View allAll Photos Tagged UnrealEngine
Reshade 3
CE Table for HUD, freecam and FOV (credits to...? --> Thanks)
Nvidia DSR 4K, cropped in GIMP
disabled chromatic aberration
SWRE
Otis_inf injectable camera tools (Thank you)
Reshade 3
Resampled on GIMP
Reshade 3
CE Table for HUD, freecam and FOV (credits to...? --> Thanks)
Nvidia DSR 4K, cropped in GIMP
Prompts: unreal engine photography. Alien looking at Earth from a spaceship. Envy of humans and their planet. Wishes to experience life on Earth. Holding a flower in hand. Symbolizing the beauty of Earth. Alien appears sad and longing. Feels out of place in the universe. Wants to belong on Earth.
Created with #midjourney #photoshop
Thank you for your visit, faves, and kind comments. 😊
© AI Art Legends 2022
Hellblade: Senua's Sacrifice
27MP (4:3 portrait, .png)
Hotsampling with SRWE
just built-in Photo Mode (Depth Saturation)
Original scene, before Photo Mode & Hotsampling
Reshade 3
CE Table for HUD, freecam and FOV (credits to...? --> Thanks)
Nvidia DSR 4K, cropped in GIMP
disabled chromatic aberration
SWRE
Otis_inf injectable camera tools (Thank you)
Reshade 3
Resampled on GIMP
Mass Effect 3
- 3000x4000;
- ReShade framework;
- ALOT ME3 textures and various .pcc mods w/ .ini tweaks;
- UE3 commands (PlayersOnly, FOV, Pause, etc), DoF, tilt via Erika Tschinkel's cheat table.
Reshade 3
CE Table for HUD, freecam and FOV (credits to...? --> Thanks)
Microsoft ICE
Nvidia DSR 4K, cropped in GIMP
In June, my new simple project "Modern Living" on Unreal Engine 4. Exported a video was using sequencer function.
極狭リビングルームを作ってシーケンサをやってみました。
#ue4 #UnrealEngine
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[Modern Living demo - YouTube]
www.youtube.com/watch?v=gRxYY53ClHw
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Modern Living (シンプルなリビングの家).
Design architect : Takahiro Yanai.
Powered : Unreal Engine 4.
Sometimes when the reality just feels like a word. I use the unreal engine inside my head to make something like this!!
The Garden of Diwan-i-Am (inside Red Fort).
Hellblade: Senua's Sacrifice
- ~20MP hotsampling via SRWE;
- ReShade framework;
- Removed CA & grain, other tweaks
- In-game photomode w/ Otis_Inf's camera tools.
Senua's Sacrifice
56MP (square, .png)
ReShade 3 (Level, Tonemap, Adaptative Sharpen)
SRWE
built-in Photo Mode (Colorize)
Frans Bouma Camera
disabled chromatic aberration
SWRE
Otis_inf injectable camera tools (Thank you)
Reshade 3
Resampled on GIMP
Reshade 3
CE Table for HUD, freecam and FOV (credits to...? --> Thanks)
Nvidia DSR 4K, cropped in GIMP
PARAGON (2016), replay editor
4800x2700 (SRWE), cropped and resized to 2560x2048
-Added ambient light (ReShade v1.1)
Hellblade: Senua's Sacrifice
60MP (4:3 portrait, .png)
Hotsampling with SRWE
built-in Photo Mode (Teal Orange grading, Vignette)
ReShade 4 (Clarity, LumaSharpen, Tonemap, Level)
disabled chromatic aberration
SWRE
Otis_inf injectable camera tools (Thank you)
Reshade 3
Resampled on GIMP
Bioshock Infinite
- 6400x2700;
- ReShade framework;
- jim2point0's cheat table for noclip, FOV and timestop.
Vampyr
• NVIDIA Custom Resolution
• Ini Tweaks
• Freecam & Console unlock using UUU 3.0.2 by Otis
• ReShade Version 4.5.4
Hellblade: Senua's Sacrifice
61MP (4:3 portrait, .png) — ReShade 4 (Level, Tonemap, ColorIsolation) — SRWE for hotsampling — Built-in Photo Mode
Reshade 3
CE Table for HUD, freecam and FOV (credits to...? --> Thanks)
Nvidia DSR 4K, cropped in GIMP
Follow my Instagram and facebook account for more of my work and behind the scenes:
disabled chromatic aberration
SWRE
Otis_inf injectable camera tools (Thank you)
Reshade 3
Resampled on GIMP
Senua's Sacrifice
27MP (4:3 portrait, .png)
ReShade 3 (Level, Tonemap, Adaptative Sharpen, Clarify)
SRWE
built-in Photo Mode (Colorize)
Frans Bouma Camera
Paragon
- ~12MP hotsampling via SRWE;
- ReShade framework;
- In-game replay player for no-hud, freecam and FOV.