View allAll Photos Tagged UnrealEngine

Reshade 3

CE Table for HUD, freecam and FOV (credits to...? --> Thanks)

Microsoft ICE

Nvidia DSR 4K, cropped in GIMP

Reshade 3

CE Table for HUD, freecam and FOV (credits to...? --> Thanks)

Nvidia DSR 4K, cropped in GIMP

1634x2438 Improved textures, SweetFX 1.4

4xMSAA + 4xSGSSAA

No HUD, custom FOV, timestop, freecam hack & Ini tweaks.

GeDoSaTo downsampling from 7680x4320 to 3840x2160 / Freecam / K-Putt's .ini tweaks

Hellblade: Senua's Sacrifice

 

56MP (square, .png) — ReShade 4 (Level, Tonemap, Clarity, HSLShift) — SRWE for hotsampling — Built-in Photo Mode (Vignette, Edgy Amber Grading)

disabled chromatic aberration

SWRE

Otis_inf injectable camera tools (Thank you)

Reshade 3

Resampled on GIMP

disabled chromatic aberration

SWRE

Otis_inf injectable camera tools (Thank you)

Reshade 3

Resampled on GIMP

1920x1080 / Freecam / K-Putt's .ini tweaks

GeDoSaTo downsampling from 7680x4320 to 3840x2160 / Freecam / K-Putt's .ini tweaks

► 10MP rendering with DSR

► Reshade for capturing screenshot

► Custom binding

Frans Bouma's Camera

GeDoSaTo downsampling from 7680x4320 to 3840x2160 / Freecam / K-Putt's .ini tweaks

GeDoSaTo downsampling from 7680x4320 to 3840x2160 / Freecam / K-Putt's .ini tweaks

Replaying Blacklist. UE 2.5 really showing its age... I wonder how much better the game would have looked in UE3.

 

Ported One3rd's HUDToggle to latest 3Dmigoto so it can be used w/ ReShade 3, depth buffer and everything working as intended.-)

 

Tom Clancy's Splinter Cell: Blacklist

- ~33MP hotsampling via SRWE, cropped;

- ReShade framework;

- One3rd's cheat table for freecam, FOV and tilt; w/ UI toggle.

 

Reshade 3

CE Table for HUD, freecam and FOV (credits to...? --> Thanks)

 

GeDoSaTo downsampling from 7680x4320 to 3840x2160 / Freecam / K-Putt's .ini tweaks

3819x1632 Improved textures, SweetFX 1.4

4xMSAA + 4xSGSSAA

No HUD, custom FOV, timestop, freecam hack & Ini tweaks.

Reshade 3

CE Table for HUD, freecam and FOV (credits to...? --> Thanks)

Nvidia DSR 4K, cropped in GIMP

Reshade 3

Console commands and ini tweaks for HUD, freecam and FOV

PARAGON (2016), replay editor

4800x2700 (SRWE), resized to 1440p

 

Paragon official site

 

-Saturaion tweaks added in Photoshop

-ReShade v1.1

Hellblade: Senua's Sacrifice

 

50MP (21:9, .png) — ReShade 4 (Level, Tonemap, Clarity) — SRWE for hotsampling — Built-in Photo Mode

Reshade 3

CE Table for HUD, freecam and FOV (credits to...? --> Thanks)

Nvidia DSR 4K, cropped in GIMP

Vampyr

 

4K (.png)

ReShade 3 (AdaptativeSharpen, LiftGammaGain, Level, Magic Bloom, Tonemap, Vibrance)

IDK31 CET

Reshade 3

CE Table for HUD, freecam and FOV (credits to...? --> Thanks)

Nvidia DSR 4K, cropped in GIMP

GeDoSaTo downsampling from 7680x4320 to 3840x2160 / Freecam / K-Putt's .ini tweaks

1537x1946 Improved textures, SweetFX 1.4

4xMSAA + 4xSGSSAA

No HUD, custom FOV, timestop, freecam hack & Ini tweaks.

GeDoSaTo downsampling from 7680x4320 to 3840x2160, cropped to 2160x2160 / Freecam / K-Putt's .ini tweaks

Last of the series.

 

The Vanishing of Ethan Carter Redux

- ~15MP downsampled;

- ReShade framework;

- UE4 commands for Freecam, FOV and custom resolution.

Reshade 3

CE Table for HUD, freecam and FOV (credits to...? --> Thanks)

Nvidia DSR 4K, cropped in GIMP

Paragon

- ~15MP hotsampling via SRWE;

- ReShade framework;

- In-game replay player for no-hud, freecam and FOV.

disabled chromatic aberration

SWRE

Otis_inf injectable camera tools (Thank you)

Reshade 3

Resampled on GIMP

Reshade 3

CE Table for HUD, freecam and FOV (credits to...? --> Thanks)

 

Fungal Jungle; Rendered with Movie Render Queue; a scene made using mostly Davis3D assets and the Dash plugin, using Lumen only; for more check out my Artstation post

What Remains of Edith Finch

 

tryout capture, 15MP

Vanilla Color

Homemade Freecam

DxTory .png

 

Note: AR seems locked; UE4 engine; rooms gets unloaded as character leaves them; default fov is 80, zoom at 60; custom 16/9 resolution can be edited here C:\Users\Username\AppData\Local\FinchGame\Saved\Config\WindowsNoEditor\GameUserSettings.ini

Reshade 3

CE Table for HUD, freecam and FOV (credits to...? --> Thanks)

Microsoft ICE

Nvidia DSR 4K, cropped in GIMP

Felt some "The Fountain" vibe here, weird.

 

Hellblade: Senua's Sacrifice

- ~20MP hotsampling via SRWE;

- ReShade framework;

- In-game photomode w/ Otis_Inf's camera tools.

 

Variant with mild Reshade.

Reshade 3

Console commands and ini tweaks for HUD, freecam and FOV

Reshade 3

Console commands and ini tweaks for HUD, freecam and FOV

I made this render in Unreal engine a few weeks ago when I was messing around with ray tracing enabled.

 

Le Grazie Canova The Three Graces sculpture is by Antonio Canova. The 3D model scan is by Loudlab on sketchfab

 

You can buy this work as a shirt or print here: www.redbubble.com/shop/p/44855623.IJ6L0

 

#unrealengine #3d #render #3drender #vaporwave #aesthetic #raytracing #gamedev #ue4 #melisssne #statue #thethreegraces #legraziecanova #art

Sea of Thieves Closed Beta

Reshade 3

CE Table for HUD, freecam and FOV (credits to...? --> Thanks)

Microsoft ICE

Nvidia DSR 4K, cropped in GIMP

Splinter Cell Blacklist

5:4 crop from ~33MP | My Pause Camera Table and HUD Toggle | Lanczos2

 

Some old shots found while cleaning up my hard drive.

Reshade 3

CE Table for HUD, freecam and FOV (credits to...? --> Thanks)

Nvidia DSR 4K, cropped in GIMP

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