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From my personal collection.
The Electronic Games Magazine 1983 buyers guide! This issue is in Very-Fine (8.0) to Very-Fine +(8.5) condition. Some very light wear on the back cover keeps this gem from grading higher.
If you can get your hands on one or find a down-loadable issue this is a blast to read! It has complete reviews of all the games and systems of the day with great photos to boot! This issue is probably my favorite of all the issues of EG that I have read through! The cover is awesome as well!
The 1983 buyers guide seems to be one of the tougher issues to find in the Electronic Games Magazine print-run. From my experience, outside of the first issue I would say the 1983 buyers guide, the 1983 Software Encyclopedia and the 1984 Software Encyclopedia are tied for rarity followed by issue #2. After that most issues don't seem all that tough to find. The exception to that may be the issues of Computer Entertainment Magazine. Technically, those are the issues of Electronic Games Magazine after the name was changed. Four issues of Computer Entertainment Magazine were printed and are a bit tougher to find than the standard issue of EG.
THE ABOVE IMAGE IS NOT TO BE USED OR COPIED FOR ANY REASON WITHOUT EXPRESSES WRITTEN PERMISSION.
Technische Daten
Bj: 1992
Hardware:
Motorola MC68000 CPU mit 7,14 MHz (NTSC-Version) bzw. 7,09 MHz (PAL-Version)
Arbeitsspeicher 1 MB Chip
RAM
40 MB Festplatte
Erweiterungssteckplatz für Speichererweiterungen (Trapdoor, max. 1 MB Chip-RAM)
ATA-Controller zum Anschluss einer Festplatte
DD 3,5"-Diskettenlaufwerk (880 KByte beim Amiga)
Enhanced Chip Set
PCMCIA-Slot (16 bit für Speicherkarten, max. 4 MB Fast-RAM)
A Train Computerspiel Aufbau und Zugsimulation 1985
BJ: 1993
Technische Daten
Motorola 68020 (68EC020RC16) mit 14,18 MHz (PAL-
Version) bzw. 14,28 MHz (NTSC-Version)
2 MB Chip-RAM
1 MB ROM mit Kickstart ROM 3.1 und integriertem
cdfs.filesystem
1 KB Flash ROM zum Speichern von Spielständen
AGA-Chipsatz
CD-ROM Double-Speed-Laufwerk mit Audio-CD-
Abspielmöglichkeit (Software im ROM integriert)
Akiko-Chip, der zuständig war für CD-ROM-Laufwerk plus
weiterer Features (s. o.)
24-Bit-Farbpalette (16,7 Million Farben)
bis zu 256 Farben gleichzeitig in Paletten-Modi
262.144 Farben gleichzeitig im HAM8-Modus
Auflösung bis zu 1280×512i (mehr mit Overscan)
Amiga OS 3.1
4×8-Bit-Audio-Kanäle
Gamepad, Serial port, 2 Gameports, Interfaces für ein
Keyboard
Captured with a Canon EOS 5D Mark II and Rokinon 14mm f/2.8 IF ED UMC lens.
Distortion-corrected using this Adobe lens profile.
Das Sega Mastersystem II 3. Generation (8-Bit-Ära)
Bj. und Veröffentlichung ab 1990 sowohl in der USA als auch in Europa
Verkaufszahlen Ca. 6 Millionen
The Atari 2600 Joystick is a tiltable stick attached to a base with one action button. It allows for four directions of input – eight when allowing for two directions at once. Modern joysticks allow for analog input, but early joysticks were usually digital and the Atari 2600 joystick was no exception. Tilting the stick in a direction completes a circuit within the controller, sending an electronic signal to the console. Early joystick controllers are similar in capability to D-Pads, though much larger and not easily manipulated with a single finger or thumb. Especially among children, an entire fist might be needed to grip the stick.
This was an awesome game which in 1982 inspired a movie that turned out to be really terrible and bombed at the box office.
The Digital Press video game store in Clifton, NJ, June 28, 2008.
pictured: an Atari 2600 E.T. the Extra-Terrestrial poster
Robotron was one of the first games that required two sticks to play. One stick moves you, the other shoots in an entirely different direction. Thats fine in the arcade, where it's easy to get two sticks in the arcade panel. However, when the popular game was translated to home systems, there was a flaw. The game wasn't as good with just one stick, but joysticks required using a hand to stabilize them, so there was no way to use two sticks with only two hands.
The solution? Custom equipment. The Atari 5200 version of Robotron came with a plastic adapter that let you connect a pair of 5200 controllers. Pictured is the Atari 800 version, which had a plastic shell in the box which let you lock in two standard Atari joysticks.
