Wiedzmin Lighting Mod
Composition
- Ansel
- Image Composite Editor
- Photoshop CC
- GIMP
Mass Effect 2 - Downsampled from ~25 MP using GeDoSaTo; modified coalesced.ini with UE3 debug codes, playersonly, freecam, custom FOV, setres commands; My own CT for freecam, tilt, FOV, and in-engine DoF and post-processing tweaks; My own ReShade Preset
Mods
- Reshade 3.1
- HD Reworked Project Textures
- Debug Console Enabler
- Wiedzmin Lighting Mod
Composition
- Ansel
- Image Composite Editor
- Photoshop CC
- GIMP
Mass Effect 3 - Downsampled from ~25 MP using GeDoSaTo; CT by IDK, One3rd, and myself, for in-engine post-processing tweaks, free camera and roll, FOV, fog, and cutscene AR modification; modified coalesced with UE3 debug codes, playersonly, freecam, FOV; ALOT Texture mod, Vignette Remover; My own ReShade Preset
The Witcher 3: Wild Hunt
- 3840x1620 downsampling
- Debug Console Enabler (free cam, FOV, tilt, character switch)
- ReShade SweetFX
• 35 Megapixel Rendering
• ReShade Framework
• Debug Commands (Free Camera, Timestop)
• CheatEngine for DebugCamera FOV
The mountain-top fog is bloody weird though.
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| ULM |
| Reshade Framework |
Reshade tweaking.
The Witcher 3: Wild Hunt
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| STLM 3.1.1
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Reshade Framework 3.0 |
Mods used: Debug Console Enabler v1.22, PhotoMode 2inOne for Debug Console Enabler, The Witcher 3 HD Reworked Project
Reshade Preset: Fantasy 4.0.2
The Witcher 3: Wild Hunt
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| Realistic Weather 1.0 |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Reshade Framework 3.0.5 | Personal Reshade |
| KNG's ULM |
| Shields |
Mass Effect 2 - Downsampled from ~25 MP using GeDoSaTo; modified coalesced.ini with UE3 debug codes, playersonly, freecam, custom FOV, setres commands; My own CT for freecam, tilt, FOV, and in-engine DoF and post-processing tweaks; My own ReShade Preset
Mods-The Witcher 3 HD Reworked Project,Debug Console Enabler v1.31,Increased Draw Distance,High Quality Faces,Lore-friendly Witchers(only eyes),Absolute Camera,Atmospheric Nights,Volumetric clouds over Skellige,Geralt HairWorks Colors and Styles,Ultimate Lighting Mod,UGOM,COMPILATION,Improved Sign effects,PhotoMode 2inOne
etc... Merge with-Witcher 3 Mod Merger
Dying Light - downsampled from 2160p • Reshade • jim2point0's CE table for no HUD, FOV, freecam and timestop • ingame CA & postprocessing removed • restored debug menu.
Mods
- Reshade 3.1
- HD Reworked Project Textures
- Debug Console Enabler
- Wiedzmin Lighting Mod
Composition
- Ansel
- Image Composite Editor
- Photoshop CC
- GIMP
* ''The Witcher 3''
* Debug Camera & Zanzer Witcher 3 table
* NVIDIA Custom Resolution DSR
* Gameplay ini tweaks, Reshade, graphical options, and other Tools.
Mods
- Reshade 3.1
- HD Reworked Project Textures
- Debug Console Enabler
- Wiedzmin Lighting Mod
- AQUA Mod
- High Quality Faces
- 4K Clouds
- Real Weather
- Fix Wolf Armors
- New Hair for Yennefer
- Immersive Camera
- E3 Moves
- Beautiful Grass
Composition
- Ansel | Super Resolution
- Ansel | Filters
- Image Composite Editor
- Photoshop CC
- GIMP
* ''The Witcher 3''
* Debug Camera & Zanzer Witcher 3 table
* NVIDIA Custom Resolution DSR
* Gameplay ini tweaks, graphical options, and other Tools.
Assassin's Creed: Rogue
• ReShade
• Cheat Table by jim2point0 for free camera and FOV
• Debug Cheat Table by SunBeam for no HUD
• Screenshots stitched together with Image Composite Editor
Nvidia Ansel
Mods used: Debug Console Enabler v1.22, PhotoMode 2inOne for Debug Console Enabler, The Witcher 3 HD Reworked Project
The Witcher 3: Wild Hunt. Second play-through.
Lots of mods, photomode2in1, debug camera, reshade
Post-edited in Lightroom Classic, ICE
10 shot panorama
* ''The Witcher 3''
* Debug Camera & Zanzer Witcher 3 table
* NVIDIA DSR
* Gameplay ini tweaks, graphical options, and other Tools.
The Witcher 3: Wild Hunt. Second play-through.
Lots of mods, photomode2in1, debug camera, reshade
Post-edited in Lightroom Classic
The Witcher 3 • SweetFX • Reshade • Natty.Dread's user settings • Zanzer's CE table • Debug Console
* The Witcher 3
* jim2point0's CT & Debug Camera for fov,timestop,freecamera
* Custom Resolution
* Mods
* Reshade
* The Witcher 3
* jim2point0's CT & Debug Camera for fov,timestop,freecamera
* Custom Resolution
* Turbo Lightning Mod
* Reshade
* This screenshot was kinda tricky to make. It took me a few tries and tweaks.
* The Witcher 3
* jim2point0's CT & Debug Camera for fov,timestop,freecamera
* Custom Resolution
* Mods
* Reshade
* ''The Witcher 3''
* Debug Camera & Zanzer Witcher 3 table
* NVIDIA Custom Resolution DSR
* Gameplay ini tweaks, Reshade, graphical options, and other Tools.
XCOM 2
3:4 crop from ~15MP | Tools: re-enabled console commands, "Better Debug Camera" mod, in-work pause menu camera, DSR resolutions, Reshade v3 | Lanczos2
Witcher 3: Wild Hunt
--> Crop 5000x2127
--> Reshade Framework
--> Photomode2inOne
(alt vers.)
Also known as 'walking in the air' from the Snowman - now used to advertise Irn Bru!
| Debug Console Enabler |
| UGOM |
| Photomode 2inOne |
| Realistic Contrast Textures (RCT) & RCT for Characters |
| HD Reworked Project |
| Increased LOD |
| Extended View Distance |
| Reshade Framework |
The Witcher 3: Wild Hunt
- 2100x2800 downsampling
- Debug Console Enabler (free cam, FOV, tilt, character switch)
- ReShade SweetFX
Deus Ex: Human Revolution
- ENB with Sweetfx and custom palette;
- Debug camera and FOV mod by djh_;
- 4K rendering, cropped.
The Witcher 3 / 3840x1800 / ReShade
- STLM