View allAll Photos Tagged UnrealEngine
GeDoSaTo downsampling from 7680x4320 to 3840x2160, cropped to 954x2160 / Freecam / K-Putt's .ini tweaks
Borderlands 3
56MP (square, .png, PlayClaw capture) — built-in Photo Mode — ReShade 4 (Tonemap, Clarity) — SRWE for hotsampling
Title: Eternal Spain: An AI Reimagining of Architectural Heritage
This collection offers a sophisticated visual journey through Spain’s most iconic landmarks, blending centuries of history with the cutting-edge capabilities of generative artificial intelligence. From the ethereal evening glow over the Alhambra in Granada to the intricate, rain-slicked stone of Santiago de Compostela, each image is a meticulously crafted study in light, atmosphere, and architectural grandeur.
The series captures the "Bohemian Bourgeois" essence of these sites: a deep respect for cultural heritage, the rejection of the mundane, and an appreciation for the quiet, contemplative beauty found in nature and classical design. You will find the golden hour hitting the Sagrada Familia’s spires, the dramatic chiaroscuro within the Mosque-Cathedral of Córdoba, and the titanium curves of the Guggenheim Bilbao reflecting the sunset over the Nervión river. These aren't just mere replicas, but emotional interpretations of Spain’s soul, emphasizing texture, cinematic lighting, and a profound sense of place.
Disclaimer: These images have been generated by Artificial Intelligence.
TRON: Evolution
~33MP
Camera Tools: UE3 keybinds, own Camera CE table (free camera, FOV, timestop, DOF, tonemap)
Resolution: Nvidia DSR, UE3 keybind
HUD Toggle: UE3 keybinds
Post-processing: Reshade v4
Downsample Filter: Lanczos2
Notes:
disabled chromatic aberration
SWRE
Otis_inf injectable camera tools (Thank you)
Reshade 3
Resampled on GIMP
1634x2438 Improved textures, SweetFX 1.4
4xMSAA + 4xSGSSAA
No HUD, custom FOV, timestop, freecam hack & Ini tweaks.
3487x1047 Improved textures, SweetFX 1.4
4xMSAA + 4xSGSSAA
No HUD, custom FOV, timestop, freecam hack & Ini tweaks.
Hellblade: Senua's Sacrifice
56MP (square, .png) — ReShade 4 (Level, Tonemap, Clarity, HSLShift) — SRWE for hotsampling — Built-in Photo Mode (Vignette, Edgy Amber Grading)
Hellblade: Senua's Sacrifice
61MP (4:3 portrait, .png) — ReShade 4 (Level, Tonemap, Clarity, HSLShift, Monochrome, LiftGammaGain) — SRWE for hotsampling — Built-in Photo Mode (Horror Blue Grading)
Replaying Blacklist. UE 2.5 really showing its age... I wonder how much better the game would have looked in UE3.
Ported One3rd's HUDToggle to latest 3Dmigoto so it can be used w/ ReShade 3, depth buffer and everything working as intended.-)
Tom Clancy's Splinter Cell: Blacklist
- ~33MP hotsampling via SRWE, cropped;
- ReShade framework;
- One3rd's cheat table for freecam, FOV and tilt; w/ UI toggle.