View allAll Photos Tagged atari2600

A&C Games, Toronto.

 

www.acgamesonline.com/

  

This store reminded me of the Super Potato classic gaming shop I visited in Akihabara, Tokyo a few years back: www.superpotato.com/

 

This photo was used here: lifehacker.com/five-best-places-to-buy-used-games-and-con...

 

photo 2011 taken by Doug Kline

If you're interested in higher resolution versions of my images, contact me via my profile page.

(16-Bit-Ära)

 

Bj. und Veröffentlichung ab November 1990 in Japan

 

August 1991 in Amerika

 

April 1992 in Europa

 

Verkaufszahlen: Ca. 49,10 Millionen

In 1982, Atari Inc. (Atari) released a port of Namco's hit arcade game Pac-Man for their Atari 2600 video game console. Like the original arcade version, the player controls the titular character with a joystick. The object is to traverse a maze, collecting all the wafers within while avoiding four ghosts.

 

The game was programmed by Todd Frye, who was given a limited time frame by Atari to complete the project. The technical differences between the Atari 2600 console and the original's arcade hardware—particularly the amount of available memory—presented several challenges to Frye. Given the popularity of the property, Atari produced 12 million units, anticipating a high number of sales.

 

While the port sold 7 million copies and is the best-selling Atari 2600 title, it was critically panned. Critics focused on the gameplay and audio-visual differences from the arcade version. Customers returned the game in large quantities. Initially, the port boosted the video game industry's presence in retail, but has since been cited as a contributing factor to the North American video game crash of 1983. It was followed by Atari 2600 ports of Pac-Man's arcade sequels.

 

Source Wikipedia

Brian scores the Sears branded Atari 2600 for Christmas.

 

Note the console television to the right.

 

Scan of a crappy photo. Wish I had the negative.

 

1980? Possibly 1981?

   

The inside of Atari 1983 video game console.

Our WTVJ photog friend was wearing this 1982 Pitfall T-Shirt, so we let him use the Atari2600 Emulator on Dave's laptop to play Pitfall once again!

Console: Atari 2600

Model: CX-2600

Switches: Six Switch

Light Sixer

Made In Taiwan

 

Charley's Atari 2600 system, along with everything you see in the photo, had been in his Mom's closet for 25+ years, and this is everything right out of the box.

 

Missile Command (1981), Combat (1977), and Defender (1981) are the three games that Charley had, among others, which his Mom would later send.

 

Inside the original box was a 1981 Atari Catalog, along with 1 joystick (with the rubber joystick boot cover off) and two paddle controllers, which from the looks of it, Charley never used.

 

The Atari 2600 came with the original Radio Frequency (RF) cable/adapter that hooks from inside the Atari to the back of the TV via coaxial connection. Included in the box was a very old late 1970's switch box, which you can't use on modern TV's (you could, but they don't have the correct hookup), but you can for the old cathode ray tube (CRT) TV's (old TV's) from the 1970's through the 1990's.

 

I needed a special hookup (next photo) in order to see if Charley's Atari 2600 worked.

XGS AVR 8-Bit running a clone of the classic Atari 2600 Combat! This demo uses tile mode with sprites and is written in C/C++ with ASM video driver.

 

Find out about the XGS AVR 8-Bit here:

 

www.xgamestation.com/view_product.php?id=46

Render del nuevo AtariBox de Atari versión especial "Retro" con chapilla de madera idéntica a la del Atari 2600 de 1977. en Full HD cada uno independientemente.

Modelado 3D en Rhino. Render en Luxion Keyshot. Postproducción en Adobe Lightroom y Photoshop.

Espero que les guste

Render de detalles de la AtariBox de Atari versión negro brillante y matte.

Modelado en Rhino, Render en Keyshot.

Bj. Juli 1985

Technische Daten:

 

Prozessor: Motorola MC68010 Keramik Version

 

Taktfrequenz:7.09 Mhz (PAL)

 

Arbeitsspeicher:

256 KByteChip-RAM und zusätzlichem Amiga 1050 Speichererweiterung 256 KByte Chip Ram was den Amiga auf 512 KByte Chip Ram erweitert.