Look out, the next wave is coming!
This picture also features the gray colored Atari XEGS joysticks, which are otherwise identical to the 2600 joysticks.
Heimcomputer Amiga 500
Bj 1987
Amiga Maus (Tankmaus)
Boardrevision 5
Prozessor: Motorola MC68000
Taktfrequenz: 7.09 Mhz (PAL)
Arbeitsspeicher: 512 KByte Chip-RAM
Betriebssystem: Kickstart 1.2
Grafikchip: MOS 8362 "Denise"
Soundchip: MOS 8264 "Paula"
Ein-Ausgabechip: MOS 5719 "Gary"
Weitere Chips: MOS 8370/8371 "Agnus"
Commodor A520 TV Modulator Bj.1988
(ermöglicht die Anzeige der Amiga-Grafik auf Fernsehgeräten mit Antennen Anschluss)
Competition Pro Joystick Bj.1986
As a small child we had Adventure for our Atari 2600. Thinking back I assumed I was mistaken about the game, how could it be as hard to play as I remembered? How could a dragon look like a duck?
After playing the game as an adult I realized it's simply confusing. Maybe it's because I didn't understand the purpose of the magic bridge...
Konsole inklusive:
TV Adapter
1 Controller
das Spiel Sonic the Hedgehog (vorinstalliert ) je nach Bundle
unterschiedliche Spiele Installiert
Masters Of The Universe: "The Power Of He-Man" Video Game Cartridge (Atari 2600/Intellivision) Mattel Electronics 1984
*Appeared in: Archie's Pals 'n Gals: Comic Book Issue No. 169, May 1984 (Archie Series)
Bj. und Veröffentlichung 1993
Im Gegensatz zum japanischen Mega Drive 2 wird die 2 in römischen Ziffern angegeben.
Neue Form
Kein Kopfhörerausgang
anderer AC Adapter
Mini-DIN Multi Output Mit PAL signal in 50 Hz und Stereo Sound sowie RF-Adapter.
Unterstützung des Sega Mega-CD und Sega 32X.
Hardware-inkompatibel mit japanischen Mega Drive-Spielen aufgrund der Form von Steckmodul und Modulschacht an der Konsole (passende Adapter sind erhältlich).
ursprünglicher Power-Base Konverter passt aufgrund seiner Form nicht auf die Konsole. Zum Abspielen von Master-System Spielen wird der Power-Base-II Konverter benötigt.
Zusatzgeräte:
Sega Mega Drive 32X
Sega Mega-CD 32X
Father vs Son in tanks in a battle to the death - a time honored tradition handed down for generations (well, if the seventies was generations ago)
Retrofuturistic composing in popart-style. Took 120 hours to do. Just Enjoy!! :-) Just take a look at my "making off"-Videoclip
Bj. und Veröffentlichung
November 1988 in Japan
30. November 1990 in Europa
Verkaufte Einheiten Verkaufte ca. 30 Millionen
Erfolgreichstes Spiel Sonic the Hedgehog
Technische Daten
Primäre CPU: 16-Bit-Prozessor Motorola 68000 mit 7,60 MHz PAL
Sekundäre CPU: 8-Bit-Prozessor Zilog Z80A mit 3,55 MHz Pal
ROM: Maximal 32 MBit, mit Bankswitching mehr
68K-RAM: 64 KiB
Grafik: VDP (Video Display Processor) für Playfield und Sprite Control
Video RAM: 64 KiB
Colour RAM: 64 × 9 Bit
Farbpalette: 512 Farben (RGB, 3 Bit pro Farbkanal)
Maximale Farben gleichzeitig: 64
Maximale Sprites: 80
Auflösung: 320 × 224 (NTSC), 320 × 240 (PAL), 40 × 28 Textmodus
4 Planes: 2 Scrolling Playfields, 1 Sprite Plane, 1 Window Plane
Der YM2612 war für den größten Teil der Tonerzeugung verantwortlich.
