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In 1983, an Atari warehouse in El Paso, TX, sent several truckloads of industrial waste north to the landfill in Alamogordo, NM. While industrial waste disposal is usually not a very interesting topic, the waste in this case is not typical. You see, Atari had severely overestimated demand for the ET Cartridge for the Atari 2600. The rumor is that Atari decided to deal with its oversupply by simply burying all of those extra cartridges in the Alamogordo landfill, crushing them with bulldozers and covering them with cement. Reportedly, other items were also dumped, including returned Pac-Man cartridges, broken Atari computers, and perhaps even prototypes of unreleased hardware.
The years go by and the landfill closes down. The landfill is now on the outskirts of town, there's an expressway running through it, and it is in the process of becoming a city park. While I passed through, I had to stop at the site of the mass grave and pay my respects.
Somewhere out there, 10-20 truckloads of Atari rejects lie beneath the desert sand...
Can you say Mythbusters/Time Team crossover episode?
Other than the artifact being crumpled on the bottle left, in general, the sealed box is in great shape...
Our WTVJ photog friend was wearing this 1982 Pitfall T-Shirt, so we let him use the Atari2600 Emulator on Dave's laptop to play Pitfall once again!
Konsole inklusive:
Atari CX-10 Joystick
(1977–78)
Atari CX-50 Keyboard Controllers (1977–84)
Atari CX-20 Driving Controller (1977–84)
Nicht im Bundle enthalten das Spiel:
Pitfall 2 (1984)
eines der ersten Spiele mit integrierten Speicherplätzen(Checkpoints) die aber nur wärend eines laufenden Spiel genutzt werden können.
This came out of my great grandmothers basement, who recently passed away. I'm pretty sure I was the last person to play it in 1999 when I was 12 and bored while hunting.
I'm really touched that my mother managed to sneak it out for me and it holds quite a lot of sentimental value. I have a lot of fond memories at her house, and I can't think of a better piece of it to remember them by.
Thank you Nana, for everything you gave me then and now.
In 1982, Atari Inc. (Atari) released a port of Namco's hit arcade game Pac-Man for their Atari 2600 video game console. Like the original arcade version, the player controls the titular character with a joystick. The object is to traverse a maze, collecting all the wafers within while avoiding four ghosts.
The game was programmed by Todd Frye, who was given a limited time frame by Atari to complete the project. The technical differences between the Atari 2600 console and the original's arcade hardware—particularly the amount of available memory—presented several challenges to Frye. Given the popularity of the property, Atari produced 12 million units, anticipating a high number of sales.
While the port sold 7 million copies and is the best-selling Atari 2600 title, it was critically panned. Critics focused on the gameplay and audio-visual differences from the arcade version. Customers returned the game in large quantities. Initially, the port boosted the video game industry's presence in retail, but has since been cited as a contributing factor to the North American video game crash of 1983. It was followed by Atari 2600 ports of Pac-Man's arcade sequels.
Source Wikipedia
A&C Games, Toronto.
This store reminded me of the Super Potato classic gaming shop I visited in Akihabara, Tokyo a few years back: www.superpotato.com/
This photo was used here: lifehacker.com/five-best-places-to-buy-used-games-and-con...
(16-Bit-Ära)
Bj. und Veröffentlichung ab November 1990 in Japan
August 1991 in Amerika
April 1992 in Europa
Verkaufszahlen: Ca. 49,10 Millionen
Bj. 1987
Technische Daten:
Prozessor: Motorola 68000 7,15909 MHz NTSC Version
7,09379 MHz PAL Version
Arbeitsspeicher: 512 KB ohne Speichererweiteung
Grafik: 640 × 256, 6-bit-Farbtiefe und 12 bit Farbtiefe
Sound: 4 × 8-bit-Kanäle
Neupreis: 1.100–1.200 DM
Zubehör nicht im Bundle enthalten:
Schutzhaube dient zum Staubschutz
Commodor A520 TV Modulator
Competition Pro Joystick
photo 2011 taken by Doug Kline
If you're interested in higher resolution versions of my images, contact me via my profile page.
Brian scores the Sears branded Atari 2600 for Christmas.
Note the console television to the right.
Scan of a crappy photo. Wish I had the negative.
1980? Possibly 1981?
Baujahr März 1987 (A-Modell) aus Braunschweig
Chipsatz : OCS
Agnus-Chip : Big Agnus
Prozessor: Motorola
MC68000
Ein-Ausgabechip: MOS 5719
"Gary"
Taktfrequenz: 7.09 Mhz (PAL)
Arbeitsspeicher: 512 KByte Chip-RAM, 512 KByte Slow-
und zusätzlich 512kb speichererweiterung als Slow RAM Karte
RAM serienmäßig(Modell A und B)
Betriebssystem: Kickstart 1.2
Grafikchip: MOS 8362 "Denise"
Soundchip: MOS 8264 "Paula"
Weitere Chips: MOS 8370 /8371/8375 "Agnus"
Competition Pro Joystick
Console: Atari 2600
Model: CX-2600
Switches: Six Switch
Light Sixer
Made In Taiwan
Charley's Atari 2600 system, along with everything you see in the photo, had been in his Mom's closet for 25+ years, and this is everything right out of the box.
Missile Command (1981), Combat (1977), and Defender (1981) are the three games that Charley had, among others, which his Mom would later send.
Inside the original box was a 1981 Atari Catalog, along with 1 joystick (with the rubber joystick boot cover off) and two paddle controllers, which from the looks of it, Charley never used.
