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PARAGON (2016), replay editor
4800x2700 (SRWE), resized to 1440p
-Saturaion tweaks added in Photoshop
-ReShade v1.1
Reshade 3
CE Table for HUD, freecam and FOV (credits to...? --> Thanks)
Nvidia DSR 4K, cropped in GIMP
disabled chromatic aberration
SWRE
Otis_inf injectable camera tools (Thank you)
Reshade 3
Resampled on GIMP
3819x1632 Improved textures, SweetFX 1.4
4xMSAA + 4xSGSSAA
No HUD, custom FOV, timestop, freecam hack & Ini tweaks.
Reshade 3
CE Table for HUD, freecam and FOV (credits to...? --> Thanks)
Microsoft ICE
Nvidia DSR 4K, cropped in GIMP
Vampyr
4K (.png)
ReShade 3 (AdaptativeSharpen, LiftGammaGain, Level, Magic Bloom, Tonemap, Vibrance)
IDK31 CET
Paragon
- ~15MP hotsampling via SRWE;
- ReShade framework;
- In-game replay player for no-hud, freecam and FOV.
Last of the series.
The Vanishing of Ethan Carter Redux
- ~15MP downsampled;
- ReShade framework;
- UE4 commands for Freecam, FOV and custom resolution.
Reshade 3
CE Table for HUD, freecam and FOV (credits to...? --> Thanks)
Nvidia DSR 4K, cropped in GIMP
Felt some "The Fountain" vibe here, weird.
Hellblade: Senua's Sacrifice
- ~20MP hotsampling via SRWE;
- ReShade framework;
- In-game photomode w/ Otis_Inf's camera tools.
I made this render in Unreal engine a few weeks ago when I was messing around with ray tracing enabled.
Le Grazie Canova The Three Graces sculpture is by Antonio Canova. The 3D model scan is by Loudlab on sketchfab
You can buy this work as a shirt or print here: www.redbubble.com/shop/p/44855623.IJ6L0
#unrealengine #3d #render #3drender #vaporwave #aesthetic #raytracing #gamedev #ue4 #melisssne #statue #thethreegraces #legraziecanova #art
What Remains of Edith Finch
tryout capture, 15MP
Vanilla Color
Homemade Freecam
DxTory .png
Note: AR seems locked; UE4 engine; rooms gets unloaded as character leaves them; default fov is 80, zoom at 60; custom 16/9 resolution can be edited here C:\Users\Username\AppData\Local\FinchGame\Saved\Config\WindowsNoEditor\GameUserSettings.ini