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Melbourne Art Centre

Proyecto de Titulo

CCLA

Centro Cultural de Los Angeles

Alumna: Valeria León Cifuentes

Prof. Guia: Klaus Matuschka

About the render:

Took about 3 hours to crank this out with depth of field blurring enabled.

sadly, Backburner won't split multi-pass renders up between systems for distributed rendering...

 

Had to manually add the TAP and T-PIPEs.

LDD->MLCAD->3Dwin5->3DStudio Max 2008

 

While the Lightwave converter did have the nice feature of adding raised lego text to each brick, It mangled normals and reduced the poly count of exposed studs highly. I am experimenting with a number of techniques to add the lettering back during the render phase while also inducing a more realistic plastic brick effect... Hopefully more to come.

 

I feel that for the time being this model is at a final release stage, only to be changed perhaps once my parts arrive for building it or development in building others in the series.

 

> 99% Lego Factory compatible.

Needs 8x 4599 Tap to complete.

 

270 Parts

6" Tall

Curves, Points Detail.

3D model by Hugo van Waaijen and David Sánchez, and render by Jose García (Cutangus).

More info in www.bottpower.com/eng

 

Modelo 3D hecho por Hugo van Waaijen y David Sánchez, renderizado por José García (Cutangus).

Más información en www.bottpower.com

I modeled this box in Sketch-Up. It's designed to fit standard 3.5 x 2 inch business cards. Although it is 'printable' on shapeways, I'm not 100% settled on this design. I'm worried the lid may ding up the corners of the cards. Rendered in Sunflow.

Ricky, long term worker on the project, pushing render around on the first coat.

Rendered image created using MojoWorld and Photoshop

A little bit of settling had caused the rendering at the front of the house to crack where the concrete and brickwork join. To use Pete's word, it looked fugly.

 

The problem was particularly bad on the staircase to the roof terrace so we have had Andy Cole out to repair it.

 

First off, the not so old render had to be removed and then new render applied. When that was starting to go off they threw loads of marble chippings at it and pressed them in to give the wall its sparkly effect. In Spanish It is called Gote Gran.

 

Half a days work and a few Euros later, the wall looks like new again.

Structure Synth / Sunflow

 

This one took a long time to render!

UCBC - The Grove

MANGO apartamentos

Cali

Created with Apophysis 7x

DOWNLOAD HERE:

www.turbosquid.com/3d-models/modern-living-room-interior-...

 

I made this scene for the Octane Render Competition, rendered with 2x Nvidia 560 ti.

 

UPDATE I decide to re-render the entire scene with Mental Ray, you can download the entire scene from my website (www.antoniobosi.com). The scene contains the entire scene for Maya, 3d studio and .obj files. Hi-res textures and postproduction psd files included.

 

(Models and textures in Maya, rendered with Mental Ray | December 2012)

Walls like this talk in a very real way...neglect helps with the story...as is often the case with people.

part time works

 

model : sketchup 6 pro

rendered using artlantis

 

designed by AdibMaruziki©

Voir sokol chodta-denvta

Makod koso udnam marta

Madar chodun sur kadta

Render mama, Render mama

 

Hea madar tavn dusrea madar

Chodta-devnta mhunon kantar

Sodanch anxo asta tondar

Render mama, Render mama

 

Vadol ani varem marta

Mad boroch alta-dolta

Kalzidaran sur kadtta

Render mama, Render mama

 

[abcdz2000 May 15, 2008]

Titulo andres remenik renders arquitectura universidad de chile 2007

Centro de estudio de energias renovables

Sheffield Bridge Competition

See more at : www.hda-paris.com/

 

Lumion8 Morning Light

Scene by Architiss

Giảng viên Bảo Vương Tại Huytraining

Tham gia khóa học Render cho Revit tại đây

www.huytraining.com/course/render-cong-trinh-bang-revit/?...

Render da Guarda Nacional Republicana no palácio de Belém, residência oficial do Presidente da República. Lisboa, Portugal

This scene was built and rendered using modo 401, a 3D modeling and animation software package.

 

It's my first modo 401 render...actually my first modo render period. The primary purpose of this image was to get familiar with the lighting and render settings as well as the GI and DOF features.

 

Copyright © 2010 by Craig Paup. All rights reserved.

Any use, printed or digital, in whole or edited, requires my written permission.

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