View allAll Photos Tagged UnrealEngine
disabled chromatic aberration
SWRE
Otis_inf injectable camera tools (Thank you)
Reshade 3
Resampled on GIMP
disabled chromatic aberration
SWRE
Otis_inf injectable camera tools (Thank you)
Reshade 3
Resampled on GIMP
Costa de Azahar: A Mediterranean Synthesis
This evocative collection captures the multifaceted essence of the Spanish eastern coast through a series of cinematic vignettes. Titled "Costa de Azahar," the set navigates between timeless traditions and modern lifestyles, blending the serenity of ancient hill towns and artisanal pottery with the dynamic energy of professional cycling and coastal driving.
The narrative moves from the iconic silhouette of Peñíscola’s fortress at dawn to the intimate warmth of a chef’s kitchen and the sun-drenched moments of family life on the shore. Each frame is characterized by a sophisticated play of light—ranging from the dusty sunbeams of a craftsman's workshop to the vibrant purples of a kitesurfer's sunset. This series explores the Mediterranean identity not just as a location, but as a balance between heritage, nature, and the pursuit of a refined, quiet life.
These images were generated using Artificial Intelligence.
GeDoSaTo downsampling from 7680x4320 to 3840x2160, cropped to 2400x2160 / Freecam / K-Putt's .ini tweaks
Used a 3D environment with Unreal Engine for the background, and 3 lights and a reflector to match the background lighting.
I love this workflow as I can manipulate the perspective of the environment to match my camera angle, as well as the positions of the sets and props, and lighting in real time. This allows me to compose the shot in whichever way I want it, something that a static background image can't provide.
Follow my Instagram and facebook account for more of my work and behind the scenes:
Reshade 3
CE Table for HUD, freecam and FOV (credits to...? --> Thanks)
Nvidia DSR 4K, cropped in GIMP
disabled chromatic aberration
SWRE
Otis_inf injectable camera tools (Thank you)
Reshade 3
Resampled on GIMP
Paragon
- ~15MP hotsampling via SRWE;
- ReShade framework;
- In-game replay player for no-hud, freecam and FOV.
Reshade 3
CE Table for HUD, freecam and FOV (credits to...? --> Thanks)
Nvidia DSR 4K, cropped in GIMP
Tom Clancy's Splinter Cell: Blacklist
- ~33MP hotsampling via SRWE, cropped;
- ReShade framework;
- One3rd's cheat table for freecam, FOV and tilt; w/ UI toggle.
1875x2289 Improved textures, SweetFX 1.4
4xMSAA + 4xSGSSAA
No HUD, custom FOV, timestop, freecam hack & Ini tweaks.
GeDoSaTo downsampling from 7680x4320 to 3840x2160, cropped to 954x2160 / Freecam / K-Putt's .ini tweaks
Borderlands 3
56MP (square, .png, PlayClaw capture) — built-in Photo Mode — ReShade 4 (Tonemap, Clarity) — SRWE for hotsampling
Title: Eternal Spain: An AI Reimagining of Architectural Heritage
This collection offers a sophisticated visual journey through Spain’s most iconic landmarks, blending centuries of history with the cutting-edge capabilities of generative artificial intelligence. From the ethereal evening glow over the Alhambra in Granada to the intricate, rain-slicked stone of Santiago de Compostela, each image is a meticulously crafted study in light, atmosphere, and architectural grandeur.
The series captures the "Bohemian Bourgeois" essence of these sites: a deep respect for cultural heritage, the rejection of the mundane, and an appreciation for the quiet, contemplative beauty found in nature and classical design. You will find the golden hour hitting the Sagrada Familia’s spires, the dramatic chiaroscuro within the Mosque-Cathedral of Córdoba, and the titanium curves of the Guggenheim Bilbao reflecting the sunset over the Nervión river. These aren't just mere replicas, but emotional interpretations of Spain’s soul, emphasizing texture, cinematic lighting, and a profound sense of place.
Disclaimer: These images have been generated by Artificial Intelligence.
TRON: Evolution
~33MP
Camera Tools: UE3 keybinds, own Camera CE table (free camera, FOV, timestop, DOF, tonemap)
Resolution: Nvidia DSR, UE3 keybind
HUD Toggle: UE3 keybinds
Post-processing: Reshade v4
Downsample Filter: Lanczos2
Notes:
disabled chromatic aberration
SWRE
Otis_inf injectable camera tools (Thank you)
Reshade 3
Resampled on GIMP
1634x2438 Improved textures, SweetFX 1.4
4xMSAA + 4xSGSSAA
No HUD, custom FOV, timestop, freecam hack & Ini tweaks.