View allAll Photos Tagged UnrealEngine

SWRE

Reshade 3

Cropped and resampled on GIMP

Gotta take a break in shooting char sets for a while, these are random shots taken in various matches throughout the available match replays

 

PARAGON (2016), replay editor

4800x2700 (SRWE), resized to 1440p

 

Paragon official site

 

-Saturaion tweaks added in Photoshop

-ReShade v1.1

This one is done using SMAA only, looks like the more effects you use, the more likely game will crash upon hotsampling.

 

Abzû

- 3600x3600 hotsampling via SRWE;

- ReShade framework;

- Cheat table by DET for UI toggle, freecam, FOV and tilt.

TRON: Evolution

~33MP

Camera Tools: UE3 keybinds, own Camera CE table (free camera, FOV, timestop, DOF, tonemap)

Resolution: Nvidia DSR, UE3 keybind

HUD Toggle: UE3 keybinds

Post-processing: Reshade v4

Downsample Filter: Lanczos2

Notes:

 

PC. Unreal Engine Unlocker

Reshade 3

CE Table for HUD, freecam and FOV (credits to...? --> Thanks)

Nvidia DSR 4K, cropped in GIMP

PC. Reshade/Unreal Engine Unlocker

Everspace • SRWE • ReShade• In Game Photomode (freecam, FOV)

Hellblade: Senua's Sacrifice

 

60MP (4:3 portrait, .png) — ReShade 4 (Level, Tonemap, Clarity, HSLShift, MagicBloom, LiftGammaGain) — SRWE for hotsampling — Built-in Photo Mode (Vignette, Edgy Amber Grading)

 

Same image with complete focus

Life Is Strange

 

• Cheat Table by IDK31 for free camera, no HUD and DOF

• UE3 .ini tweaks for pause

• GeDoSaTo for custom resolution

PC. Unreal Engine Unlocker

Hellblade: Senua's Sacrifice

 

27MP (4:3 portrait, .png)

Hotsampling with SRWE

just built-in Photo Mode (Depth Saturation)

 

Original scene, before Photo Mode & Hotsampling

GeDoSaTo downsampling from 7680x4320 to 3840x2160 / Freecam / K-Putt's .ini tweaks

PC. Unreal Engine Unlocker

In June, my new simple project "Modern Living" on Unreal Engine 4. Exported a video was using sequencer function.

極狭リビングルームを作ってシーケンサをやってみました。

#ue4 #UnrealEngine

----------

[Modern Living demo - YouTube]

www.youtube.com/watch?v=gRxYY53ClHw

----------

Modern Living (シンプルなリビングの家).

Design architect : Takahiro Yanai.

Powered : Unreal Engine 4.

disabled chromatic aberration

SWRE

Otis_inf injectable camera tools (Thank you)

Reshade 3

Resampled on GIMP

Senua's Sacrifice

 

56MP (square, .png)

ReShade 3 (Level, Tonemap, Adaptative Sharpen)

SRWE

built-in Photo Mode (Colorize)

Frans Bouma Camera

Pc. Unreal Engine Unlocker

SWRE

Otis_inf injectable camera tools (Thank you)

Reshade 3

Resampled on GIMP

Title: Eternal Spain: An AI Reimagining of Architectural Heritage

 

This collection offers a sophisticated visual journey through Spain’s most iconic landmarks, blending centuries of history with the cutting-edge capabilities of generative artificial intelligence. From the ethereal evening glow over the Alhambra in Granada to the intricate, rain-slicked stone of Santiago de Compostela, each image is a meticulously crafted study in light, atmosphere, and architectural grandeur.

 

The series captures the "Bohemian Bourgeois" essence of these sites: a deep respect for cultural heritage, the rejection of the mundane, and an appreciation for the quiet, contemplative beauty found in nature and classical design. You will find the golden hour hitting the Sagrada Familia’s spires, the dramatic chiaroscuro within the Mosque-Cathedral of Córdoba, and the titanium curves of the Guggenheim Bilbao reflecting the sunset over the Nervión river. These aren't just mere replicas, but emotional interpretations of Spain’s soul, emphasizing texture, cinematic lighting, and a profound sense of place.

 

Disclaimer: These images have been generated by Artificial Intelligence.

 

Mass Effect 3

- 3000x4000;

- ReShade framework;

- ALOT ME3 textures and various .pcc mods w/ .ini tweaks;

- UE3 commands (PlayersOnly, FOV, Pause, etc), DoF, tilt via Erika Tschinkel's cheat table.

Reshade 3

CE Table for HUD, freecam and FOV (credits to...? --> Thanks)

Nvidia DSR 4K, cropped in GIMP

Hellblade: Senua's Sacrifice

- ~20MP hotsampling via SRWE;

- ReShade framework;

- Removed CA & grain, other tweaks

- In-game photomode w/ Otis_Inf's camera tools.

Reshade 3

CE Table for HUD, freecam and FOV (credits to...? --> Thanks)

Nvidia DSR 4K, cropped in GIMP

Bioshock Infinite

- 6400x2700;

- ReShade framework;

- jim2point0's cheat table for noclip, FOV and timestop.

 

The Sinking City

Mirror's Edge

 

• UE3 ini Tweaks for free camera

• GeDoSaTo for custom resolution

GeDoSaTo downsampling from 7680x4320 to 3840x2160 / Freecam / K-Putt's .ini tweaks

* Adr1ft

* One3rd Freecamera,Fov,Timestop

* 3Dmigoto Hud Off

* SRWE Custom Resolution

* Reshade

disabled chromatic aberration

SWRE

Otis_inf injectable camera tools (Thank you)

Reshade 3

Resampled on GIMP

Reshade 3

CE Table for HUD, freecam and FOV (credits to...? --> Thanks)

Nvidia DSR 4K, cropped in GIMP

PC. Reshade/Unreal Engine Unlocker

Reshade 3

CE Table for HUD, freecam and FOV (credits to...? --> Thanks)

Nvidia DSR 4K, cropped in GIMP

PARAGON (2016), replay editor

4800x2700 (SRWE), cropped and resized to 2560x2048

 

Paragon official site

 

-Added ambient light (ReShade v1.1)

GeDoSaTo downsampling from 7680x4320 to 3840x2160 / Freecam / K-Putt's .ini tweaks

Reshade 3

CE Table for HUD, freecam and FOV (credits to...? --> Thanks)

Microsoft ICE

Nvidia DSR 4K, cropped in GIMP

disabled chromatic aberration

SWRE

Otis_inf injectable camera tools (Thank you)

Reshade 3

Resampled on GIMP

PC. Reshade/Unreal Engine Unlocker

Sometimes when the reality just feels like a word. I use the unreal engine inside my head to make something like this!!

 

The Garden of Diwan-i-Am (inside Red Fort).

SWRE

Otis_inf injectable camera tools (Thank you)

Reshade 3

Resampled on GIMP

SWRE

Otis_inf injectable camera tools (Thank you)

Reshade 3

Resampled on GIMP

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