View allAll Photos Tagged algorithmic
Colorized by Artificial Intelligence Algorithm Tool from originally scanned hi-res photo from the respective source.
Credit disclaimer: I do not own the original scanned image and believe that it is in the public domain. These images have been collected from Flickr's search results and/or collected from various internet sources. If you know the link to the original image, please kindly put it into comment section as I will update the description to give full credit to the respective owner.
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Participants at the Bodily Algorithms workshop, 4 April 2011, Ian Potter Sculpture Court.
Hosted by Tim Schork, Charles Anderson and Gideon Obarzanek.
Google is constantly tweaking and improving upon the original PageRank system of ranking web pages. With over a hundred variables, can anyone really reverse engineer their algorithm?
Well, the Rubik's cube supposedly has millions of possible permutated combinations, but putting everything back into place is a relatively easy task...
Visit us at Argent Media for assistance with your Google ranking puzzles!
Algebra comes from Al-jebr, Arabic for restoration. The first book to use this word was written by Al-Khwarizmi, which brings us to the origin of the word algorithm. The absurd pissing contest about "who invented algebra" involves Greeks, Romans, Indians and Chinese, besides Arabs. That aside, this 14th century Madrasa Bou Inania made a ton of progress in furthering this science. The carvings on the wall did not look too different from algebraic expressions on the blackboard of my high school.
Participants at the Bodily Algorithms workshop, 4 April 2011, Ian Potter Sculpture Court.
Hosted by Tim Schork, Charles Anderson and Gideon Obarzanek.
Lines traced by lots of boids, derived from Craig Reynolds steering behaviors as adapted by Daniel Shiffman, using my IgnoCodeLib now with special ingredient TurtleGraphics.
Participants at the Bodily Algorithms workshop, 4 April 2011, Ian Potter Sculpture Court.
Hosted by Tim Schork, Charles Anderson and Gideon Obarzanek.
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Algorithmes Sérigraphiques
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Test image for the workshop. Three 'A''s generated in Processing with varying contour widths. From this we printed with different colours on a white and black T-Shirt to get an idea of the results. One of the main limitations of silkscreen printing is of course colour but also line width and therefore overall definition of the drawing.
More to come...
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A week long creative workshop using Processing to generate images and silk screen to print the results.
Un workshop d'une semaine avec du Processing et de la sérigraphie.
For further info/Plus d'infos : www.freeartbureau.org/blog/
Algorithmically generated image created entirely from random numbers run through mathematical equations.
Participants at the Bodily Algorithms workshop, 4 April 2011, Ian Potter Sculpture Court.
Hosted by Tim Schork, Charles Anderson and Gideon Obarzanek.
olorized by Artificial Intelligence Algorithm Tool from originally scanned hi-res photo from the respective source.
Credit disclaimer: I do not own the original scanned image and believe that it is in the public domain. These images have been collected from Flickr's search results and/or collected from various internet sources. If you know the link to the original image, please kindly put it into comment section as I will update the description to give full credit to the respective owner.
Please follow, like and leave a comment for more exiting future notifications.
My websites:
Visit my portfolio sites:
www.saatchiart.com/celestialart
www.redbubble.com/people/Motionage/shop
FOLLOW ME:
www.youtube.com/channel/UC8JtcV_EejccsUNXSK_ejcw Springs of Eden
A sound generator (algorithmic music) based on an ATTINY 85.
Features:
- 2-axis analog joystick with switch: X-axis and Y-axis for the variables of the algorithms and switch for cycling algorithms.
- Volume pot.
- Sound output: mono 6.35mm plug.
- Yellow LED: sound LED.
- Red LED: ON/BATT
- Power supply: DC 9V external power supply or battery.
- Powered only when output sound jack inserted.
The Haecceity series utilizes a random set of points to form a color and brightness map. Shapes are then painted with a color determined by the nearest color and brightness points.
In place of transparency, textures are used to allow the eye to see harmonious colors at the same time.
All works in the series are generated from the same program. No part of the works are drawn or painted by hand.
A collaboration with onformative.com. A pixelrow of a photograph is taken and then sorted by colorvalues. Done with processing.
One image from the Parallel Reconstruction series, all of which are generated by the same program. This uses a grid system to attach the ends of series of parallel bezier curves.
Prints of selected works are available at www.tylerlhobbs.com.
Participants at the Bodily Algorithms workshop, 4 April 2011, Ian Potter Sculpture Court.
Hosted by Tim Schork, Charles Anderson and Gideon Obarzanek.
Algorithmic art created with Processing using blue noise dot patterns, wave functions, and various other computational techniques. Three different "centers": two of concentric rings, one of spatial orientation.
Colorized by Artificial Intelligence Algorithm Tool from originally scanned hi-res photo from the respective source.