The Atari 2600 came with the original Radio Frequency (RF) cable/adapter that hooks from inside the Atari to the back of the TV via coaxial connection. Included in the box was a very old late 1970's switch box, which you can't use on modern TV's (you could, but they don't have the correct hookup), but you can for the old cathode ray tube (CRT) TV's (old TV's) from the 1970's through the 1990's.
I needed a special hookup (next photo) in order to see if Charley's Atari 2600 worked.
Bj. Juli 1985
Technische Daten:
Prozessor: Motorola MC68010 Keramik Version
Taktfrequenz:7.09 Mhz (PAL)
Arbeitsspeicher:
256 KByteChip-RAM und zusätzlichem Amiga 1050 Speichererweiterung 256 KByte Chip Ram was den Amiga auf 512 KByte Chip Ram erweitert.
ROM:
256 KByte Kickstart-WOM
8 KByte Bootstrap-ROM
Betriebssystem:
Kickstart 1.0 bis 1.3
Chipsatz: Alter OCS
Grafikchip: MOS 8362 "Denise" Keramik Version
Soundchip: MOS 8264 "Paula" Keramik Version
Dieses Board besitzt noch die Piggy-Back Platine worauf das Kickrom noch vorgeladen wird.
Competition Pro EXtra Joystick
mit "Auto Fire" Funktion.
Cystic Fibrosis Summer Camp
Camp Onkoi Benek
Location: Battle Creek Outdoor Education Center
Year: 1994
City: Dowling, MI
This is the only photo that I have of Charley (left) and I together from 1994. I have no clue what I'm looking at, but whatever Charley is looking at, it must be better than what I'm looking at. Ha!
I met Charley at Cystic Fibrosis (CF) camp in 1989. I don't recall meeting him my first year in 1988, but we formed a quick friendship as he'd call me 'bud' or 'buddy.'
Through the years we both kept in contact and would see each other at camp from 1989 - 1996, until camp folded.
Sadly, my friend died on May 11th 2007 at the age of 38 from CF.
I've known Charley's Mom for roughly 6 years now, and she saw (via my e-mail signature) that I liked Atari. When she told me she still had Charley's Atari in the closet (with a few games), and asked if I wanted it, I couldn't believe it. I said yes.
A large portion of this album shows what it took to get Charley's Atari 2600 looking new again and to be able to play it on a modern HD TV.
I hope Charley would be happy with the final results.
- Photo courtesy of Angela Murtagh -
Although not sealed, the box is in great shape given it's age...
Complements the Atari 5200 version:
www.flickr.com/photos/pixelcrisis/54272747918/in/datepost...
Bj. Juli 1985
Technische Daten:
Prozessor: Motorola MC68010 Keramik Version
Taktfrequenz:7.09 Mhz (PAL)
Arbeitsspeicher:
256 KByteChip-RAM und zusätzlichem Amiga 1050 Speichererweiterung 256 KByte Chip Ram was den Amiga auf 512 KByte Chip Ram erweitert.
ROM:
256 KByte Kickstart-WOM
8 KByte Bootstrap-ROM
Betriebssystem:
Kickstart 1.0 bis 1.3
Chipsatz: Alter OCS
Grafikchip: MOS 8362 "Denise" Keramik Version
Soundchip: MOS 8264 "Paula" Keramik Version
Dieses Board besitzt keine Piggy-Back Platine mehr wo das Kickrom noch vorgeladen wird. Dieser ist inzwischen auf der Hauptplatine integriert.
Commodore Amiga Model 1081 Monitor
Amiga 1010 Externes Floppy Laufwerk 3,5"
Erscheinungsjahr: 1985
Laufwerkstyp: Einzellaufwerk
Diskettenformat: 3,5"
S/L-Köpfe: 2
Kapazität pro Diskette: 880 KByte formatiert
Kodierung: MFM
Formatierung: - 80 Spuren
- 20 Sektoren pro Spur
- 512 Bytes pro Sektor
Anschlußart: Amiga 23-Pin Interface
Anschluß eines weiteren
Laufwerks möglich
XGS AVR 8-Bit running a clone of the classic Atari 2600 Combat! This demo uses tile mode with sprites and is written in C/C++ with ASM video driver.
Find out about the XGS AVR 8-Bit here:
Render del nuevo AtariBox de Atari versión especial "Retro" con chapilla de madera idéntica a la del Atari 2600 de 1977. en Full HD cada uno independientemente.
Modelado 3D en Rhino. Render en Luxion Keyshot. Postproducción en Adobe Lightroom y Photoshop.
Espero que les guste
Render de detalles de la AtariBox de Atari versión negro brillante y matte.
Modelado en Rhino, Render en Keyshot.
Skiing is a video game cartridge for the Atari 2600 console.[1] It was authored by Bob Whitehead, and released by Activision in 1980.[2]
Skiing is a single player only game, in which the player uses the joystick to control the direction and speed of a stationary skier at the top of the screen, while the background graphics scroll upwards, thus giving the illusion the skier is moving. The player must avoid obstacles, such as trees and moguls. If the player strikes a flag, the character exclaims "ow my groin!". The game cartridge was programmed with five variations each of two principal games. In the downhill mode, the player's goal is to reach the bottom of the ski course as rapidly as possible, while a timer records his relative success. In the slalom mode, the player must similarly reach the end of the course as rapidly as he can, but must at the same time pass through a series of gates (indicated by a pair of closely-spaced flagpoles). Each gate missed counts as a penalty against the player's time
Source Wikipedia