 

ROM:

256 KByte Kickstart-WOM

8 KByte Bootstrap-ROM

 

Betriebssystem:

Kickstart 1.0 bis 1.3

 

Chipsatz: Alter OCS

 

Grafikchip: MOS 8362 "Denise" Keramik Version

 

Soundchip: MOS 8264 "Paula" Keramik Version

  

Dieses Board besitzt keine Piggy-Back Platine mehr wo das Kickrom noch vorgeladen wird. Dieser ist inzwischen auf der Hauptplatine integriert.

 

Commodore Amiga Model 1081 Monitor

  

Amiga 1010 Externes Floppy Laufwerk 3,5"

Erscheinungsjahr: 1985

Laufwerkstyp: Einzellaufwerk

Diskettenformat: 3,5"

S/L-Köpfe: 2

Kapazität pro Diskette: 880 KByte formatiert

Kodierung: MFM

Formatierung: - 80 Spuren

- 20 Sektoren pro Spur

- 512 Bytes pro Sektor

Anschlußart: Amiga 23-Pin Interface

Anschluß eines weiteren

Laufwerks möglich

 

Other than the artifact being crumpled on the bottle left, in general, the sealed box is in great shape...

Following DreamDancer84's lead, I created this image at labelmaker2600.com. Gameplay, I suppose, would be similar to Taito's "Jungle King" (aka "Jungle Hunt"), with Dr. Ben Cooper as the captive and Jana as the rescuer.

Bj. Juli 1985

Technische Daten:

 

Prozessor: Motorola MC68010 Keramik Version

 

Taktfrequenz:7.09 Mhz (PAL)

 

Arbeitsspeicher:

256 KByteChip-RAM und zusätzlichem Amiga 1050 Speichererweiterung 256 KByte Chip Ram was den Amiga auf 512 KByte Chip Ram erweitert.

  

ROM:

256 KByte Kickstart-WOM

8 KByte Bootstrap-ROM

 

Betriebssystem:

Kickstart 1.0 bis 1.3

 

Chipsatz: Alter OCS

 

Grafikchip: MOS 8362 "Denise" Keramik Version

 

Soundchip: MOS 8264 "Paula" Keramik Version

 

Dieses Board besitzt noch die Piggy-Back Platine worauf das Kickrom noch vorgeladen wird.

 

Competition Pro EXtra Joystick

mit "Auto Fire" Funktion.

Bj. 1987

Technische Daten:

 

Prozessor: Motorola 68000 7,15909 MHz NTSC Version

 

7,09379 MHz PAL Version

 

Arbeitsspeicher: 512 KB ohne Speichererweiteung

 

Grafik: 640 × 256, 6-bit-Farbtiefe und 12 bit Farbtiefe

 

Sound: 4 × 8-bit-Kanäle

 

Neupreis: 1.100–1.200 DM

 

Zubehör nicht im Bundle enthalten:

 

Schutzhaube dient zum Staubschutz

 

Commodor A520 TV Modulator

 

Competition Pro Joystick

 

Cystic Fibrosis Summer Camp

Camp Onkoi Benek

Location: Battle Creek Outdoor Education Center

Year: 1994

City: Dowling, MI

 

This is the only photo that I have of Charley (left) and I together from 1994. I have no clue what I'm looking at, but whatever Charley is looking at, it must be better than what I'm looking at. Ha!

 

I met Charley at Cystic Fibrosis (CF) camp in 1989. I don't recall meeting him my first year in 1988, but we formed a quick friendship as he'd call me 'bud' or 'buddy.'

 

Through the years we both kept in contact and would see each other at camp from 1989 - 1996, until camp folded.

 

Sadly, my friend died on May 11th 2007 at the age of 38 from CF.

 

I've known Charley's Mom for roughly 6 years now, and she saw (via my e-mail signature) that I liked Atari. When she told me she still had Charley's Atari in the closet (with a few games), and asked if I wanted it, I couldn't believe it. I said yes.

 

A large portion of this album shows what it took to get Charley's Atari 2600 looking new again and to be able to play it on a modern HD TV.

 

I hope Charley would be happy with the final results.

 

- Photo courtesy of Angela Murtagh -

Joystick ou controle de Atari 2600 USB.

 

Joystick or control Atari 2600 USB.