Hauptsoundchip: Yamaha YM2612 6 channel FM @ 4 MHz
Zusätzlicher Soundchip: 4-Kanal Texas Instruments PSG (Programmable Sound Generator) SN76489
Signal/Noise Ratio: 54 dB (YM2612), 36dB (PSG)
Z80-RAM: 8 KiB (Gesamter Adressraum für den Z80, oft als Sound-RAM verwendet)
Ein-/Ausgänge:
nur Mega Drive 1:
Stereo-Kopfhörerausgang vorn
Antennenausgang
8-polige DIN-Buchse für RGB-Video und Mono-Audio
9-poliger EXT-Port (nur in früher Original-Version)
nur Mega Drive 2:
9-polige Mini-DIN-Buchse für RGB-Video und Stereo-Audio
Expansionport rechts für Sega Mega-CD
zwei 9-polige Joypadanschlüsse vorn
Asteroids is a video arcade game released in 1979 by Atari Inc. It was one of the most popular and influential games of the Golden Age of Arcade Games. Asteroids uses vector graphics and a two-dimensional view that wraps around in both screen axes (a toroidal topology). The player controls a spaceship in an asteroid field which is periodically traversed by flying saucers. The object of the game is to shoot and destroy asteroids and saucers while not colliding with either, or being hit by the saucers' counter-fire.
Source Wikipedia
Console: Atari 2600
Model: CX-2600
Switches: Six Switch
Light Sixer
Made In Taiwan
After 29 days of working on Charley's Atari 2600 (and waiting for parts), I finally finished his Atari 2600. I've listed everything below that I worked on and replaced. Here's the before photo.
Before- goo.gl/9bC1Ps
--------------------------------------
- Atari 2600 (CX-40) joystick –
* Washed washable parts w/ soap and water via toothbrush, soaked in vinegar
* Restored printed circuit board (PCB) due to worn contacts. Replaced w/ gold PCB board
* Replaced red (fire) button due to bottom nipple (worn) not touching the contact on new Board
* Replaced spring inside red (fire) button due to dark coloring caused by age
* Replaced white joystick handle (under the black joystick boot cover) due to two cracks
* Replaced black joystick boot due to age
* Replaced top cover due to 75% of paint coming off due to age
* Joystick had 65% of its function. Now has 100%
- Atari 2600 Top Case -
* Washed top case and faceplate in soap & water via toothbrush
* Painted trim (orange) on faceplate, lost 80% of its original paint due to age
* Mixed Acrylic Cadmium Orange Hue and Burnt Umber to get desired color
* Applied paint to Craft foam sheets and gently pressed front faceplate down on paint w/ painters tape for protection, let dry for 24 hours
* Applied a touch (little) of Pledge to top case and front for moderate shine
- Atari 2600 Bottom Case -
* Washed bottom case by hand with soap and water
* Fixed Atari Super Service (repair) sticker that was peeling off w/ multi-purpose adhesive spray, applied w/ q-tip
- Atari 2600 (Switchboard) Inside -
* Cleaned switchboard with compressed air
* Cleaned switchboard with 71% alcohol pads, let dry for 10 minutes
* Cleaned inside switches (Power (On/Off), TV Type (color b-w), Left Difficulty (a b),
Right Difficulty (a b), Game Select, and Game Reset with 91% rubbing alcohol w/ q-tip
* Cleaned metal Electromagnetic Interference (EMI) shield case w/ 71% alcohol pads, let dry for 10 minutes
- Atari 2600 Motherboard -
* Cleaned motherboard with compressed air
* Made sure all (4) chips were clean and secured in place
* Accessed ribbon cable from the switchboard to the motherboard
- Atari 2600 Cartridge Connector -
* Cleaned cartridge connector where the game cartridge slides into the Atari 2600
* Cleaned contacts w/ craft foam sheet (inserted) and 91% rubbing alcohol, dry for 10 minutes
- MISC -
* Purchased Gold Plated RCA Female to Coax (male) Adapter to work with modern TV
* Replaced radio frequency (RF) cable with gold plated RCA stereo cable (goes from Atari to TV) for better secured connection, kept original RF cable for backup
* Replaced Atari 2600 power adapter due to age of original, which was very dry
* Cleaned all game cartridge plated contacts with Brasso & q-tips
* Cleaned all game cartridge plated contacts w/ 91% rubbing alcohol & q-tips to get Brasso off, dry for 5 minutes
- Atari 2600 Paddles -
* Charley never used the paddles, they look new
- Charley’s Atari 2600 Games - I Purchased Donkey Kong
* Top row, left to right: Combat (1977), Frogger (1982), Superman (1979), Donkey Kong (1982), SeaQuest (1983), Missile Command (1981), and Defender (1981)
From my personal collection. This is the 22nd issue of Electronic Games Magazine. It is in like-new Near-Mint (9.4) condition.
I always liked the covers where they would pile up all the games and systems for one awesome photo.
