View allAll Photos Tagged controller
The XPC Controllers effortlessly connect to your CNTRL:R, Block, or OhmRGB through their 10 pin expansion ports with a single ribbon cable. The XPC series controllers allow you to add additional controls to your setup without having to add a bunch of extra gear and doesn’t take up additional USB ports.
A Ray Wilson Micro analog keyboard controller. took me a day to make the wooden case my first attempt at such a thing very proud, and a day to assemble the circuit and electronics great little kit !
A pretty awesome piece of programmable hardware. The active development community is a huge bonus too.
Quadrotor Flight Controller class at the HiTech STEM Lab at the East Columbia Branch of the HCLS. The purpose of the class is to introduce students to quadcopters through hand-on learning. The studets investigated the physics behind multirotor liftoff, stabilization, direction of flight, and landing the aircraft. Students worked in teams to assemble the
propulsion system and wire the flight controller and power system. Students honed their flight skills through a flight simulator before flight testing their builds in the final class.
Quadrotor Flight Controller class at the HiTech STEM Lab at the East Columbia Branch of the HCLS. The purpose of the class is to introduce students to quadcopters through hand-on learning. The studets investigated the physics behind multirotor liftoff, stabilization, direction of flight, and landing the aircraft. Students worked in teams to assemble the
propulsion system and wire the flight controller and power system. Students honed their flight skills through a flight simulator before flight testing their builds in the final class.
Quadrotor Flight Controller class at the HiTech STEM Lab at the East Columbia Branch of the HCLS. The purpose of the class is to introduce students to quadcopters through hand-on learning. The studets investigated the physics behind multirotor liftoff, stabilization, direction of flight, and landing the aircraft. Students worked in teams to assemble the
propulsion system and wire the flight controller and power system. Students honed their flight skills through a flight simulator before flight testing their builds in the final class.
Quadrotor Flight Controller class at the HiTech STEM Lab at the East Columbia Branch of the HCLS. The purpose of the class is to introduce students to quadcopters through hand-on learning. The studets investigated the physics behind multirotor liftoff, stabilization, direction of flight, and landing the aircraft. Students worked in teams to assemble the
propulsion system and wire the flight controller and power system. Students honed their flight skills through a flight simulator before flight testing their builds in the final class.
I faced the wires down and made an effort to seal the blank cover of the replacement controller with silicon. Wiring pushes against the motor this way and it is not as neat, but hopefully it's waterproof.
The 3DO’s gamepad is a fairly run-of-the-mill controller, featuring a Genesis-style set of 3 action buttons, yet SNES style L/R shoulder buttons. The middle buttons, typically called Start and Select, are labeled “X” and “P” here. Of particular note are the CD controls scattered around the controller, with the “Stop” square on X and “Play/Pause” triangle and bars on the P button, and fast forward, rewind, and skip icons circling the D-Pad.
The full article is located here: www.mathpirate.net/log/2011/04/02/electric-curiosities-th...
Quadrotor Flight Controller class at the HiTech STEM Lab at the East Columbia Branch of the HCLS. The purpose of the class is to introduce students to quadcopters through hand-on learning. The studets investigated the physics behind multirotor liftoff, stabilization, direction of flight, and landing the aircraft. Students worked in teams to assemble the
propulsion system and wire the flight controller and power system. Students honed their flight skills through a flight simulator before flight testing their builds in the final class.
Quadrotor Flight Controller class at the HiTech STEM Lab at the East Columbia Branch of the HCLS. The purpose of the class is to introduce students to quadcopters through hand-on learning. The studets investigated the physics behind multirotor liftoff, stabilization, direction of flight, and landing the aircraft. Students worked in teams to assemble the
propulsion system and wire the flight controller and power system. Students honed their flight skills through a flight simulator before flight testing their builds in the final class.
The Dreamcast controller is an obvious evolution of the Saturn 3D controller, with the same “disc with handles” shape. It only has one analog stick. It’s massive, but fairly comfortable to hold. On the top of the controller are two slots for memory cards. There is a window in the front of the controller which will show the screen of a Visual Memory Unit, if you have one. The VMU would sometimes show information about the game on a small LCD screen, but the true nature of the VMU only became apparent when you removed it from the controller. The VMU had a small D-Pad and a couple of action buttons, and would let you play very limited miniature versions of some games on-the-go, sort of like a Tamagotchi. The only thing that’s really wrong with the Dreamcast controller is the fact that it has the absolute worst wire placement since the original SMS controllers. Instead of coming out of the top of the controller and pointing at the TV and the console, the wire comes out of the bottom and points at the user. You lose about six inches of controller wire because of this, not to mention that you’re constantly getting tangled in the wire.
The full article is located here: www.mathpirate.net/log/2011/04/02/electric-curiosities-th...
Hooked up a wireless Xbox 360 game controller to my gaming PC today. Since it was fresh out of the box, it seemed like a good time to take a photo of it.
Photo-a-Day: Year 5, Day 131 - Total Days: 1592
A sculpture piece I made using multiple broken game controllers. Based around the idea of touch, so the viewer is invited to press buttons and wiggle joysticks.
Some of the controllers left after the latest Halofest (16 drunkards in my living room playing Halo 2 and getting pwnd by me).
Quadrotor Flight Controller class at the HiTech STEM Lab at the East Columbia Branch of the HCLS. The purpose of the class is to introduce students to quadcopters through hand-on learning. The studets investigated the physics behind multirotor liftoff, stabilization, direction of flight, and landing the aircraft. Students worked in teams to assemble the
propulsion system and wire the flight controller and power system. Students honed their flight skills through a flight simulator before flight testing their builds in the final class.
April 15, 2019. Coming home from what turned out to be an unpleasant day at the office I spotted this controller (drone? racing car?) just sitting by itself on the cement wall. Nobody else in sight.
Quadrotor Flight Controller class at the HiTech STEM Lab at the East Columbia Branch of the HCLS. The purpose of the class is to introduce students to quadcopters through hand-on learning. The studets investigated the physics behind multirotor liftoff, stabilization, direction of flight, and landing the aircraft. Students worked in teams to assemble the
propulsion system and wire the flight controller and power system. Students honed their flight skills through a flight simulator before flight testing their builds in the final class.
PIC12F615 based trigger controller for highspeed photos.
Plugs into the piezo and light sensors I posted previously.
Up to two trigger sources are combined to trigger an external strobe via the SCRs.
If the multiplier is set to zero, either of the two Inputs can trigger the strobe. In this case the delay and deadtime is adjusted via the potentiometers.
If the Multiplier is set to 1..7, only the deadtime value is used, as the delay time is set as a multiple of the trigger time between input one and input two. In this case the firing distance can be adjusted by placing two lightbarriers for example 20cm apart. A multiplier of one will fire as soon as the second trigger comes, a multiplier of 2 will set the firing distance to twice the barrier distance and so on.
A firing event is also displayed by a single flash of the according (positive or negative edge) LED.