Skiing is a video game cartridge for the Atari 2600 console.[1] It was authored by Bob Whitehead, and released by Activision in 1980.[2]

 

Skiing is a single player only game, in which the player uses the joystick to control the direction and speed of a stationary skier at the top of the screen, while the background graphics scroll upwards, thus giving the illusion the skier is moving. The player must avoid obstacles, such as trees and moguls. If the player strikes a flag, the character exclaims "ow my groin!". The game cartridge was programmed with five variations each of two principal games. In the downhill mode, the player's goal is to reach the bottom of the ski course as rapidly as possible, while a timer records his relative success. In the slalom mode, the player must similarly reach the end of the course as rapidly as he can, but must at the same time pass through a series of gates (indicated by a pair of closely-spaced flagpoles). Each gate missed counts as a penalty against the player's time

 

Source Wikipedia

Handheld in der Zelda limited edition Pak (im Zelda Look )

 

Das Spiel Zelda the Minish Cap (2004)

 

Atari 2600 - Missile Command

Commando (戦場の狼, Senjō no Ōkami?, lit. "Wolf of the Battlefield") is a vertically scrolling shoot 'em up arcade game released in 1985. Its influence can be seen in several later games in the genre (Gun.Smoke, Who Dares Wins, Ikari Warriors, Rambo: First Blood Part II..., Heavy Barrel, Trax, etc.).

 

It was released for several platforms, including the Commodore 64, Amstrad CPC, MSX, ZX Spectrum, Intellivision, Atari 2600, Atari 7800, Amiga, Nintendo Entertainment System, Acorn Electron, BBC Micro and PC. Versions of the game also appear on Capcom Classics Collection for the PlayStation 2, Xbox, and PlayStation Portable, and Activision Anthology for the PlayStation 2.

 

Source Wikipedia

Starmaster is a video game produced for the Atari 2600 video game console. It was created by Alan Miller, and released in June 1982 by Activision. The game is very similar in many respects to Atari's 8-bit computer game Star Raiders, and is often held to be a better adaptation for the 2600 than Atari's own 1982 port of Star Raiders.

 

In the game the player pilots a starfighter, with the purpose of destroying a number of enemy ships before they destroy four friendly starbases. Gameplay is presented mostly in first person cockpit view, which is achieved with surprisingly good effect given the 2600's primitive graphics capabilities.

 

The starfighter carries laser weapons, shields, and a faster-than-light drive. The fighter also carries a limited energy supply, which is drained by firing the lasers, being hit by enemy fire, warping, or simply flying around. If the ship's energy drops to zero it is destroyed, and the game ends. Enemy fire can knock out the fighter's subsystems (such as weapons) on top of draining energy.

 

The game "universe" is a square-shaped galaxy mapped into a grid of 16 sectors. Each sector can be home to some enemy ships, a starbase, both, or nothing. The player "warps" the fighter to a sector to engage enemy ships; once they are all destroyed, the player moves on to another. The player can also warp to a sector with a starbase, and dock with it (a rather tricky process) to replenish energy and repair damaged subsystems. Enemy ships in turn maneuver through the galaxy as they home in to destroy the starbases.

 

The game is won when all enemy ships are destroyed, or lost if either the player's fighter or all four starbases are destroyed. In this way a game can last only a certain time, in contrast to games like Space Invaders which can go on forever.

 

Source Wikipedia

Primera versión de los Junior y el más escaso. Atari 2600 Junior Short Rainbow.

 

A nivel de Hardware es prácticamente igual al "Long Rainbow", pero fue la primera revisión de la consola. Me costo encontrarlo pero gracias a un trueque con mi amigo "Apescape" es posible tenerlo en mi colección.

 

La consola funciona de maravilla.

 

Cada vez más cerca de tener todos los modelos de 2600.

From my personal collection. Electronic Games Magazine #34 in Very-Fine (8.0) condition.

The last official issue of Electronic Games Magazine. After this issue it was called Computer Entertainment Magazine.

 

THE ABOVE IMAGE IS NOT TO BE USED OR COPIED FOR ANY REASON WITHOUT EXPRESSES WRITTEN PERMISSION.

detail of my watercolor piece. You can see how the reverse applique looks up close.

This looks awesome in person.

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