View allAll Photos Tagged UnrealEngine
3819x1632 Improved textures, SweetFX 1.4
4xMSAA + 4xSGSSAA
No HUD, custom FOV, timestop, freecam hack & Ini tweaks.
Reshade 3
CE Table for HUD, freecam and FOV (credits to...? --> Thanks)
Nvidia DSR 4K, cropped in GIMP
Paragon (“Sparrow” Hero)
2100x1300 (SRWE)
Built-in free camera
Reshade
(post-process > 1/4, DxTory .png)
Hellblade: Senua's Sacrifice
50MP (21:9, .png) — ReShade 4 (Level, Tonemap, Clarity) — SRWE for hotsampling — Built-in Photo Mode
PARAGON (2016), replay editor
4800x2700 (SRWE), resized to 1440p
-Saturaion tweaks added in Photoshop
-ReShade v1.1
Reshade 3
CE Table for HUD, freecam and FOV (credits to...? --> Thanks)
Nvidia DSR 4K, cropped in GIMP
Vampyr
4K (.png)
ReShade 3 (AdaptativeSharpen, LiftGammaGain, Level, Magic Bloom, Tonemap, Vibrance)
IDK31 CET
Reshade 3
CE Table for HUD, freecam and FOV (credits to...? --> Thanks)
Nvidia DSR 4K, cropped in GIMP
1537x1946 Improved textures, SweetFX 1.4
4xMSAA + 4xSGSSAA
No HUD, custom FOV, timestop, freecam hack & Ini tweaks.
GeDoSaTo downsampling from 7680x4320 to 3840x2160, cropped to 2160x2160 / Freecam / K-Putt's .ini tweaks
Last of the series.
The Vanishing of Ethan Carter Redux
- ~15MP downsampled;
- ReShade framework;
- UE4 commands for Freecam, FOV and custom resolution.
Reshade 3
CE Table for HUD, freecam and FOV (credits to...? --> Thanks)
Nvidia DSR 4K, cropped in GIMP
Paragon
- ~15MP hotsampling via SRWE;
- ReShade framework;
- In-game replay player for no-hud, freecam and FOV.
disabled chromatic aberration
SWRE
Otis_inf injectable camera tools (Thank you)
Reshade 3
Resampled on GIMP
Reshade 3
CE Table for HUD, freecam and FOV (credits to...? --> Thanks)
Microsoft ICE
Nvidia DSR 4K, cropped in GIMP
Felt some "The Fountain" vibe here, weird.
Hellblade: Senua's Sacrifice
- ~20MP hotsampling via SRWE;
- ReShade framework;
- In-game photomode w/ Otis_Inf's camera tools.
Fungal Jungle; Rendered with Movie Render Queue; a scene made using mostly Davis3D assets and the Dash plugin, using Lumen only; for more check out my Artstation post
I made this render in Unreal engine a few weeks ago when I was messing around with ray tracing enabled.
Le Grazie Canova The Three Graces sculpture is by Antonio Canova. The 3D model scan is by Loudlab on sketchfab
You can buy this work as a shirt or print here: www.redbubble.com/shop/p/44855623.IJ6L0
#unrealengine #3d #render #3drender #vaporwave #aesthetic #raytracing #gamedev #ue4 #melisssne #statue #thethreegraces #legraziecanova #art
Reshade 3
CE Table for HUD, freecam and FOV (credits to...? --> Thanks)
Microsoft ICE
Nvidia DSR 4K, cropped in GIMP
Splinter Cell Blacklist
5:4 crop from ~33MP | My Pause Camera Table and HUD Toggle | Lanczos2
Some old shots found while cleaning up my hard drive.