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ProEXR File Description

 

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cameraAperture (float): 36.000000

cameraFarClip (float): 1093.244873

cameraFarRange (float): 1000.000000

cameraFov (float): 78.397057

cameraNearClip (float): 42.000000

cameraNearRange (float): 0.000000

cameraProjection (int): 0

cameraTargetDistance (float): 200.000000

cameraTransform (m44f)

channels (chlist)

compression (compression): None

dataWindow (box2i): [0, 0, 3499, 3499]

displayWindow (box2i): [0, 0, 3499, 3499]

gamma (float): 1.000000

lineOrder (lineOrder): Increasing Y

pixelAspectRatio (float): 1.000000

screenWindowCenter (v2f): [0.000000, 0.000000]

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=Channels=

A (float)

B (float)

G (float)

R (float)

 

a sketchup model for a weekend house, rendered in kerkythea. not the final version, as i'm doing some light studies and some major modifications on the model (such as new windows and a bigger garden, perhaps). but for my first "successful" renderization, i'm quite satisfied with the result. =)

diseño: cesar paez

representacion grafica: carlos paris y jose miguel prada

  

skp2014, lumion 4 pro, pothoshop cs6

tiempo de renderizado 16segundos

Copyright ©Liadesign 2023 · all rights reserved · www.liadesign.it

Proyecto de Titulo

CCLA

Centro Cultural de Los Angeles

Alumna: Valeria León Cifuentes

Prof. Guia: Klaus Matuschka

3ds 6

Render para la presentación de un proyecto de interiorismo de unas oficinas

Rander per pubblicità

 

3d designer Massimiliano Regoli

Technè Comunicazione

  

comunicazione@techneservizi.net

www.techneservizi.net

030 2186278

Women applying mud render with their hands to a new building in Lo Manthang, Mustang, Nepal

Farringdon Station.

Render de los personajes guía de mi Trabajo Fin de Carrera: Diseño de una biblioteca de personajes 3d animados para el tabletop NIKVision

C60, buckminsterfullerene, a.k.a. "buckyball"

Another Structure Synth creation, rendered in Sunflow. I used Helios to distribute the render. It uses diffuse shaders and two mesh lights.

 

Structure Synth:

 

set maxdepth 11

 

r2

  

rule r2

{

{rz -60 rx 90 x -2/3 s 2/3 hue 40 } r2

{rz 60 rx 90 x -2/3 s 2/3 hue 40 } r2

{rz 180 rx 90 x -2/3 s 2/3 hue 40} r2

 

r1

}

 

rule r1

{

{rz 60 x 1/3 s 0.10 1 0.1 } whitebox

{rz 180 x 1/3 s 0.10 1 0.1 } whitebox

{rz 300 x 1/3 s 0.10 1 0.1 } whitebox

  

}

 

rule whitebox

{

{s 1.0 hue 60.0 sat 0.5 b 1.0} box

}

 

Seen in a shop window on Bathurst Street near Bloor.

I don't think this was a deliberate tribute to the Planet of the Apes films but you never know. Does anyone remember what Caesar's original name was (No googling!)

Clarification; I am talking about the character named Caesar from the Planet of the Apes movies-he was the one who led the rebellion and ended up as ruler of Ape City.

rendered HDRI scene Modo 701

Teste de render no modo 601

a simple klein bottle i made in solidworks to generate an stl file

Farringdon Station.

Rhino 3d / Grasshopper / 3Ds max

Gráfica Computacional

Año: 2009

Blender Internal Render. Excercise to better learn depth of field settings in the compositor.

The architecture of San Francisco is quite varied, from the modern skyscrapers to the vintage wooden Victorians of the 1800s. I have always been impressed with the detail and style of the Victorian houses. Their preservation is a point of pride for many San Franciscans.

 

This image was shot from a Yashica FR1 SLR 35mm film camera, scanned by an HP Scanjet G4050 and digitally rendered with Photoshop.

Since cav666 and Stinging Eyes shared their TV images, an idea popped into my mind where I could illuminate a scene with a TV set's screen. Here's what I ended up with. I had to add some other illumination to get the effect I wanted though.

 

Modeled in Structure Synth. Rendered in Sunflow.

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