Credit disclaimer: I do not own the original scanned image and believe that it is in the public domain. These images have been collected from Flickr search results. If you know the link to the original image, please kindly put it into comment section as I will update the description to give full credit to the respective owner.
Please follow, like and leave a comment.
My websites:
Visit my portfolio sites:
www.saatchiart.com/celestialart
www.redbubble.com/people/Motionage/shop
FOLLOW ME:
www.youtube.com/channel/UC8JtcV_EejccsUNXSK_ejcw Springs of Eden
vintage, retro, old, photograph, century, botany, graphics, antique, classic, history, historic, historical, archival, archive, lifestyles, nostalgia, nostalgic, old-fashioned, old-fashion, popular, bw, black and white, past, past times, past time, sepia, floral, 19th, historic photographs, art, image, colorful, art, painting, fineart, drawing, asar studios, portrait, landscape, people, nature, joy, happiness, figure, studio, botanical, flower, hand colored, print, ancestral, colorize, colorized, celestial images, motionage media, ahmet asar, asarstudios, colourise, colourised, vintage, colorized history, history in color, analog images, found photos, archive, poster, wwi, wwii, painting, nature, art, public domain
How do Sorting Algorithms look like? A pixelrow of a photograph is taken and then sorted by colorvalues. Done with processing.
Histoire d’algorithmes : du caillou à la puce
Jean-Luc Chabert, Belin, 1994
Avec Évelyne Barbin, Michel Guillemot, Anne Michel-Pajus, Jacques Borowczyk, Ahmed Djebbar et Jean-Claude Martzloff.
Disponible ici [PDF 87,3 Mo] : www.multimedialab.be/doc/books/Jean-Luc_Chabert_Histoire_...
Bien avant l'apparition d'un terme particulier servant à les désigner, les algorithmes existaient déjà, profondément enracinés dans le désir de transmettre des moyens efficaces pour obtenir certains résultats en partant de certains ingrédients et en les transformant selon des directives simples, appliquées systématiquement étape par étape. Il pouvait s'agir de procédures juridiques ou mathématiques, comme chez les Babyloniens, de procédés mnémotechniques comme chez les Grecs, de règles linguistiques comme chez les grammairiens romains et, dans toutes les civilisations, de recettes divinatoires, médicales, culinaires... De nos jours encore, tout le monde utilise des algorithmes sans le savoir, les adeptes du tricot, les praticiens du verlan, ou plus simplement les utilisateurs d'appareils électroménagers.
L'objectif de cet ouvrage est d'offrir un support historique et une épaisseur culturelle aux pratiques algorithmiques contemporaines. Chaque chapitre s'organise autour de textes originaux qui sont restitués dans leur contexte et accompagnés d'explications mathématiques. Les premiers chapitres traitent de questions et de techniques algorithmiques aux origines relativement anciennes, et portent pour l'essentiel sur des calculs de nombres: opérations arithmétiques, carrés magiques, algorithme d'Euclide, calcul de pi, problèmes arithmétiques, etc. Les autres chapitres sont consacrés aux algorithmes de calcul d'objets plus complexes que des nombres, à savoir des suites de nombres et des fonctions: résolution de systèmes linéaires, résolutions d'équations différentielles, etc.
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Une nouvelle édition de cet ouvrage est parue en 2010 : www.belin-education.com/histoire-dalgorithmes
L'usage des ordinateurs a ranimé l'intérêt pour des techniques algorithmiques nées en d'autres lieux et d'autres temps. Souvent délaissées par les historiens et les scientifiques modernes, plus attachés à la constitution des concepts, ces procédures s'avèrent pourtant déterminantes dans les élaborations théoriques. Sans prétendre à l'exhaustivité, l'objectif de cet ouvrage est d'offrir un support historique et une épaisseur culturelle aux pratiques algorithmiques contemporaines. Chaque chapitre s'organise autour de textes originaux sélectionnés de manière à refléter différentes facettes d'un thème. Ces écrits sont restitués dans leur contexte et accompagnés d'explications mathématiques. Les premiers chapitres traitent de questions et de techniques algorithmiques aux origines relativement anciennes, et portent pour l'essentiel sur des calculs de nombres : opérations arithmétiques, carrés magiques, méthode de fausse position, algorithme d'Euclide, calcul de pi, méthode de Newton, approximations successives, problèmes arithmétiques. Les autres chapitres sont consacrés aux algorithmes de calcul d'objets plus complexes que des nombres, à savoir des suites de nombres et des fonctions : résolution de systèmes linéaires, interpolation, intégrations approchées, résolutions d'équations différentielles, approximation de fonctions. Une réflexion sur les algorithmes conclut l'ouvrage : formalisation du concept, questions d'écriture, notions de complexité, rapports au hasard.