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Hellblade: Senua's Sacrifice
56MP (square, .png) — ReShade 4 (Level, Tonemap, Adaptative Sharpen) — SRWE for Hotsampling — built-in Photo Mode (Colorize & Blorange) — Additional Free Camera by Frans Bouma
DmC: Devil May Cry
• GeDoSaTo for custom resolution
• Cheat Table by jim2point0 and one3rd for free camera, FOV, DOF control and color correction
• UE3 tweaks for no HUD and pause
DmC: Devil May Cry
• GeDoSaTo for custom resolution
• Cheat Table by jim2point0 and one3rd for free camera, FOV, DOF control and color correction
• UE3 tweaks for no HUD and pause
This is one of those random moments in which the DOF acts glitchy, but I actually like how it makes the image look here.
Mirror's Edge
• UE3 .ini tweaks for free camera and slow motion/pause
• GeDoSaTo for custom resolution
Version - Redux (Unreal Engine4)
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SweetFX v2.0
FOV - 120
Touch of Photoshop
Mirror's Edge
• UE3 .ini tweaks for free camera and slow motion/pause
• GeDoSaTo for custom resolution
• Screenshots stitched together with Image Composite Editor
Version - Redux (Unreal Engine4)
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SweetFX v2.0
FOV - 120
Touch of Photoshop
Mýrdalssandur, Iceland
• Universal Unreal Engine 4 Unlocker (free camera, FOV, Timestop)
• ReShade
• SRWE for custom resolution
DmC: Devil May Cry
• GeDoSaTo for custom resolution
• Cheat Table by jim2point0 and one3rd for free camera, FOV, DOF control and color correction
• UE3 tweaks for no HUD and pause
I love this nerd.
Borderlands
- 6400x2700 via GeDoSaTo;
- ReShade framework w/ custom LUT;
- UE3 console commands (Showhud, FOV) unlocked by ZBL patch;
- Sunbeam's cheat table for noclip and timestop.
disabled chromatic aberration
SWRE
Otis_inf injectable camera tools (Thank you)
Reshade 3
Resampled on GIMP
-Some fashion change here, I guess xD
#FunnyMeshBugs
PARAGON (2016), replay editor
4800x2700 (SRWE), resized to 4k
-Slight color and lighting tweaks in Photoshop
PARAGON (2016), replay editor
4800x2700 (SRWE), resized to 1440p
-Saturaion tweaks added in Photoshop
-ReShade v1.1 (*tested some ambient light settings)
PARAGON (2016), replay editor
4800x2700 (SRWE), resized to 1440p
-Saturaion tweaks added in Photoshop
-ReShade v1.1 (*tested some ambient light settings)
Borderlands
- 6400x2700 via GeDoSaTo, stitched from 6 shots;
- ReShade framework w/ custom LUT;
- UE3 console commands (Showhud, FOV) unlocked by ZBL patch;
- Sunbeam's cheat table for noclip and timestop.
Hellblade: Senua's Sacrifice
27MP (4:3, .png)
ReShade 3 (Level, Tonemap, Adaptative Sharpen, Lift Gamma Gain)
SRWE
built-in Photo Mode (Edge Detection & Horror Blue)
The set of grading samples from the built-in Photo Mode
PARAGON (2016), replay editor
4800x2700 (SRWE), cropped and resized to 1920x1920
-Added ambient light (ReShade v1.1)
TRON: Evolution
~33MP
Camera Tools: UE3 keybinds, own Camera CE table (free camera, FOV, timestop, DOF, tonemap)
Resolution: Nvidia DSR, UE3 keybind
HUD Toggle: UE3 keybinds
Post-processing: Reshade v4
Downsample Filter: Lanczos2
Notes:
Explore Fushimi Inari
• ReShade 4
• Universal Unreal Engine 4 Console Unlocker by Otis_Inf for free camera, timestop and FOV
• SRWE for custom resolution
• Ini editing for grain removal
Reshade 3
CE Table for HUD, freecam and FOV (credits to...? --> Thanks)
Nvidia DSR 4K, cropped in GIMP
PARAGON (2016), replay editor
4800x2700 (SRWE), resized to 1440p
-Saturaion tweaks added in Photoshop
-ReShade v1.1 (*tested some ambient light settings)
*The skin isn't mine. I'm far enough from getting any of Master skins. Not feeling they worth it. (*Besides Sevarog's Master skin and a few others'. 'Cause Sevarog's is just BLOODY GORGEOUS! imho ofc)
P.S. Murdock always looks badass, whatever skin he is "wearing". That's why I excluded his Master skin above.
PARAGON (2016), replay editor
8k (SRWE), resized to 1440p
-ReShade v1.1
Mýrdalssandur, Iceland
• Universal Unreal Engine 4 Unlocker (free camera, FOV, Timestop)
• ReShade
• SRWE for custom resolution
disabled chromatic aberration
SWRE
Otis_inf injectable camera tools (Thank you)
Reshade 3
Resampled on GIMP