THE ABOVE IMAGE IS NOT TO BE USED OR COPIED FOR ANY REASON WITHOUT EXPRESSES WRITTEN PERMISSION.
From my personal collection.
Electronic Games Magazine, 1983 Software Encyclopedia issue #1. This issue is in a solid Fine/Very Fine (7.0) condition.
This issue seems to be one of the tougher ones to find. I’m not sure why since it was printed during the prime years of the publication. However, I believe it was a stand alone issue and not part of the regular print run. I know you could send away for this issue via a coupon in earlier issues from 1983, but I’m not sure if it made it to newsstands. If anyone has info on how this issue was released feel free and add a comment. Either way it seems to have a smaller print run than other issues from the same time period. That would likely be the main reason for the increased demand. It also has tons of great articles on games and systems of the day. If you get your hands on one it is definitely worth the time to read through!
THE ABOVE IMAGE IS NOT TO BE USED OR COPIED FOR ANY REASON WITHOUT EXPRESSES WRITTEN PERMISSION.
Stuck?
I LIVE HERE!!
I love the 80's. I am in denial that the 80's ever finished.
I couldn't decide what to feature in my shot for FGR today so I decided to combine both photos.
The top shot....some of my 80's movies. Missing from this stack is my Brat Pack boxed set containing 'The Breakfast Club, Weird Science and of course Sixteen Candles'. It's only missing because I am attempting to educate my 17yo cousin about good films.
Also missing is Pretty in Pink....but that's just because I forgot to put it in there.
The Bottom Shot....my Atari 2600 and one of my fave games ever...Breakout!
I have more games. I love playing Frogger, Space Invaders, Pac Man and Seaquest. But this game was easiest to grab for the shot.
Just in case you were wondering.
Yes it still works.
and Yes....I do still play it.
I have a few more 80's films that remind me of my childhood that I am still hunting for on DVD.
Cloak and Dagger
and
The Last Starfighter
just to name a couple.......
Playing classic pinball, arcade, and video games at Yestercades in Somerville, NJ. Sunday, May 3, 2015.
pictured: Centipede Atari 2600 title screen (1982 Atari) on a Magnavox console TV
"Burgertime" Video Game Advertisement (Mattel Electronics) 1983
*Appeared in: The Uncanny X-Men: Comic Book Issue No. 174 Oct. 1983 (Marvel Comics) Back Cover
In 1983, an Atari warehouse in El Paso, TX, sent several truckloads of industrial waste north to the landfill in Alamogordo, NM. While industrial waste disposal is usually not a very interesting topic, the waste in this case is not typical. You see, Atari had severely overestimated demand for the ET Cartridge for the Atari 2600. The rumor is that Atari decided to deal with its oversupply by simply burying all of those extra cartridges in the Alamogordo landfill, crushing them with bulldozers and covering them with cement. Reportedly, other items were also dumped, including returned Pac-Man cartridges, broken Atari computers, and perhaps even prototypes of unreleased hardware.
The years go by and the landfill closes down. The landfill is now on the outskirts of town, there's an expressway running through it, and it is in the process of becoming a city park. While I passed through, I had to stop at the site of the mass grave and pay my respects.
Somewhere out there, 10-20 truckloads of Atari rejects lie beneath the desert sand...
Can you say Mythbusters/Time Team crossover episode?
Long before the XBox 360, the Wii, and the PS3, before the Wavebird for the Game Cube, even before the NES Satellite, the Atari 2600 had a set of wireless joysticks. They were massive. The base of the joysticks were twice as high as normal and they sported a non-retractable antenna that's at least six inches long. Each joystick uses a 9-volt battery, and there's no indication when the battery is going to die, it's just game over. And the on/off switch makes it really easy to accidentally drain the battery. The base station is a box almost the size of a Wii with a retractable antenna. This radio has two joystick cords coming out of it, one for left player, the other for right. It also has a power cord. In order to supply power to the base, you have to run your Atari power supply into the radio, then plug a cord from the radio into the 2600.
The artwork on the box is awesome. Stereotypical 1982 family, with Brother and Sister showing Dad how all this magical new technology works, as they sit around their 13 inch TV that's integrated into their furniture. A touch that I particularly enjoyed is that the game Warlords is prominently displayed in the pile of games on the coffee table, despite the fact that Warlords is a paddle game and is incompatible with these joysticks.
hier in der Zelda limited edition
Bj. und Veröffentlichung ab Februar 2003 in Japan
März 2003 in Amerika
März 2003 in Europa
(32-Bit)
Verkaufszahlen: Ca. 43,52 Millionen